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MC1-EN006 • DARK RULER HA DES
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 2450 • DEF 1600 • Lv. 6 • Promo • Cod. 53982768
Fino a quando questa carta resta scoperta sul Terreno, annulla gli effetti dei Mostri con effetto distrutti in seguito a una battaglia da mostri di tipo Demone sul tuo Terreno. Questa carta non può essere Evocata tramite Evocazione Speciale dal Cimitero.As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in Battle. This card cannot be Special Summoned from the Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Questa carta nega qualunque effetto dei mostri distrutti che si attiverebbe dopo il Calcolo dei Danni, come "Sangan", "Cyber Giara", "Signora Guerriera D.D.", "Muro Illusorio" o "Behemoth Bifronte". L'effetto di mostri come "Serpente Sinistro" o "Maria la Decaduta" sarà negato fin quando si trovano nel Cimitero. Mostri come "Kiseitai" o "Spirito Mietitore" non vengono distrutti se attaccati, quindi il loro effetto non verrà negato. L'effetto di mostri come "Guerriera Amazoness", "Spadaccina Amazoness" o "Riflettore" si attiva prima del Calcolo dei Danni e non verrà negato. Se questo mostro non si trova Scoperto sul Terreno dopo il Calcolo dei Danni, per effetti come "Vattene Ladruncolo", questo effetto non si applicherà. Puoi evocare questo mostro dall'area di carte Rimosse dal Gioco, con effetti come "Fusione Dimensionale" o "Ritorno dall'Altra Dimensione". Non puoi scegliere questo mostro per effetti come "Sepoltura Prematura" o "Richiamo del Posseduto".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007This card’s effect includes itself, as long as it remains a Fiend-Type monster.Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".If an Effect Monster, destroyed by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by "Dark Ruler Ha Des" or another Fiend-Type monster.If one of these Effect Monsters is removed from play (by "Soul Release" for example) and then returned to the Graveyard with "Miracle Dig", the negation condition was lost and the effects will now be active.If "Kisetai" is attacked by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.If your "Dark Ruler Ha Des" or other Fiend-Type monster destroys "Tyrant Dragon" as a result of battle, a Dragon-Type monster must still be Tributed when "Tyrant Dragon" is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card; it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the field, it still cannot be Special Summoned from the Graveyard. Also if two "Dark Ruler Ha Des" destroy each other in battle, neither can be Special Summoned from the Graveyard."Dark Ruler Ha Des" cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of "Spear Cretin" or "The Shallow Grave".You can activate "Return of the Doomed" to return "Dark Ruler Ha Des" to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand.The effect of "Fiber Jar" will shuffle "Dark Ruler Ha Des" back into your Deck even if "Dark Ruler Ha Des" is in the Graveyard and cannot be Special Summoned."Dark Ruler Ha Des" may be Special Summoned by "Dimension Fusion" or "Return from the Different Dimension" if it was removed from play.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS FIGHTER: When "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is still resolved.•AMAZONESS SWORDS WOMAN: When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness Swordswoman" is still resolved.•ANCIENT LAMP: If your face-down Defense Position “Ancient Lamp” is attacked by “Dark Ruler Ha Des”, its effect activates. If you select an opponent’s effect monster as the new attack target, and it’s destroyed by “Dark Ruler Ha Des”, its effect will be negated.•D. D. SCOUT PLANE: If "D. D. Scout Plane" is destroyed by "Dark Ruler Ha Des" and then removed from play to Special Summon "Chaos Emperor Dragon - Envoy of the End", "D. D. Scout Plane"'s effect activates and it will be Special Summoned.•D. D. SCOUT PLANE: If "D. D. Scout Plane" is destroyed by "Lesser Fiend", "D. D. Scout Plane"'s effect activates and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was destroyed.•DARK BALTER THE TERRIBLE: This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one; you do not pay Life Points to activate it. This effect works the same as the effect of "Dark Ruler Ha Des"; see that card’s rulings for more details.•DIMENSION DISTORTION: Dimension Distortion can Special Summon "Dark Ruler Ha Des".•DIMENSION FUSION: Dimension Fusion can Special Summon "Dark Ruler Ha Des" or "Helpoemer".•DOOMCALIBER KNIGHT: If your "Doomcaliber Knight" attacks an Effect Monster with a non-continuous effect and destroys it while you control "Dark Ruler Ha Des", when the Effect Monster's effect activates "Doomcaliber Knight's" effect is still chained.•ELEMENTAL HERO NECROID SHAMAN: You cannot choose to Special Summon a monster if it cannot be Special Summoned, such as a Spirit monster, or “Dark Ruler Ha Des”, or a Fusion Monster that was Summoned by the effect of “Metamorphosis”.•FELGRAND DRAGON: The text “This monster cannot be Special Summoned except from the Graveyard, and only if it was sent there from the field” is a condition and not an effect. It cannot be negated by “Dark Ruler Ha Des”, etc.•GETSU FUHMA: If "Getsu Fuhma" is destroyed by "Dark Ruler Ha Des", "Getsu Fuhma"'s effect is not activated.•GUARDIAN TRYCE: You cannot Special Summon "Dark Ruler Ha Des" with "Guardian Tryce"'s effect.•GYROID: If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is not negated because it will not be destroyed.•HEAVY MECH SUPPORT PLATFORM: If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler Ha Des”.•OBNOXIOUS CELTIC GUARD: If "Obnoxious Celtic Guard" is attacked by "Dark Ruler Ha Des", or another monster that negates a card’s effect after it destroys it, "Obnoxious Celtic Guard" is not destroyed (so its effect is not negated).•QUESTION: If a monster is named with "Question" that could not be Special Summoned, "Question"’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of "Question" disappears if the bottom monster is incorrectly named and is "Helpoemer", "Dark Ruler Ha Des", etc.•REFLECT BOUNDER: When "Reflect Bounder" is attacked by "Dark Ruler Ha Des", "Reflect Bounder" inflicts its effect damage, damage calculation is applied, "Reflect Bounder" is determined to be destroyed as a result of battle, "Dark Ruler Ha Des" negates "Reflect Bounder"'s effect, and "Reflect Bounder" does not destroy itself with its own effect, however it was still destroyed as a result of battle.•SINISTER SERPENT: If "Sinister Serpent" is destroyed as a result of battle with "Dark Ruler Ha Des" or "Dark Balter the Terrible" you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase.•SPIRIT REAPER: If "Spirit Reaper" is attacked by "Dark Ruler Ha Des", "Spirit Reaper" isn’t destroyed during damage calculation, so the effect of "Dark Ruler Ha Des" cannot negate "Spirit Reaper's" effects.•VENNOMINAGA THE DEITY OF POISONOUS SNAKES: If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect negates this card's effect in the Graveyard, and it cannot be Special Summoned.•VENNOMINON THE KING OF POISONOUS SNAKES: If this card is destroyed by battle with "Dark Ruler Ha Des", "Dark Ruler Ha Des'" effect negates this card's effect in the Graveyard, and it cannot be Special Summoned.•YOMI SHIP: If destroyed by "Dark Ruler Ha Des", etc., the effect of "Yomi Ship" is negated.•ZOMA THE SPIRIT: When "Dark Ruler Ha Des" destroys "Zoma the Spirit" by battle, its effects are negated and it will not inflict damage.
MC2-EN001 • GUARDIAN SPHINX
ROCCIA • EFFETTO / ROCK • EFFECT
TERRA / EARTH • ATK 1700 • DEF 2400 • Lv. 5 • Promo • Cod. 40659562
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Quando questa carta viene Evocata tramite Evocazione per Scoperta, fai ritornare in mano al possessore tutti i mostri sul Terreno del tuo avversario.You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip-Summoned, return all monsters on your opponent’s side of the field to the owner’s hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è ad Ignizione. Il secondo effetto è Innescato.OFFICIAL RULING - CROSS REFERENCE•ANCIENT GEAR CASTLE: For “Ancient Gear Castle”, “Set” means to Set from the hand. It does not include using “Book of Moon” or “Guardian Sphinx” to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with “Cyber Jar” or “The Shallow Grave”.•ARSENAL SUMMONER: You can add a card to your hand with "Guardian" in its name as long as it's not listed on "Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".•CRIOSPHINX: If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is sent to the Graveyard.•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.•FINAL ATTACK ORDERS: While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them.•GUARD PENALTY: You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select “Guardian Sphinx” you could use its effect to flip itself face-down and draw 1 card.•RETURN FROM THE DIFFERENT DIMENSION: If a monster Special Summoned by this card is flipped face-down before the End Phase, it will not be removed from play during the End Phase. This includes using a monster’s effect to flip itself face-down, such as “Guardian Sphinx”.•SHADOW OF EYES: "Shadow of Eyes" can be activated when "Guardian Sphinx" is flipped face-down by its effect.
MC2-EN002 • BREAKER THE MAGICAL WARRIOR
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
OSCURITA' / DARK • ATK 1600 • DEF 1000 • Lv. 4 • Promo • Cod. 71413901
Quando questa carta viene evocata con successo tramite Evocazione Normale, metti 1 Segnalino Magia su di essa (massimo 1). Aumenta l'ATK di questa carta di 300 punti per ogni Segnalino Magia su questa carta. Inoltre, rimuovi 1 Segnalino Magia da questa carta per distruggere 1 Carta Magia o Trappola sul Terreno.When this card is Normal Summoned successfully, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Innescato, il Segnalino Magia va piazzato in Risoluzione. Il secondo effetto è Continuo. Il terzo effetto è ad Ignizione e designa un bersaglio. Rimuovere il Segnalino Magia è il Costo di Attivazione. Puoi attivare questo effetto più volte nello stesso Turno se disponi di 1 Segnalino Magia ogni volta, per effetti come "Pietra del Potere Nero-Pece". Se viene attivato “Risucchia Abilità”, il Segnalino Magia va rimosso.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect."Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.OFFICIAL RULING - CROSS REFERENCE•ENEMY CONTROLLER: If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.•LIGHT AND DARKNESS DRAGON: When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.) while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was Normal Summoned.•PITCH-BLACK POWER STONE: You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).
MC2-EN003 • EXODIA NECROSS
OSCURITA' / DARK • ATK 1800 • DEF 0 • Lv. 4 • Promo • Cod. 12600382
Questa carta non può essere evocata tramite evocazione Normale o Posizionata. Questa carta non può essere evocata tramite Evocazione Speciale se non per effetto di "Contratto con Exodia". Questa carta non viene distrutta in seguito ad una battaglia o per effetto di Carte Magia o Carte Trappola. Durante ogni tua Standby Phase aumenta l'ATK di questa carta di 500 punti. Questa carta viene distrutta quando non hai queste 5 carte nel tuo Cimitero: "Exodia il Proibito", "Braccio Dx del Proibito", "Braccio Sx del Proibito", "Gamba Dx del Proibito", "Gamba Sx del Proibito".This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" or "Left Leg of the Forbidden One" is not in your Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica. Il primo effetto è Continuo. E' possibile distruggere questa carta con effetti di mostri, oppure con effetti di carte Magia o Trappola se è Coperto. Il Secondo effetto è Innescato. L'aumento di ATK è cumulabile. Il terzo effetto è Continuo. Se prendi il controllo di questo mostro Scoperto, oppure questo mostro viene Scoperto da un attacco o un effetto mentre non hai i 5 pezzi di Exodia nel Cimitero, andrà distrutto dopo il Calcolo dei Danni o la Risoluzione dell'effetto. Se c'è “Risucchia Abilità”, questo mostro non verrà distrutto mentre non hai i 5 pezzi di Exodia nel Cimitero, fin quando “Risucchia Abilità” sarà attivo.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Exodia Necross" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "Contract with Exodia". So "Exodia Necross" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.Players can activate Spell & Trap Card effects that destroy monsters, but "Exodia Necross" will not be destroyed by them.If a piece of Exodia is removed from the Graveyard while "Exodia Necross" is removed from play due to "Dimensionhole", "Exodia Necross" is destroyed when it returns to the field.If your opponent takes control of your "Exodia Necross" and does not have all 5 pieces of Exodia in his/her Graveyard, "Exodia Necross" is destroyed if face-up.While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.OFFICIAL RULING - CROSS REFERENCE•CONTRACT WITH EXODIA: When you activate "Contract with Exodia", and your opponent chains "Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon "Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.
MC2-EN004 • BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
GUERRIERO • EFFETTO / WARRIOR • EFFECT
LUCE / LIGHT • ATK 3000 • DEF 2500 • Lv. 8 • Promo • Cod. 72989439
Questa carta non può essere evocata tramite Evocazione Normale o Posizionata. Questa carta può essere Evocata solo tramite Evocazione Speciale rimuovendo dal gioco 1 mostro LUCE e 1 mostro OSCURITA' nel tuo Cimitero. Una volta durante ogni tuo turno, puoi scegliere e attivare 1 dei seguenti effetti:•Rimuovi dal gioco 1 Mostro sul Terreno. Se attivi questo effetto, questa carta non può attaccare durante questo turno.•Se questa carta distrugge un mostro del tuo avversario in seguito ad una battaglia, può attaccare un'altra volta di seguito.This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects:•Remove 1 monster on the field from play. If you activate this effect, this card cannot attack during this turn.•If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Il primo effetto è ad Ignizione e designa un Bersaglio. Se il mostro scelto viene Distrutto o Rimosso dal Terreno in catena, questo effetto scompare. Se dichiari un attacco con questo mostro (anche se Negato o si innesca un Replay) non potrai attivare questo effetto in Main Phase 2. Se questo mostro viene Coperto o Rimosso dal Terreno, potrai riattivare questo effetto nello stesso Turno oppure scegliere di attaccare. Il secondo effetto è Innescato Facoltativo e puoi attivarlo solo nel Damage Step della tua Battle Phase. Se questo mostro attacca e distrugge l'unico mostro avversario, potrà attaccare direttamente i Life Points col secondo attacco. I due attacchi devono essere in successione. Questo mostro non può attaccare più di 2 volte, anche se è equipaggiato con “Spade Gemelle Irradianti - Tryce”.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Black Luster Soldier - Envoy of the Beginning" is treated as a different card from "Black Luster Soldier". So you can have 3 copies of "Black Luster Soldier - Envoy of the Beginning" and 3 copies of "Black Luster Soldier" in your Deck & Side Deck combined."Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first effect.The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first effect, it is removed from play face-up.If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack.If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier - Envoy of the Beginning" only gets a maximum of 2 attacks.When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters' attacks cannot come in-between.OFFICIAL RULING - CROSS REFERENCE•BIG BURN: You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.•DIVINE WRATH: You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.•GRAVE PROTECTOR: If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.•MIRROR WALL: If a monster attacks twice (over 2 turns, or if “Black Luster Soldier - Envoy of the Beginning” attacks twice in a row, etc.), its ATK is still only reduced by half once. So “Black Luster Soldier - Envoy of the Beginning” will have 1500 ATK for both of its attacks, for example.•NECROVALLEY: Necrovalley negates costs and effects that require removing cards from the Graveyard. So "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to Special Summon "Dark Necrofear" or "Black Luster Soldier - Envoy of the Beginning". "Necrovalley" WILL negate card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".•PRIMAL SEED: The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Black Luster Soldier - Envoy of the Beginning” is equipped to “Relinquished”, you can activate “Primal Seed”.•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").•THE DARK DOOR: A single monster may still attack more than once while this card is on the field, such as "Hayabusa Knight", "Asura Priest", "Black Luster Soldier - Envoy of the Beginning", a monster equipped with "Twin Swords of Flashing Light - Tryce" or a Spellcaster-Type Monster affected by "Diffusion Wave-Motion".•THE END OF ANUBIS: The End of Anubis WILL NOT negate the Special Summon of "Chaos Emperor Dragon - Envoy of the End", "Black Luster Soldier - Envoy of the Beginning", "Dark Necrofear", "Soul of Purity and Light", etc. (because these involve costs, not effects, and "The End of Anubis" cannot negate paying costs). "The End of Anubis" WILL NOT negate "Strike Ninja"'s effect because removing 2 DARK monsters from the Graveyard is a cost.•THE WARRIOR RETURNING ALIVE: You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the Beginning" even if it was never properly Summoned.•ZOMA THE SPIRIT: When "Black Luster Soldier - Envoy of the Beginning" destroys "Zoma the Spirit" by battle, it can activate its effect to attack once again.
MC2-EN005 • BLOWBACK DRAGON
MACCHINA • EFFETTO / MACHINE • EFFECT
OSCURITA' / DARK • ATK 2300 • DEF 1200 • Lv. 6 • Promo • Cod. 25551951
Lancia una moneta 3 volte. Se il risultato è almeno 2 volte testa, scegli 1 carta sul Terreno del tuo avversario e distruggila. Questo effetto può essere usato solo una volta per turno durante la tua Main Phase.Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è ad Ignizione e designa un Bersaglio. I lanci vanno effettuati in Risoluzione. Se attivi "Secondo Lancio della Moneta", dovrai ripetere i 3 lanci. Puoi distruggere una qualsiasi Carta Coperta o Scoperta. La carta scelta può essere attivata in catena, se appropriata, ma verrà ugualmente distrutta. Se scegli "Spirito Mietitore" Scoperto, verrà distrutto al termine dell'effetto, a prescindere dall'esito dei lanci. Non è possibile attivare "Il mio Corpo come Scudo" in catena, perchè la distruzione è incerta. Se questo mostro viene Coperto o Rimosso da effetti temporanei, potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Blowback Dragon"'s effect does target. The target is the selected card.If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save it.You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE flipping the coins.OFFICIAL RULING - CROSS REFERENCE•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.•LIGHT AND DARKNESS DRAGON: When “Light and Darkness Dragon” negates the activation of a Spell, Trap, or effect of an Effect Monster that can only be activated once per turn (“Blowback Dragon”, etc.), the Spell, Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or effect of the Effect Monster is treated as having been activated during that turn. If the effect of the Effect Monster can be activated multiple times during the same turn (“Treeborn Frog”, etc.), the effect of the Effect Monster can be activated again.
MC2-EN006 • THEINEN THE GREAT SPHINX
BESTIA • EFFETTO / BEAST • EFFECT
LUCE / LIGHT • ATK 3500 • DEF 3000 • Lv. 10 • Promo • Cod. 87997872
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non pagando 500 Life Points quando sia "Andro-Sfinge" che "Sfinge Teleia", sul tuo Terreno, vengono distrutti nello stesso momento, quindi puoi Evocare questo Mostro tramite Evocazione Speciale, dalla tua Mano o dal tuo Deck. Quando questa carta viene Evocata tramite Evocazione Speciale con successo, paga 500 Life Points per aumentare l'ATK di questa carta di 3000 punti fino alla fine della End Phase.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Spinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of th End Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. L'effetto che aumenta l'ATK di questo Mostro può essere attivato solo quando viene Evocato in modo Speciale. Se "Andro Sphinx" e "Sphinx Teleia" vengono distrutti contemporaneamente durante il Turno avversario, in quel momento sarà possibile Evocare questo Mostro. Se Controlli 2 copie di "Andro Sphinx" e 2 di "Sphinx Teleia" e vengono tutti distrutti contemporaneamente, solo 1 copia di questo Mostro verrà evocata. Non puoi pagare più di 500 Life Points per evocare più copie di questa carta. Non puoi evocare questo Mostro se non hai più di 500 Life Points.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When you Special Summon "Theinen the Great Sphinx" you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned.The effect of Summoning "Theinen the Great Sphinx" is a Trigger Effect, so you may do it during your opponent’s turn if "Andro Sphinx" and "Sphinx Teleia" are destroyed simultaneously.Since Summoning "Theinen the Great Sphinx" is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of "Theinen the Great Sphinx" to one another. This means you can only Special Summon 1 copy of "Theinen the Great Sphinx" when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card.OFFICIAL RULING - CROSS REFERENCE•LAST TURN: If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are all sent to the Graveyard by “Last Turn”, “Theinen the Great Sphinx” is not Special Summoned because the effect of “Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and “Sphinx Teleia” and does not find them on the field, so it cannot destroy them with its effect.
MOV-EN001 • BLUE-EYES SHINING DRAGON
DRAGO • EFFETTO / DRAGON • EFFECT
LUCE / LIGHT • ATK 3000 • DEF 2500 • Lv. 10 • Promo • Cod. 53347303
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non offrendo 1 "Drago Occhi Blu Finale" sul tuo Terreno come Tributo. Aumenta l'ATK di questa carta di 300 punti per ogni Mostro di Tipo Drago nel tuo Cimitero. Puoi negare l'effetto di carte Magia, Trappola e Mostro che designano questa Carta come Bersaglio.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Il primo effetto è Continuo. Il secondo effetto è Veloce.
MOV-EN002 • SORCERER OF DARK MAGIC
OSCURITA' / DARK • ATK 3200 • DEF 2800 • Lv. 9 • Promo • Cod. 88619463
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non offrendo 2 Mostri di Tipo Incantatore di Livello 6 o superiore sul tuo Terreno come Tributo. Fino a quando questa carta resta scoperta sul Terreno, puoi annullare l'attivazione delle Carte Trappola e distruggerle.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Veloce.OFFICIAL RULING - CROSS REFERENCE•DOUBLE SNARE: You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.•ZOMA THE SPIRIT: "Sorcerer of Dark Magic's" effect cannot be chained to the damage inflicting effect of "Zoma the Spirit".
MOV-EN003 • WATAPON
FATA • EFFETTO / FAIRY • EFFECT
LUCE / LIGHT • ATK 200 • DEF 300 • Lv. 1 • Promo • Cod. 87774234
Se questa carta viene aggiunta alla tua Mano dal tuo Deck per effetto di una carta Magia, Trappola o Mostro, puoi Evocare tramite Evocazione Speciale questa carta sul tuo Terreno.If this card is added to you hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato Facoltativo. Puoi attivare questo effetto se ottieni questo mostro con effetti come "Sangan", "Scelta Dolorosa" o "Carità Graziosa" (in questo caso dovrai prima scartare 2 carte).OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the field after you discard the two cards for "Graceful Charity"."Painful Choice", "Graceful Charity", and "Witch of the Black Forest" are all examples of the types of effects that will activate the effect of "Watapon".
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