yu-judges
Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768
Ricerca/Search:
Espansioni > SDF • Servitore del Faraone 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11
SDF-I090 • BAMBINO DELLA LUNA ROSSA
ZOMBIE • EFFETTO / ZOMBIE • EFFECT
OSCURITA' / DARK • ATK 700 • DEF 1000 • Lv. 3 • Rara / Rare • Cod. 56387350
Un Mostro distrutto e mandato nel Cimitero da questa carta in seguito a una battaglia, può essere evocato tramite una Evocazione Speciale sul tuo Terreno alla fine della Battle Phase.You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato Facoltativo. Puoi attivare questo effetto anche se questo mostro lascia il Terreno prima del termine della Battle Phase. Non puoi attivare questo effetto se il mostro distrutto non si trova nel Cimitero al termine della Battle Phase.OFFICIAL RULING - CROSS REFERENCE•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)•NECROVALLEY: Necrovalley will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".
SDF-I091 • BESTIA DELLA SPADA FOLLE
DINOSAURO • EFFETTO / DINOSAUR • EFFECT
TERRA / EARTH • ATK 1400 • DEF 1200 • Lv. 4 • Rara / Rare • Cod. 79870141
Quando questa carta attacca con un ATK maggiore del DEF del Mostro avversario in posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. E' possibile ridurre i danni a 0 con effetti come "Kuriboh" o "Waboku".OFFICIAL RULING - CROSS REFERENCE•ANCIENT LAMP: If the attacking monster can do piercing Battle Damage (such as “Mad Sword Beast”, “Saber Beetle”, or if “Meteorain” was activated or “Dragon’s Rage” is applicable) and you use the effect of “Ancient Lamp” to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of “Ancient Lamp”. This is because the text of the attacking monster says “inflict the difference as Battle Damage to the opponent’s Life Points.”•DIVINE WRATH: You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.
SDF-I092 • TESCHIO MARINO
GUERRIERO / WARRIOR
ACQUA / WATER • ATK 1600 • DEF 900 • Lv. 4 • Comune / Common • Cod. 05265750
Nave pirata che compare da una minacciosa foschia e affonda qualunque nave le capiti a tiro.A pirate ship that appears out of the mist and sinks any seagoing vessels.
SDF-I093 • TIGRE BIANCA VEGGENTE
BESTIA / BEAST
VENTO / WIND • ATK 1300 • DEF 500 • Lv. 3 • Comune / Common • Cod. 32269855
Fiero animale della giungla che alcuni temono ed altri rispettano.A proud ruler of the jungle that some fear and others respect.
SDF-I094 • FORZA D'ATTACCO GOBLIN
GUERRIERO • EFFETTO / WARRIOR • EFFECT
TERRA / EARTH • ATK 2300 • DEF 0 • Lv. 4 • Ultra • Cod. 78658564
Quando questa carta attacca, essa passa in posizione di Difesa alla fine della Battle Phase. Questa posizione non può essere cambiata durante il tuo prossimo turno.NUOVO TESTOQuando questa carta attacca, essa passa in posizione di Difesa alla fine della Battle Phase. Questa posizione non può essere cambiata durante il tuo prossimo turno se non per effetto di una carta.When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo e si applica alla fine della Battle Phase, se l'attacco raggiunge il Damage Step. Questo effetto si applica ugualmente se i danni vengono ridotti a 0 da effetti come "Kuriboh" o "Waboku". Una volta applicato questo effetto, non è possibile cambiare Manualmente la posizione di questo mostro fino al termine della terza End Phase successiva all'attacco. Se questo mostro viene Coperto o Spostato in Posizione di Attacco tramite altre carte, questo effetto termina.OFFICIAL RULING - LAST UPDATE JUNE 23, 2008If "Goblin Attack Force's" attack is negated, it is not shifted to Defense Position at the end of the Battle Phase.If you attack with "Goblin Attack Force" and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position.When you attack with "Goblin Attack Force", its Battle Position cannot be changed until the end of your next turn:Turn 1: You attack with "Goblin Attack Force". It is shifted to Defense Position.Turn 2: If your opponent takes control of "Goblin Attack Force", they cannot manually change it to Attack Position.Turn 3: You cannot manually change "Goblin Attack Force" to Attack Position.Turn 4: If your opponent takes control of "Goblin Attack Force", they can manually change it to Attack Position.Turn 5: If you still control "Goblin Attack Force", you can manually change "Goblin Attack Force" to Attack Position.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.•EVIL HERO MALICIOUS FIEND:"Evil Hero Malicious Fiend's" effect is applied at the start of your opponent's Battle Phase and remains activate for their entire Battle Phase. Monster Special Summoned during your opponent's Battle Phase will be affected. If a monster's Battle Position is changed to Defense Position at the end of the Battle Phase ("Goblin Attack Force", etc.), it will be shifted into Attack Position.•FINAL ATTACK ORDERS: While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.•FLASHBANG: If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as “Goblin Attack Force”.•MAGIC CYLINDER: If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.•SKILL DRAIN: Goblin Attack Force and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.•TRAGEDY: Spear Dragon changes its battle position at the end of the Damage Step, so you cannot activate "Tragedy" at that time. "Goblin Attack Force" and "Giant Orc" change their battle positions at the end of the Battle Phase, so you can activate "Tragedy" at that time.
SDF-I095 • TARTA-ISOLA
ACQUA / AQUA
ACQUA / WATER • ATK 1100 • DEF 2000 • Lv. 4 • Comune / Common • Cod. 04042268
Sono in molti a scambiare questa gigantesca tartaruga per un'isola.A huge turtle that is often mistaken for an island.
SDF-I096 • INDOSSATRICE D'ALI
FATA / FAIRY
LUCE / LIGHT • ATK 2750 • DEF 2400 • Lv. 7 • Comune / Common • Cod. 31447217
Fata con sei ali che prega per la pace e la speranza.A six-winged fairy who prays for peace and hope.
SDF-I097 • SOLDATO DELLA SCIENZA
OSCURITA' / DARK • ATK 800 • DEF 800 • Lv. 3 • Comune / Common • Cod. 67532912
Forza militare d'elite equipaggiata con armi tecnologicamente avanzatissime per fronteggiare nemici sconosciuti. Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
SDF-I098 • ANIME DEI DIMENTICATI
DEMONE / FIEND
OSCURITA' / DARK • ATK 900 • DEF 200 • Lv. 2 • Comune / Common • Cod. 04920010
Le anime dei caduti in battaglia hanno formato questo spirito malefico che si alimenta delle anime dei suoi nemici.A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
SDF-I099 • DOKUROYAIBA
FUOCO / FIRE • ATK 1000 • DEF 400 • Lv. 3 • Comune / Common • Cod. 30325729
Un boomerang intelligente che inseguirà il bersaglio designato ovunque esso vada.A boomerang with brains that will pursue a target to the ends of the earth.
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11
Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.