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Set > AST Ancient Sanctuary 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12
AST-040 AMPLIFIER
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 Super Cod. 00303660
Questa carta pu๒ equipaggiare solo "Jinzo". Fino a quando questa carta rimane equipaggiata, gli effetti delle Carte Trappola controllati dal controllore del mostro equipaggiato non sono annullati dall'effetto del mostro equipaggiato. Quando questa carta viene rimossa dal Terreno, distruggi il mostro equipaggiato. L'attivazione e l'effetto di questa carta non possono essere annullati da alcuna carta. This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il Controllore di "Jinzo" equipaggiato pu๒ attivare le carte Trappola, non il Controllore di questa carta. Se sul Terreno ci sono 2 "Jinzo", di cui 1 equipaggiato, nessun giocatore pu๒ attivare le carte Trappola. Se questa carta viene spostata su un altro "Jinzo", il primo "Jinzo" non verrเ distrutto. Se con "Strappa Possesso" prendi il controllo di "Jinzo" equipaggiato, non puoi attivare "Ordine Imperiale". Se controlli Risucchia Abilitเ e "Jinzo" equipaggiato, il tuo avversario non pu๒ attivare "Decreto Reale".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn". If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
AST-041 WEAPON CHANGE
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 Comune / Common Cod. 10035717
Una volta durante ogni tua Standby Phase, puoi pagare 700 Life Points per attivare l'effetto di questa carta. Scambia ATK e DEF di 1 mostro di Tipo Guerriero o Macchina sul tuo Terreno, fino alla fine del prossimo turno del tuo avversario. Quando questa carta viene distrutta, l'effetto ่ annullato.You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.NEW TEXTOnce during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Si considerano i valori attuali del mostro. Se scegli "Freed il Generale senza Avversari", questa carta ่ distrutta. Il mostro scelto rimane soggetto a questo effetto anche se cambia di Tipo. Se modifichi i valori invertiti, al termine dell'effetto dovrai riapplicare le modifiche ai valori originali del mostro. Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Weapon Change" applies to the current ATK & DEF."Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is destroyed.Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the effect of "Weapon Change".If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier, apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.
AST-042 THE SANCTUARY IN THE SKY
MAGIA TERRENO / FIELD SPELL
SPELL SPEED 1 Super Cod. 56433456
Il danno da combattimento al controllore di un mostro di Tipo Fata da una battaglia che coinvolga quel mostro di Tipo Fata diventa 0.Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto riduce a 0 i danni da Battaglia ai tuoi Life Points ma non impedisce la distruzione dei tuoi mostri.OFFICIAL RULING - CROSS REFERENCEARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").ARCHLORD ZERATO: You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the field, but the effect will not resolve.LIGHT OF JUDGMENT: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied. THE AGENT OF JUDGMENT - SATURN: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.THE AGENT OF JUDGMENT - SATURN: If "The Sanctuary in the Sky" is not on the field, you can Tribute "The Agent of Judgment - Saturn" and activate the effect, but the effect is not applied and disappears.
AST-043 EARTHQUAKE
MAGIA / NORMAL SPELL
SPELL SPEED 1 Comune / Common Cod. 82828051
Tutti i mostri scoperti sul Terreno vengono messi in Posizione di Difesa.All face-up monsters on the field are changed to Defense Position.
AST-044 TALISMAN OF TRAP SEALING
SPELL SPEED 1 Rara / Rare Cod. 19312169
Puoi attivare questa carta solo quando hai un "Maisei Maestro dei Sigilli" scoperto sul tuo Terreno. Fino a quando questa carta resta scoperta sul Terreno, le Carte Trappola non possono essere attivate e l'effetto delle Carte Trappola scoperte sul Terreno viene annullato. Quando "Maisei Maestro dei Sigilli" viene rimosso dal Terreno, distruggi questa carta.You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se c'่ "Ordine Imperiale", questa carta non verrเ Distrutta quando "Maisei Maestro dei Sigilli" lascia il Terreno, fin quando "Ordine Imperiale" ่ attivo. Se "Maisei Maestro dei Sigilli" viene Coperto, Distrutto o Rimosso in catena, questa carta ่ distrutta. Se "Maisei Maestro dei Sigilli" ่ distrutto in Battaglia ed ottieni danni ai Life Points pari o superiori a 2000, non potrai attivare "Nutrient Z".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed."Talisman of Trap Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Trap Sealing" to destroy "Sealmaster Meisei", "Talisman of Trap Sealing" is immediately destroyed when "Ring of Destruction" resolves.If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.If you have "Talisman of Trap Sealing" and "Sealmaster Meisei" is destroyed in a battle that causes you to take 2000 or more damage, you cannot activate "Nutrient Z".OFFICIAL RULING - CROSS REFERENCETALISMAN OF SPELL SEALING: If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
AST-045 GOBLIN THIEF
SPELL SPEED 1 Comune / Common Cod. 45311864
Infliggi 500 punti di danno ai Life Points del tuo avversario ed aumenta i tuoi Life Points di 500 punti.Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare "Pistola Dietro la Porta" in catena a questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can chain "Barrel Behind the Door" to "Goblin Thief".
AST-046 BACKFIRE
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 Comune / Common Cod. 82705573
Quando un mostro FUOCO sul tuo Terreno viene distrutto e mandato al Cimitero, infliggi 500 punti di danno ai Life Points del tuo avversario.When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si attiva anche se il mostro Distrutto era Coperto o dell'avversario. Non puoi attivare questo effetto se l'Attributo originale del mostro Distrutto non ่ Fuoco. Se pi๙ mostri appropriati vanno al Cimitero contemporaneamente, il danno ่ solo di 500.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.
AST-047 MICRO RAY
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 Comune / Common Cod. 18190572
Il DEF di 1 mostro scoperto sul Terreno diventa 0 fino alla fine di questo turno.The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.NEW TEXTThe DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Puoi attivare questa carta nel Damage Step. Il valore di DEF 0 pu๒ essere successivamente aumentato con carte appropriate.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You select the monster when you activate "Micro Ray".If you apply "Micro Ray"'s effect and then a new card increases the DEF, add the new DEF to the zero.You can activate "Micro Ray" during the Damage Step.OFFICIAL RULING - CROSS REFERENCEDISC FIGHTER: When "Disc Fighter" attacks a face-down monster, after it is flipped face-up you can use "Micro Ray" to cause the DEF to go below 2000, and the monster will not be destroyed by "Disc Fighter"'s effect. Or, you can use "The Reliable Guardian" to increase the DEF of a monster above 2000 so that it will be destroyed with "Disc Fighter"'s effect.
AST-048 LIGHT OF JUDGMENT
SPELL SPEED 2 Comune / Common Cod. 44595286
Finch่ "Il Santuario nel Cielo" ่ scoperto sul Terreno, scarta 1 Carta Mostro LUCE dalla tua mano al Cimitero per attivare questa carta. Scegli 1 carta sul Terreno controllata dal tuo avversario o 1 carta in mano al tuo avversario (puoi guardare la mano del tuo avversario) e mandala al Cimitero.Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.NEW TEXTActivate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta ่ il Costo di Attivazione. La carta dell'avversario va scelta in Risoluzione. Se "Il Santuario nel Cielo" ่ Distrutto in catena, questo effetto si Risolve ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect resolves.You can look at your opponent's hand when you resolve "Light of Judgment"'s effect.If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
AST-049 TALISMAN OF SPELL SEALING
SPELL SPEED 2 Rara / Rare Cod. 71983925
Puoi attivare questa carta solo quando hai un "Maisei Maestro dei Sigilli" scoperto sul tuo Terreno. Fino a quando questa carta resta scoperta sul Terreno, le Carte Magia non possono essere attivate e l'effetto delle Carte Magia scoperte sul Terreno viene annullato. Quando "Maisei Maestro dei Sigilli" viene rimosso dal Terreno, distruggi questa carta.You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Fino a quando "Decreto Reale" ่ attivo, questa carta non verrเ Distrutta quando "Maisei Maestro dei Sigilli" lascia il Terreno. Se "Maisei Maestro dei Sigilli" viene Coperto, Distrutto o Rimosso in catena, questa carta sarเ distrutta.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007While "Royal Decree" and "Talisman of Spell Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Spell Sealing" stays on the field, but if "Royal Decree"'s effect is no longer being applied, "Talisman of Spell Sealing" is destroyed."Talisman of Spell Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Spell Sealing" to destroy "Sealmaster Meisei", "Talisman of Spell Sealing" is immediately destroyed when "Ring of Destruction" resolves.If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
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