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DL1-I002 • DRAGO REVOLVER
MACCHINA • EFFETTO / MACHINE • EFFECT
OSCURITA' / DARK • ATK 2600 • DEF 2200 • Lv. 7 • Promo • Cod. 81480460
Lancia una moneta 3 volte. Se il risultato è testa almeno 2 volte su 3, distruggi 1 Mostro sul Terreno dell'avversario. Questo effetto può essere usato solo una volta per turno, durante la tua Main Phase.Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the Field. This card can only be used during your turn, once per turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è ad Ignizione e designa un Bersaglio. I lanci vanno effettuati in Risoluzione. Se attivi "Secondo Lancio della Moneta", dovrai ripetere i 3 lanci. Puoi distruggere una Carta mostro Coperta o Scoperta. Se scegli "Spirito Mietitore" Scoperto, verrà distrutto al termine dell'effetto, a prescindere dall'esito dei lanci. Non è possibile attivare "Il mio Corpo come Scudo" in catena, perchè la distruzione è incerta.OFFICIAL RULING - CROSS REFERENCE•MY BODY AS A SHIELD: You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".•SECOND COIN TOSS: If an effect requires multiple coin flips, like "Barrel Dragon", you would redo all 3 coin flips.•STARDUST DRAGON: "Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Barrel Dragon" or "Snipe Hunter".
DL2-IT001 • LA BESTIA MASCHERATA
DEMONE • RITUALE / FIEND • RITUAL
OSCURITA' / DARK • ATK 3200 • DEF 1800 • Lv. 8 • Promo • Cod. 49064413
Questo mostro può essere evocato solo tramite Evocazione Rituale utilizzando la Carta Magia Rituale "Maledizione della Bestia Mascherata". Devi anche offrire come Tributo, dal Terreno o dalla tua Mano, mostri il cui Livello totale sia 8 o superiore.This monster can only be Ritual Summoned with the Ritual Spell Card "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.OFFICIAL RULING - CROSS REFERENCE•LEVEL CONVERSION LAB: If you use “Level Conversion Lab” to change “The Masked Beast” to Level 3, you still need to Tribute 8 Levels worth of monsters for “Curse of the Masked Beast” or "Contract with the Abyss".
DL2-IT002 • PAURA OSCURA
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 2200 • DEF 2800 • Lv. 8 • Promo • Cod. 31829185
Questo mostro può solamente essere Evocato tramite Evocazione Speciale rimuovendo dal gioco 3 mostri di Tipo Demone dal tuo Cimitero. Quando questa carta viene distrutta in combattimento o per effetto di una carta del tuo avversario, alla fine del turno viene considerata come una Carta Magia Equipaggiamento. Equipaggia 1 dei mostri del tuo avversario con questa carta. Fino a quando è equipaggiato con questa carta, tu controlli il mostro equipaggiato.This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed as a result of battle or by your opponent's card effect, it is treated as an Equip Spell Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Innescato, si attiva in End Phase e designa un Bersaglio. Questo effetto si attiva a prescindere dall'area in cui si trovava quando viene Distrutta (ma solo se era in un area del Proprietario). Questo effetto si attiva se l'evocazione di questo mostro viene negata da carte come "Giudizio Solenne". Questo effetto non si attiverà se c'è "Macro Cosmo", se non hai una Zona Magia e Trappola libera, se non c'è un mostro Scoperto sul Terreno avversario, se era già equipaggiata o se raggiunge il Cimitero a causa della distruzione di "Sepoltura Prematura" o "Richiamo del Posseduto". Non è possibile attivare "Specchio Mano di Fata" o "Cambio" in catena. Se c'è "Ordine Imperiale", questa carta verrà equipaggiata, ma senza effetto. Puoi attivare "Il Sarto Incostante" su questa carta, mentre è equipaggiata. Se il mostro equipaggiato viene Coperto, questa carta andrà distrutta e il mostro resterà sotto il tuo controllo fin quando lascerà il Terreno. Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" non nega questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon "Dark Necrofear" from your hand. If you successfully Special Summon it using this method, and then wish to use "Monster Reborn" to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard.If "Banisher of the Light" is on the field when "Dark Necrofear" is destroyed, the "Dark Necrofear" is removed from play and does not return as an Equip Spell Card.If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent’s monster, but you will not gain control of it because its effect is negated by "Imperial Order".If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn "Dark Necrofear" was destroyed while a Monster Card, you cannot activate its effect, and the effect disappears.If "Dark Necrofear" is destroyed, you can Special Summon it from your Graveyard with "Monster Reborn", "Premature Burial", etc. before your End Phase, and its effect will be reset.If this card was discarded from your hand by an opponent’s card effect, such as "Confiscation" it does not become an Equip Spell Card during the End Phase, since it was not destroyed.If the Special Summoning of "Dark Necrofear" is negated and "Dark Necrofear" is destroyed by the effect of "Solemn Judgment" or "Horn of Heaven", it will become an Equip Spell Card during the End Phase."Tailor of the Fickle" or "Collected Power" can be used to move "Dark Necrofear" from one monster to another after it is an Equip Spell Card. "Fairy’s Hand Mirror" or "Shift" cannot be used when "Dark Necrofear" first becomes an Equip Spell Card and is equipped to your opponent’s monster.If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.If your "Dark Necrofear" is destroyed on your opponent’s side of the field, by either player’s card effect, it will not activate during the End Phase. It must be on your side of the field and sent to your Graveyard when it is destroyed for its effect to activate.OFFICIAL RULING - CROSS REFERENCE•A DEAL WITH DARK RULER: You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").•A HERO EMERGES: You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.•ANCIENT LAMP: If you use the effect of “Ancient Lamp” to have the opponent’s “Dark Necrofear” attack a stronger monster on their side of the field, “Dark Necrofear’s” effect will not activate since it was not destroyed by an opponent’s (your) monster.•BLACK HORN OF HEAVEN: Like “Horn of Heaven”, this card cannot be used against “Premature Burial”, etc. It can be used against inherent Special Summon effects like “Cyber Dragon” or “Dark Necrofear”.•CHAOS COMMAND MAGICIAN: If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".•DIFFUSION WAVE-MOTION: A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.•DIVINE WRATH: You can activate "Divine Wrath" when "Dark Necrofear" activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.•FIRE PRINCESS: If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life Points and "Fire Princess"’s effect will deal 500 Damage to your opponent.•HORN OF HEAVEN: "Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc.•LAST TURN: You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only” monster like “Chaos Emperor Dragon - Envoy of the End”, “Dark Necrofear”, or “Ocean Dragon Lord - Neo-Daedalus”. Nor can you select a Spirit Monster because they cannot be Special Summoned.•LAST TURN: If you activate “Last Turn” and select your “Dark Necrofear”, and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: “Dark Necrofear” or “Last Turn”. So you can choose to resolve “Dark Necrofear” first, equip it to your opponent’s monster and take control of it, then resolve “Last Turn” and win because only you control a monster.•LONE WOLF: “Archfiend of Gilfer” and “Dark Necrofear” in the Graveyard can activate their effects and target “Monk Fighter” targeted by “Lone Wolf”. This is because they activate as Monster Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply their effects (by which point they are now treated as Equip Spell Cards).•NECROVALLEY: Necrovalley negates costs and effects that require removing cards from the Graveyard. So "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to Special Summon "Dark Necrofear" or "Black Luster Soldier - Envoy of the Beginning". "Necrovalley" WILL negate card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".•NECROVALLEY: Necrovalley will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").•ROYAL OPPRESSION: If you have "Royal Oppression" face-up on your side of the field, and your opponent attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the "Royal Oppression" card).•SOLEMN JUDGMENT: "Solemn Judgment" can negate the Special Summon of a monster that is Special Summoned through its own inherent Special Summon effect that does not start a Chain, like "Cyber Dragon", "The Fiend Megacyber", "Dark Necrofear", "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Elemental Hero Storm Neos", etc.•SOUL ABSORPTION: Soul Absorption's effect is based on the number of cards, not on each "lump sum" of cards. So if 3 DARK monsters are removed from the Graveyard to Special Summon "Dark Necrofear", the controller of "Soul Absorption" gains 1500 Life Points.•SOUL ABSORPTION: However, you receive the Life Points from "Soul Absorption" as a "lump sum", so in the case of "Dark Necrofear" you gain 1500 Life Points but your "Fire Princess" would only do 500 points of damage.•SOUL ABSORPTION: If "Soul Absorption"'s effect activates in response to the Special Summon of a monster like "Dark Necrofear" or "Inferno", Soul Absorption's effect activates after the monster is Special Summoned.•SPELL CANCELLER: When "Spell Canceller" is face-up on the field, you can activate the Graveyard effect of "Dark Necrofear" (because it is a monster effect) and equip it to a monster, but the effect of "Dark Necrofear" after it is equipped will be negated because it is then an Equip Spell Card.•SPIRIT ELIMINATION: Any conditions set on the Monster Cards that would be removed from the Graveyard must still be fulfilled on the Monsters removed from your side of the field. For example, to Special Summon "Dark Necrofear" you must remove 3 Fiend-Type Monsters from your side of the field.•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".•THE END OF ANUBIS: The End of Anubis WILL NOT negate the Special Summon of "Chaos Emperor Dragon - Envoy of the End", "Black Luster Soldier - Envoy of the Beginning", "Dark Necrofear", "Soul of Purity and Light", etc. (because these involve costs, not effects, and "The End of Anubis" cannot negate paying costs). "The End of Anubis" WILL NOT negate "Strike Ninja"'s effect because removing 2 DARK monsters from the Graveyard is a cost.•TRIBUTE DOLL: You cannot use "Tribute Doll" to Special Summon a "Special Summon-only" monster like "Dark Necrofear".
DL5-IT001 • RIVOLUZIONE RESTRUCTER
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Promo • Cod. 99518961
Infliggi 200 punti di Danno ai Life Points del tuo avversario per ogni carta nella sua mano.Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il numero di carte va contato in Risoluzione.OFFICIAL RULING - CROSS REFERENCE•BARREL BEHIND THE DOOR: For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.
DL6-IT001 • ELFI GEMELLI TOON
INCANTATORE • TOON • EFFETTO / SPELLCASTER • TOON • EFFECT
TERRA / EARTH • ATK 1900 • DEF 900 • Lv. 4 • Comune / Common • Cod. 42386471
Questa carta non può attaccare nello stesso turno in cui viene Evocata tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale. Quando la carta "Mondo Toon" viene distrutta, distruggi questa carta. Se "Mondo Toon" si trova sul tuo Terreno e il tuo avversario non controlla un Mostro Toon, questa carta può attaccare direttamente i Life Points del tuo avversario. Quando questa carta infligge danno da Battaglia ai Life Points del tuo avversario, il tuo avversario scarta 1 carta a caso dalla sua mano.This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon monster, this card can attack your opponent's Life Points directly. When this card inflicts battle damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi Evocare o Posizionare questo mostro in modo Normale ed attaccare con esso, anche se non controlli "Mondo Toon". Non devi pagare Life Points per dichiarare un attacco. Se il tuo avversario controlla un mostro "Toon", non sei obbligato ad attaccarlo, ma non potrai attaccare direttamente i Life Points. Puoi attaccare direttamente i Life Points avversari se controlli "Mondo Toon" e il tuo avversario controlla mostri Non-Toon. Puoi liberamente attaccare i Life Points del tuo avversario, se non vi sono mostri sul suo Terreno, a prescindere dalla presenza di "Mondo Toon". Questo effetto è Innescato e si attiva dopo il Calcolo dei Danni. Se l'avversario riduce a 0 i danni, questo effetto non si attiverà.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You do not have to have "Toon World" on the field to Summon or Set "Toon Gemini Elf", or to attack with it.The Summon of "Toon Gemini Elf" is a Normal Summon, not a Special Summon (even if you have "Toon World" on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position.You don't pay Life Points to attack with "Toon Gemini Elf". If your opponent has a Toon Monster on the field, "Toon Gemini Elf" does not have to attack it. However, it will prevent "Toon Gemini Elf" from being able to attack directly."Toon Gemini Elf" can attack directly, but only while "Toon World" is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without "Toon World".)"
DOD-IT001 • CONTROLLO MESMERICO
SPELL SPEED 1 • Promo • Cod. 48642904
Durante il turno del tuo avversario successivo all'attivazione di questa carta, il tuo avversario non può cambiare la posizione dei mostri.NUOVO TESTODurante il turno del tuo avversario successivo all'attivazione di questa carta, il tuo avversario non può cambiare la posizione dei mostri, eccetto per l'effetto di una carta.During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
DOD-IT002 • SAGGIO OSCURO
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
OSCURITA' / DARK • ATK 2800 • DEF 3200 • Lv. 9 • Promo • Cod. 92377303
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può essere Evocata solamente tramite Evocazione Speciale dalla tua mano o dal tuo Deck offrendo 1 "Mago Nero" sul tuo Terreno come Tributo quando attivati con successo l'effetto di "Stregone del Tempo". In quel momento, scegli 1 carta Magia dal tuo Deck, aggiungila alla tua mano, e quindi mischia il tuo Deck.This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Innescato. La carta va scelta dal Deck e mostrata in Risoluzione.
DOD-IT003 • ROVINE DIFFUSE
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Promo • Cod. 77754944
Attiva solo quando un mostro del tuo avversario dichiara un attacco. Distruggi 1 mostro in Posizione di Attacco controllato dal tuo avversario con ATK maggiore (in caso di parità, scegli tu).You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta solo nella prima catena successiva all'attacco. Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se il tuo avversario controlla solo 1 mostro Scoperto. Se ci sono più mostri sul Terreno avversario con ATK maggiore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro avversario con ATK maggiore è immune alle carte Trappola e nessun mostro verrà distrutto.OFFICIAL RULING - CROSS REFERENCE•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.•TOTAL DEFENSE SHOGUN: Widespread Ruin and "Mirror Force" cannot destroy "Total Defense Shogun" if he attacks while in Defense Position, and his attack resolves as normal.
DOR-I001 • GUERRIERO MAGNETICO ALPHA
ROCCIA / ROCK
TERRA / EARTH • ATK 1400 • DEF 1700 • Lv. 4 • Promo • Cod. 99785935
Alpha, "Beta" e "Gamma" si fondono in un'unica creatura formando un mostro potentissimo.Alpha, "Beta" and "Gamma" meld as one to form a powerful monster.
DOR-I002 • GUERRIERO MAGNETICO BETA
TERRA / EARTH • ATK 1700 • DEF 1600 • Lv. 4 • Promo • Cod. 39256679
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