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CATALOGO CARTE

Deck
    MIK • Kaiba
    MIY • Yugi
    MIJ • Joey
    MIP • Pegasus
    SKE • Kaiba Evoluzione
    SYE • Yugi Evoluzione
    SD1 • Ruggito del Drago
    SD2 • Follia Zombi
    SD3 • Fiamma di Distruzione
    SD4 • Furia dagli Abissi
    SD5 • Trionfo del Guerriero
    SD6 • Giudizio dell'Incantatore
    YSD • Starter Deck 2006
    SD7 • Fortezza Invincibile
    SD8 • Signore della Tempesta
    SD09 • Rabbia del Dinosauro
    SD10 • Rivolta delle Macchine
    YSDJ • Jaden Yuki
    YSDS • Syrus Truesdale
    SDLR • Ascesa dei Signori dei Draghi
    SDDE - L'Imperatore Oscuro
    5DS1 • 5D's Starter Deck
    SDZW • Mondo Zombie
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Deck > MIJ • Joey
1 - 2 - 3 - 4 - 5


MIJ-I021 BIANCO CAPPELLO MAGICO

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 1000 • DEF 700 • Lv. 3 • Comune / Common • Cod. 15150365


Quando questa carta infligge danno da combattimento al tuo avversario, 1 carta dev'essere scartata a caso dalla sua mano al Cimitero.


When this card inflicts Battle Damage to your opponent's Life Points, your opponent discard 1 card randomly from his/her hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si attiva anche se l'ATK del mostro attaccante è inferiore ai valori di questo mostro. Se il tuo avversario riduce a 0 i danni, questo effetto non si attiverà.
OFFICIAL RULING - CROSS REFERENCE
•REFLECT BOUNDER: When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and "White Magical Hat"'s effect is activated.


MIJ-I022 SOLDATO PINGUINO

ACQUA • EFFETTO / AQUA • EFFECT

ACQUA / WATER • ATK 750 • DEF 500 • Lv. 2 • Super • Cod. 93920745


SCOPRI: Puoi far tornare fino a 2 carte Mostro sul Terreno nella mano dei proprietari


FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa fino a 2 Bersagli. Se non scegli alcun Bersaglio, questo effetto non si attiverà. Se scegli solo "Mago Ordine del Chaos", questo effetto verrà negato. Se scegli "Mago Ordine del Chaos" e anche un altro bersaglio, questo effetto non verrà negato. Se scegli un Segna-Mostro, lascerà il Terreno (non si considera distrutto).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You may choose to return 0, 1, or 2 monsters to their owners’ hands.
You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.
Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 12, 2007<
•Divine Wrath: The Flip Effect is still activated even if you don't choose to use it, so "Divine Wrath" can be chained.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS CHAIN MASTER: If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
•CHAIN DISAPPEARANCE: If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like "Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain Disappearance" is step 2.
•CHAOS COMMAND MAGICIAN: When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
•CYBER PHOENIX: “Cyber Phoenix’s” Continuous Effect will not negate cards that have 2 targets, such as “Penguin Soldier” or “Mystic Box”.
•DARK MAGICIAN OF CHAOS: When "Dark Magician of Chaos" is sent to your hand by "Penguin Soldier", it is removed from play instead.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is a monster, and is returned to the hand by “Penguin Soldier”, etc., it is returned as a Trap Card. So you cannot activate “Major Riot”.
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with "Monster Reborn", or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
•SPIRIT'S INVITATION: The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".
•SPIRITUAL ENERGY SETTLE MACHINE: When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
•SPRING OF REBIRTH: You gain 500 Life Points each time a monster or monsters on the field are returned to their owner’s hand. So if "Penguin Soldier" returns two monsters at once, you only gain 500 Life Points.
•THUNDER NYAN NYAN: If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked, when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted by the effect of "Penguin Soldier".


MIJ-I023 DRAGO MILLENARIO

DRAGO • FUSIONE / DRAGON • FUSION

VENTO / WIND • ATK 2400 • DEF 2000 • Lv. 7 • Comune / Common • Cod. N / A


"Stregone del Tempo" + "Cucciolo di Drago"


"Time Wizard" + "Baby Dragon"


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi evocare questo mostro dal Cimitero o dall'area Carte Rimosse, se prima è stato evocato in modo appropriato. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione.


MIJ-I024 SPADACCINO DI FUOCO

GUERRIERO • FUSIONE / WARRIOR • FUSION

FUOCO / FIRE • ATK 1800 • DEF 1600 • Lv. 5 • Comune / Common • Cod. 45231177


"Signore delle Fiamme" + "Masaki lo Spadaccino"


"Flame Manipulator" + "Masaki the Legendary Swordsman"


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi evocare questo mostro dal Cimitero o dall'area Carte Rimosse, se prima è stato evocato in modo appropriato. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione.
OFFICIAL RULING - CROSS REFERENCE
•INSTANT FUSION: Even if “Non-Spellcasting Area” is active, a Fusion Monster that is not an Effect Monster (such as “Flame Swordsman”) will still be affected by the restrictions on “Instant Fusion”. So it still cannot attack and it is still destroyed at the end of this turn.


MIJ-I025 NUZZLER MALEVOLO

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 99597615


Una carta Mostro equipaggiata con questa carta aumenta il proprio ATK di 700 punti. Quando questa carta viene mandata dal Terreno al Cimitero, puoi pagare 500 Life Points per rimetterla in cima al tuo Deck.


A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
L'effetto che permette di recuperare questa carta si attiva dal Cimitero e non viene negato neanche se "Ordine Imperiale" era già attivo. Questo effetto è Facoltativo e può essere attivato solo se questa carta raggiunge il Cimitero come ultima azione (quindi se il mostro Equipaggiato viene offerto in Tributo, non potrai attivare questo effetto). Puoi attivare questo effetto anche se questa carta viene distrutta Coperta o in catena. Se l'attivazione di questa carta viene Negata (anche se era Coperta sul Terreno), questo effetto non potrà essere attivato. Se è stato applicato l'effetto di "Samurai Sasuke #2", questo effetto non potrà essere attivato. Quando un mostro come "Sangan", equipaggiato con questa carta, va al Cimitero, il Proprietario sceglie in che ordine risolvere gli effetti, oppure quello del giocatore di Turno sarà Anello 1. Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" non nega questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If a "Sangan" or a "Witch of the Black Forest" equipped with "Malevolent Nuzzler" is Tributed and you activate the effect of "Malevolent Nuzzler", "Malevolent Nuzzler" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Malevolent Nuzzler" are simultaneous and form a chain.
OFFICIAL RULING - CROSS REFERENCE
•WOODLAND SPRITE: An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the effects of "Butterfly Dagger - Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.


MIJ-I026 BUCO NERO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 53129443


Distrugge tutti i Mostri sul Terreno.


Destroys all monsters on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica ai mostri su tutto il Terreno. I mostri che si trovano Coperti verranno distrutti senza essere Scoperti. Puoi attivare questa carta anche se l'unico mostro sul Terreno è Scoperto ed immune alle carte Magia e nessun mostro verrà distrutto.
OFFICIAL RULING - CROSS REFERENCE
•BIG SHIELD GARDNA: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
•COFFIN SELLER: If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•FIRE PRINCESS: If you have a face-up "Fire Princess" and a Set "Poison of the Old Man" when your opponent activates "Dark Hole" you may chain "Poison of the Old Man" to increase your Life Points and the effect of "Fire Princess" will deal 500 damage to your opponent even though she is then destroyed by "Dark Hole", because the effect of "Fire Princess" is a Continuous Effect.
•FREED THE MATCHLESS GENERAL: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.
•HEART OF CLEAR WATER: A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".
•LORD OF D.: Lord of D. will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
•MAIDEN OF THE AQUA: If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or "Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary Fisherman" and "Deepsea Warrior" will not be destroyed.
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•RIRYOKU FIELD: This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.
•RYU SENSHI: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
•SKULL INVITATION: If "Dark Hole" destroys monsters controlled by both players, the damage from "Skull Invitation" is applied to both players simultaneously.


MIJ-I027 DIAN KETO IL CURATORE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. N / A


Aumenta i tuoi Life Points di 1000 punti.


Increases your Life Points by 1000 points.


OFFICIAL RULING - CROSS REFERENCE
•BAD REACTION TO SIMOCHI: If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
•BAD REACTION TO SIMOCHI: Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.


MIJ-I028 SPACCATURA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 66788016


Distrugge 1 mostro scoperto, quello con ATK minore, sul lato dell'avversario del Terreno.


Destroys 1 opponent's face-up monster with the lowest ATK.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se il tuo avversario controlla solo 1 mostro Scoperto. Se ci sono più mostri sul Terreno avversario con ATK minore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro avversario con ATK minore è immune alle carte Magia e nessun mostro verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Fissure" even if your opponent only has 1 monster on the field.
If there are two or more monsters with equal ATK on your opponent’s side of the field, you (the player who activated "Fissure") select which monster will be destroyed.
OFFICIAL RULING - CROSS REFERENCE
•BLAZE ACCELERATOR: "Blaze Accelerator's" effect can be activated while "Dimensional Fissure" is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead.
•BUTTERFLY DAGGER - ELMA: If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
•CARD TROOPER: You cannot activate "Card Trooper's" first effect if "Dimensional Fissure" or "Macro Cosmos" is face-up on the field.
•CRYSTAL ABUNDANCE: You can activate this card while "Dimensional Fissure" is active. The "Crystal Beast" Monster Cards sent to pay the cost are sent to the Graveyard, not removed from play.
•CRYSTAL BEAST AMBER MAMMOTH: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST AMETHYST CAT: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST COBALT EAGLE: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST EMERALD TORTOISE: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST SAPPHIRE PEGASUS: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST TOPAZ TIGER: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•DIFFERENT DIMENSION DRAGON: Different Dimension Dragon cannot be destroyed by "Fissure", "Mirror Force", etc. Also, if "Different Dimension Dragon" is your only monster on your side of the field, your opponent cannot activate effects like "Fissure", "Mirror Force", "Raigeki", etc.
•DIMENSIONAL FISSURE: While “Dimensional Fissure” is active, a monster that is destroyed while face-down will still be removed from play face-up.
•DIMENSIONAL FISSURE: Since Monster Cards are removed from play instead of going to the Graveyard, you cannot send “Horus the Black Flame Dragon LV6” to the Graveyard to activate its effect to level up.
•DIMENSIONAL FISSURE: If you also have "Gravekeeper's Servant" active on the field, your opponent cannot declare an attack.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•FREED THE MATCHLESS GENERAL: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.
•HEART OF CLEAR WATER: A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".
•LORD OF D.: Lord of D. will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
•MIRACLE JURASSIC EGG: If “Macro Cosmos” or “Dimensional Fissure” is face-up on the field when “Miracle Jurassic Egg” is destroyed, it will still be removed from play instead of going to the Graveyard.
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•RIRYOKU FIELD: This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.
•RYU SENSHI: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
•SILENT SWORDSMAN LV5: If you control “Blue-Eyes White Dragon” and “Silent Swordsman LV5”, and your opponent activates “Fissure”, the monster with the lowest ATK is “Silent Swordsman LV5”, but it is unaffected by Spell Cards, so the effect of “Fissure” disappears.


MIJ-I029 ANNULLA CARTA MAGIA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 19159413


Distrugge 1 Carta Magia dal Terreno. Se il bersaglio di questa carta è coperto, viene scoperto. Se la carta è una Carta Magia viene distrutta. Se non lo è, viene coperta nuovamente. La carta scoperta non viene attivata.


Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata.
OFFICIAL RULING - CROSS REFERENCE
•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").


MIJ-I030 CAMBIARE IDEA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 04031928


Seleziona e controlla 1 mostro sul lato dell'avversario del Terreno (indipendentemente dalla sua posizione) fino alla fine del tuo turno.


Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Non puoi attivare questa carta se non hai almeno 1 Zona mostro libera. Puoi usare il mostro controllato come un tuo qualsiasi mostro. Ottieni il controllo del mostro nella stessa Posizione in cui era sul Terreno avversario e lo restituirai nella Posizione in cui si troverà nella tua End Phase. Se il mostro è Coperto, puoi guardarlo senza doverlo Scoprire oppure Evocarlo per Scoperta. Se il mostro viene temporaneamente Rimosso, al suo rientro tornerà sul tuo Terreno, ma subito passerà su quello avversario. Se il mostro viene Coperto o Scoperto prima o dopo la risoluzione di questa carta, nessuno di questi effetti verrà negato. Se le tue Zone mostro vengono tutte occupate in catena, il mostro scelto andrà distrutto. Se prima della End Phase le Zone mostro dell'avversario vengono tutte occupate, il mostro controllato andrà distrutto. Non puoi attivare questa carta su un mostro Scoperto che non può cambiare Controllore, come “Mataza l’Assassino Fulmineo”. Se prendi il Controllo di un mostro che non può cambiare controllore mentre è Coperto e lo Scopri, nella End Phase resterà sul tuo Terreno. Se, tramite altri effetti, il mostro di cui hai preso il controllo torna sul Terreno avversario prima della End Phase, resterà su quel Terreno. Se il tuo avversario ha già il controllo di un tuo mostro tramite altri effetti e tu attivi questa carta su quel tuo mostro, alla fine del Turno tornerà sul Terreno avversario. Non puoi attivare questa carta se hai 4 carte sul tuo Terreno mentre "Crollo Spaziale" è attivo.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".
OFFICIAL RULING - CROSS REFERENCE
•AMEBA: If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
•AUSSA THE EARTH CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
•BAZOO THE SOUL-EATER: If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
•BIG BANG SHOT: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
•BLINDLY LOYAL GOBLIN: If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.
•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
•BLINDLY LOYAL GOBLIN: If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
•COBRA JAR: When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.
•CREATURE SWAP: A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.
•DECK DEVASTATION VIRUS: If you use "Change of Heart" to take control of your opponent's "Magicial Scientist" during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed. If you then use its effect to Special Summon "Thousand-Eyes Restrict", it will also not be destroyed.
•DEEPSEA WARRIOR: If you take control of your opponent's face-down "Deepsea Warrior" with "Change of Heart" while "Umi" is face-up on the field, when it is flipped face-up it is immediately returned to your opponent.
•DESROOK ARCHFIEND: When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the "Terrorking Archfiend" back to your side of the field.
•DIFFERENT DIMENSION GATE: When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•ECTOPLASMER: If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.
•ERIA THE WATER CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
•FATAL ABACUS: It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage.
•FREED THE MATCHLESS GENERAL: If your opponent activates "Change of Heart" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of "Freed the Matchless General" must be applied when the Spell Card is activated.
•GRIGGLE: If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points.
•HARPIE LADY 3: If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.
•HIITA THE FIRE CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
•INSECT PRINCESS: When you have "Insect Princess" and a Defense Position "Crass Clown" on your side of the field, and "DNA Surgery" is making "Crass Clown" an Insect-Type, and your opponent takes control of "Crass Clown" with "Change of Heart", "Crass Clown" is changed to Attack Position because of "Insect Princess"' effect and its effect activates.
•INTERDIMENSIONAL MATTER TRANSPORTER: If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
•KAISER COLOSSEUM: If the player who controls "Kaiser Colosseum" has his only monster taken by the opponent with "Change of Heart", then the opponent can place more monsters because "Kaiser Colosseum"'s effect is no longer active until the player has at least 1 monster again.
•LAST TURN: “Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
•LAST TURN: “Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains control of the monster, then Special Summons for “Last Turn”. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves “Change of Heart”, then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and both players would have 1 monster each, resulting in a DRAW.
•LOST GUARDIAN: Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
•MATAZA THE ZAPPER: You cannot use "Change of Heart" on a face-up "Mataza the Zapper".
•MIRAGE DRAGON: The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
•PITCH-BLACK WARWOLF: The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
•PRECIOUS CARDS FROM BEYOND: If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards from Beyond".
•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
•REVIVAL JAM: If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon "Revival Jam" to their side of the field.
•RIVALRY OF WARLORDS: If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
•SCAPEGOAT: If you control 2 monsters and your opponent activates "Change of Heart" to gain control of one and you later activate "Scapegoat" your monster will be destroyed during the End Phase if all 5 of your Monster Card Zones are still occupied.
•SKULL KNIGHT #2: If you activate "Change of Heart" to control your opponent’s "Skull Knight #2" and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a "Skull Knight #2" from your Deck. But if you activate "Soul Exchange" to Tribute a "Skull Knight #2" on your opponent’s side of the field, neither player can activate its effect.
•SPATIAL COLLAPSE: When you have 4 cards on your side of the field while "Spatial Collapse" is active, you cannot activate "Change of Heart".
•SPELLBINDING CIRCLE: You can activate "Change of Heart" and take control of a monster targeted by "Spellbinding Circle" but you cannot attack with it or change its Battle Position.
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
•SPIRIT REAPER: You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).
•THE LEGENDARY FISHERMAN: If you take control of your opponent's face-down "The Legendary Fisherman" with "Change of Heart" while "Umi" is face-up on the field, when it is flipped face-up it is immediately returned to your opponent.
•THE SECRET OF THE BANDIT: This card’s effect targets a monster, so you select the target at the activation of the card. You may select a monster on the opponent’s side of the field. If you target an opponent’s monster, and then take control of it with "Change of Heart" and attack and do Battle Damage to your opponent, they will discard a card. If you target an opponent’s monster, and attack that monster with a weaker monster, causing Battle Damage to yourself, no one will discard a card. The monster targeted by your "The Secret of the Bandit" must deal Battle Damage to the opponent’s Life Points for the effect to activate.
•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
•WYNN THE WIND CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
•ZOLGA: When your opponent takes your "Zolga" with "Change of Heart" and Tribute Summons with it, your opponent (the controller of "Zolga" when it was Tributed) increases his Life Points.


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