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Set > DCR • Dark Crisis
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DCR-090 CESTUS OF DAGLA

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 28106077


Questa carta può equipaggiare solo un mostro di tipo Fata. Un mostro equipaggiato con questa carta aumenta il suo ATK di 500 punti. Quando il mostro equipaggiato con questa carta infligge danno da combattimento ai Life Points del tuo avversario, aumenta i tuoi Life Points dello stesso ammontare.


This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponents Life Points, increase your Life Points by an equal amount.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se il mostro Equipaggiato non è sotto il controllo di chi ha attivato questa carta, il secondo effetto non si attiverà. Questo effetto è cumulabile. Se equipaggi "Parshat Cavaliere Volante" ed infliggi danno, i due effetti andranno in catena a scelta del controllore.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of Dagla", and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and "Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-Type monster, neither player will gain any Life Points from "Cestus of Dagla".


DCR-091 FINAL COUNTDOWN

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 95308449


Paga 2000 Life Points. Dopo che venti turni sono passati dall'attivazione di questa carta (contando il turno in cui viene attivata questa carta come il primo turno), vinci il Duello.


Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Questa carta non rimane sul Terreno per i venti Turni. Si contano i Turni di entrambi i giocatori, iniziando da quello in cui hai attivato questa carta. Sei dichiarato vincitore nella End Phase del ventesimo Turno. "Pyro Clock of Destiny" aumenta di 1 il conteggio dei Turni. Se entrambi i giocatori attivano questa carta e l'ultimo ad averlo fatto attiva anche "Pyro Clock of Destiny", alla fine dei 20 Turni il duello finirebbe in Parità.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You count turns for "Final Countdown" like this: Turn 1 is the turn you activate it, Turn 2 is your opponent's turn, Turn 3 is your turn after you activated "Final Countdown", etc.
"Final Countdown" is immediately sent to the Graveyard when it resolves.
You can activate "Pyro Clock of Destiny" to advance the turn count by 1 for "Final Countdown". "Final Countdown" does not have to be on the field when you use "Pyro Clock of Destiny".
You win when the 20th turn ends, before the Draw Phase of the 21st turn.
When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.
OFFICIAL RULING - CROSS REFERENCE
•PYRO CLOCK OF DESTINY: You can use "Pyro Clock of Destiny" to advance the turn count by 1 for these cards: “Deck Devastation Virus”, "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".


DCR-092 ARCHFIENDS OATH

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 22796548


Una volta per turno puoi pagare 500 Life Points per dichiarare il nome di 1 carta. Prendi la prima carta dal tuo Deck e se il nome della carta è quello dichiarato, aggiungila alla tua mano. Se non lo è, manda la carta che hai preso al Cimitero.


Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta è considerata Arcidemone (ma non mostro Arcidemone per effetto di "Cadere in Disgrazia"). Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Pagare Life Points è il Costo di Attivazione. Puoi attivare questo effetto anche se c'è “Sconvolgimento della Natura”. Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
If you have multiple copies of "Archfiend's Oath", you can use all of them.
OFFICIAL RULING - CROSS REFERENCE
•CURSED SEAL OF THE FORBIDDEN SPELL: Cursed Seal of the Forbidden Spell only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
•SPELL ECONOMICS: While "Spell Economics" is active, you don't have to pay Life Points to activate a Spell Card (place it face-up on the field), but to activate an effect of a Spell Card, like "Archfiend's Oath", you still have to pay.


DCR-093 MUSTERING OF THE DARK SCORPIONS

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 68191243


Puoi attivare questa carta solo quando hai "Don Zaloog" scoperto sul tuo Terreno. Puoi Evocare tramite Evocazione Speciale dalla tua mano qualsiasi Carta Mostro che includa "Dark Scorpion" nel nome della carta oppure "Cliff il Rimuovi Trappole". Non puoi Evocare tramite Evocazione Speciale 2 carte con lo stesso nome per effetto di questa carta.


You can only activate this card when you have "Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of the card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi evocare con questo effetto un mostro con lo stesso nome di uno che già controlli. Puoi scegliere quanti e quali mostri evocare. Se "Don Zaloog" viene Coperto, Distrutto o Rimosso in Catena, questo effetto si risolve ugualmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have 2 copies of "Cliff the Trap Remover" (for example) in your hand, you can Special Summon 1 of them with "Mustering of the Dark Scorpions". You can Special Summon him even if you already have "Cliff the Trap Remover" on your side of the field from before you activated "Mustering of the Dark Scorpions".
You don't have to Special Summon all possible monsters with "Mustering of the Dark Scorpions"; you can keep some in your hand if you want.
If your opponent chains "Ring of Destruction" to "Mustering of the Dark Scorpions" to destroy your "Don Zaloog", "Mustering of the Dark Scorpions" still resolves.
OFFICIAL RULING - CROSS REFERENCE
•DARK SCORPION - MEANAE THE THORN: You can use "Meanae the Thorn"'s effect to add a Monster, Spell, or Trap Card to your hand that includes "Dark Scorpion" in its name, including "Mustering of the Dark Scorpions" and "Dark Scorpion Combination".


DCR-094 PANDEMONIUM

MAGIA TERRENO / FIELD SPELL

SPELL SPEED 1 • Comune / Common • Cod. 94585852


Nessun giocatore deve pagare Life Points durante la Standby Phase per Mostri ARCIDEMONE. Quando una Carta Mostro ARCIDEMONE di un giocatore viene distrutta, eccetto che in seguito a una battaglia, e mandata al Cimitero, quel giocatore può scegliere 1 Carta Mostro ARCIDEMONE dal suo Deck che sia di Livello inferiore della carta distrutta ed aggiungerlo alla sua mano.


Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se più mostri Arcidemone sono distrutti contemporaneamente, questo effetto si attiva solo 1 volta. Il Proprietario del mostro Arcidemone ottiene l'effetto. Il mostro dal Deck va scelto in Risoluzione. Non puoi scegliere un mostro Arcidemone Fusione. Se viene distrutto "Arcidemone Re del Terrore", questo effetto è Anello 1, poi potrai attivare l'effetto di "Arcidemone Torre della Morte" come Anello 2.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can't use "Pandemonium" to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like "Fiend Skull Dragon" or "Red Dragon Archfiend".
If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".
When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".
RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 18, 2008
•Archfiend of Gilfer: "Pandemonium's" effect would not activate, because the destroyed "Archfiend of Gilfer" was treated as an Equip Card and not a Monster Card when it was destroyed and sent to the Graveyard.
•Pandemonium Watchbear: When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.
•Pandemonium Watchbear: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.
OFFICIAL RULING - CROSS REFERENCE
•ARCHFIEND GENERAL: If this monster is attacked while in face-down Defense Position, and "Pandemonium" is not in play, this monster will be destroyed by its effect after Damage Calculation.
•BATTLE-SCARRED: If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".
•DESROOK ARCHFIEND: While "Pandemonium" is active, and you have "Desrook Archfiend" in your hand, and your "Terrorking Archfiend" is destroyed while on the field, "Pandemonium" is Step 1 of a chain , but you can use "Desrook Archfiend" as Step 2 of the chain. Then you would get to Special Summon the "Terrorking Archfiend" and select a Level 3 or lower Archfiend from your Deck.
•HUGE REVOLUTION: If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.
•MAZERA DEVILLE: If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•MIST ARCHFIEND: The effect of "Pandemonium" can be activated when "Mist Archfiend" is destroyed by its own effect.


DCR-095 ALTAR FOR TRIBUTE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 21070956


Scegli 1 Mostro sul tuo Terreno e mandalo al Cimitero. Aumenta i tuoi Life Points di un ammontare di punti pari all'ATK originale del mostro.


Select 1 monster on your side of the field and sent it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Mandare un mostro al Cimitero è il Costo di Attivazione. Se c'è "Epuratore della Luce" oppure scegli un Segna-Mostro o "Embodiment of Apophis" per attivare questa carta, non otterrai Life Points. Questo effetto si Risolve normalmente se mandi al Cimitero un mostro avversario che controllavi.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Sending a monster to the Graveyard for "Altar for Tribute" is a cost.
You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
You can send your opponent's monster that you control to the Graveyard as the cost for "Altar for Tribute", and you would gain the Life Points.
OFFICIAL RULING - CROSS REFERENCE
•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)


DCR-096 FROZEN SOUL

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 57069605


Puoi attivare questa carta solo quando i tuoi Life Points sono inferiori a quelli del tuo avversario di almeno 2000 punti. Salta la prossima Battle Phase del tuo avversario.


You can only activate this card when your opponent's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se la differenza tra i Life Points diventa minore di 2000 in catena, questo effetto si risolve ugualmente. Se il tuo avversario deve già saltare la Battle Phase a causa di altri effetti, salterà anche la Battle Phase successiva. Non puoi attivare “Ultimo Turno” se hai già attivato questa carta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because "Last Turn" includes conducting a Battle Phase.
When you activate "Frozen Soul", and effects are chained that result in the Life Point difference being less than 2000, "Frozen Soul"'s effect still resolves.
When you activate "Frozen Soul", and your opponent skips his next Battle Phase somehow, his Battle Phase of the next turn is skipped with "Frozen Soul".
OFFICIAL RULING - CROSS REFERENCE
•BURST STREAM OF DESTRUCTION: You can activate "Burst Stream of Destruction" when you cannot have a Battle Phase because of "Frozen Soul", "D. D. Border Line", "Soul Exchange", or "Great Long Nose".
•TIMEATER: If your Main Phase 1 is skipped because of "Timeater", you can enter your Battle Phase (even if you have no monsters on the field) and proceed from there to Main Phase 2. If you cannot enter your Battle Phase (due to another card effect such as "Great Long Nose" or "Frozen Soul"), then you must go immediately from Standby Phase to End Phase.


DCR-097 BATTLE-SCARRED

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 94463200


Scegli 1 Mostro ARCIDEMONE sul tuo Terreno per attivare questa carta. Quando il controllore del Mostro paga Life Points durante la Standby Phase per il Mostro scelto, l'avversario di quel giocatore paga lo stesso ammontare di Life Points. Se questa carta viene rimossa dal Terreno, distruggi il mostro scelto. Quando il mostro scelto viene rimosso dal Terreno, distruggi questa carta.


Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's controller pays Life Points during the Standby Phase for the selected monster, that player's opponent also must pay equal Life Points. If this card is destroyed or removed from the field, destroy the selected monster. When the selected monster is destroyed or removed from the field, this card is also destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi scegliere un mostro Arcidemone che non abbia un Costo di Mantenimento. Se il tuo avversario prende il Controllo del mostro scelto, dovrà pagare sia per il Costo di Mantenimento, sia per questo effetto. Se il tuo avversario non ha abbastanza Life Points oppure c'è "Pandemonio", questo effetto non si applica. Se il mostro scelto viene Coperto, cambiato in Equipaggiamento o Rimosso senza essere Distrutto, questa carta resterà sul Terreno inattiva.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".
When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-Scarred" remains on the field.
If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".


DCR-098 DARK SCORPION COMBINATION

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 20858318


Puoi attivare questa carta solo quando hai "Don Zaloog", "Dark Scorpion - Cliff il Rimuovi Trappole", "Dark Scorpion - Chick il Codardo", "Dark Scorpion - Gorg il Forte", e "Dark Scorpion - Meanae la Spina" scoperti sul tuo Terreno. Durante il turno in cui questa carta viene attivata, ognuna di queste 5 carte può attaccare direttamente i Life Points del tuo avversario. In questo caso, i danni da combattimento inflitti da ognuna di queste carte diventa 400 punti.


You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se uno dei mostri descritti viene Coperto o Rimosso in catena, questo effetto si Risolve ugualmente. Un mostro appropriato, evocato dopo aver Risolto questo effetto, è escluso. L'ATK dei mostri soggetti a questo effetto diventa 400 a prescindere da altri effetti che modificano i valori, come carte Equipaggiamento o "Corsa Avventata" (tranne per "Bacchetta dell'Occhio della Mente", il cui effetto si applica normalmente). Gli effetti dei mostri soggetti a questo effetto si attivano normalmente quando causano danni ai Life Points. Se il tuo avversario controlla un mostro equipaggiato con "Anello del Magnetismo", potrai attaccare solo quel mostro (e non direttamente).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When you use "Dark Scorpion Combination", each Dark Scorpion's card effects are also activated when they attack your opponent directly.
When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).
Dark Scorpions that are Summoned after "Dark Scorpion Combination" resolves cannot attack directly using its effect.
When you activate "Dark Scorpion Combination", all the Dark Scorpion cards listed on the text must be face-up on the field.
If your opponent has a monster equipped with "Ring of Magnetism", you must attack that monster if you attack, even if using "Dark Scorpion Combination".
"Waboku" will prevent your Dark Scorpions from inflicting Battle Damage, even if you use "Dark Scorpion Combination".
OFFICIAL RULING - CROSS REFERENCE
•DARK SCORPION - MEANAE THE THORN: You can use "Meanae the Thorn"'s effect to add a Monster, Spell, or Trap Card to your hand that includes "Dark Scorpion" in its name, including "Mustering of the Dark Scorpions" and "Dark Scorpion Combination".


DCR-099 ARCHFIEND'S ROAR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56246017


Paga 500 Life Points per attivare questa carta. Evoca tramite Evocazione Speciale 1 Carta Mostro ARCIDEMONE dal tuo Cimitero sul tuo Terreno. Questo mostro non può essere offerto come Tributo in nessun caso e viene distrutto durante la End Phase di questo turno.


Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa 1 bersaglio. Pagare Life Points è il Costo di Attivazione. Se il mostro evocato viene Coperto o Rimosso dal Terreno, potrà essere offerto in Tributo e non verrà distrutto in End Phase. Puoi evocare un mostro Arcidemone che richiede una Evocazione Specifica o una Evocazione Unica, se prima è stato evocato in modo appropriato. Se evochi "Drago Teschio-Demone", verrà ugualmente distrutto in End Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
OFFICIAL RULING - CROSS REFERENCE
•INTERDIMENSIONAL MATTER TRANSPORTER: When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.


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