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SDF-I100 DEMONE MEGACYBER

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 2200 • DEF 1200 • Lv. 6 • Ultra • Cod. 66362965


Se il tuo avversario ha sul Terreno 2 o più Mostri di te, puoi evocare questo Mostro tramite un'Evocazione Speciale dalla tua mano.


You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Puoi usare questo effetto solo in una tua Main Phase. E' possibile negare l'evocazione di questo mostro con carte come "Oppressione Reale" o "Giudizio Solenne". Puoi evocare questo mostro in modo Normale con 1 Tributo.
OFFICIAL RULING - CROSS REFERENCE
•DIVINE WRATH: You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.
•PROHIBITION: "Valkyrion the Magna Warrior", "The Fiend Megacyber", or "Gate Guardian" declared by "Prohibiton" cannot be Special Summoned from your hand.
•SOLEMN JUDGMENT: "Solemn Judgment" can negate the Special Summon of a monster that is Special Summoned through its own inherent Special Summon effect that does not start a Chain, like "Cyber Dragon", "The Fiend Megacyber", "Dark Necrofear", "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Elemental Hero Storm Neos", etc.


SDF-I101 GEARFRIED IL CAVALIERE DI FERRO

GUERRIERO • EFFETTO / WARRIOR • EFFECT

TERRA / EARTH • ATK 1800 • DEF 1600 • Lv. 4 • Super • Cod. 00423705


Quando questa carta viene equipaggiata con una carta Magia Equipaggiamento, la carta Magia Equipaggiamento viene distrutta.
NUOVO TESTO
Quando questa carta viene equipaggiata con una Carta Equipaggiamento, la Carta Equipaggiamento viene distrutta.


When an Equip Card is equipped to this card, destroy the Equip Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. La Magia Equipaggiamento va distrutta prima di applicare il proprio effetto. Evocando questo Mostro con "Sepoltura Prematura", questa viene distrutta e con essa anche questo Mostro. Non ottieni il Controllo di questo Mostro con "Strappa Possesso". Se "Blast with Chain" o "Pugnale a Farfalla - Elma" vengono Equipaggiati a questo Mostro, i loro effetti si attiveranno.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
If you Special Summon "Gearfried the Iron Knight" with "Premature Burial", it is destroyed after it is Special Summoned when its effect destroys "Premature Burial".
If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field.
OFFICIAL RULING - CROSS REFERENCE
•BLAST WITH CHAIN: If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated because it was destroyed by a card effect.
•BLAST WITH CHAIN: If a monster attacks "Gearfried the Iron Knight", and you activate "Blast with Chain" during the Damage Step, "Blast With Chain" is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation.
•BUTTERFLY DAGGER - ELMA: While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
•FUSION SWORD MURASAME BLADE: If you equip this card to "Gearfried the Iron Knight" it is not destroyed.
•GEARFRIED THE SWORDMASTER: If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.
•RELEASE RESTRAINT: If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.
•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.


SDF-I102 BARRIERA PER INSETTI

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 23615409


Fino a quando questa carta resta scoperta sul Terreno, i Mostri di Tipo Insetto del tuo avversario non possono attaccare.


Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.



SDF-I103 BESTIA DI TALWAR

DEMONE / FIEND

OSCURITA' / DARK • ATK 2400 • DEF 2150 • Lv. 6 • Ultra • Cod. 11761845


Tra i Mostri di tipo Demone, solo il maestro di spada riesce a tenere testa a Talwar.


Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo mostro è considerato Arcidemone.


SDF-I104 ORDINE IMPERIALE

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Segreta / Secret • Cod. 61740673


Fino a quando questa carta resta sul Terreno scoperta, annulla gli effetti di tutte le carte Magia. Paga 700 Life Points durante ogni tua Standby Phase. Se non lo fai, distruggi questa carta.


As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il Costo di Mantenimento è Facoltativo e non va in catena; se non paghi questa carta viene distrutta. Se l'effetto di questa carta è Negato, devi comunque scegliere se mantenerla sul Terreno. Questa carta non impedisce l'Attivazione delle carte Magia. E' possibile distruggere questa carta attivando "Tifone Spaziale Mistico" in catena. Questa carta ha effetto sui mostri equipaggiati a "Cacciatore di Spada", ma non su quelli assorbiti da "Abbandono". Un mostro Union equipaggiato, non avrà effetto e non potrà essere cambiato in mostro. "Spada Rivelatrice" rimarrà sul Terreno come di norma, anche se l'effetto è Negato. Se "Sepoltura Prematura" o "Unità d'Azione Autonoma" venissero Distrutte, il mostro evocato resterà sul Terreno. Se attivi questa carta in catena a "Sepoltura Prematura" o "Unità d'Azione Autonoma", il mostro scelto non verrà evocato. Questa carta non influenza le carte Magia attivate da "Tavola del destino" o "Il Primo Sarcofago". "Paura Oscura" e le carte Trappola come "Colpo con Catena" verranno equipaggiate ma senza effetto, fin quando questo effetto sarà attivo.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
When "Imperial Order" is activated, "Mystical Space Typhoon" can be chained to destroy it.
If you chain "Imperial Order" when a Spell Card is activated, "Imperial Order" will resolve first and negate the Spell Card.
If you activate "Imperial Order" while Equip Spell Cards are equipped to monsters, the Equip Spell Cards remain equipped to the monsters but their effects are negated.
"Imperial Order" cannot be activated in the Damage Step, so you cannot activate it to negate "Rush Recklessly", etc. in the Damage Step.
Spell Cards can still be activated while "Imperial Order" is active, but their effects are negated.
OFFICIAL RULING - CROSS REFERENCE
•7: If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
•A CAT OF ILL OMEN: If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
•A LEGENDARY OCEAN: The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.
•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
•AN OWL OF LUCK: If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
•AXE OF DESPAIR: Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
•BAIT DOLL: If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
•BARREL BEHIND THE DOOR: Barrel Behind the Door can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be activated against effects that switch damage, like another "Barrel Behind the Door", because they do not inflict damage, they simply transfer it.
•BIG BANG SHOT: When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
•BLACK PENDANT: Black Pendant activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•BURST STREAM OF DESTRUCTION: It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
•BUTTERFLY DAGGER - ELMA: While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
•CLOCK TOWER PRISON: If “Spell Canceller” is Summoned or “Imperial Order” is activated, all the Clock Counters will be removed from “Clock Tower Prison”.
•DARK NECROFEAR: If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent’s monster, but you will not gain control of it because its effect is negated by "Imperial Order".
•DARK ROOM OF NIGHTMARE: A cost is not damage so this card’s effect does not apply against "Chain Energy", or costs for "Imperial Order", etc.
•DARK SNAKE SYNDROME: If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.
•DESTINY BOARD: If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
•DIFFERENT DIMENSION CAPSULE: If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
•DIFFERENT DIMENSION CAPSULE: If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.
•DUST BARRIER: If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.
•EKIBYO DRAKMORD: If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
•EMERGENCY PROVISIONS: If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.
•FIELD BARRIER: If you control a Field Spell Card and “Field Barrier”, and its effect is being negated by a card like “Imperial Order,” and your opponent plays a Field Spell, then you could chain an effect to destroy “Imperial Order,” and your opponent’s Field Spell Card would be sent to the Graveyard. Your Field Spell Card will remain in play.
•FINAL COUNTDOWN: When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
•FUSION SWORD MURASAME BLADE: If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
•GRAVEKEEPER'S ASSAILANT: If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper’s Assailant".
•GUARDIANS: You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your "Butterfly Dagger - Elma" has its effect negated by "Imperial Order".
•HIEROGLYPH LITHOGRAPH: The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.
•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
•JAR ROBBER: Jar Robber must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
•LAST WILL: If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.
•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MAGIC REFLECTOR: If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MAIDEN OF THE AQUA: The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after "Maiden of the Aqua" is Summoned, the effect of "Maiden of the Aqua" is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of "Maiden of the Aqua" is active. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
•MIRAGE OF NIGHTMARE: When the turn player controls "Mirage of Nightmare" and "Imperial Order":
•MIRAGE OF NIGHTMARE: If you draw for "Mirage of Nightmare" during your opponent’s Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order". So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).
•MIRAGE OF NIGHTMARE: When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare":
•MIRAGE OF NIGHTMARE: If the opponent controls "Mirage of Nightmare" going into the turn player’s Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".
•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•NECROVALLEY: If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper’s Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
•OFFERINGS TO THE DOOMED: Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
•PREMATURE BURIAL: If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
•PROHIBITION: If "Prohibition" declares "Jinzo" and afterwards it is negated by "Imperial Order", if "Jinzo" is Summoned it will negate "Imperial Order", but its effects will still be applied because it is already on the field when "Prohibition" is reapplied.
•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SCAPEGOAT: If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
•SCAPEGOAT: If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SMOKE GRENADE OF THE THIEF: If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.
•SOUL EXCHANGE: If the activation of your "Soul Exchange" is negated (by "Solemn Judgment", etc.), you may conduct your Battle Phase. If only the effect of "Soul Exchange" is negated (by "Imperial Order", etc.), you may not conduct your Battle Phase.
•SPELL CANCELLER: Spell Canceller's effect is similar to "Imperial Order".
•SPIRIT OF THE POT OF GREED: If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
•SPIRIT REAPER: Spirit Reaper is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
•SWORD HUNTER: While "Imperial Order" is active, you do not gain ATK for the Monster Cards equipped to "Sword Hunter".
•SWORDS OF REVEALING LIGHT: If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
•TALISMAN OF TRAP SEALING: While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
•THOUSAND-EYES RESTRICT: If "Imperial Order" is active, "Thousand-Eyes Restrict's" ATK and DEF still are still equal to the Monster Card it is equipped with.
•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•TYRANT DRAGON: You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster. Likewise, if you control 1 Dragon-Type monster on the field, and activate "Monster Reborn", and your opponent chains "Ring of Destruction" to destroy your only Dragon-Type monster, you are unable to Tribute a Dragon-Type monster when "Monster Reborn" resolves and its effect disappears.
•VENOM SWAMP: If "Venom Swamp" is negated by "Imperial Order", etc., Venom Counters placed by its effect remain in play.
•WAVE-MOTION CANNON: If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
•WEAPON CHANGE: If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.


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