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RDS-ITSE3 GIUDIZIO DI ANUBI

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Promo • Cod. 58256016


Scarta 1 carta dalla tua mano per annullare l'attivazione e l'effetto di una Carta Magia controllata dal tuo avversario che includa l'effetto di distruggere Carte Magia e/o Trappola sul Terreno e distruggila. Quindi puoi distruggere 1 mostro scoperto sul Terreno del tuo avversario ed infliggere danno ai Life Points del tuo avversario pari all'ATK del mostro distrutto.


Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that include the effect of destroying Spell and Trap Card(s) on the field and destroy it. Then you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi negare carte come "Tempesta Potente", "Bambola Esca" o "Il Mio Corpo Come Scudo" (se appropriata). L'ultimo effetto è Facoltativo. Il mostro da distruggere va scelto in Risoluzione. Si considera l'ATK Attuale del mostro scelto. Puoi attivare questa carta anche se il tuo avversario non controlla alcun mostro Scoperto. Non è possibile attivare “Pistola Dietro la Porta” in catena, perchè la distruzione di un mostro è incerta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Judgment of Anubis" when there are no monsters on your opponent's side of the field.
When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not target.
You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
You can activate "Judgment of Anubis" and select a Spell Card that negates the activation of a card and destroys it, like "My Body as a Shield" or "Bait Doll".
You cannot activate "Barrel Behind the Door" against "Judgment of Anubis" because when "Judgment of Anubis" is activated, it has not been confirmed that the damage-inflicting effect will happen.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 15, 2007
•Ancient City - Rainbow Ruins You cannot chain Judgment of Anubis to the activation of Ancient City - Rainbow Ruins or chain to the activation of the 3rd effect. When "Ancient City - Rainbow Ruins" is activated, it doesn't actually do anything. It just secures its place on the field. Afterwards its effects become active, depending upon the number of Crystal Beasts. It isn't possible to respond to the activation of its "3+ C.B. - negate spell/trap" effect with "Judgment of Anubis", just like it isn't possible to respond with "Magic Jammer" when the player activates the "4+ C.B. - card draw" effect.
OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DES WOMBAT: If your only “Des Wombat” is destroyed by “Judgment of Anubis” or “Ring of Destruction”, it is no longer on the field so it will not protect you against the damage from these card effects.
•MAGICAL THORN: The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".
•MY BODY AS A SHIELD: Judgment of Anubis may be chained to "My Body as a Shield".


RDS-ITSE4 SIGNORE DEI VAMPIRI

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 2000 • DEF 1500 • Lv. 5 • Promo • Cod. 53839837


Ogni volta che questa carta infligge danno da combattimento al tuo avversario, dichiara 1 tipo di carta (Mostro, Magia o Trappola). Il tuo avversario sceglie 1 carta di quel tipo dal suo Deck e la manda al Cimitero. Inoltre, quando questa carta viene distrutta per effetto di una carta del tuo avversario e mandata al tuo Cimitero, viene Evocata tramite Evocazione Speciale sul Terreno durante la tua prossima Standby Phase.


Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.


RULING - ULTIMO AGGIORNAMENTO 12 AGOSTO 2007
Entrambi gli effetti sono Innescati. Il primo effetto si attiva dopo il Calcolo dei Danni. Carte come "Spada Vendicatrice", "Cavaliere Scarafaggio" o "Cavaliere Pinguino" si attiveranno con questo effetto. Se il tuo avversario non ha nel Deck una carta del Tipo dichiarato, questo effetto scompare, ma potrai controllare il Deck. Il secondo effetto si attiva dal Cimitero nella Standby Phase successiva, solo se questa carta viene Distrutta da un effetto avversario mentre è nella Mano, nel Deck o sul Terreno del Proprietario. Questo effetto non si attiverà nuovamente se l'evocazione di questo mostro dal Cimitero viene Negata con "Oppressione Reale", poichè non lascia il Cimitero quando la sua evocazione viene negata. Questo effetto non si attiva se questa carta non raggiunge il Cimitero, se era Magia Equipaggiamento, se va al Cimitero a causa della distruzione di "Sepoltura Prematura" o "Richiamo del Posseduto" oppure se distrutta in Battaglia o da un effetto del Proprietario. Se salti la tua prossima Standby Phase oppure questa carta lascia il Cimitero prima della tua prossima Standby Phase, questo effetto non si attiva. Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" non nega questo effetto.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.
Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be “destroyed and sent to YOUR Graveyard”.
When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him.
If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect “Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase.
When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is “sent to the Graveyard”, he will not be Special Summoned by his own effect because he was not “destroyed”.
If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon’s Lawbook or Gamble, Vampire Lord won’t be Special Summoned, not even on the following Standby Phase.
If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won’t be Special Summoned.
If Vampire Lord is destroyed and sent to the Graveyard by your opponent’s card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.
You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent’s card effect.
Vampire Lord is Special Summoned to your side of the field; you cannot Special Summon him to your opponent’s side of the field.
When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.
If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won’t be Special Summoned because the owner did not control him.
When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with "Royal Oppression". Since the effect of "Vampire Lord" activates in the Graveyard, "Vampire Lord" is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again.
If Vampire Lord is destroyed while equipped to Relinquished, he won’t be Special Summoned, no matter who controls him or who destroyed him.
If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect.
Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play.
When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.
When your opponent doesn’t have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent’s Deck to confirm it.
It is the controller of Vampire Lord, not necessarily the owner, that names a card type.
When you name “Spell” for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.
Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord’s effect.
OFFICIAL RULING - CROSS REFERENCE
•CALL OF THE MUMMY: When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
•CYBERNETIC MAGICIAN: You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
•DIVINE WRATH: You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.
•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
•FUSHIOH RICHIE: When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").
•GETSU FUHMA: If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation, then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect.
•NECROVALLEY: Necrovalley will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".
•PYRAMID TURTLE: You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").
•SKILL DRAIN: Skill Drain negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".
•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".


ROD-IT001 GRANDE FALENA PERFETTA

INSETTO • EFFETTO / INSECT • EFFECT

TERRA / EARTH • ATK 3500 • DEF 3000 • Lv. 8 • Promo • Cod. 48579379


Questo Mostro può essere evocato solo tramite Evocazione Speciale offrendo come Tributo "Piccola Falena" durante il tuo sesto turno dopo che la "Piccola Falena" è stata equipaggiata con "Bozzolo dell'Evoluzione".


This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.


ROD-IT002 RIRYOKU

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Promo • Cod. 34016756


Fino alla fine del turno, diminuisci l'ATK di 1 Mostro di metà ed aumenta l'ATK di un altro Mostro dello stesso valore.
NUOVO TESTO
Dimezza l'ATK di 1 Mostro scoperto ed aggiungi lo stesso valore all'ATK di un altro mostro scoperto fino alla fine del turno.


Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
Questo effetto designa 2 Bersagli. Si considera l'ATK Attuale da dimezzare, in Risoluzione. Se l'ATK da dimezzare era soggetto ad effetti che lo modificavano, una volta dimezzato resterà tale per il resto del turno, anche se le modifiche che lo influenzavano venissero successivamente rimosse (è comunque possibile modificare ulteriormente l'ATK dimezzato, tramite altri effetti successivamente); invece il mostro che riceve l'aumento sarà sempre influenzato da altri effetti che ne modificano l'ATK. Se uno dei mostri scelti è "Spirito Mietitore", verrà distrutto dopo aver modificato i valori di entrambi i mostri. Se scegli un mostro soggetto a "Restringimento", il suo ATK Originale verrà ridotto ad 1/4; Se invece il mostro che hai scelto per questo effetto viene successivamente bersagliato da "Restringimento", il suo ATK diventerà la metà di quello Originale.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 9, 2007
This card halves the current ATK of the monster it targets.
If this card targets a monster that is affected by "Shrink", its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is affected by "Shrink", its ATK will become half of its original (printed) ATK.
OFFICIAL RULING - CROSS REFERENCE
•BIG SHIELD GARDNA: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
•SPIRIT REAPER: If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.


ROD-IT003 ANNULLA ATTACCO

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Promo • Cod. 14315573


Quando un mostro del tuo avversario attacca, annulla l'attacco e termina la Battle Phase.


When your opponent attacks with a monster, negate the attack and make your opponent's Battle Phase end.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi attivare questa carta solo in risposta all'attacco. Non puoi attivare questa carta in catena ad altri effetti di nessun giocatore.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS ARCHERS: If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.
•AMBUSH FANGS: If you activate "Ambush Fangs", and the attacking monster's attack is negated by a card chained to "Ambush Fangs ("Negate Attack", etc.), you cannot place a Venom Counter on the monster that attacked.
•ANTEATEREATINGANT: If you attack with “Anteatereatingant” and the attack is negated with “Negate Attack”, or a replay happens and you decide not to attack again, “Anteatereatingant” is still considered to have declared an attack. So you cannot activate its effect during Main Phase 2.
•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.


SOI-ITSE1 BUCO TRAPPOLA ACIDO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Promo • Cod. 41356845


Scegli un mostro coperto in Posizione di Difesa. Scoprilo e, se il DEF del mostro è di 2000 punti o meno, distruggi quel mostro. Se il DEF è maggiore di 2000 punti, rimetti il mostro coperto in Posizione di Difesa.


Select 1 face-down Defense Position monster. Flip it face-up, and if the DEF of the monster is 2000 points or less, destroy the monster. If the DEF is more than 2000 points, return the monster to face-down Defense Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Un eventuale Effetto da Scoperta del mostro scelto, si attiverà al termine di questa Catena (a prescindere dalla distruzione del mostro). "Muka Muka" non verrà distrutto se il suo controllore ha 6 carte in Mano. Questo effetto si Risolve normalmente se il mostro scelto è "Jinzo". Non è possibile attivare "Il mio Corpo come Scudo" in catena, perchè la distruzione è incerta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
A face-down "Jinzo" will be destroyed by this card.
If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it cannot select itself for its Flip Effect since it is destroyed.
OFFICIAL RULING - CROSS REFERENCE
•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.
•JINZO: If a face-down "Jinzo" is flipped by "Acid Trap Hole", "Jinzo's" effect is not applied if it is destroyed by "Acid Trap Hole".
•MY BODY AS A SHIELD: You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".
•POISON DRAW FROG: If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.
•SAND MOTH: If a face-down “Sand Moth” is targeted by “Acid Trap Hole” its effect will not activate since it will be face-up when it is destroyed.


SOI-ITSE2 RIRYOKU

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Promo • Cod. 34016756


Dimezza l'ATK di 1 Mostro scoperto ed aggiungi lo stesso valore all'ATK di un altro mostro scoperto fino alla fine del turno.


Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
Questo effetto designa 2 Bersagli. Si considera l'ATK Attuale da dimezzare, in Risoluzione. Se l'ATK da dimezzare era soggetto ad effetti che lo modificavano, una volta dimezzato resterà tale per il resto del turno, anche se le modifiche che lo influenzavano venissero successivamente rimosse (è comunque possibile modificare ulteriormente l'ATK dimezzato, tramite altri effetti successivamente); invece il mostro che riceve l'aumento sarà sempre influenzato da altri effetti che ne modificano l'ATK. Se uno dei mostri scelti è "Spirito Mietitore", verrà distrutto dopo aver modificato i valori di entrambi i mostri. Se scegli un mostro soggetto a "Restringimento", il suo ATK Originale verrà ridotto ad 1/4; Se invece il mostro che hai scelto per questo effetto viene successivamente bersagliato da "Restringimento", il suo ATK diventerà la metà di quello Originale.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 9, 2007
This card halves the current ATK of the monster it targets.
If this card targets a monster that is affected by "Shrink", its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is affected by "Shrink", its ATK will become half of its original (printed) ATK.
OFFICIAL RULING - CROSS REFERENCE
•BIG SHIELD GARDNA: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
•SPIRIT REAPER: If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.


SOI-ITSE3 TEMPESTA D'ETAQUA

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Promo • Cod. 59744639


Cambia la posizione di battaglia di tutti i mostri scoperti sul Terreno del tuo avversario.


Change the battle positions of all face-up monsters on your opponent's side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
L'attacco di un mostro come "Shogun Difesa Totale" o "Bastione Distruttore Eroe Elementale" proseguirà normalmente anche se soggetto a questo effetto.
OFFICIAL RULING - CROSS REFERENCE
•TOTAL DEFENSE SHOGUN: If "Total Defense Shogun" attacks while in Attack Position, and is changed to Defense Position by "Windstorm of Etaqua", his attack resolves as normal because he can attack while in Defense Position.


SOI-ITSE4 CONTROLLO MESMERICO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Promo • Cod. 48642904


Durante il turno del tuo avversario successivo all'attivazione di questa carta, il tuo avversario non può cambiare la posizione dei mostri, eccetto per l'effetto di una carta.


During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.



STON-ITSE1 CYBER DRAGO FINALE

MACCHINA • FUSIONE • EFFETTO / MACHINE • FUSION • EFFECT

LUCE / LIGHT • ATK 4000 • DEF 2800 • Lv. 10 • Promo • Cod. 01546123


"Cyber Drago" + "Cyber Drago" + "Cyber Drago".
L'Evocazione per Fusione di questa carta può essere effettuata solo con i Mostri Materiale da Fusione sopra riportati. Durante un combattimento tra questa carta e un mostro in Posizione di Difesa il cui DEF sia inferiore all'ATK di questa carta, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.


"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon".
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo mostro può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Tutti gli effetti sono Continui. Non puoi usare mostri Sostitutivi.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can Special Summon "Cyber End Dragon" with "Cyber-Stein" or "Metamorphosis".
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007
•Power Bond: The ATK bonus for "Power Bond" is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from "Power Bond". For example, if you equip the Fusion Monster with "Megamorph" to change the original ATK, the bonus ATK for "Power Bond" adjusts so that the bonus is equal to the new original ATK. For example, if you Summon "Cyber End Dragon" and then equip it with "Megamorph" while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from "Power Bond" for 16000 ATK total.


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