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CATALOGO CARTE

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Deck
    SDK • Kaiba
    SDY • Yugi
    SDJ • Joey
    SDP • Pegasus
    SKE • Kaiba Evolution
    SYE • Yugi Evolution
    SD1 • Dragon's Roar
    SD2 • Zombie Madness
    SD3 • Blaze of Destruction
    SD4 • Fury from the Deep
    SD5 • Warrior's Triumph
    SD6 • Spellcaster's Judgement
    YSD • Starter Deck 2006
    SD7 • Invincible Fortress
    SD8 • Lord of the Storm
    SD09 • Dinosaur's Rage
    SD10 • Machine Re-Volt
    YSDJ • Jaden Yuki
    YSDS • Syrus Truesdale
    SDRL • Rise of the Dragon Lord
    SDDE • The Dark Emperor
    5DS1 • 5D's Starter Deck
    SDZW • Zombie World
Set
Tournament Pack
Champion Pack
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Gold Series
Token

 

Deck > SDY • Yugi
1 - 2 - 3 - 4 - 5


SDY-001 MYSTICAL ELF

INCANTATORE / SPELLCASTER

LUCE / LIGHT • ATK 800 • DEF 2000 • Lv. 4 • Comune / Common • Cod. 15025844


Un elfo minuto che non dispone di grandi capacità offensive ma ha un'ottima difesa supportata da poteri magici.


A delicate elf that lacks offense, but has a terrific defense backed by mystical power.


OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).
•CROSS COUNTER: If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman".


SDY-002 FERAL IMP

DEMONE / FIEND

OSCURITA' / DARK • ATK 1300 • DEF 1400 • Lv. 4 • Comune / Common • Cod. 41392891


Vivace demonietto che si nasconde nell'oscurità, pronto ad attaccare nemici ignari.


A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.



SDY-003 WINGED DRAGON, GUARDIAN OF THE FORTRESS #1

DRAGO / DRAGON

VENTO / WIND • ATK 1400 • DEF 1200 • Lv. 4 • Comune / Common • Cod. 87796900


Un drago che di solito si trova a guardia di fortezze di montagna. Il suo attacco preferito è un'improvvisa picchiata.


A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.



SDY-004 SUMMONED SKULL

DEMONE / FIEND

OSCURITA' / DARK • ATK 2500 • DEF 1200 • Lv. 6 • Comune / Common • Cod. 70781052


Un demone che confonde i nemici con i suoi poteri oscuri. Tra tutti i Mostri di tipo Demone, questo vanta una forza considerevole.


A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo Mostro è considerato Arcidemone.
OFFICIAL RULING - CROSS REFERENCE
•ARCHFIEND'S ROAR: You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
•BATTLE-SCARRED: You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
•BOTTOMLESS TRAP HOLE: Only the monster(s) that triggered “Bottomless Trap Hole” by being Normal / Flip / Special Summoned can be destroyed & removed from play by “Bottomless Trap Hole’s” effect. Example: Player A Normal Summons “Dark Blade”, and Player B activates “Bottomless Trap Hole” in response (Chain Link 1), then Player A chains the effect of his face-up “Ultimate Offering” to Tribute “Dark Blade” for “Summoned Skull” (Chain Link 2). “Ultimate Offering’s” effect resolves first, and “Dark Blade” is Tributed for “Summoned Skull”. Then the effect of “Bottomless Trap Hole” disappears because the monster it would have applied to is no longer on the field.
•LEVEL CONVERSION LAB: The Level change from “Level Conversion Lab” lasts until the end of the turn, even if the monster is Summoned. So if you change “Summoned Skull” to Level 3, and Summon it, it can attack even if “Gravity Bind” is active.
•RING OF DESTRUCTION: If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).
•THE DARK - HEX-SEALED FUSION: To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark - Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.
•TOON MERMAID: This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.


SDY-005 BEAVER WARRIOR

GUERRIERO-BESTIA / BEAST-WARRIOR

TERRA / EARTH • ATK 1200 • DEF 1500 • Lv. 4 • Comune / Common • Cod. 32452818


Questa creatura non sarà grande ma si difende molto bene quando combatte nella prateria.


What this creature lacks in size it makes up for in defense when battling in the prairie.



SDY-006 DARK MAGICIAN

INCANTATORE / SPELLCASTER

OSCURITA' / DARK • ATK 2500 • DEF 2100 • Lv. 7 • Ultra • Cod. 46986414


Il più potente tra i maghi per abilità offensive e difensive.


The ultimate wizard in terms of attack and defense.


OFFICIAL RULING - CROSS REFERENCE
•A HERO EMERGES: You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
•BIG BANG SHOT: If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
•CHTHONIAN ALLIANCE: The monster equipped with this card does not count towards the bonus. So if you have 2 “Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.
•CONTRACT WITH THE ABYSS: Contract with the Abyss is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
•CYBER BLADER: Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.
•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.
•DARK MAGIC CURTAIN: If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.
•DEDICATION THROUGH LIGHT AND DARKNESS: You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and Darkness".
•DOUBLE ATTACK: If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.
•METALSILVER ARMOR: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).
•POLE POSITION: If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).
•REASONING: You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.
•SERIAL SPELL: If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be the monster that "Serial Spell" Special Summons to the field. (For example, if you target "Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader", you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate "Serial Spell".)
•SKILLED DARK MAGICIAN: If there are no "Dark Magician" in your hand, Deck, and Graveyard, you cannot activate "Skilled Dark Magician's" effect to Special Summon a "Dark Magician".
•THOUSAND KNIVES: The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand Knives”.
•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.


SDY-007 GAIA THE FIERCE KNIGHT

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 2300 • DEF 2100 • Lv. 7 • Comune / Common • Cod. 06368038


Un cavaliere il cui destriero galoppa più veloce del vento. Quando attacca alla carica dimostra una forza devastante.


A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


RULING FROM JUDGES FORUM - LAST UPDATE AUGUST 6, 2008
•Neo-Spacian Dark Panther: If "Neo-Spacian Dark Panther" gains the name "Gaia the Fierce Knight", it can be used to Fusion Summon "Gaia the Dragon Champion". Yes its name will return to "Neo-Spacian Dark Panther" while it is in the Graveyard, but that isn't an issue here. It had the name it needed when you performed the Fusion Summon.


SDY-008 CURSE OF DRAGON

DRAGO / DRAGON

OSCURITA' / DARK • ATK 2000 • DEF 1500 • Lv. 5 • Comune / Common • Cod. 28279543


Un drago malvagio che ricorre alle forze oscure per eseguire un potente attacco.


A wicked dragon that taps into dark forces to execute a powerful attack.



SDY-009 CELTIC GUARDIAN

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 1400 • DEF 1200 • Lv. 4 • Comune / Common • Cod. 91152256


Questo elfo ha imparato a usare la spada, che utilizza per attacchi veloci come il fulmine per sgominare i nemici.


An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.



SDY-010 MAMMOTH GRAVEYARD

DINOSAURO / DINOSAUR

TERRA / EARTH • ATK 1200 • DEF 800 • Lv. 3 • Comune / Common • Cod. 40374923


Un mammuth che protegge il cimitero del suo branco e non ha alcuna pietà quando si trova di fronte a ladri di tombe.


A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.



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