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Set > DCR • Dark Crisis
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DCR-100 DICE RE-ROLL

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 83241722


Una volta in questo turno puoi annullare il risultato di 1 dado e tirarlo nuovamente.


After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta deve essere attivata prima dell'effetto che richiede il lancio di un dado. Quando decidi di usare questo effetto, il risultato del dado lanciato verrà negato e lanciato nuovamente. Puoi usare questo effetto nel Damage Step. Se usi questo effetto per “Giara Dado”, entrambi i giocatori dovranno rilanciare il dado. Puoi usare questo effetto per il lancio richiesto dai mostri Arcidemoni. Se usi questo effetto per "Roulette Russa", dovrai rilanciare il dado 2 volte.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You activate "Dice Re-Roll" before you activate the effect which will let you roll a die. Then you can use the effect of "Dice Re-Roll" once during the turn in which you activated it. When you resolve the effect, you negate the result of a die roll and roll again.
You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.
You can use a "Dice Re-Roll" to re-roll a die roll during the Damage Step.
If you negate "Roulette Barrel"'s die roll, you negate both rolls and must roll twice again.


DCR-101 SPELL VANISHING

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Super • Cod. 29735721


Scarta 2 carte dalla tua mano per annullare l'attivazione di una Carta Magia e distruggerla. Inoltre, controlla la mano e il Deck del tuo avversario e se trovi delle Carte Magia con lo stesso nome della Carta Magia distrutta, mandale tutte al Cimitero.


Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare le carte è il Costo di Attivazione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When you activate "Spell Vanishing", you get to search your opponent's Deck to look for any Spell Cards of the same name as the destroyed Spell Card.


DCR-102 SAKURETSU ARMOR

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56120475


Puoi attivare questa carta solo quando il tuo avversario dichiara un attacco. Distruggi il mostro attaccante.


You can activate this card when your opponent declares an attack. Destroy the attacking monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Il mostro avversario è distrutto nel Battle Step. Se il mostro avversario viene Coperto o Rimosso dal Terreno in catena, non verrà distrutto. Il mostro attaccante non verrà distrutto se viene spostato in Posizione di Difesa in catena, oppure se il suo attacco viene negato in catena da carte come "Cilindro Magico".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Sakuretsu Armor" targets 1 monster.
If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 16, 2007
•: If the monster targeted by "Sakuretsu Armor" has it's attack negated or is changed to face-up Defense Position before "Sakuretsu Armor" resolves, it will not be destroyed by "Sakuretsu Armor".
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
•LIGHT AND DARKNESS DRAGON: During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF. Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
•NITRO WARRIOR: If "Nitro Warrior's" second effect is used to attack again, cards like "Sakuretsu Armor" can be activated when the additional attack is declared.


DCR-103 RAY OF HOPE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 82529174


Aggiungi 2 mostri LUCE nel tuo Cimitero al tuo Deck. Quindi mischia il Deck.


Select 2 LIGHT monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se non hai 2 mostri appropriati nel Cimitero. Se non hai più 2 mostri appropriati nel Cimitero in catena, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can't activate "Ray of Hope" if you don't have 2 LIGHT monsters in your Graveyard.


DCR-104 BLAST HELD BY A TRIBUTE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Ultra • Cod. 89041555


Puoi attivare questa carta solo quando il tuo avversario dichiara un attacco con un mostro sul suo Terreno che sia stato Evocato o Posizionato tramite Tributo. Distruggi tutti i mostri scoperti in Posizione di Attacco sul Terreno del tuo avversario ed infliggi 1000 punti di danno ai Life Points del tuo avversario.


You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Per questo effetto non importa in quale Turno il mostro appropriato sia stato evocato. E' incluso un mostro Posizionato con Tributo e poi Evocato per Scoperta o Scoperto in altri modi. Sono esclusi mostri ad Evocazione Speciale che richiedano Tributi, come "Golem di Lava" o i mostri Toon. Se uno dei mostri in Posizione di Attacco viene Coperto, Rimosso o Distrutto da altri effetti, il tuo avversario non otterrà danno ai Life Points. Puoi attivare questa carta anche se hai evocato tu il mostro appropriato ed il tuo avversario ne ha preso il controllo. Questo effetto non designa alcun Bersaglio.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate "Blast Held by a Tribute".
Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.
RULING FROM JUDGE FORUM - LAST UPDATE APRIL 3, 2008
•Sky Scourge Invicil: When "Sky Scourge Invicil" is returned to the field by "Dimensionhole", its effect is reapplied. It "remembers" that it was Tribute Summoned by Tributing a Fiend-Type monster. Removing it from play temporarily with "Dimensionhole" or "Interdimensional Matter Transporter" does not make it forget this. Since it "remembers" that it was Tribute Summoned, "Blast Held by a Tribute" could be used.


DCR-105 JUDGMENT OF ANUBIS

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Segreta / Secret • Cod. 58256016


Scarta 1 carta dalla tua mano per annullare l'attivazione e l'effetto di una Carta Magia controllata dal tuo avversario che includa l'effetto di distruggere Carte Magia e/o Trappola sul Terreno e distruggila. Quindi puoi distruggere 1 mostro scoperto sul Terreno del tuo avversario ed infliggere danno ai Life Points del tuo avversario pari all'ATK del mostro distrutto.


Discard 1 card from your hand to negate the activation and effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi negare carte come "Tempesta Potente", "Bambola Esca" o "Il Mio Corpo Come Scudo" (se appropriata). L'ultimo effetto è Facoltativo. Il mostro da distruggere va scelto in Risoluzione. Si considera l'ATK Attuale del mostro scelto. Puoi attivare questa carta anche se il tuo avversario non controlla alcun mostro Scoperto. Non è possibile attivare “Pistola Dietro la Porta” in catena, perchè la distruzione di un mostro è incerta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Judgment of Anubis" when there are no monsters on your opponent's side of the field.
When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not target.
You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
You can activate "Judgment of Anubis" and select a Spell Card that negates the activation of a card and destroys it, like "My Body as a Shield" or "Bait Doll".
You cannot activate "Barrel Behind the Door" against "Judgment of Anubis" because when "Judgment of Anubis" is activated, it has not been confirmed that the damage-inflicting effect will happen.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 15, 2007
•Ancient City - Rainbow Ruins You cannot chain Judgment of Anubis to the activation of Ancient City - Rainbow Ruins or chain to the activation of the 3rd effect. When "Ancient City - Rainbow Ruins" is activated, it doesn't actually do anything. It just secures its place on the field. Afterwards its effects become active, depending upon the number of Crystal Beasts. It isn't possible to respond to the activation of its "3+ C.B. - negate spell/trap" effect with "Judgment of Anubis", just like it isn't possible to respond with "Magic Jammer" when the player activates the "4+ C.B. - card draw" effect.
OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DES WOMBAT: If your only “Des Wombat” is destroyed by “Judgment of Anubis” or “Ring of Destruction”, it is no longer on the field so it will not protect you against the damage from these card effects.
•MAGICAL THORN: The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".
•MY BODY AS A SHIELD: Judgment of Anubis may be chained to "My Body as a Shield".


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