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Set > DCR • Dark Crisis
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11


DCR-040 FAIRY OF THE SPRING

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 20188127


Aggiungi alla tua mano 1 Carta Magia Equipaggiamento dal tuo Cimitero. Non puoi attivare quella Carta Magia Equipaggiamento questo turno.


Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
La carta scelta può comunque essere Posizionata. E' possibile attivare la carta scelta nello stesso Turno se torna al Deck e poi in Mano con effetti come "Giara di Fibra".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can Set the Equip Spell Card the same turn you play "Fairy of the Spring".
When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn.


DCR-041 TOKEN THANKSGIVING

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 57182235


Distruggi tutti i Segna-Mostri sul Terreno. Aumenta i tuoi Life Points del numero di Segna-Mostri distrutti x 800 punti.


Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri considerati equipaggiamento per effetti come "Abbandono".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".


DCR-042 MORALE BOOST

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 93671934


Ogni volta che un giocatore equipaggia una Carta Magia Equipaggiamento, i Life Points di quel giocatore aumentano di 1000 punti. Ogni volta che una Magia Equipaggiamento viene distrutta o rimossa dal Terreno, infliggi 1000 punti di danno ai Life Points del controllore di quella Carta Magia Equipaggiamento.


Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed form the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è cumulabile e si applica al Controllore della Magia Equipaggiamento (inclusi mostri cambiati in Equipaggiamento), non al Proprietario. Se 1 o più carte appropriate vanno distrutte contemporaneamente a questa, questo effetto non si applica. Questo effetto si applica normalmente quando un mostro Union viene equipaggiato o separato. Questo effetto si applica normalmente per carte come "Guardiano Elma" o "Il Sarto Incostante".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that you had because of "Exchange", when that Equip Spell Card is removed from the field it is you that takes the damage.
"Morale Boost"'s effect includes when monsters are equipped to "Relinquished" or "Sword Hunter", and when such equipped monsters are removed from the field.
"Morale Boost"'s effect includes "Kisetai", and Union Monsters equipped to another monster by their own effect, and when such equipped monsters are removed from the field, and when Union Monsters "detach" and become monsters again.
"Morale Boost"'s effect includes when you equip an Equip Spell Card to your opponent's monsters, and when such cards are removed from the field.
"Morale Boost"'s effect includes when you Summon "Guardian Elma" and resolve her effect.
"Morale Boost"'s effect includes when "Tailor of the Fickle" is used.
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
•GUARDIAN ELMA: Morale Boost's effect is applied when you equip "Guardian Elma" with a Spell Card using her effect.


DCR-043 NON-SPELLCASTING AREA

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 20065549


Tutti i Mostri scoperti sul Terreno, eccetto i Mostri con Effetto, sono immuni dagli effetti di tutte le Carte Magia (esclusa questa carta).


All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri ed i mostri Fusione o Rituale privi di effetto. Anche se c'è “Risucchia Abilità” i mostri ad effetto sono esclusi. I mostri normali Scoperti sul Terreno non possono essere utilizzati per evocazioni Rituale o Fusione; non sono soggetti ad effetti come "Spada Rivelatrice", "Pedaggio" o "La Porta Oscura"; quelli evocati con "Sepoltura Prematura" o "Unità d'Azione Autonoma" non verranno distrutti a causa della distruzione di queste carte; quelli soggetti a "Schiacciare", "Scambio-Creature" o "Ectoplasmer" resteranno sul Terreno e questi effetti scompariranno. Se controlli un mostro normale Coperto con "Cambiare Idea", quando viene Scoperto tornerà immediatamente sul Terreno avversario. Se controlli un mostro normale Coperto con "Scambio-Creature", quando viene Scoperto resterà sul tuo Terreno. Con "Strappa Possesso", non otterrai il Controllo di un mostro normale, ma il secondo effetto di "Strappa Possesso" si Risolverà ugualmente. L'effetto di "Parassita Metallico - Lunatite" equipaggiato ad un mostro normale si applica normalmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Non-Spellcasting Area" is active, you cannot use face-up monsters on the field, except Effect Monsters, for "Polymerization" or Ritual Spell Cards.
While "Non-Spellcasting Area" is active, no Spell Card, including "Raigeki" or Equip Spell Cards, can affect a monster, unless it is an Effect Monster.
While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate "Creature Swap" but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
The effect of "Non-Spellcasting Area" includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.
OFFICIAL RULING - CROSS REFERENCE
•BURST STREAM OF DESTRUCTION: It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
•DELTA ATTACKER: If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is negated.
•DOITSU: While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that allows it to unequip and be Special Summoned is applied normally.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•INFERNO FIRE BLAST: If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.
•INFERNO FIRE BLAST: If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears.
•INSTANT FUSION: Even if “Non-Spellcasting Area” is active, a Fusion Monster that is not an Effect Monster (such as “Flame Swordsman”) will still be affected by the restrictions on “Instant Fusion”. So it still cannot attack and it is still destroyed at the end of this turn.
•MAGICAL DIMENSION: You cannot Tribute a monster for “Magical Dimension” that is “unaffected by Spell Cards” since Tributing is part of the effect of “Magical Dimension” (not a cost). If the only monster on your side of the field is “Gemini Elf” while “Non-Spellcasting Area” is active, then you could not activate “Magical Dimension”.
•POWER BOND: If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).
•RITUAL FOREGONE: Even if “Non-Spellcasting Area” is active, a Ritual Monster that is not an Effect Monster (such as “Hungry Burger”) will still be affected by the restrictions on “Ritual Foregone”. So it still cannot attack and it is still destroyed at the end of this turn.


DCR-044 DIFFERENT DIMENSION GATE

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 56460688


Scegli 1 Mostro sia sul tuo Terreno che sul Terreno dell'avversario e rimuovili dal gioco. Quando questa carta viene distrutta e mandata al Cimitero, fa ritornare quei mostri sul Terreno nella stessa posizione in cui erano quando sono stati rimossi dal gioco.


Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa 2 Bersagli. Non puoi attivare questa carta se ogni giocatore non controlla almeno 1 mostro. Se uno dei mostri scelti è immune alle carte Magia o viene distrutto in catena, questo effetto si Risolve ugualmente. Puoi scegliere un Segna-Mostro per questo effetto, ma lascerà il Terreno (non si considera Distrutto). Se un mostro scelto era Coperto, verrà Rimosso dal Gioco Coperto. Se questa carta lascia il Terreno senza essere distrutta, i mostri scelti resteranno Rimossi dal Gioco. Se un mostro soggetto a questo effetto torna sul Terreno o nel Cimitero tramite altri effetti (come "Navicella Spia D.D.", "Sopravvissuto D.D." o "Scavo Miracoloso"), questo effetto continuerà ad applicarsi sull'altro mostro. Un mostro Spirit non andrà in Mano al Proprietario se torna sul Terreno in un Turno successivo rispetto a quando è stato Scoperto. Se scegli un mostro avversario di cui avevi il Controllo, rientrerà sul tuo Terreno e subito passerà su quello avversario. Un mostro Fusione, evocato con "Scienziato Magico" o "Evocatore di Illusioni" e poi Rimosso dal Gioco, al suo rientro non sarà più soggetto agli effetti secondari di quei mostri. Quando questa carta viene distrutta e un giocatore non ha Zone mostro libere, il suo mostro verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You select the monsters when you activate "Different Dimension Gate".
If one player has no monsters on the field, you cannot activate "Different Dimension Gate".
The controller of "Different Dimension Gate" selects both monsters.
A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.
If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down "D.D. Scout Plane" is removed from play with this card, its effect will not activate.
When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field.
When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.
When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
You can select a Monster Token when you activate "Different Dimension Gate", but the token is taken off the field.
If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the surviving monster is removed from play and returns when "Different Dimension Gate" is destroyed.
When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or "Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has "Magical Scientist’s" restriction that prevents it from attacking your opponent's Life Points directly.
When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different Dimension" gate, only the other monster is removed and returns to the field when "Different Dimension Gate" is destroyed.
You can only use "Different Dimension Gate’s" effect when it is activated, even though it is a Continuous Spell Card.
OFFICIAL RULING - CROSS REFERENCE
•D. D. SCOUT PLANE: If "D. D. Scout Plane" is removed from play with "Different Dimension Gate", "D. D. Scout Plane"'s effect activates and "D. D. Scout Plane" is Special Summoned. If "Different Dimension Gate" is later destroyed, the other removed monster is returned to the field at that time.
•DIMENSION FUSION: You can use "Dimension Fusion" to Special Summon a monster removed from play with "Different Dimension Gate".
•GUARDIAN KAY'EST: If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.
•LOST GUARDIAN: Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
•MAGICAL SCIENTIST: If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.
•SILENT SWORDSMAN LV3: Silent Swordsman LV3 will negate the effects of your opponent’s Spell Cards that target it, whether that Spell Card targets just "Silent Swordsman LV3" (such as "Soul Exchange") or multiple monsters ("Different Dimension Gate").
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.


DCR-045 FINAL ATTACK ORDERS

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 52503575


Fino a quando questa carta resta scoperta sul Terreno, cambia la posizione di tutti i mostri scoperti sul Terreno in posizione di Attacco e la loro posizione non può essere cambiata.


As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri. Questo effetto si applica immediatamente ai mostri su tutto il Terreno, senza andare in catena. Questo effetto impedisce il cambio di posizione Manuale dei mostri Scoperti. Se cambi tramite effetti non Continui, la Posizione dei mostri soggetti a questo effetto, subito torneranno in Posizione di Attacco. I mostri in Posizione di Difesa, Scoperti da un attacco, passeranno in Posizione di Attacco prima del Calcolo dei Danni. Se sono attive questa carta e “Livello Limite - Area B", si applicherà l'ultimo effetto Risolto. Mostri come "Forza d'Attacco Goblin" o "Zebra Oscura" passeranno in Posizione di Difesa ma subito torneranno in Posizione di Attacco. Se un mostro oltre a cambiare posizione viene anche coperto, per effetti come "Libro della Luna" o "Sfinge Guardiana", non sarà più soggetto a questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Final Attack Orders" is active, if you attack a face-down Defense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster in Attack Position.
While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them.
While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".
While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.
While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
The effect of "Final Attack Orders" cannot be chained to.
OFFICIAL RULING - CROSS REFERENCE
•8-CLAWS SCORPION: The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•BERSERK GORILLA: If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
•BERSERK GORILLA: If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
•DISC FIGHTER: If "Final Attack Orders" is active, a monster attacked by "Disc Fighter" and flipped face-up will shift to Attack Position, so it will not be destroyed by "Disc Fighter"'s effect.
•DRILLROID: If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position.
•EHREN, LIGHTSWORN MONK: If “Ehren, Lightsworn Monk” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not returned to its owner's Deck because it flips face-up and immediately shifts to Attack Position.
•ENRAGED BATTLE OX: For "Enraged Battle Ox"'s effect to activate, the attacked monster must be in Defense Position during damage calculation. So if "Final Attack Orders" is active, "Enraged Battle Ox"'s effect will not be applied.
•GHOST KNIGHT OF JACKAL: If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately.
•KANGAROO CHAMP: If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is destroyed by its own effect before it can be changed to Attack Position again.
•LEVEL LIMIT - AREA B: If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
•LYLA, LIGHTSWORN SORCERESS: If you activate "Lyla, Lightsworn Sorceress'" effect while "Final Attack Orders" is active, "Lyla, Lightsworn Sorceress" will be changed to Attack Position after resolving its effect and its effect can be activated again.
•RED DRAGON ARCHFIEND: If the Defense Position monster attacked by "Red Dragon Archfiend" is changed to Attack Position before damage calculation with "Final Attack Orders", etc., "Red Dragon Archfiend's" effect does not activate.
•STUMBLING: When "Stumbling" and "Final Attack Orders" are both active, a Summoned monster is changed to Defense Position, then changed to Attack Position.
•ZOMA THE SPIRIT: If "Zoma the Spirit" inflicts damage to your opponent's Life Points while "Begone, Knave!" is active, it will return to your hand. If "Makyura the Destructor's" effect was activated during the same turn, it can be activated from the hand and Special Summoned. If "Final Attack Orders" is also active, it will be shifted into Attack Position and can then attack again during the same Battle Phase.


DCR-046 STAUNCH DEFENDER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 92854392


Puoi attivare questa carta solo quando il tuo avversario dichiara un attacco. Scegli 1 Mostro scoperto sul tuo Terreno. Durante questo turno, il tuo avversario può attaccare solo il mostro che hai scelto. Il tuo avversario deve attaccare il Mostro scelto con tutti i mostri scoperti sul suo Terreno.


You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Questa carta non innesca un Replay, l'attacco del mostro avversario prosegue cambiando il bersaglio con quello che hai scelto. I mostri avversari in Posizione di Difesa non attaccheranno. Non puoi scegliere un mostro che non può essere attaccato, come "Guardiano Kay'est" o "Il Pescatore Leggendario" se c'è "Umi". Questo effetto termina quando il mostro scelto viene distrutto. Se scegli "Spirito Mietitore", verrà distrutto dal proprio effetto e l'avversario non potrà più attaccare. Se il mostro scelto viene Distrutto durante un attacco, gli altri mostri avversari non potranno più attaccare, neanche se evocati successivamente. Un mostro che aveva attaccato prima dell'attivazione di questa carta, non potrà attaccare nuovamente se non ha l'abilità di farlo. L'avversario deve comunque pagare Costi per attaccare con mostri come "Jirai Gumo". Un mostro soggetto ad "Esplosione a Onde Soniche" sarà l'unico a poter attaccare con questo effetto e attaccherà solo 1 volta. Se il mostro scelto viene distrutto in Catena a questa carta, questo effetto scompare e l'avversario potrà attaccare liberamente. Se sono attive questa carta e "Fine Definitiva" si applicherà l'ultimo effetto Risolto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card only affects face-up Attack Position monsters on your opponent's side of the field that can attack.
Activating the card causes a replay.
Monsters Special Summoned during the Battle Phase after activation of "Staunch Defender" must also attack the monster selected by "Staunch Defender".
If your monster selected with "Staunch Defender" is destroyed, your opponent's remaining monsters cannot attack.
When your opponent chains "Ring of Destruction" to your "Staunch Defender" to destroy the selected monster, the effect of "Staunch Defender" is negated and battle is conducted normally.
While "Staunch Defender" is active, your opponent must still pay costs to attack with "Dark Elf", etc., if he/she attacks with that monster.
You cannot select "Guardian Kay'est" or "The Legendary Fisherman" for "Staunch Defender" if they cannot be attacked.
You can activate "Staunch Defender" when a monster affected by "Diffusion Wave Motion" declares an attack. The monster affected by "Diffusion Wave Motion" will then attack your selected monster once (and only once).
When you select "Spirit Reaper" or "The Reaper on the Nightmare" as the target of "Staunch Defender", resolve the chain, and after the effect of "Staunch Defender" resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone.
If two "Staunch Defenders" are activated during the same turn, the last one to resolve will be the one that applies.
If "Absolute End" and "Staunch Defender" are both activated during the same turn, the last one to resolve will be the one that applies.
OFFICIAL RULING - CROSS REFERENCE
•DIFFUSION WAVE-MOTION: If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender", only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of "Staunch Defender", and it cannot attack any other monsters.
•GUARDIAN KAY'EST: As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either.
•MARSHMALLON GLASSES: While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if you activate “Staunch Defender” and select a monster other than “Marshmallon”, your opponent’s monsters must attack the monster you selected with “Staunch Defender”.


DCR-047 OJAMA TRIO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 29843091


Evoca tramite Evocazione Speciale 3 "Segna-Ojama" (Tipo Bestia/LUCE/Livello 2/ATK 0/DEF 1000) sul Terreno del tuo avversario in posizione di Difesa. I Segna-Mostro non possono essere usati come Tributo per una Evocazione tramite Tributo. Quando un "Segna-Ojama" viene distrutto, infliggi 300 punti di danno ai Life Points del controllore.


Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se il tuo avversario non ha 3 Zone mostro libere. Se il tuo avversario non ha meno di 3 Zone mostro libere in catena, questo effetto scompare. Il danno va inflitto quando un Segna-Ojama è distrutto; il danno non è causato dal Segna-Ojama. Se attivi questa carta in Catena all'effetto di "Richiamo della Mummia", l'effetto di "Richiamo della Mummia" scompare. Se viene attivato "Cura del Lavaggio del Cervello", i Segna-Ojama passeranno sul tuo Terreno, ma se non hai Zone mostro libere a sufficienza, quelli in più andranno distrutti e il tuo avversario otterrà i danni. Non puoi attivare questa carta se non ti sono permesse evocazioni, a causa di carte come "Capro Espiatorio" o "L'Ultimo Guerriero da un Altro Pianeta". Se attivi questa carta in catena a "Strappa Possesso", occupando tutte le zone mostro dell'avversario, il mostro scelto con "Strappa Possesso" andrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot activate "Ojama Trio" if there are not 3 vacant Monster Zones on your opponent's side of the field.
You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is preventing you from Summoning.
If there are Ojama Tokens on your opponent's side of the field, and "Remove Brainwashing" is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent.
When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call of the Mummy" is negated.
When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007
•: The burn damage is not an effect of the tokens. It is like a condition that results from the "Ojama Trio" Trap Card.
•SENET SWITCH: If “Ojama Trio” is chained to the effect of “Senet Switch” so that the designated Monster Card Zone is now occupied, the effect of “Senet Switch” is not applied and the monster does not move.


DCR-048 ARSENAL ROBBER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 55348096


Il tuo avversario sceglie 1 carta Magia Equipaggiamento dal suo Deck e la manda al Cimitero.


Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se non c'è una carta appropriata, questo effetto scompare e il tuo avversario dovrà mostrare il Deck.


DCR-049 SKILL DRAIN

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 82732705


Paga 1000 Life Points. Fino a quando questa carta resta scoperta sul Terreno, annulla gli effetti di tutti i Mostri con Effetto scoperti sul Terreno.


Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points è il Costo di Attivazione. Questa carta nega gli effetti dei mostri che si trovano Scoperti sul Terreno quando il loro effetto si Risolve. Questa carta nega i Costi richiesti per attaccare, come "Elfo Oscuro", "Jirai Gumo" ed i mostri Toon. Questa carta non nega gli effetti che si attivano al di fuori del Terreno, come "Sangan", "Serpente Sinistro", "Pomodoro Mistico", "Signore dei Vampiri", "Kuriboh", "Sopravvissuto D.D." o "Cyber Drago". Questa carta non nega i Costi di Mantenimento degli Arcidemoni e di mostri come "Armatura Exe" e "L'Amazzone Scorbutica", nè impedisce l'evocazione di mostri come "Stregone del Chaos". Questa carta non nega l'effetto di un mostro che lascia il Terreno in Attivazione, come “Drago Imperatore del Chaos - Ambasciatore della Fine”, “Forza Esiliata” oppure "Grande Dezard" e "Soldato-Cannone" che offre in Tributo se stesso. Se attivi questa carta dopo aver Risolto l'effetto di “Mascelle della Trattativa Oscura” o "Hino-Kagu-Tsuchi", l'effetto di questi mostri non verrà negato. Se attivi questa carta dopo aver evocato un mostro tramite "Evocatore di Illusioni", il mostro Fusione verrà ugualmente distrutto in End Phase. I mostri Toon non verranno distrutti se "Mondo toon" venisse distrutta, ma non potranno attaccare direttamente i Life Points. Questa carta nega l'effetto di "Jinzo", se era già attiva prima della sua evocazione. I mostri Spirit non torneranno in Mano al Proprietario alla fine del Turno. "Guerriero di Ardesia" o "Drago Berserk", non aumenteranno i propri valori. I valori di mostri come "Bazoo il Mangia Anima" o "Drago Supremo Chimeratech" non saranno più soggetti alle modifiche dovute ai loro effetti, anche se questa carta venisse attivata in seguito oppure non fosse più attiva successivamente. "Forza d'Attacco Goblin" e "Drago Lanciere" non andranno in Posizione di Difesa dopo aver attaccato. I valori di "Abbandono" tornano 0 ed il mostro assorbito verrà distrutto. I mostri che possono ottenere Segnalini Magia, come "Abile Mago Nero", non ne otterranno altri e quelli che hanno verranno rimossi. Se "Kisetai" viene attaccato, si passa al Calcolo dei Danni come un mostro Normale. "Zombyra l'Oscuro" potrà attaccare direttamente i Life Points e il suo ATK non diminuirà. I valori di "Opzione di Gradius" e "Maju Garzett" diventano 0, anche se in seguito questa carta non fosse più attiva. Un mostro Union equipaggiato può essere cambiato in mostro, ma non viceversa. Puoi controllare 2 "Comandante - Custode di Tombe" se questa carta è attiva, ma se in seguito non fosse più attiva, dovrai sceglierne 1 da distruggere.
OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008
Paying 1000 Life Points is a cost.
"Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".
If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage Knight"'s effects will be negated once it is in play).
If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill Drain" is active, its effect is activated.
If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.
"Skill Drain" will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves.
"Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".
"Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect that is activated because a monster was attacked while face-down.
If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects.
"Skill Drain" negates Quick Effects such as "Dark Paladin" and "Ryu Senshi".
While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser Seahorse".
While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo".
Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you have other cards on your side of the field.
Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.
Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but they cannot attack your opponent directly.
"Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill Drain" because "Jinzo"'s effect prevents you from doing so.
When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.
If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s ATK will not increase.
"Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.
Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.
Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai is unaffected because it is no longer an Effect Monster.
The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If "Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.
The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0 while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.
If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not get its second attack.
You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so your opponent does not get to Special Summon.
Do not roll dice for Archfiends while "Skill Drain" is active.
A Union Monster that attached itself to another monster before "Skill Drain" became active is unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster.
"Skill Drain" will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions", and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Extra Deck at the end of the turn.
When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.
If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect activates, then the effect is negated.
Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summon "Terrorking Archfiend" if there are no Archfiends on the field.
You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.
RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 12, 2008
•D.D. Assailant: "D.D. Assailant's" effect activates after damage calculation, during the time the Flip Effects of attacked Flip Effect monsters activate. If "Skill Drain" is active, it will negate "D.D. Assailant's" effect when it resolves.
OFFICIAL RULING - CROSS REFERENCE
•ALIEN HYPNO: If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.
•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
•ANCIENT LAMP: If “Skill Drain” is active on the field, the effects of “Ancient Lamp” will be negated. (Attacks will not be re-directed.)
•ANTEATEREATINGANT: If you activate the effect of “Anteatereatingant”, then activate “Skill Drain”, “Anteatereatingant” still can’t attack that turn. (Even if “Skill Drain” was chained to the effect.)
•ARMOR EXE: If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
•ATOMIC FIREFLY: Atomic Firefly's effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
•BALLOON LIZARD: While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
•BEHEMOTH THE KING OF ALL ANIMALS: If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
•BERSERK DRAGON: While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.
•BIG SHIELD GARDNA: Skill Drain only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
•BURNING ALGAE: Burning Algae's effect cannot be negated by "Skill Drain".
•CARD TROOPER: If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.
•CHAINSAW INSECT: If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.
•CHIRON THE MAGE: The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
•CLOUDIAN - GHOST FOG: If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain on the monster.
•COMBO FIGHTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
•COMBO MASTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)
•CRYSTAL BEAST MONSTERS: While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.
•D.D. SURVIVOR: If “Skill Drain” is active when “D. D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.
•DARK CATAPULTER: If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.
•DARK MAGICIAN OF CHAOS: While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.
•DARK PALADIN: Dark Paladin's +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.
•DARK HUNTER: While "Skill Drain" is active, all of "Dark Hunter's" effects are negated because the primary effect, "This card's effect changes depending on the number of DARK monsters in your Graveyard", is negated.
•DARK WORLD MONSTERS: The effects of these cards activate in the Graveyard, so “Skill Drain” will not negate their effects.
•DARKBLAZE DRAGON: If "Skill Drain" is face-up on the field when "Darkblaze Dragon" is Special Summoned from the Graveyard, or if "Skill Drain" is activated after "Darkblaze Dragon" is Special Summoned from the Graveyard, "Skill Drain" will negate "Darkblaze Dragon's" effect that doubles its original ATK and DEF to create a new current ATK and DEF. If "Skill Drain" is later negated or removed from the field, the original ATK and DEF are not doubled again.
•DESTINY HERO - CAPTAIN TENACIOUS: If “Skill Drain” is active during the Standby Phase when this effect resolves, this effect will be negated, even if “Skill Drain” was activated after your “Destiny Hero” monster was destroyed.
•DOOM SHAMAN: If "Doom Shaman" leaves the field while its effect is negated by "Skill Drain", etc., monsters Special Summoned by its effect will not be destroyed.
•ELEMENTAL HERO NEO BUBBLEMAN: If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.
•ELEMENTAL HERO WILDHEART: For “Elemental Hero Wildheart” vs. “Skill Drain”, whichever effect was active on the field first takes precedence. So if “Elemental Hero Wildheart” is on the field and “Skill Drain” is activated, his effect is not negated. But if “Skill Drain” is on the field and “Elemental Hero Wildheart” is Summoned, his effect is negated by “Skill Drain” as long as “Skill Drain” remains on the field.
•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.
•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.
•FELGRAND DRAGON: If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if "Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed from the field, the ATK gain is not reapplied.
•FOX FIRE: While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.
•FUSILIER DRAGON, THE DUAL-MODE BEAST: If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.
•GEAR GOLEM THE MOVING FORTRESS: If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.
•GIANT KOZAKY: The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.
•GLADIATOR BEAST DIMACARI: If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster, it can attack twice during the Battle Phase. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Dimacari’” will no longer be able to attack twice with its effect. Even if “Skill Drain” is later negated or removed from the field, “Gladiator Beast Dimacari’s” effect to attack twice during the Battle Phase will not be reapplied.
•GLADIATOR BEAST HOPLOMUS: If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Hoplomus’” original DEF will return to 2100. Even if “Skill Drain” is later negated or removed from the field, the original DEF of “Gladiator Beast Hoplomus” will remain at 2100.
•GLADIATOR BEAST LAQUARI: If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Laquari’s” original ATK will return to 1800. Even if “Skill Drain” is later negated or removed from the field, the original ATK of “Gladiator Beast Laquari” will remain at 1800.
•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.
•HARPIE QUEEN: If "Skill Drain" is active on the field, while "Harpie Queen" is on the field its name will not be treated as "Harpie Lady".
•LEGENDARY FIEND: While "Skill Drain" is active, the ATK gain disappears. When "Skill Drain" is negated or removed from the field, the ATK gain is not reapplied.
•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active, “Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while “Light and Darkness Dragon” is not on the field.
•MAGICAL SCIENTIST: If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.
•MAJESTIC MECH - GORYU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJESTIC MECH - OHKA: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJESTIC MECH - SENKU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.
•MAJU GARZETT: If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.
•MAN BEAST OF ARES: If “Man Beast of Ares” gains ATK, but then “Skill Drain” is activated, the ATK increase is wiped out. Even if “Skill Drain” is later destroyed, the ATK increase is not restored. (Although new ATK can be gained.)
•MATAZA THE ZAPPER: While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.
•MEGAROCK DRAGON: If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.
•MIRAGE KNIGHT: Mirage Knight can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".
•MONTAGE DRAGON: If "Skill Drain" is active while "Montage Dragon" is face-up on the field, its ATK becomes 0. If "Skill Drain" is later negated or removed from the field, its ATK remains 0.
•NEO-SPACIAN DARK PANTHER: If “Skill Drain” is activated after “Neo-Spacian Dark Panther’s” effect has resolved, the effects that the “Dark Panther” copied will be negated, but it will still keep the copied card name until the end of the turn.
•NEO-SPACIAN GLOW MOSS: If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.
•POWER BOND: If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.
•POWER CAPSULE: You can activate and resolve “Power Capsule” even if “Skill Drain” is on the field.
•PROTO-CYBER DRAGON: If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use it for “Attack Reflector Unit”, etc.
•RAVIEL, LORD OF PHANTASMS: If “Skill Drain” is activated, any “Phantasm Tokens” on the field still cannot attack. (Also, while “Skill Drain” is active, “Raviel, Lord of Phantasms” will not generate any more “Phantasm Tokens”.)
•SACRED PHOENIX OF NEPHTHYS: If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).
•SAND MOTH: Even if “Skill Drain” is active when “Sand Moth” is Special Summoned by its own effect, its ATK and DEF will remained switched. (2000 ATK / 1000 DEF).
•SILENT INSECT: If “Silent Insect” is face-up on the field, you can activate “Skill Drain” by paying 1000 Life Points, but its effect will be negated. If “Skill Drain” is active on the field when you Normal or Flip Summon “Silent Insect”, its effects are negated and it will remain in Attack Position.
•SKILLED DARK MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
•SKILLED WHITE MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
•SONIC JAMMER: If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.
•SPIRIT REAPER: If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.
•SPIRIT REAPER: Spirit Reaper can be destroyed as a result of battle while "Skill Drain" is active.
•SUPER DOUBLE SUMMON: You can activate “Super Double Summon” and select a Gemini Monster that is having its effect negated by “Skill Drain”. The Gemini Monster will be treated as having been Normal Summoned while face-up on the field, but the effects it gains will be negated by “Skill Drain”. If “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini Monster’s effects will be active and can be used.
•TERRORKING ARCHFIEND: While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".
•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
•THE CREATOR: If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").
•THE SIX SAMURAI - KAMON: If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.
•THE SIX SAMURAI - NISASHI: If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.
•THE UNHAPPY GIRL: If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is re-applied and the monster that battled with her before "Skill Drain" was activated cannot attack or change battle position once again.
•UFOROID FIGHTER: If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
•VENNOMINAGA THE DEITY OF POISONOUS SNAKES: If "Skill Drain" is already active on the field when Vennominaga is Special Summoned, the effect of Vennominaga is negated.
•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.
•WINGED KURIBOH LV10: You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.
•ZOMA THE SPIRIT:
"Zoma the Spirit's" effect cannot be negated by "Skill Drain".


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                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.