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Tournament Pack > TP3 • Season 3
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TP3-001 NEEDLE WORM

INSETTO • EFFETTO / INSECT • EFFECT

TERRA / EARTH • ATK 750 • DEF 600 • Lv. 2 • Ultra • Cod. 81843628


SCOPRI: Scarta 5 carte dalla cima del Deck del tuo avversario al Cimitero.


FLIP: Discard 5 cards from the top of your opponent's Deck to his/her Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Le carte non si considerano Pescate. Se il tuo avversario non ha abbastanza carte nel Deck, non perderà il Duello a causa di questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007
•Fairy Guardian: Spell Cards that are eligible for this card's effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent's card effects and Spell Cards negated and destroyed by an opponent's "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent's card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent's "Needle Worm", "Don Zaloog", "Vampire Lord", etc.


TP3-002 ANTI RAIGEKI

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Super • Cod. 42364257


Quando il tuo avversario attiva "Raigeki", distruggi i suoi Mostri al posto dei tuoi.


When your opponent activates "Raigeki", all or your opponent's monsters are destroyed in place of your own.



TP3-003 MECHANICALCHASER

MACCHINA / MACHINE

OSCURITA' / DARK • ATK 1850 • DEF 800 • Lv. 4 • Super • Cod. 07359741


Un cacciatore che instancabilmente insegue la sua preda agli ordini del Re delle Macchine.


A hunter that relentlessly pursues its target by order of the Machine King.



TP3-004 B. SKULL DRAGON

DRAGO • FUSIONE / DRAGON • FUSION

OSCURITA' / DARK • ATK 3200 • DEF 2500 • Lv. 9 • Super • Cod. N / A


"Teschio Evocato" + "Drago Nero Occhi Rossi".


"Summoned Skull" + "Red-Eyes B. Dragon"


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi evocare questo mostro dal Cimitero o dall'area Carte Rimosse, se prima è stato evocato in modo appropriato. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Questo mostro è considerato Arcidemone.
OFFICIAL RULING - CROSS REFERENCE
•THE DARK - HEX-SEALED FUSION: To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark - Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.


TP3-005 HORN OF HEAVEN

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Super • Cod. 98069388


Offri come Tributo 1 mostro sul tuo Terreno per annullare l'Evocazione (incluse Evocazione per Scoperta ed Evocazione Speciale) di un mostro e distruggerlo.


Offer 1 of your own monsters on the field as a Tribute to negate the summon (including Special Summon) of a monster and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Offrire un Tributo è il Costo di Attivazione. Nessun tipo di effetto del mostro verrà o potrà essere attivato. Un mostro che richiede una Evocazione Specifica si considera non evocato. Puoi negare l'Evocazione Speciale di un mostro, avvenuta per effetto del mostro stesso, come "Paura Oscura" o "Cyber Drago". Non puoi distruggere un mostro evocato con Evocazione Rituale e Fusione oppure da effetti come "Pomodoro Mistico", "Cyber Giara" e dei mostri LV, nè a causa di carte come "Capro Espiatorio" e "Richiamo del Posseduto". Se neghi l'evocazione (anche per Scoperta) di "Sangan", il suo effetto non si attiverà. Gli effetti di "Paura Oscura", "Signore dei Vampiri" e "Fenice Sacra di Nephtys" si attiveranno se distrutti da questa carta. Questo effetto si Risolve normalmente se il mostro evocato è immune alle carte Trappola oppure è "Jinzo". Non puoi attivare questa carta quando "Signore dei Vampiri" e "Fenice Sacra di Nephtys" vengono evocati dal proprio effetto nel Cimitero.
OFFICIAL RULING - LAST UPDATE MAY 30, 2008
"Horn of Heaven" cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use "Horn of Heaven" to negate a Special Summon from "Monster Reborn", "Polymerization", "Premature Burial", "Call of the Haunted", "Elegant Egotist", "Fusion Gate", a RItual Spell Card, "Giant Rat", "Mystic Tomato", "Marauding Captain", "Spear Cretin", "Cyber Jar", "Van'Dalgyon the Dark Dragon Lord", "Tualatin", etc.
"Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 29, 2008
•Black Horn of Heaven: Like "Horn of Heaven", this card cannot be used against "Premature Burial", etc. It can be used against inherent Special Summon effects like "Cyber Dragon" or "Dark Necrofear".
•Green Baboon, Defender of the Forest: You cannot use "Solemn Judgment" to negate the Special Summon of "Green Baboon, Defender of the Forest" when it is Special Summoned by its effect. "Solemn Judgment" and "Horn of Heaven" can't respond when the monster's Special Summon effect uses the Chain, like the Green Baboon's does.
•Test Tiger: "Horn of Heaven", "Black Horn of Heaven", and "Solemn Judgment" can be used to negate the Special Summon of "Test Tiger" when it is Special Summoned by its own inherent effect.
OFFICIAL RULING - CROSS REFERENCE
•CARD OF SAFE RETURN: If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
•CREEPING DOOM MANTA: You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
•CYBER DRAGON: You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.
•DARK MAGIC CURTAIN: If you Normal Summon, Flip Summon, or Special Summon a monster and the monster’s Summon is negated (by “Horn of Heaven”, “Solemn Judgment”, etc.), you still cannot activate “Dark Magic Curtain” during the same turn.
•DARK NECROFEAR: If the Special Summoning of "Dark Necrofear" is negated and "Dark Necrofear" is destroyed by the effect of "Solemn Judgment" or "Horn of Heaven", it will become an Equip Spell Card during the End Phase.
•EAGLE EYE: You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
•GRANADORA: When "Granadora"'s Summon is negated and it is destroyed, by "Solemn Judgment" or "Horn of Heaven", the owner of "Granadora" takes the damage.
•INVASION OF FLAMES: You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
•JINZO: When "Jinzo" is Tribute Summoned, cards like "Trap Hole" and "Torrential Tribute" cannot be activated because "Jinzo's" Continuous Effect is applied when it is Summoned, but you can negate its Summon with "Solemn Judgment", "Horn of Heaven", etc.
•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").
•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is Summoned (except by its effect), and the Summon is negated by "Horn of Heaven", it is Special Summoned during your next Standby Phase because it was destroyed by a card effect. When it is Special Summoned by its own effect, “Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
•SANGAN: If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.
•SKULL KNIGHT #2: If the Tribute Summon of a Fiend-Type monster is negated by "Solemn Judgment" or "Horn of Heaven", the effect of "Skull Knight #2" will not activate.
•TACTICAL ESPIONAGE EXPERT: You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
•TYRANT DRAGON: When you Summon "Tyrant Dragon" the opponent can activate "Solemn Judgment" or "Horn of Heaven" to negate the Summon.
•VAMPIRE LORD: If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect “Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
•WITCH OF THE BLACK FOREST: If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.


TP3-006 AXE RAIDER

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 1700 • DEF 1150 • Lv. 4 • Rara / Rare • Cod. 48305365


Un mostro armato di Ascia dalla tremenda forza ed agilità.


An axe-wielding monster of tremendous strength and agility.



TP3-007 KWAGAR HERCULES

INSETTO • FUSIONE / INSECT • FUSIONE

TERRA / EARTH • ATK 1900 • DEF 1700 • Lv. 6 • Rara / Rare • Cod. 95144193


"Kuwagata Alpha" + "Scarabeo Erculeo"


"Kuwagata Alpha" + "Hercules Beetle"


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi evocare questo mostro dal Cimitero o dall'area Carte Rimosse, se prima è stato evocato in modo appropriato. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione.


TP3-008 PATROL ROBO

MACCHINA • EFFETTO / MACHINE • EFFECT

TERRA / EARTH • ATK 1100 • DEF 900 • Lv. 3 • Rara / Rare • Cod. 76775123


Fino a quando questa carta resta scoperta sul Terreno, durante la tua Standby Phase puoi guardare 1 carta coperta Posizionata sul Terreno del tuo avversario.


During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato Facoltativo.


TP3-009 WHITE HOLE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 43487744


Quando il tuo avversario attiva la carta Magia "Buco Nero", i Mostri sul tuo Terreno non vengono distrutti.


When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.



TP3-010 DRAGON CAPTURE JAR

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 50045299


La posizione di tutti i mostri di Tipo Drago sul Terreno è cambiata in Posizione di Difesa e rimane tale fino a quando questa carta rimane scoperta sul Terreno.


All Dragon-Type monsters on the field are switched to Defense Position and remain in this position as long as this card is active.
NEW TEXT
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica ad entrambi i giocatori. I Mostri soggetti a questo effetto, possono essere spostati in Posizione di Attacco tramite altri effetti, ma subito torneranno in Posizione di Difesa se quegli effetti non sono Continui.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Dragon-Type monsters on both sides of the field are affected by "Dragon Capture Jar".
If "Stop Defense" is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of "Dragon Capture Jar" is continuous.
OFFICIAL RULING - CROSS REFERENCE
•TOTAL DEFENSE SHOGUN: If "Total Defense Shogun" is a Dragon-Type because of "D. Tribe" or "DNA Surgery", and "Dragon Capture Jar" is in play, "Total Defense Shogun" can still attack.


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