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Deck
Set
    LOB • Blue Eyes White Dragon
    MRD • Metal Raiders
    MRL • Magic Ruler
    PSV • Pharaoh’s Servant
    LON • Labyrinth of Nightmare
    LOD • Legacy of Darkness
    PGD • Pharaonic Guardian
    MFC • Magician Force
    DCR • Dark Crisis
    IOC • Invasion of Chaos
    AST • Ancient Sanctuary
    SOD • Soul of the Duelist
    RDS • Rise of Destiny
    DB1 • Dark Beginning 1
    FET • Flaming Eternity
    DR1 • Dark Revelation 1
    TLM • The Lost Millennium
    DB2 • Dark Beginning 2
    CRV • Cybernetic Revolution
    DR2 • Dark Revelation 2
    EEN • Elemental Energy
    DP1 • Jaden Yuki
    DP2 • Chazz Princeton
    SOI • Shadow of Infinity
    EOJ • Enemy of Justice
    POTD • Power of the Duelist
    CDIP • Cyberdark Impact
    DR3 • Dark Revelation 3
    DP03 • Jaden Yuki Vol. 2
    DP05 • Aster Phoenix
    STON • Strike of Neos
    DP04 • Zane Truesdale
    FOTB • Force of the Breaker
    TAEV • Tactical Evolution
    GLAS • Gladiator's Assault
    DR04 • Dark Revelation 4
    PTDN • Phantom Darkness
    DP06 • Jaden Yuki Vol. 3
    DP07 • Jesse Anderson
    LODT • Light of Destruction
    RP01 • Retro Pack
    TDGS • The Duelist Genesis
    CSOC • Crossroads of Chaos
    DLG1 • Dark Legends
    CRMS • Crimson Crisis
    DP08 • Yusei Fudo
Tournament Pack
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Shonen Jump Magazine
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Set > LOB • Blue Eyes White Dragon
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LOB-070 RED-EYES B. DRAGON

DRAGO / DRAGON

OSCURITA' / DARK • ATK 2400 • DEF 2000 • Lv. 7 • Ultra • Cod. 74677422


Un feroce drago dotato di un attacco mortale.


A ferocious dragon with a deadly attack.


OFFICIAL RULING - CROSS REFERENCE
•INFERNO FIRE BLAST: No copies of "Red-Eyes B. Dragon" can attack if you activate "Inferno Fire Blast".
•INFERNO FIRE BLAST: If "Red-Eyes B. Dragon" attacked, you cannot activate "Inferno Fire Blast" during Main Phase 2, but if "Red-Eyes B. Dragon" did not attack, you can activate "Inferno Fire Blast" during Main Phase 2.
•INFERNO FIRE BLAST: As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast", "Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the field when "Inferno Fire Blast" resolves.
•INFERNO FIRE BLAST: If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.
•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
•INFERNO FIRE BLAST: If you only have 1 "Red-Eyes B. Dragon" on the field, you can activate multiple copies of "Inferno Fire Blast" designating that same "Red-Eyes B. Dragon".
•RED-EYES B. CHICK: If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.
•RED-EYES BLACK METAL DRAGON: If you have a “Red-Eyes B. Dragon” equipped with “Metalmorph” and your opponent activates “Prohibition” and declares “Red-Eyes Black Metal Dragon”, you cannot Tribute the “Red-Eyes B. Dragon” to Special Summon “Red-Eyes Black Metal Dragon”.
•THE DARK - HEX-SEALED FUSION: To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark - Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.


LOB-071 REAPER OF THE CARDS

DEMONE • EFFETTO / FIEND • EFFECT

TERRA / EARTH • ATK 1380 • DEF 1930 • Lv. 5 • Rara / Rare • Cod. 33066139


SCOPRI: distrugge 1 carta Trappola dal Terreno. Se il bersaglio di questa carta è coperto, viene scoperto. Se la carta è una carta Trappola viene distrutta. Se non lo è, viene coperta nuovamente. La carta scoperta non viene attivata.


FLIP: Destroys 1 Trap Card on the field. If this card's target is face-down, flip it face-up. If the card is a Trap Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.
NEW TEXT
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Devi distruggere 1 carta Trappola, su qualsiasi Terreno. La carta scelta può essere attivata in Catena, se appropriata.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
OFFICIAL RULING - CROSS REFERENCE
•DOUBLE SNARE: You cannot destroy "Reaper of the Cards" or "Trap Master" because they do not negate Trap Cards, they destroy Trap Cards.


LOB-072 WITTY PHANTOM

DEMONE / FIEND

OSCURITA' / DARK • ATK 1400 • DEF 1300 • Lv. 4 • Comune / Common • Cod. 36304921


Questo fantasma, vestito con un elegante abito nero come la notte, ha il controllo sull'oscurità.


Dressed in a night-black tuxedo, this creature presides over death.



LOB-073 LARVAS

BESTIA / BEAST

TERRA / EARTH • ATK 800 • DEF 1000 • Lv. 3 • Comune / Common • Cod. 94675535


Un velocissimo, mostruoso uccello che strangola i suoi avversari con le sue braccia lunghe e sottili.


A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms.



LOB-074 HARD ARMOR

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 300 • DEF 1200 • Lv. 3 • Comune / Common • Cod. 20060230


Quest'armatura magica attacca i nemici con grandissimo impeto.


A living suit of armor that attacks enemies with a bone-jarring tackle.



LOB-075 MAN EATER

PIANTA / PLANT

TERRA / EARTH • ATK 800 • DEF 600 • Lv. 2 • Comune / Common • Cod. 93553943


Una pianta mangia-uomini velenosa sempre pronta a fare vittime.


Man-eating plant with poison feelers for attacking enemies.



LOB-076 M-WARRIOR #1

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 1000 • DEF 500 • Lv. 3 • Comune / Common • Cod. 56342351


Guerriero-M #1 è specializzato in attacchi combinati. Usa il suo potere magnetico per bloccare la fuga dei nemici.


Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.



LOB-077 M-WARRIOR #2

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 500 • DEF 1000 • Lv. 3 • Comune / Common • Cod. 92731455


Guerriero-M #2 è specializzato in attacchi combinati. E' equipaggiato con una resistente armatura rivestita di un Campo magnetico.


Specializing in combination attacks, this warrior is equipped with a tough, magnetically coated armor.



LOB-078 SPIRIT OF THE HARP

FATA / FAIRY

LUCE / LIGHT • ATK 800 • DEF 2000 • Lv. 4 • Rara / Rare • Cod. 80770678


Uno spirito che rinvigorisce l'animo di chi ascolta la musica proveniente dalla sua arpa celeste.


A spirit that soothes the soul with the music of its heavenly harp.



LOB-079 ARMAILL

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 700 • DEF 1300 • Lv. 3 • Comune / Common • Cod. 53153481


Questo strano guerriero maneggia tre lame mortali con entrambe le sue mani e con la coda.


A strange warrior who manipulates three deadly blades with both hands and his tail.



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