yu-judges

 

 

Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768

       Ricerca/Search:

 
 
   
CATALOGO CARTE
 

Tin Box
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8


CT1-EN001 TOTAL DEFENSE SHOGUN

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 1550 • DEF 2500 • Lv. 6 • Promo • Cod. 75372290


Se Evocata con successo tramite Evocazione Normale o per Scoperta, questa carta viene messa in Posizione di Difesa. Questa carta può attaccare mentre è in Posizione di Difesa. Se questa carta attacca in posizione di Difesa, applica l'ATK di questa carta per il calcolo dei danni.


This card is changed to defense position when it is normal summoned or flip summoned successfully. This card can attack when it is in defense position. If this card attacks while in defense position, apply the ATK of this card for damage calculation.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi cambiare Manualmente la posizione di questo mostro nel tuo Turno successivo. Entrambi gli effetti sono Continui. Se questo mostro attacca mentre è in Posizione di Difesa, non verrà distrutto da effetti come "Rovine Diffuse" o "Forza Riflessa". L'attacco di questo mostro proseguirà normalmente se la sua posizione viene cambiata dopo la dichiarazione di attacco. L'effetto di "Armatura Sakuretsu" si Risolverà normalmente su questo mostro.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Total Defense Shogun" does not permanently remain in Defense Position. After the turn that "Total Defense Shogun" is Summoned, you can change his battle position as normal. He can also have his battle position changed with card effects like "Stop Defense".
You don’t Normal Summon or Flip Summon "Total Defense Shogun" in Defense Position; you Normal Summon or Flip Summon him in face-up Attack Position and he changes to Defense Position. (Or you can Tribute Set him in face-down Defense Position.)
You cannot chain to "Total Defense Shogun"’s effect that changes him to Defense Position when Normal Summoned or Flip Summoned. So you cannot chain "Spellbinding Circle", etc.
Do not change "Total Defense Shogun" automatically to Defense Position if he is Special Summoned, only if he is Normal Summoned or Flip Summoned.
While "Total Defense Shogun" is in Defense Position, he attacks using his ATK but defends with his DEF if he is attacked. If he attacks a monster with higher ATK, but ATK lower than "Total Defense Shogun"’s DEF, "Total Defense Shogun" is still destroyed because the battle is ATK vs. ATK.
"Widespread Ruin" and "Mirror Force" cannot destroy "Total Defense Shogun" if he attacks while in Defense Position, and his attack resolves as normal.
If "Total Defense Shogun" in Defense Position is your only monster, and attacks, your opponent cannot activate "Mirror Force" because it will have no effect.
If "Total Defense Shogun" attacks while in Attack Position, and is changed to Defense Position by "Windstorm of Etaqua", his attack resolves as normal because he can attack while in Defense Position.
If "Total Defense Shogun" is a Dragon-Type because of "D. Tribe" or "DNA Surgery", and "Dragon Capture Jar" is in play, "Total Defense Shogun" can still attack.
If you select "Total Defense Shogun" with "Dark Spirit of the Silent", "Total Defense Shogun" changes to Attack Position even though he could attack while in Defense Position.
OFFICIAL RULING - CROSS REFERENCE
•EQUIP SHOT: If an effect is chained that switches the monster that would be the attacker into Defense Position, the selected Equip Card is still transferred but the battle is not conducted, unless the monster can attack while in Defense Position like "Total Defense Shogun".


CT1-EN002 BLADE KNIGHT

GUERRIERO • EFFETTO / WARRIOR • EFFECT

LUCE / LIGHT • ATK 1600 • DEF 1000 • Lv. 4 • Promo • Cod. 39507162


Se hai 1 o nessuna carta nella tua mano, aumenta l'ATK di questa carta sul Terreno di 400 punti. Inoltre, se non hai altri mostri oltre questa carta sul tuo Terreno, l'Effetto dei Mostri con Effetto Scoperta distrutti da questa carta in seguito ad una battaglia viene annullato.


If you have one or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of flip effect monsters destroyed by this card as a result of battle.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Entrambi gli effetti sono Continui. L'ATK va ricalcolato quando necessario. Se attacchi un mostro Coperto in Posizione di Attacco con lo stesso ATK, ed entrambi sono distrutti, l'effetto da Scoperta verrà ugualmente negato.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you control "Blade Knight" and a face-down monster on your side of the field, "Blade Knight"’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
If you have two "Blade Knights", then their second effects are not applied because for each one, you have another monster on the field besides the "Blade Knight".
If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the monster, and the monster’s effect is negated.
OFFICIAL RULING - CROSS REFERENCE
•POLE POSITION: EXAMPLE #4 : I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card.
•POLE POSITION: EXAMPLE #6: The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed.


CT1-EN003 COMMAND KNIGHT

GUERRIERO • EFFETTO / WARRIOR • EFFECT

FUOCO / FIRE • ATK 1200 • DEF 1900 • Lv. 4 • Promo • Cod. 10375182


Fino a quando c'è un altro mostro sul tuo Terreno, il tuo avversario non può scegliere questa carta come bersaglio di un attacco. Inoltre, fino a quando questa carta resta scoperta sul Terreno, aumenta l'ATK dei mostri di Tipo Guerriero sul tuo Terreno di 400 punti.


As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all Warrior-Type monsters by 400 points.
NEW TEXT
As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of your Warrior-Type monsters by 400 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Entrambi gli effetti sono Continui. Se controlli più copie di questo mostro (anche se uno è equipaggiato con "Anello del Magnetismo"), il tuo avversario non potrà dichiarare un attacco, se non con un mostro che può attaccare direttamente. Se controlli questa carta equipaggiata con "Anello del Magnetismo" o con "Armatura di Oro Raro" e un altro mostro, il tuo avversario potrà attaccare solo questa carta. Puoi scegliere questo mostro per effetto di "Folletto dei Sogni", ma non per effetto di "Nobile dell'Oscurità". Il secondo effetto è cumulabile. Questo effetto si applica a questo stesso mostro.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you control a "Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.
If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.
If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".
If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.
You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".
"Command Knight"’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.
If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT LAMP: You can target a “Command Knight”, “Guardian Kay’est” or “The Legendary Fisherman” with “Umi” on the field with “Ancient Lamp’s” effect. You can target the opponent’s “Soul-Absorbing Bone Tower” even if they control another face-up Zombie-Type monster.
•KING TIGER WANGHU: If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s effect (so apply all existing modifiers before determining if the monster is destroyed). If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.
•MORPHTRONIC MAGNEN: If your opponent controls "Command Knight" and another monster with less ATK, your "Morphtronic Magnen" cannot attack because it cannot attack the "Command Knight".


CT1-EN004 SWIFT GAIA THE FIERCE KNIGHT

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 2300 • DEF 2100 • Lv. 7 • Promo • Cod. 16589042


Se hai solo questa carta nella tua mano, puoi Evocare questa carta scoperta in Posizione di Attacco senza offrire dei mostri come Tributo. Questa viene considerata come una evocazione Normale.


If this card is the only card in your hand, you can summon this card in face-up attack position without offering monsters as tributes. This is treated as a normal summon.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Puoi evocare questo mostro con "Ultima Offerta" se non hai altre carte in Mano. Non puoi evocare questo mostro per effetto di "Grande Tumulto", neanche se è l'unica carta che hai in Mano.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Swift Gaia the Fierce Knight" and "Gaia the Fierce Knight" are considered 2 separate monsters so you can have 3 of each in your Deck.
You can’t use "Swift Gaia the Fierce Knight" as Fusion Material for "Gaia the Dragon Champion".
You can use "Swift Gaia the Fierce Knight"’s effect to Summon it (without Tribute) using "Ultimate Offering".
Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a Normal Summon.
You cannot Set "Swift Gaia the Fierce Knight" with "Major Riot", even if "Swift Gaia the Fierce Knight" is the only card in your hand.
You cannot chain to the effect of "Swift Gaia the Fierce Knight" because it’s treated as a Normal Summon. But you can respond to the Normal Summon just like you would to any other Summon.


CT1-EN005 INSECT QUEEN

INSETTO • EFFETTO / INSECT • EFFECT

TERRA / EARTH • ATK 2200 • DEF 2400 • Lv. 7 • Promo • Cod. 91512835


Non puoi dichiarare un attacco con questa carta senza offrire 1 mostro sul tuo Terreno come Tributo. Aumenta l'ATK di questa carta di 200 punti per ogni mostro di Tipo Insetto sul Terreno. Alla fine del turno in cui questa carta distrugge un mostro del tuo avversario, Evoca tramite Evocazione Speciale 1 "Segna-Mostro Insetto" (Tipo Insetto/TERRA/Livello 1/ATK 100/DEF 100) in Posizione di Attacco sul tuo Terreno.


You cannot declare an attack without offering 1 monster on your side of the field as a tribute. Increase the ATK of this card by 200 points for each face-up insect-type monster on the field. Special summon 1 "Insect Monster Token" (Insect-Type/Earth/1 Star/ATK 100/DEF 100) in attack position on your side of the field at the end of each turn that this card destroys your opponent's monster.
NEW TEXT
You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect- Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Offrire un Tributo è il Costo per dichiarare un attacco. Il primo effetto è Continuo. L'ATK va ricalcolato quando necessario. Il secondo effetto è Innescato e si attiva in End Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Insect Monster Tokens are placed during the End Phase for each monster "Insect Queen" destroyed that turn (1 for 1).
Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when "Insect Queen" destroys a monster.
The Insect Monster Token is Special Summoned to the side of the field of the player who controls "Insect Queen" at the time the Insect Monster Token is Summoned, even if control of "Insect Queen" changed between the Battle Phase and the End Phase.
If "Insect Queen" destroys a monster but is not on the field during the End Phase, no Insect Monster Token is Special Summoned.
No Insect Monster Token is Special Summoned if it is impossible (due to "Jam Breeding Machine", etc.).
If you want to use "Royal Oppression" to negate the Special Summon of an Insect Monster Token, you chain it to the activation of "Insect Queen"’s effect during the End Phase.
If you Tribute "Pinch Hopper" to attack with Insect Queen, you can activate "Pinch Hopper"’s effect.
OFFICIAL RULING - CROSS REFERENCE
•DARK MAGIC CURTAIN: If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.
•PINCH HOPPER: If you offer "Pinch Hopper" as a Tribute to attack with "Insect Queen", you can resolve "Pinch Hopper"'s effect after attack declaration.
•ROYAL OPPRESSION: When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is Special Summoned during the End Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Insect Queen".


CT1-EN006 OBNOXIOUS CELTIC GUARD

GUERRIERO • EFFETTO / WARRIOR • EFFECT

TERRA / EARTH • ATK 1400 • DEF 1200 • Lv. 4 • Promo • Cod. 52077741


Questa carta non viene distrutta in seguito ad una battaglia contro un mostro con ATK pari o superiore a 1900 punti (i danni vengono calcolati normalmente).


This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Si considera l'ATK Attuale del mostro avversario. Questo mostro non viene distrutto da "Ha Des Sovrano Oscuro". E' possibile distruggere questo mostro con effetti come "Samurai Sasuke", "Sasuke Maestro Ninja" o "Drillroid".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Obnoxious Celtic Guard" and "Celtic Guardian" are considered 2 separate monsters so you can have 3 of each in your Deck.
"Obnoxious Celtic Guard"’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.
"Obnoxious Celtic Guard"’s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with "Megamorph" to make it 2000 ATK will not destroy "Obnoxious Celtic Guard" as a result of battle.
"Obnoxious Celtic Guard" isn’t destroyed by damage calculation but can be destroyed by monster effects like "Ryu Kokki".
If "Obnoxious Celtic Guard" is attacked by "Dark Ruler Ha Des", or another monster that negates a card’s effect after it destroys it, "Obnoxious Celtic Guard" is not destroyed (so its effect is not negated).
"Obnoxious Celtic Guard"’s effect works for a battle caused by "Last Turn", so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
OFFICIAL RULING - CROSS REFERENCE
•LAST TURN: If “Obnoxious Celtic Guard” battles a monster for “Last Turn”, its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.


1 - 2 - 3 - 4 - 5 - 6 - 7 - 8

 

                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.