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Set > PGD • Pharaonic Guardian 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11
PGD-040 • PYRAMID ENERGY
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 76754619
Puoi scegliere e attivare uno dei seguenti effetti:•Aumentare l'ATK di tutti i Mostri scoperti sul tuo Terreno di 200 punti fino alla End Phase di questo turno.•Aumentare il DEF di tutti i Mostri scoperti sul tuo Terreno di 500 punti fino alla End Phase di questo turno.You can select and activate 1 of the following effects:•Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.•Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta nel Damage Step. Sono esclusi i mostri evocati dopo la Risoluzione di questa carta.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate "Pyramid Energy" during the Damage Step.The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid Energy"’s resolution.
PGD-041 • TUTAN MASK
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 03149764
Nega l'attivazione e l'effetto di una Carta Magia o Trappola che designa 1 mostro scoperto di tipo Zombie come bersaglio e distruggila.Negate the activation and the effect of a Spell or Trap Card that specifically designates 1 face-up Zombie-Type monster as a target and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta nel Damage Step per negare una carta Trappola o Magia Rapida appropriata. Non puoi attivare questa carta in catena ad una Carta Magia attivata per effetto di "Duplica Magia".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot activate "Tutan Mask" to negate a Spell or Trap Card that targets a Zombie-Type monster in the Graveyard or Deck (such as "Monster Reborn").You cannot use "Tutan Mask" to negate a Spell or Trap Card that targets a face-down Zombie-Type monster.
PGD-042 • ORDEAL OF A TRAVELER
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 39537362
Puoi attivare l'effetto di questa carta quando il tuo avversario attacca. Il tuo avversario sceglie 1 carta a caso dalla tua Mano e nomina un tipo di carta (Mostro, Magia o Trappola). Se il tuo avversario sbaglia, il Mostro attaccante ritorna in mano al possessore.You can activate this card’s effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the Type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner’s hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007La carta va scelta in Risoluzione. Questo effetto va in catena. La carta scelta va mostrata. Non puoi attivare questa carta se non hai almeno 1 carta in Mano. Se il tuo avevrsario dichiara un attacco mentre non hai carte in Mano, questo effetto non si attiverà. Se controlli questa carta e "Scatola Fatata", l'effetto di "Scatola Fatata" è Anello 1 e questo è Anello 2.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.You must show the card your opponent selects to your opponent.If your opponent calls it right, the attack resolves normally.You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1 of the chain, and "Ordeal of a Traveler" (optional) is step 2.When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.
PGD-043 • BOTTOMLESS SHIFTING SAND
SPELL SPEED 2 • Comune / Common • Cod. 76532077
Alla fine del turno del tuo avversario, distruggi il mostro/i scoperto con ATK maggiore sul Terreno. Durante la tua Standby Phase, se hai 4 o meno carte in mano, distruggi questa carta.At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto va in catena. Il mostro da distruggere va determinato in Risoluzione. Se ci sono più mostri sul Terreno avversario con ATK maggiore uguale, andranno tutti distrutti. Il secondo effetto non va in catena.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If there are multiple monsters tied for the highest ATK, they are all destroyed.If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.
PGD-044 • CURSE OF ROYAL
SPELL SPEED 3 • Rara / Rare • Cod. 02926176
Annulla l'attivazione di 1 Carta Magia o Trappola che abbia come effetto la distruzione di 1 Carta Magia o Trappola e distruggila.Negate the activation of a card that includes the effect of destroying 1 Spell or Trap Card and destroy it.NEW TEXTNegate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Non puoi attivare questa carta in catena ad effetti che distruggono più carte, come "Tempesta Potente", anche se c'è solo 1 carta Magia o Trappola sul Terreno. Puoi negare carte come "Tifone Spaziale Mistico", "Risucchio Magico", "Giudizio di Anubis" o un'altra copia di questa carta. Puoi negare "Giudizio Solenne" e "Frattura Raigeki" se vengono usate per distruggere 1 carta Magia o Trappola.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".OFFICIAL RULING - CROSS REFERENCE•FINAL ATTACK ORDERS: While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.
PGD-045 • NEEDLE CEILING
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 38411870
Attiva solo quando ci sono 4 o più mostri sul Terreno. Distruggi tutti i mostri scoperti.You can activate this card only when there are 4 or more monsters on the field. Destroy all face-up monsters on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Per l'attivazione di questa carta sono inclusi i Segna-Mostri ed i mostri Coperti. Se il numero di mostri viene ridotto in catena, questo effetto si Risolverà ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling" (by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see "Activation & Targeting Eligibility" on the Advanced FAQ).Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.
PGD-046 • STATUE OF THE WICKED
SPELL SPEED 2 • Super • Cod. 65810489
Quando questa carta coperta viene distrutta e mandata al Cimitero, Evoca tramite Evocazione Speciale 1 "Segna-Malvagio" (Tipo Demone/OSCURITA'/Livello 4/ATK 1000/DEF 1000).When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position on your side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Non puoi attivare questa carta Scoprendola. Questo effetto si attiva anche se questa carta viene distrutta lo stesso Turno in cui è stata Posizionata e a prescindere dal giocatore che la distrugge. Questo effetto si attiverà se questa carta viene Distrutta per effetto di "Cappelli Magici", ma non se viene distrutta in Battaglia mentre è considerata mostro per effetto di "Cappelli Magici". Se c'è "Macro Cosmo", questo effetto non si attiverà.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Statue of the Wicked"."Statue of the Wicked" activates its effect even if it is destroyed on the same turn it was Set.If "Banisher of the Light" is in play, then "Statue of the Wicked" does not activate its effect when destroyed, because it is not sent to the Graveyard."Statue of the Wicked" activates its effect even if you destroy your own "Statue of the Wicked".You can Tribute a "Wicked Token".RULING FROM JUDGE FORUM - LAST UPDATE JUNE 18, 2008•Magical Hats: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.OFFICIAL RULING - CROSS REFERENCE•MAGICAL HATS: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.•OJAMAGIC: Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and “Ojamagic” is a Normal Spell Cards, if “Ojamagic” is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like “Statue of the Wicked” or “Dark Coffin”, then “Ojamagic” is the first chain link, and the Trap Cards will be the second and third chain links.•SASUKE SAMURAI #2: While "Sasuke Samurai #2"'s effect is active, you can't activate the effects of cards that activate in the Graveyard like "Black Pendant" and "Statue of the Wicked".
PGD-047 • DARK COFFIN
SPELL SPEED 2 • Comune / Common • Cod. 01804528
Quando questa carta coperta viene distrutta e mandata al Cimitero, il tuo avversario deve scegliere ed effettuare 1 dei seguenti effetti:•Scartare 1 carta a caso dalla sua Mano.•Scegliere 1 mostro sul suo Terreno e distruggerlo.When this face-down card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects:•Discard 1 card in his/her hand at random.•Select 1 monster on his/her side of the field and destroy it.NEW TEXTWhen this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:•Discard 1 random card in their hand.•Select 1 monster on their side of the field and destroy it.
RULING - ULTIMO AGGIORNAMENTO 18 SETTEMBRE 2008Non puoi attivare questa carta Scoprendola. Questo effetto si attiva anche se questa carta viene distrutta lo stesso Turno in cui è stata Posizionata e a prescindere dal giocatore che la distrugge. La scelta dell'effetto dovrà essere fatta in Risoluzione. Nessuno degli effetti designa un bersaglio . Questo effetto si attiverà se questa carta viene Distrutta per effetto di "Cappelli Magici", ma non se viene distrutta in Battaglia mentre è considerata mostro per effetto di "Cappelli Magici". Se c'è "Macro Cosmo", questo effetto non si attiverà. Il tuo avversario non può scegliere un effetto che non possa essere Risolto. Se il tuo avversario controlla solo 1 mostro con "Strappa Possesso", ed attivi "Tempesta Potente" il mostro tornerà prima sul tuo Terreno, quindi il tuo avversario non potrà scegliere il secondo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin"."Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when destroyed, because it is not sent to the Graveyard.You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for "Dark Coffin"."Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 18, 2008•: The opponent chooses which effect they will apply when "Dark Coffin" resolves. Neither of "Dark Coffin's" effects target.•Magical Hats: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.OFFICIAL RULING - CROSS REFERENCE•GEMINI IMPS: When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain “Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”.•MAGICAL HATS: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.•OJAMAGIC: Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and “Ojamagic” is a Normal Spell Cards, if “Ojamagic” is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like “Statue of the Wicked” or “Dark Coffin”, then “Ojamagic” is the first chain link, and the Trap Cards will be the second and third chain links.
PGD-048 • NEEDLE WALL
SPELL SPEED 2 • Comune / Common • Cod. 38299233
Durante la tua Standby Phase, tira un dado. Considera la Zona Carte Mostro del tuo avversario come numerate da 1 a 5, contando dalla tua destra. Distruggi il mostro che si trova nella stessa Zona Carta Mostro del numero ottenuto con il tiro del dado. Se il risultato è 6, ritira il dado.During your Standby Phase, roll a six-sided die once. Treat your opponent’s Monster Card Zone as #’s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto va in catena. Puoi scoprire questa carta ed attivarne l'effetto nella stessa catena. Il lancio va effettuato in Risoluzione.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you have multiple "Needle Walls", roll a die for each.If you activate this card (flip it face-up) during your Standby Phase, you still roll during that same Standby Phase.
PGD-049 • TRAP DUSTSHOOT
SPELL SPEED 2 • Comune / Common • Cod. 64697231
Puoi attivare questa carta solamente quando il tuo avversario ha 4 o più carte in Mano. Controlla la mano del tuo avversario, scegli quindi 1 Carta mostro e rimettila nel Deck del suo possessore. Dopo di che, mischia il Deck.You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent’s hand, then select 1 Monster Card and return it to its owner’s Deck. The Deck is then shuffled.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se le carte in Mano al tuo avversario diminuiscono in catena, questo effetto si risolverà ugualmente. Se scegli una tua carta in Mano al tuo avversario per effetti come "Scambio Illuminato", tornerà nel tuo Deck.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can select your own card that was taken by your opponent with "Exchange". The card returns to the owner's deck (yours, in this case).RULING FROM JUDGE FORUM - LAST UPDATE JANUARY 18, 2008•: If you activate "Trap Dustshoot" and your opponent chains an effect that leaves them with 3 or less cards in their hand, the effect of "Trap Dustshoot" is still resolved. If your opponent chains with an effect resulting in them having no cards in their hand, the effect of "Trap Dushshoot" disappears.
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