yu-judges

 

 

Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768

       Ricerca/Search:

 
 
   
CATALOGO CARTE

Deck
    MIK • Kaiba
    MIY • Yugi
    MIJ • Joey
    MIP • Pegasus
    SKE • Kaiba Evoluzione
    SYE • Yugi Evoluzione
    SD1 • Ruggito del Drago
    SD2 • Follia Zombi
    SD3 • Fiamma di Distruzione
    SD4 • Furia dagli Abissi
    SD5 • Trionfo del Guerriero
    SD6 • Giudizio dell'Incantatore
    YSD • Starter Deck 2006
    SD7 • Fortezza Invincibile
    SD8 • Signore della Tempesta
    SD09 • Rabbia del Dinosauro
    SD10 • Rivolta delle Macchine
    YSDJ • Jaden Yuki
    YSDS • Syrus Truesdale
    SDLR • Ascesa dei Signori dei Draghi
    SDDE - L'Imperatore Oscuro
    5DS1 • 5D's Starter Deck
    SDZW • Mondo Zombie
Espansioni
Busta Torneo
Busta dei Campioni
Promo
Premium Pack
Tin Box
Hobby League
Serie Oro
Segna-Mostro


Deck
Set
Tournament Pack
Champion Pack
Promos
Tin Box
Shonen Jump Magazine
Duelist League
Hobby League
Premium Pack
Mc Donald's
Mattel Action Figure
Gold Series
Anniversary Pack
Token

 

Deck > SKE • Kaiba Evoluzione
1 - 2 - 3 - 4 - 5


SKE-IT041 MAGIA OMBRA

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Super • Cod. 29267084


Scegli 1 mostro scoperto sul Terreno del tuo avversario. Diminuisci l'ATK del mostro scelto di 700 punti. Il mostro non può attaccare o cambiare posizione. Quando il mostro scelto viene rimosso dal Terreno, distruggi questa carta.


Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi attivare questa carta nel Damage Step.
RULING FROM JUDGE FORUM - LAST UPDATE FEBRUARY 21, 2008
•: "Shadow Spell" can be activated in the Damage Step, however damage calculation is still conducted. So the attacking monster loses 700 ATK, you calculate damage, and destroy monster(s) accordingly.


SKE-IT042 BUCO TRAPPOLA

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 04206964


Quando il tuo avversario evoca un mostro (eccetto le Evocazioni Speciali), se l' ATK di quel mostro evocato è di 1000 o superiore, il mostro viene distrutto.


When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Se un effetto Continuo rende l'ATK del mostro appena evocato inferiore a 1000, questa carta non potrà essere attivata. Puoi distruggere un mostro appropriato evocato con Evocazione Normale, Tributo, Scoperta o tramite "Ultima Offerta". Se il mostro evocato viene Coperto o Rimosso in catena, questo effetto scompare.
OFFICIAL RULING - CROSS REFERENCE
•BOOK OF MOON: If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
•BREAKER THE MAGICAL WARRIOR: Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
•CREEPING DOOM MANTA: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•EAGLE EYE: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•INVASION OF FLAMES: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•JINZO: When "Jinzo" is Tribute Summoned, cards like "Trap Hole" and "Torrential Tribute" cannot be activated because "Jinzo's" Continuous Effect is applied when it is Summoned, but you can negate its Summon with "Solemn Judgment", "Horn of Heaven", etc.
•LIGHT OF INTERVENTION: While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
•MAJU GARZETT: When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.
•MIND ON AIR: Mind on Air’s effect is continuous, so if you Summon "Mind on Air" and your opponent responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no longer on the field (after "Trap Hole" resolves).
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•MYSTERIOUS PUPPETEER: When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
•PINEAPPLE BLAST: If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
•STOP DEFENSE: Using "Stop Defense" on a face-down monster does not constitute a Flip Summon, so "Trap Hole" could not be used.
•STUMBLING: The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects (“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
•STUMBLING: If "Stumbling" is in effect and you Summon "Exiled Force", and your opponent has "Trap Hole" Set, "Stumbling" initiates a chain with "Stumbling"'s effect as Step 1. Your opponent can activate "Trap Hole" as Step 2. You cannot chain "Exiled Force" because its effect is Spell Speed 1. Therefore "Trap Hole" will destroy "Exiled Force" before you have a chance to Tribute it.
•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: If you Tribute Summon this card by Tributing a “Batteryman” monster, this card’s Trigger Effect can be chained to. After the Trigger Effect resolves, “Voltech Dragon” then has the appropriate effect applied to it. So if you Tributed “Batteryman D”, the opponent may activate “Trap Hole” as a chain to the effect of “Voltech Dragon” and destroy “Voltech Dragon” before it can negate the effects of Spell & Trap Cards that target it. (In other words, by chaining to the effect that would give “Voltech Dragon” immunity, you can destroy it before it becomes immune.)
•SWIFT GAIA THE FIERCE KNIGHT: Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a Normal Summon.
•TACTICAL ESPIONAGE EXPERT: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
•THE AGENT OF CREATION - VENUS: After Summoning "The Agent of Creation - Venus", you can activate its effect before your opponent can activate "Trap Hole".
•TYRANT DRAGON: When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)
•ZOLGA: The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon. Effects like "Trap Hole" would be Step 2.


SKE-IT043 L'HAI VOLUTO TU!

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 24068492


Infligge 500 punti di danno ai Life Points del tuo avversario per ogni mostro che egli ha sul Terreno.


Inflict 500 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri. Il danno da infliggere va prima sommato.


SKE-IT044 DONO DELL'ELFO MISTICO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 98299011


Aumenta i tuoi Life Points di 300 punti per ogni mostro sul Terreno.


Increase your Life Points by 300 points for each monster on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
L'aumento è singolo, il totale va calcolato in Risoluzione. Sono inclusi i mostri su tutto il Terreno ed i Segna-Mostri. Le carte mostro cambiate in Equipaggiamento non contano per questo effetto.
OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).


SKE-IT045 TORNADO DI POLVERE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 60082869


Distruggi 1 Carta Magia o Carta Trappola sul Terreno del tuo avversario. Puoi quindi Posizionare 1 Carta Magia o Carta Trappola dalla tua mano.


Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata. Se distruggi una carta Continua, l'effetto verrà Fermato. Puoi attivare questa carta in catena a "Decreto Reale", distruggendolo. Questa carta non nega l'effetto della carta distrutta. Se attivi questa carta in catena a "Richiamo del Posseduto" o "Sepoltura Prematura", nessun mostro verrà evocato. Una carta Equipaggiamento distrutta in catena, non è considerata Equipaggiata. Puoi usare il secondo effetto durante il Turno avversario. Non puoi usare il secondo effetto se la carta Bersaglio viene Rimossa o Distrutta in catena da altri effetti. Se attivi questa carta in catena a "Tempesta Potente", anche la carta che Posizioni verrà distrutta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.
OFFICIAL RULING - CROSS REFERENCE
•BIG BANG SHOT: When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DARK NECROFEAR: If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.
•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
•FUSION SWORD MURASAME BLADE: If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•PROHIBITION: If a Spell or Trap Card is declared with "Prohibition", it cannot be Set with "Dust Tornado's" effect.
•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•ROYAL OPPRESSION: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SMOKE GRENADE OF THE THIEF: If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
•SOUL DEMOLITION: You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
•THE AGENT OF WISDOM - MERCURY: When it is the END of your opponent's End Phase and you have no hand, then "The Agent of Wisdom - Mercury"'s effect activates. So if you activate "Dust Tornado" during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, "The Agent of Wisdom - Mercury"'s effect activates.
•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.


SKE-IT046 LUCE DELL'INTERVENTO

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 62867251


I mostri non possono essere Posizionati coperti. I mostri Posizionati in Posizione di Difesa sono Evocati tramite Evocazione Normale sul Terreno scoperti in Posizione di Difesa.


Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica ad entrambi i giocatori. I mostri già Posizionati in precedenza non verranno Scoperti. I mostri giocati in Posizione di Difesa si considerano evocati, gli eventuali Effetti da Scoperta non si attivano e potranno essere Bersagli di carte come "Buco Trappola". Se un effetto impone di evocare un mostro Coperto con Evocazione Speciale, verrà invece Evocato Scoperto, nella stessa Posizione. Mentre questa carta è attiva, non è possibile attivare effetti che Coprono i mostri, come "Libro della Luna" o "Uccello Furtivo". Non puoi Posizionare "Spadaccino Mistico LV4" e "Spadaccino Mistico LV6" mentre questa carta è attiva.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.
OFFICIAL RULING - CROSS REFERENCE
•BOOK OF MOON: You cannot activate "Book of Moon" while "Light of Intervention" is active.
•CYBER SHADOW GARDNA: “Light of Intervention” only stops you from Setting monsters. Since the final effect of “Cyber Shadow Gardna” Sets it as a Trap Card, this effect will still happen even if “Light of Intervention” is active.
•FINAL ATTACK ORDERS: While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
•MAGICAL HATS: If you activate "Magical Hats" while "Light of Intervention" is active, the cards are placed in face-up Defense Position.
•MORPHING JAR #2: If "Light of Intervention" is active, the Monster Cards are Special Summoned in face-up Defense Position.
•MYSTIC SWORDSMAN LV4: The Normal Summon of this card is always considered a Set. If "Light of Intervention" is active, you cannot Normal Summon "Mystic Swordsman LV4" because it can only be Normal Summoned face-down, which "Light of Intervention" makes impossible to do.
•NUVIA THE WICKED: If "Light of Intervention" is on the field this card cannot be Set and if Normal Summoned in face-up Defense Position it will be destroyed.
•READY FOR INTERCEPTING: While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
•THE SHALLOW GRAVE: If "The Shallow Grave" is activated while "Light of Intervention" is active, the monsters are Special Summoned in face-up Defense Position.


SKE-IT047 GIARA DELLA CUPIDIGIA

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 83968380


Pesca 1 carta dal tuo Deck.


Draw 1 card from your Deck.


OFFICIAL RULING - CROSS REFERENCE
•BARREL BEHIND THE DOOR: Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.
•FREED THE MATCHLESS GENERAL: You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase, you cannot replace that draw with the effect of "Freed the Matchless General".
•GREED: The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"’s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".
•HEART OF THE UNDERDOG: “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.
•NULL AND VOID: You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".
•PENALTY GAME!: Penalty Game! only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.
•PENALTY GAME!: If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".
•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
•THE AGENT OF WISDOM - MERCURY: If your hand was increased during the End Phase by activating "Jar of Greed", and you have a card in your hand at the end of the End Phase, then "The Agent of Wisdom - Mercury"'s effect does not activate.


SKE-IT048 TERRENO RIRYOKU

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 70344351


Annulla l'attivazione di una Carta Magia che designa specificamente 1 mostro come bersaglio e distruggi quella Carta Magia.


Negates the activation of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta nel Damage Step. Non puoi Negare effetti che non Bersagliano mostri sul Terreno, come "Sepoltura Prematura".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.
This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.
OFFICIAL RULING - CROSS REFERENCE
•BLACK PENDANT: If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
•CREATURE SWAP: The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)


SKE-IT049 SOFFIO INCENDIARIO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 80163754


Offri 1 mostro di Tipo Drago sul tuo Terreno come Tributo per distruggere tutti i mostri scoperti sul Terreno con DEF uguale o inferiore all'ATK del mostro offerto come Tributo.


Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Offrire un Tributo appropriato (anche Coperto) è il Costo di Attivazione. Si considerano i valori Attuali dei mostri (incluso quello offerto in Tributo).
OFFICIAL RULING - CROSS REFERENCE
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").


SKE-IT050 TRIBU D.

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 02833249


Tutti i mostri sul tuo Terreno sono considerati di Tipo Drago fino alla fine di questo turno.
NUOVO TESTO
Tutti i mostri sul tuo Terreno sono considerati di Tipo Drago fino alla End Phase di questo turno.


All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i mostri Evocati e Scoperti successivamente. Se sono attivi più effetti che modificano il Tipo dei mostri, si applica solo l'ultimo a Risolvere.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.
OFFICIAL RULING - CROSS REFERENCE
•LORD OF D.: If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
•RIVALRY OF WARLORDS: When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
•TOTAL DEFENSE SHOGUN: If "Total Defense Shogun" is a Dragon-Type because of "D. Tribe" or "DNA Surgery", and "Dragon Capture Jar" is in play, "Total Defense Shogun" can still attack.


1 - 2 - 3 - 4 - 5

 

                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.