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Set > MFC • Magician Force
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MFC-040 WAVE-MOTION CANNON

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 38992735


Manda questa carta sul Terreno al Cimitero durante la tua Main Phase. Infliggi danno ai Life Points del tuo avversario pari al numero delle tue Standby Phase trascorse dopo l'attivazione di questa carta x 1000 punti.


Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Mandare questa carta dal Terreno al Cimitero è il Costo di Attivazione e dà origine ad una catena. Carte come "Disturbo Magico" possono distruggere questa carta quando viene Scoperta, ma non possono negare l'attivazione di questo effetto. Il conteggio delle Standby Phase avviene normalmente anche se questa carta è negata oppure vengono saltate la Standby Phase o il Turno, per effetti come "Libro di Salomone" o "Azzardo". Questo effetto si attiva sul Terreno e viene negato da "Ordine Imperiale" o "Annullatore di Magia". Puoi attivare questa carta e mandarla al Cimitero nello stesso Turno, ma non causerai danno. Non puoi attivare questo effetto se c'è "Macro Cosmo". "Pyro Clock of Destiny" non ha effetto su questa carta. Questa carta non utilizza Segnalini-Magia. "La Fine di Anubis" e "Necrovalle" non negano questo effetto. Non è possibile attivare "Pistola Dietro la Porta" in catena, perchè questa è una carta Continua.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".
RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008•: "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.
•: Some Continuous Spell Cards have "Ignition-Like" effects. When you want to use these effects, you "activate the effect of" the Continuous Spell Card. "Wave-Motion Cannon" and "Mass Driver" have these "Ignition-Like" effects.
•Magic Jammer: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.
•Rainbow Life: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Rainbow Life" can be chained.
•Solemn Judgment: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.
OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
•SKILLED DARK MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
•SKILLED WHITE MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.


MFC-041 HUGE REVOLUTION

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 65396880


Questa carta può essere attivata solo durante la tua Main Phase quando "Folla Agitata", "Gente Oppressa" e "Resistenza Unita" sono scoperte sul tuo Terreno. Manda tutte le carte nella mano del tuo avversario al Cimitero e distruggi tutte le carte che il tuo avversario controlla sul Terreno.


This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Vengono distrutte carte Coperte e Scoperte. E' possibile attivare carte Magia Rapida o Trappola in catena, se appropriate. Se distruggi una carta Continua, l'effetto verrà Fermato. Se 1 o più dei mostri descritti vengono Coperti o Distrutti in catena, questo effetto si risolve ugualmente. "Il Pescatore Leggendario" sul Terreno avversario non verrà distrutto se c'è "Umi". Se il tuo avversario controlla "Pandemonio" e "Orso da Guardia del Pandemonio", "Pandemonio" non verrà distrutto. Un mostro equipaggiato con "Parassita Metallico - Lunatite" non verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When your opponent chains "Book of Moon" to your "Huge Revolution" and flips 1 of the 3 monsters face-down, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.
When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1 of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.
"Huge Revolution" destroys both face-up and face-down cards.
If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.
OFFICIAL RULING - CROSS REFERENCE
•PANDEMONIUM WATCHBEAR: When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.


MFC-042 THUNDER OF RULER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 91781589


Puoi attivare questa carta solo durante la Standby Phase del tuo avversario. Durante il turno in cui questa carta viene attivata, il tuo avversario non può effettuare la sua Battle Phase.


You can only activate this card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto fa passare il Turno avversario dalla Main Phase 1 alla End Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When you activate "Thunder of Ruler", since your opponent cannot enter the Battle Phase, your opponent proceeds from Main Phase 1 to the End Phase.
OFFICIAL RULING - CROSS REFERENCE
•LAST TURN: If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in a DRAW).


MFC-043 SPELL SHIELD TYPE-8

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Super • Cod. 38275183


Scegli e attiva 1 dei seguenti effetti:
•Annulla l'attivazione e l'effetto di una Carta Magia che designa 1 mostro sul Terreno come bersaglio, e distruggi quella Carta Magia.
•Manda 1 Carta Magia dalla tua Mano al Cimitero per annullare l'attivazione e l'effetto di una Carta Magia e distruggerla.


Select and activate 1 of the following effects:
•Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
•Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una Carta Magia è il Costo di Attivazione del secondo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Discarding a Spell Card for "Spell Shield Type-8" is a cost.


MFC-044 METEORAIN

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 64274292


Durante questo turno, quando i tuoi mostri attaccano con un ATK superiore al DEF del mostro in Posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.


During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta nel Damage Step, Main Phase 2, End Phase o nel Turno avversario. Questo effetto si applica a tutti i tuoi mostri, inclusi quelli evocati dopo aver Risolto questo effetto. Se attacchi "Spadaccina Amazoness", il suo effetto si applicherà normalmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Meteorain" during your turn at any point from the Draw Phase to the end of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End Phase, or your opponent's turn.
"Meteorain"'s effect applies to all your monsters. Monsters that you Summon, Flip Summon, Special Summon, etc. after activating "Meteorain" still get its effect.
When you attack with a monster that has "Meteorain"'s bonus, and you attack a Defense Position "Amazoness Swordswoman", then you will take the Battle Damage to your Life Points.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS SWORDS WOMAN: When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").
•ANCIENT LAMP: If the attacking monster can do piercing Battle Damage (such as “Mad Sword Beast”, “Saber Beetle”, or if “Meteorain” was activated or “Dragon’s Rage” is applicable) and you use the effect of “Ancient Lamp” to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of “Ancient Lamp”. This is because the text of the attacking monster says “inflict the difference as Battle Damage to the opponent’s Life Points.


MFC-045 PINEAPPLE BLAST

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 90669991


Puoi attivare questa carta solo quando Evochi tramite Evocazione Normale un mostro con successo. Se ci sono più mostri sul Terreno dell'avversario, distruggi i mostri del tuo avversario in modo che egli controlli il tuo stesso numero di mostri. Il tuo avversario sceglie quali mostri vengono distrutti.


You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il numero di mostri va contato in Risoluzione. Se non hai più mostri in catena, andranno distrutti tutti i mostri avversari.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.
If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters are destroyed too.
If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
RULING FROM JUDGES FORUM - LAST UPDATE JUNE 23, 2008
•:Winged Rhynos When you activate "Pinapple Blast", your opponent has a chance to respond before you can activate "Winged Rhynos'" effect. If your opponent activates a Spell Card, Counter Trap Card, or the effect of a Monster Card, you will not be able to activate "Winged Rhynos'" effect. If your opponent decides that they do not want to respond, or they activate a Trap Card, you can activate "Winged Rhynos'" effect.
OFFICIAL RULING - CROSS REFERENCE
•CREEPING DOOM MANTA: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
•EAGLE EYE: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
•INVASION OF FLAMES: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
•TACTICAL ESPIONAGE EXPERT: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).


MFC-046 SECRET BARREL

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 27053506


Infliggi danni ai Life Points del tuo avversario pari al numero totale di carte sul Terreno del tuo avversario e nella sua Mano x 200 punti.


Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri e le carte attivate in catena, se non Distrutte o Rimosse durante la catena stessa.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret Barrel", he still takes 200 damage).
Monster Tokens are counted for "Secret Barrel".


MFC-047 PHYSICAL DOUBLE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 63442604


Puoi attivare questa carta solo durante il turno del tuo avversario. Scegli 1 Mostro sul Terreno del tuo avversario ed Evoca tramite Evocazione Speciale 1 "Segna-Miraggio" con lo stesso Livello, Tipo, Attributo, ATK e DEF del mostro scelto. Distruggi il "Segna-Miraggio" alla fine del turno.


You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defence Position on your side of the field. The "Mirage Token" has the same Level, Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage" Token at the end of the turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Se il mostro scelto viene Distrutto, Coperto o Rimosso in catena, questo effetto scompare. Puoi scegliere un Segna-Mostro. Si considerano i valori Attuali del mostro scelto. Se il mostro scelto è di Attributo Acqua, per effetto di "Un Oceano Leggendario", il Segna-Miraggio otterrà ulteriori modifiche dovute alla carta Magia Terreno. Il Segna-Miraggio non viene modificato da effetti che cambiano lo stato del mostro scelto, dopo la Risoluzione di questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot activate "Physical Double" during the Damage Step.
If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy his targeted monster, the effect of "Physical Double" disappears.
You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.
When the targeted monster's Level, Attribute, etc. are changed after "Physical Double" resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted by the Mirage Token.
If a Field Spell Card was active before resolution of "Physical Double" that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active, and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.
OFFICIAL RULING - CROSS REFERENCE
•COMMAND KNIGHT: If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).


MFC-048 RIVALRY OF WARLORDS

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 90846359


Ogni giocatore manda mostri dal suo Terreno al Cimitero fino a quando controlla 1 solo Tipo di mostro scoperto. Fino a quando questa carta resta scoperta sul Terreno, ogni giocatore può Evocare o controllare solo 1 Tipo di mostro scoperto alla volta.


Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field, each player can only Summon or control 1 Type of face-up monster at a time.
NEW TEXT
Each player sends monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of monster. As long as this card remains on the field, each player can only have 1 Type of monster on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Quando questo effetto si Risolve, ogni giocatore deve mandare al Cimitero i mostri necessari, in modo che i mostri Scoperti siano di un solo Tipo e non possono attivare effetti che evocherebbero mostri di Tipo diverso. Sono esclusi i mostri Coperti e le carte evocate per effetti come "Cappelli Magici". Ogni giocatore può controllare mostri di Tipo diverso dall'avversario. Puoi attivare questa carta anche se entrambi i giocatori non controllano alcun mostro Scoperto. Se un mostro Coperto di Tipo diverso viene Scoperto come risultato di Battaglia, verrà distrutto dopo il Calcolo dei Danni. Se controlli solo 1 mostro Scoperto, potrai offrirlo in Tributo per evocarne uno di Tipo diverso. I mostri di Tipo diverso, evocati Scoperti per effetti come "Cyber Giara" andranno distrutti a scelta del Controllore. Per effetti come "Intervento sul DNA", tutti i mostri sono considerati di Tipo appropriato. Se prendi il controllo di un mostro avversario di Tipo diverso, va distrutto. Gli effetti di "Paura Oscura", "Signore dei Vampiri" e "Fenice Sacra di Nephtys" non si attiveranno se distrutti da questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when "Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Typess, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)
This also means that when "Rivalry of Warlords" is active, each player can control a different face-up Type than his opponent.
You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as the monster remains face-up on that player's side of the field).
When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.
While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.
As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon face-down with "The Shallow Grave", "Morphing Jar #2", etc.
If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.
If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even "Jinzo") as you would then have 2 different Types.
If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.
When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.
When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
OFFICIAL RULING - CROSS REFERENCE
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•SACRED PHOENIX OF NEPHTHYS: If "Rivalry of Warlords" is active, and your opponent takes control of your "Sacred Phoenix of Nephthys" while controlling monsters that are not Winged Beast-Type, "Sacred Phoenix of Nephthys" is not considered destroyed by the effect of "Rivalry of Warlords", but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.
•URIA, LORD OF SEARING FLAMES: If you control “Rivalry of Warlords” and 2 other face-up Trap Cards, and you control a non-Pyro monster, you cannot send the 3 face-up Trap Cards to the Graveyard to Summon “Uria, Lord of Searing Flames” because “Rivalry of Warlords” prevents you from Summoning monsters of different Types.
•VAMPIRE LORD: When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.


MFC-049 FORMATION UNION

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 26931058


Scegli e attiva 1 dei seguenti effetti:
•Equipaggia 1 Mostro Unione sul tuo Terreno ad un mostro appropriato sul tuo Terreno come Magia Equipaggiamento.
•Stacca 1 Mostro Unione equipaggiato sul tuo Terreno ed Evocalo tramite Evocazione Speciale scoperto in Posizione d'Attacco sul tuo Terreno.


Select and activate 1 of the following effects:
•Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
•Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Un mostro Union può essere equipaggiato solo al mostro descritto nel suo testo. Il mostro Union scelto per il primo effetto, si considera equipaggiato a causa del proprio effetto. Se c'è “Risucchia Abilità” questo effetto si risolve normalmente. Per il secondo effetto, un mostro Union separato durante una Battle Phase, potrà attaccare. Se controlli 5 mostri, non puoi attivare questa carta scegliendo il secondo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The monster you equip the Union Monster to must be "appropriate", meaning the monster name written in the text of the Union Monster.
The Union Monster is considered to be equipped 'by its effect' so any bonuses the Union Monster grants are granted if equipped with "Formation Union".
A Union Monster that is "detached" during the Battle Phase using "Formation Union" can attack during that Battle Phase.
If the player who would control the Union Monster already has 5 monsters on the field, you cannot activate "Formation Union" and choose the second effect.
OFFICIAL RULING - CROSS REFERENCE
•COMBINATION ATTACK: You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
•UNION RIDER: If you use "Combination Attack" or "Formation Union" on your "Union Rider" equipped with your opponent's Union Monster, the Union Monster is Special Summoned onto your (the controller of "Union Rider"'s) side of the field.


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                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.