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MRD-060 • CHANGE OF HEART
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Ultra • Cod. 04031928
Seleziona e controlla 1 Mostro sul lato dell'avversario del Terreno (indipendentemente dalla sua posizione) fino alla fine del tuo turno.Select and control 1 opposing monster (regardless of position) on the Field until the end of your turn.NEW TEXTSelect 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta se non hai almeno 1 Zona mostro libera. Puoi usare il mostro controllato come un tuo qualsiasi mostro. Ottieni il controllo del mostro nella stessa Posizione in cui era sul Terreno avversario e lo restituirai nella Posizione in cui si troverà nella tua End Phase. Se il mostro è Coperto, puoi guardarlo senza doverlo Scoprire oppure Evocarlo per Scoperta. Se il mostro viene temporaneamente Rimosso, al suo rientro tornerà sul tuo Terreno, ma subito passerà su quello avversario. Se il mostro viene Coperto o Scoperto prima o dopo la risoluzione di questa carta, nessuno di questi effetti verrà negato. Se le tue Zone mostro vengono tutte occupate in catena, il mostro scelto andrà distrutto. Se prima della End Phase le Zone mostro dell'avversario vengono tutte occupate, il mostro controllato andrà distrutto. Non puoi attivare questa carta su un mostro Scoperto che non può cambiare Controllore, come “Mataza l’Assassino Fulmineo”. Se prendi il Controllo di un mostro che non può cambiare controllore mentre è Coperto e lo Scopri, nella End Phase resterà sul tuo Terreno. Se, tramite altri effetti, il mostro di cui hai preso il controllo torna sul Terreno avversario prima della End Phase, resterà su quel Terreno. Se il tuo avversario ha già il controllo di un tuo mostro tramite altri effetti e tu attivi questa carta su quel tuo mostro, alla fine del Turno tornerà sul Terreno avversario. Non puoi attivare questa carta se hai 4 carte sul tuo Terreno mentre "Crollo Spaziale" è attivo.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".OFFICIAL RULING - CROSS REFERENCE•AMEBA: If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.•AUSSA THE EARTH CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).•BAZOO THE SOUL-EATER: If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.•BIG BANG SHOT: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).•BLINDLY LOYAL GOBLIN: If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".•BLINDLY LOYAL GOBLIN: If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.•COBRA JAR: When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.•CREATURE SWAP: A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.•DECK DEVASTATION VIRUS: If you use "Change of Heart" to take control of your opponent's "Magicial Scientist" during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed. If you then use its effect to Special Summon "Thousand-Eyes Restrict", it will also not be destroyed.•DEEPSEA WARRIOR: If you take control of your opponent's face-down "Deepsea Warrior" with "Change of Heart" while "Umi" is face-up on the field, when it is flipped face-up it is immediately returned to your opponent.•DESROOK ARCHFIEND: When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the "Terrorking Archfiend" back to your side of the field.•DIFFERENT DIMENSION GATE: When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.•ECTOPLASMER: If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.•ERIA THE WATER CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).•FATAL ABACUS: It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage.•FREED THE MATCHLESS GENERAL: If your opponent activates "Change of Heart" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of "Freed the Matchless General" must be applied when the Spell Card is activated.•GRIGGLE: If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points.•HARPIE LADY 3: If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.•HIITA THE FIRE CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).•INSECT PRINCESS: When you have "Insect Princess" and a Defense Position "Crass Clown" on your side of the field, and "DNA Surgery" is making "Crass Clown" an Insect-Type, and your opponent takes control of "Crass Clown" with "Change of Heart", "Crass Clown" is changed to Attack Position because of "Insect Princess"' effect and its effect activates.•INTERDIMENSIONAL MATTER TRANSPORTER: If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.•KAISER COLOSSEUM: If the player who controls "Kaiser Colosseum" has his only monster taken by the opponent with "Change of Heart", then the opponent can place more monsters because "Kaiser Colosseum"'s effect is no longer active until the player has at least 1 monster again.•LAST TURN: “Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.•LAST TURN: “Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains control of the monster, then Special Summons for “Last Turn”. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves “Change of Heart”, then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and both players would have 1 monster each, resulting in a DRAW.•LOST GUARDIAN: Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.•MATAZA THE ZAPPER: You cannot use "Change of Heart" on a face-up "Mataza the Zapper".•MIRAGE DRAGON: The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.•PITCH-BLACK WARWOLF: The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.•PRECIOUS CARDS FROM BEYOND: If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards from Beyond".•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)•REVIVAL JAM: If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon "Revival Jam" to their side of the field.•RIVALRY OF WARLORDS: If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.•SCAPEGOAT: If you control 2 monsters and your opponent activates "Change of Heart" to gain control of one and you later activate "Scapegoat" your monster will be destroyed during the End Phase if all 5 of your Monster Card Zones are still occupied.•SKULL KNIGHT #2: If you activate "Change of Heart" to control your opponent’s "Skull Knight #2" and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a "Skull Knight #2" from your Deck. But if you activate "Soul Exchange" to Tribute a "Skull Knight #2" on your opponent’s side of the field, neither player can activate its effect.•SPATIAL COLLAPSE: When you have 4 cards on your side of the field while "Spatial Collapse" is active, you cannot activate "Change of Heart".•SPELLBINDING CIRCLE: You can activate "Change of Heart" and take control of a monster targeted by "Spellbinding Circle" but you cannot attack with it or change its Battle Position.•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.•SPIRIT REAPER: You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).•THE LEGENDARY FISHERMAN: If you take control of your opponent's face-down "The Legendary Fisherman" with "Change of Heart" while "Umi" is face-up on the field, when it is flipped face-up it is immediately returned to your opponent.•THE SECRET OF THE BANDIT: This card’s effect targets a monster, so you select the target at the activation of the card. You may select a monster on the opponent’s side of the field. If you target an opponent’s monster, and then take control of it with "Change of Heart" and attack and do Battle Damage to your opponent, they will discard a card. If you target an opponent’s monster, and attack that monster with a weaker monster, causing Battle Damage to yourself, no one will discard a card. The monster targeted by your "The Secret of the Bandit" must deal Battle Damage to the opponent’s Life Points for the effect to activate.•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.•WYNN THE WIND CHARMER: If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).•ZOLGA: When your opponent takes your "Zolga" with "Change of Heart" and Tribute Summons with it, your opponent (the controller of "Zolga" when it was Tributed) increases his Life Points.
MRD-061 • BABY DRAGON
DRAGO / DRAGON
VENTO / WIND • ATK 1200 • DEF 700 • Lv. 3 • Comune / Common • Cod. 88819587
Molto più di un cucciolo, questo drago è dotato di un potere ancora da sviluppare.Much more than just a child, this dragon is gifted with untapped power.
OFFICIAL RULING - CROSS REFERENCE•HARPIE'S PET BABY DRAGON: If you activate the 3rd effect of “Harpie’s Pet Baby Dragon” and the opponent chains an effect to destroy 1 of your other “Harpie” monsters, leaving you with only 2, the effect still resolves properly because the conditions were correct when it was activated.
MRD-062 • BLACKLAND FIRE DRAGON
OSCURITA' / DARK • ATK 1500 • DEF 800 • Lv. 4 • Comune / Common • Cod. 87564352
Un drago che vive nell'oscurità più nera, ha il suo punto debole nella sua debole vista.A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
MRD-063 • SWAMP BATTLEGUARD
GUERRIERO • EFFETTO / WARRIOR • EFFECT
TERRA / EARTH • ATK 1800 • DEF 1500 • Lv. 5 • Comune / Common • Cod. 40453765
Aumenta l'ATK di questo Mostro di 500 punti per ogni "Guardiano di Lava" scoperto sul tuo Terreno.Increase the ATK of this monster by 500 points for every face-up "Lava Battleguard" on your side of the Field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007L'ATK va ricalcolato quando necessario.
MRD-064 • BATTLE STEER
GUERRIERO-BESTIA / BEAST-WARRIOR
TERRA / EARTH • ATK 1800 • DEF 1300 • Lv. 5 • Comune / Common • Cod. 18246479
Un toro che abita le foreste e che carica gli avversari con le sue corna mortali. A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
MRD-065 • TIME WIZARD
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
LUCE / LIGHT • ATK 500 • DEF 400 • Lv. 2 • Ultra • Cod. 71625222
Lancia una moneta e scegli testa o croce. Se indovini, tutti i mostri sul Terreno dell'avversario vengono distrutti. Se sbagli, tutti i mostri sul tuo Terreno vengono distrutti e subisci danni pari alla metà della somma degli ATK dei mostri distrutti. Questo effetto può essere usato solo una volta per turno, durante la tua Main Phase.Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è ad Ignizione. I mostri sul Terreno appropriato vanno distrutti in Risoluzione. I mostri Coperti verranno distrutti senza essere Scoperti. Non è possibile attivare "Pistola Dietro la Porta" e "Il Mio Corpo Come Scudo" in catena, perché i danni e la distruzione sono incerti.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Time Wizard" is a Ignition Effect, and therefore can only be activated during your Main Phase 1 or 2.OFFICIAL RULING - CROSS REFERENCE•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.•MY BODY AS A SHIELD: You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".
MRD-066 • SAGGI THE DARK CLOWN
INCANTATORE / SPELLCASTER
OSCURITA' / DARK • ATK 600 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 66602787
Questo clown compare dal nulla ed esegue delle stranissime mosse per evitare gli attacchi dei nemici.This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
MRD-067 • DRAGON PIPER
PYRO • EFFETTO / PYRO • EFFECT
FUOCO / FIRE • ATK 200 • DEF 1800 • Lv. 3 • Comune / Common • Cod. 55763552
SCOPRI: Distrugge "Cattura-Dragoni" e mette tutti i Mostri scoperti di Tipo Drago in posizione di Attacco.FLIP: Destroys "Dragon Capture Jar", and turns all face-up Dragon-type monsters to attack position.NEW TEXTFLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio.
MRD-068 • ILLUSIONIST FACELESS MAGE
OSCURITA' / DARK • ATK 1200 • DEF 2200 • Lv. 5 • Comune / Common • Cod. 28546905
Modifica gli attacchi dei nemici con il suo potere d'illusionista.Manipulates enemy attacks with the power of illusion.
MRD-069 • SANGAN
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 1000 • DEF 600 • Lv. 3 • Rara / Rare • Cod. 26202165
Quando questa carta viene mandata dal Terreno al Cimitero, scegli 1 Mostro con ATK pari o inferiore a 1500 punti dal tuo Deck, mostralo ed aggiungilo alla tua mano. Dopo di che, mischia il tuo Deck.When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled.NEW TEXTWhen this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e si attiva dal Cimitero. Il mostro va scelto dal Deck e mostrato in Risoluzione. Non puoi scegliere un mostro con valore "?", nè un mostro avversario che si trovi nel tuo Deck. Se l'Evocazione (anche per Scoperta) di questo mostro viene negata, oppure questa cartà non raggiungerà il Cimitero, questo effetto non si attiverà. Questo effetto si attiva anche se questa carta viene mandata al Cimitero mentre era Magia Equipaggiamento. Se questa carta viene distrutta per effetto di "Cyber Giara", il suo effetto si attiverà una volta risolto quello di "Cyber Giara". Se questo mostro combatte contro un'altra copia di questa carta ed entrambe vengono distrutte, l'effetto del Giocatore di Turno è Anello 1 e quello avversario è Anello 2. Se offri questa carta in Tributo per una evocazione questo effetto sarà sempre Anello 1, eccetto per le Evocazioni Synchro, a prescindere da chi sia il Proprietario di questa carta e dall'effetto Obbligatorio o Facoltativo del mostro evocato. Se "Don Zaloog" distrugge questo mostro causando danni, il suo effetto si Risolve prima che questa carta raggiunga il Cimitero. Questo effetto viene negato da "La Fine di Anubis" (anche se evocato offrendo in Tributo questa carta). "Necrovalle" e "Risucchia Abilità" non negano questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.The effect of "Sangan" only activates when it is sent from the field to the Graveyard, not from your hand or Deck, and not if it is removed from play.If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.If you control your opponent’s "Sangan" and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.You can chain to "Sangan"’s effect.RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 30, 2008•Crush Card Virus: When you Tribute "Sangan" to activate "Crush Card Virus", it's effect wants to activate but it cannot yet do so. It will wait until after "Crush Card Virus" resolves, and start a second Chain.•Dimensional Fissure: "Sangan" won't reach the Graveyard. "Dimensional Fissure" will cause it to be removed from play instead. "Sangan's" effect would not activate.•Limit Reverse: If "Sangan" was Special Summoned by "Limit Reverse", its effect would activate when it is destroyed and sent to the Graveyard by "Limit Reverse".•Macro Cosmos: "Sangan" won't reach the Graveyard. "Macro Cosmos" will cause it to be removed from play instead. "Sangan's" effect would not activate.•Phantom of Chaos: When you copy "Mystic Tomato" / "Sangan" and "Phantom of Chaos" gets destroyed, "Phantom of Chaos" doesn't have the copied effect at the time it would want to activate it because when "Phantom of Chaos" is in the Graveyard it does not have the copied effect and cannot activate it.•Relinquished: When "Phantom of Chaos" loses the name and effect of "Relinquished", it can no longer be legally equipped with the "absorbed" monster, so the equipped monster is destroyed.•The Calculator: You cannot add "The Calculator" to your hand with "Sangan", because its ATK is undefined while it is in your Deck.•Tualatin: If your last monster is "Sangan", "Sangan" would be Chain Link 1 and "Tualatin" would be Chain Link 2.OFFICIAL RULING - CROSS REFERENCE•7: If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.•ANGEL O7: If you Tribute "Sangan" when you Tribute Summon "Angel O7", "Sangan's" effect does not activate.•ARMED CHANGER: If the monster equipped with this card destroys a monster like “Sangan” or “Mystic Tomato”, its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ).•BANISHER OF THE LIGHT: Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.•BUBBLE CRASH: If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.•CYBER BLADER: When the opponent has exactly 3 monsters, “Cyber Blader”’s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of “Sangan” or “D.D. Survivor”.•CYBER JAR: If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special Summon monsters first and then complete "Sangan"’s effect.•DARK LUCIUS LV6: If “Dark Lucius LV6” destroys “Sangan” while “Macro Cosmos” or “Grave Protector” is active, the effect of “Sangan” cannot activate, so it is not negated. So you cannot Special Summon “Dark Lucius LV8”.•DARK MAGICIAN OF CHAOS: When you Tribute Summon "Dark Magician of Chaos" with "Sangan" or "Burning Algae", those cards effects are Step 1 of the chain, and "Dark Magician of Chaos"' effect is Step 2.•DARK RULER HA DES: Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.•DARK RULER HA DES: If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.•DECK LOCKDOWN: If "Sangan" is sent from the field to the Graveyard while "Deck Lockdown" is active, its effect will start a Chain but its effect will disappear when it resolves.•DIFFUSION WAVE-MOTION: A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.•DIVINE WRATH: You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".•GORGON'S EYE: Gorgon’s Eye cannot negate the effect of "Sangan", "Witch of the Black Forest", or "Sinister Serpent" because they activate in the Graveyard. If a Defense Position "Slate Warrior" is attacked and destroyed, the effect of "Slate Warrior" that lowers ATK and DEF is applied because it activates in the Graveyard.•GROUND COLLAPSE: When resolving the effect of "Cyber Jar" or "Morphing Jar #2", if you pick up more monsters than you can Special Summon, due to "Ground Collapse", the monsters you cannot Special Summon are destroyed. If a "Sangan" or "Witch of the Black Forest" is destroyed this way, its effect does not activate.•HORN OF LIGHT: If a "Sangan" or a "Witch of the Black Forest" equipped with "Horn of Light" is Tributed and you activate the effect of "Horn of Light", "Horn of Light" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Horn of Light" are simultaneous and form a chain.•LAST TURN: If the turn player Special Summons “Sangan” for “Last Turn”, and “Sangan” is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with “Sangan” during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.•LESSER FIEND: Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so "Sangan" or "Mystic Tomato" would not have their effects activated, and the effect of "Kycoo the Ghost Destroyer" will not prevent them from being removed from play.•LIGHT AND DARKNESS DRAGON: If you Tribute “Sangan” and “Witch of the Black Forest” to Tribute Summon “Light and Darkness Dragon”, the effect of “Sangan” and “Witch of the Black Forest” form a Chain. “Light and Darkness Dragon” will negate the activation of whichever effect is placed second on the Chain.•MAJU GARZETT: You can't search for "Maju Garzett" with "Sangan" or "Mystic Tomato".•MALEVOLENT NUZZLER: If a "Sangan" or a "Witch of the Black Forest" equipped with "Malevolent Nuzzler" is Tributed and you activate the effect of "Malevolent Nuzzler", "Malevolent Nuzzler" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Malevolent Nuzzler" are simultaneous and form a chain.•MYSTICAL KNIGHT OF JACKAL: Mystical Knight of Jackal sends a monster to the Graveyard as a result of battle, and THEN returns it to the top of the deck, so "Sangan" or "Witch of the Black Forest", etc., will activate their effects.•NECROVALLEY: Necrovalley will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".•NEO-SPACIAN DARK PANTHER: “Neo-Spacian Dark Panther’s” effect is only applied while it is face-up on the field. So if you target “Sangan” and then this card is sent to the Graveyard nothing will happen, because in the Graveyard it no longer copies “Sangan’s” effect.•NOBLEMAN OF CROSSOUT: The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.•PROHIBITION: If "Prohibition" declares "Sangan" or "Witch of the Black Forest", if the declared card is on the field when "Prohibition" resolves, its effect will activate when it is sent to the Graveyard. If the declared card is Special Summoned after "Prohibition" resolves, it "cannot be used", so its effect will not activate when it is sent to the Graveyard.•RELINQUISHED: The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.•SASUKE SAMURAI: If "Sasuke Samurai" destroys a face-down monster using its effect, the face-down monster is NOT "destroyed as a result of battle", it is destroyed by "Sasuke Samurai"’s effect. So "Mystic Tomato", "Helpoemer", etc. will not activate their effects. However, monsters like "Sangan" will still activate their effects.•SKILL DRAIN: Skill Drain negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".•SWORD OF DEEP-SEATED: If your "Sangan" equipped with your "Sword of Deep-Seated" is sent to the Graveyard, the effect of "Sangan" and "Sword of Deep-Seated" form a Chain. You decide their order on the Chain.•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".•TWIN-SHIELD DEFENDER: "Twin-Shield Defender" halves the current ATK of the targeted monster, including any gains and/or losses from effects. Example 1: "Sangan" equipped with "Axe of Despair" has 2000 ATK. If its ATK is halved by "Twin-Shield Defender" it will have 1000 ATK. Example 2: "Sangan's" original ATK is halved by "Shrink" to 500 ATK. If its ATK is halved by "Twin-Shield Defender", it will have 250 ATK.• TWIN-SHIELD DEFENDER: If "Shrink" or "Megamorph" is activated after "Twin-Shield Defender's" effect resolves, "Twin-Shield Defender's" effect disappears. Example 1: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards its original ATK is halved by "Shrink", it will have 500 ATK. Example 2: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards it is equipped with "Megamorph", it will have 500 ATK or 2000 ATK (depending on Life Points).
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Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.