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SP1-EN001 • CYBER HARPIE LADY
BESTIA ALATA • EFFETTO / WINGED BEAST • EFFECT
VENTO / WIND • ATK 1800 • DEF 1300 • Lv. 4 • Promo • Cod. 80316585
Il nome di questa carta viene considerato come "Lady Arpia".This card's name is treated as "Harpie Lady".
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Non puoi avere 3 copie di questa carta e 3 di “Lady Arpia” nel Deck. Se c'è “Risucchia Abilità”, questo mostro sul Terreno non viene considerato "Lady Arpia".OFFICIAL RULING - CROSS REFERENCE•CHTHONIAN ALLIANCE: Monsters that are treated as having the same name, like “Cyber Harpie Lady” and “Harpie Lady 3”, both count as “Harpie Lady” for purposes of “Chthonian Alliance”.•KARMA CUT: If you target “Harpie Lady 1” with “Karma Cut”, any “Harpie Lady”, “Harpie Lady 1”, “Harpie Lady 2”, “Harpie Lady 3”, or “Cyber Harpie Lady” cards in the opponent’s Graveyard will also be removed from play.•NEO-SPACIAN DARK PANTHER: If you target “Cyber Harpie Lady”, “Harpie Lady 1”, etc., then “Neo-Spacian Dark Panther’s” name will just be “Harpie Lady” for the duration of its effect.•PROHIBITION: "Cyber Harpie Lady" cannot be declared with "Prohibition", because its name is treated as "Harpie Lady".•THE LEAGUE OF UNIFORM NOMENCLATURE: If you target a “Harpie Lady” on the field equipped with “Demotion”, then you can Special Summon monsters that are treated as having the same name, like “Cyber Harpie Lady” or “Harpie Lady 3”.
SP1-EN002 • AMAZONESS CHAIN MASTER
GUERRIERO • EFFETTO / WARRIOR • EFFECT
TERRA / EARTH • ATK 1500 • DEF 1300 • Lv. 4 • Promo • Cod. 29654737
Quando questa carta viene distrutta in battaglia e mandata al Cimitero, puoi pagare 1500 Life Points per guardare la mano del tuo avversario, scegliere 1 Carta Mostro da essa, ed aggiungere quella carta alla tua mano.When this monster is destroyed as result of battle and sent to the Graveyard, by paying 1500 Life Points, look at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato Facoltativo. Non puoi attivare questo effetto se il tuo avversario non ha alcuna carta in Mano. La Mano avversaria va guardata in Risoluzione. Se il tuo avversario non ha carte Mostro in Mano oppure le carte nella sua Mano diventano 0 in catena, questo effetto scompare. Se il tuo avversario attiva "Strategia di Disturbo" il mostro ottenuto con questo effetto andrà nel suo Deck ma conterà come carta da pescare. Se evochi il mostro avversario che ottieni con questo effetto e viene attivata "Cura del Lavaggio del Cervello", quel mostro passerà sul Terreno avversario. Se il mostro avversario che hai ottenuto con questo effetto è soggetto a "Spada Forza di Luce", tornerà nella tua Mano al termine dell'effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Amazoness Chain Master" is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard.Here’s the proper sequence for "Amazoness Chain Master":1. When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.2. If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.3. After the chain is resolved (if any), resolve the effect.3A. Look at your opponent’s hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.3B. Add the Monster Card you chose to your hand. Now you can use it like your monster.If you get your opponent’s monster with "Amazoness Chain Master" and it’s placed on the field, and later returned to the hand with "Penguin Soldier", it returns to the original owner’s hand.You cannot activate the effect of "Amazoness Chain Master" if your opponent has no hand.If you have your opponent’s monster that you acquired with "Amazoness Chain Master", and your opponent activates "Disturbance Strategy", the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with "Amazoness Chain Master".If you acquired your opponent’s monster with "Amazoness Chain Master", and "Remove Brainwashing" is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.If you acquire your opponent’s monster with "Amazoness Chain Master" and your opponent uses "Lightforce Sword" on it, it returns to your hand (not the owner’s hand) after the effect of "Lightforce Sword" expires.OFFICIAL RULING - CROSS REFERENCE•THE END OF ANUBIS: “The End of Anubis” WILL NOT negate Ignition Effects unless it requires the monster to be in the Graveyard when the Ignition Effect is activated (such as “Amazoness Chain-Master”).
SP1-EN003 • EMBODIMENT OF APOPHIS
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Promo • Cod. 28649820
Attiva solo durante una Main Phase. Questa carta viene considerata come una Carta Mostro Normale (Tipo Rettile/TERRA/Livello 4/ATK 1600/DEF 1800) e viene Evocata tramite Evocazione Speciale nella tua Zona Carte Mostro. (Questa carta viene ancora considerata come una Carta Trappola.)You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800) and is Special Summoned to Your Monster Card Zone. (This card is also still treated as a Trap Card.)
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta anche in una Main Phase del tuo avversario. Quando questa carta raggiunge il Cimitero, la Mano o il Deck si considera Carta Trappola (effetti come "Michizure" o "Ultimo Desiderio" non verranno attivati e non conterà per effetto di "Giara della Mutazione #2", nè di Carte Magia Rituale). Questa carta Scoperta viene trattata come mostro Normale, può essere offerta in Tributo, non causa danno per effetto di "Cessate il Fuoco" e può essere equipaggiata ("Megamorph" considera l'ATK 1600). Questa carta occupa 1 Zona mostro e 1 Zona Magia e Trappola (va comunque piazzata nella Zona mostro quando è Scoperta) e può essere distrutta da effetti che distruggono un mostro e da effetti che distruggono una carta Trappola. Se controlli questo mostro, controlli anche una carta Trappola quindi l'effetto di "Incubo Tebano" non si applicherà. Puoi impedire la distruzione di questa carta attivando effetti appropriati, come "Trappola Finta" in catena a "Tempesta Potente" o "Il Mio Corpo come Scudo" in catena a "Buco Nero", ma non viceversa (tranne per "Frattura Raigeki"). Effetti come "Ritorno Totale" o "Soldato Pinguino" si Risolvono normalmente su questa carta Scoperta. Non puoi attivare questa carta se non hai 1 Zona Mostro libera. Non puoi prendere il controllo di questa carta Scoperta del tuo avversario se non hai 1 Zona mostro e 1 Zona Magia e Trappola libere. Se questa carta viene Coperta, tornerà nella Zona Magia e Trappola e non potrà essere attivata nello stesso Turno. Per effetti come "Decreto Reale" o "Jinzo", questa carta resterà Scoperta e inattiva nella Zona Magia e Trappola. Se attacchi "Jinzo" Coperto, questa carta verrà negata, l'attacco verrà Fermato e il Calcolo dei Danni non si effettuerà. Se c'è "Zona Anti-Magia", questa carta Scoperta non potrà essere distrutta da Carte Magia che distruggono i mostri, ma potrà essere distrutta da Carte Magia che distruggono una carta Trappola. Questo mostro può essere assorbito da "Limite dei 1000 Occhi" o "Abbandono" che otterranno ATK 1600 e DEF 1800. Se Rimuovi questa carta Scoperta con "Teletrasportatore" o "Buco Dimensionale" (la Zona Magia e Trappola non resterà occupata), questa carta verrà distrutta appena tornerà sul Terreno. Se scegli questa carta Scoperta per effetto di "Cappelli Magici", verrà Coperta e tornerà nella tua Zona Magia e Trappola. E' possibile negare l'attivazione di questa carta con "Giudizio Solenne", "I Sette Attrezzi del Bandito" e "Oppressione Reale". OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Once "Embodiment of Apophis" has been activated, it takes up 1 Monster Card Zone and 1 Spell & Trap Card Zone. The physical location of "Embodiment of Apophis" should be on the Monster Card Zones, however.If your Monster Card Zones are all full you cannot activate "Embodiment of Apophis". If your Spell & Trap Card Zones are all full you cannot take control of your opponent’s "Embodiment of Apophis" because you will need 1 Monster Card Zone and 1 Spell & Trap Card Zone for it.If your opponent has no vacant Spell & Trap Card Zones, you cannot give them "Embodiment of Apophis" for "Creature Swap". If "Embodiment of Apophis" is your only monster in such a case, neither player can activate "Creature Swap".You can activate "Embodiment of Apophis" during your opponent’s Main Phase, or your own.While "Embodiment of Apophis" is a monster, it is still treated as a Trap Card and can be destroyed by "Heavy Storm" or "Mystical Space Typhoon".If an effect that destroys Trap Cards is used against "Embodiment of Apophis", you can use "Fake Trap" to prevent it from being destroyed. When preventing the destruction of "Embodiment of Apophis", you must be using a card of the appropriate type. You cannot use "My Body as a Shield" to rescue it from "Heavy Storm". You cannot use "Fake Trap" to rescue it from "Raigeki". You can use "Riryoku Field" when "Embodiment of Apophis" is targeted by "Snatch Steal", but not when it’s targeted by "Mystical Space Typhoon". You can use any of these effects to protect "Embodiment of Apophis" from "Raigeki Break" because "Raigeki Break" can destroy a Monster card or a Trap Card.vs. "Jinzo": If "Emodiment of Apophis" is a monster, and "Jinzo" or "Royal Decree" is played, "Embodiment of Apophis" cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if "Jinzo" leaves play later). If "Royal Decree" is chained to the activation of "Embodiment of Apophis", the effect of "Embodiment of Apophis" is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly.If "Embodiment of Apophis" attacks a face-down "Jinzo", once "Jinzo" is flipped face-up, "Embodiment of Apophis" reverts to a Trap Card. Damage calculation is not applied.If "Embodiment of Apophis" is a monster, and is flipped face-down, it goes back to the Spell & Trap Card Zone as a Trap Card (vertically, since Trap Cards do not have battle positions). You cannot activate "Embodiment of Apophis" that same turn, because it is a Trap Card that was just Set.When "Embodiment of Apophis" is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with "Monster Reborn" or retrieve it with "Return of the Doomed". It will not trigger "Last Will". You cannot activate "Michizure". It will not be Special Summoned by "Red-Moon Baby". No damage is inflicted by "KA-2 Des Scissors" or "Inferno" or "Fatal Abacus". "Emes the Infinity" does not increase its ATK. No Life Points are increased by "Absorbing Kid from the Sky". You would not gain Life Points for "Altar for Tribute". (You can, however, now add it back to your hand with "Mask of Darkness".)If your opponent controls your "Embodiment of Apophis" as a monster with "Snatch Steal" or "Creature Swap", and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.If your opponent controls your "Embodiment of Apophis" as a monster with "Snatch Steal", and "Jinzo" is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your "Embodiment of Apophis" as a monster because of "Creature Swap", and "Jinzo" is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly."Embodiment of Apophis" is considered a Normal Monster. It does not inflict damage for "Ceasefire". You can use "Delta Attacker" if you have 3 "Embodiment of Apophis" monsters. You can Tribute "Embodiment of Apophis" for "Sword of the Soul-Eater" while it is a monster.If "Non-Spellcasting Area" is active, "Embodiment of Apophis" cannot be destroyed by "Raigeki", etc., but can still be destroyed by "Heavy Storm" or "Mystical Space Typhoon"."Embodiment of Apophis", while a monster, has original ATK 1600 and original DEF 1800 (for purposes of "Megamorph", etc.).You can negate the activation of "Embodiment of Apophis" by chaining "Solemn Judgment" or "7 Tools of the Bandit" or "Royal Oppression", but you cannot use these against it once it is a monster.When "Embodiment of Apophis" is Special Summoned, you can activate "Torrential Tribute" just like with any other Summon.You can use "Chain Destruction" when "Embodiment of Apophis" is Special Summoned, and "Chain Destruction" will destroy all copies of "Embodiment of Apophis" in the hand and Deck even though they are Trap Cards.You can use "Embodiment of Apophis" as a Tribute once it is a monster. You cannot Tribute it for a Ritual Summon, etc., while it is in your hand.If "Embodiment of Apophis" is a monster and "Morphing Jar #2" is activated, "Embodiment of Apophis" is shuffled into the Deck as a Trap Card, so it does NOT count towards the number of monsters you need to pick up. (Also, if you pick up "Embodiment of Apophis" for the effect of "Morphing Jar #2", it is not counted as a monster and will be one of the cards sent to the Graveyard.)If you pick up "Embodiment of Apophis" for "Cyber Jar", it is added to your hand.If "Embodiment of Apophis" is a monster and is equipped to "Relinquished", "Embodiment of Apophis" is treated as any other monster equipped to "Relinquished", and "Relinquished" gets 1600 ATK and 1800 DEF.If "Embodiment of Apophis" is a monster, "Giant Trunade" will still return it to the owner’s hand.When "Embodiment of Apophis" is a monster, and is returned to the hand by "Penguin Soldier", etc., it is returned as a Trap Card. So you cannot activate "Major Riot".You can target "Embodiment of Apophis" with "Monster Recovery" while it is a monster, and return it to the Deck.If "Embodiment of Apophis" is a monster, and you use "Magical Hats" with it, it returns to your Spell & Trap Card Zone face-down. The other effects of "Magical Hats" apply normally.If "Embodiment of Apophis" battles "D.D. Warrior Lady" and her effect is activated, both will be removed from play.If you select "Embodiment of Apophis" as your monster for "Last Turn", it is not sent to the Graveyard even though "Last Turn" sends all other cards to the Graveyard.If you control "Theban Nightmare" and "Embodiment of Apophis", you control a Trap Card so the effect of "Theban Nightmare" cannot be applied.If you change "Embodiment of Apophis" to Machine-Type and use "Limiter Removal", then "Jinzo" is Summoned later that turn and "Embodiment of Apophis" switches back to a Trap Card, "Embodiment of Apophis" is not destroyed in the End Phase by "Limiter Removal".If you use "Dimensionhole" or "Interdimensional Matter Transporter" against "Embodiment of Apophis", it returns to the field as a Trap Card and is destroyed immediately. If "Dimensionhole" was used, you cannot use the Monster Card Zone while "Embodiment of Apophis" is removed from play, but you can use the Spell & Trap Card Zone it was occupying.OFFICIAL RULING - CROSS REFERENCE•DIMENSIONAL INVERSION: You cannot activate “Dimensional Inversion” when a Trap Monster like “Embodiment of Apophis” is removed from play.•ELEMENTAL HERO GLOW NEOS: If you destroy “Embodiment of Apophis”, it is treated as a Trap Card after it is destroyed, so the additional effect for destroying a Trap Card is applied.•GENERATION SHIFT: You can target "Embodiment of Apophis" with "Generation Shift". It will be destroyed and a copy of "Embodiment of Apophis" from your Deck will be added to your hand.•HATE BUSTER: "Hate Buster" inflicts damage equal to the original ATK of the destroyed monster after it is sent to the Graveyard or removed zone. If you destroy a Monster Token or a Trap Card that is treated as a monster ("Embodiment of Apophis", etc.) no damage will be inflicted.•LINEAR ACCELERATOR CANNON: You can Tribute a Trap Monster like “Embodiment of Apophis” for this effect, but no damage will be inflicted.•NEO-SPACIAN DARK PANTHER: You can target “Embodiment of Apophis” when it is a monster but only the card name will be copied. It does not have an effect to copy. “Neo-Spacian Dark Panther” will NOT be treated as a Trap Card.•NEO-SPACIAN FLARE SCARAB: If your opponent has “Embodiment of Apophis” on the field as a monster, it is still treated as 1 Trap Card, so “Neo-Spacian Flare Scarab” gains 400 ATK.•NEXT TO BE LOST: You can target "Embodiment of Apophis" with "Next to be Lost", and a copy of "Embodiment of Apophis" will be sent from your Deck to your Graveyard.•SAGE OF SILENCE: If this card destroys “Embodiment of Apophis”, this effect will activate.•SAGE OF STILLNESS: If this card destroys “Embodiment of Apophis”, this effect will activate.•STRAIGHT FLUSH: If your opponent controls an "Embodiment of Apophis" as a Monster Card, it is not counted as a card in the Spell & Trap Card Zone (even though 1 of those Zones cannot be used). So you could not activate "Straight Flush".•TREEBORN FROG: If an effect is chained to “Treeborn Frog” that puts a Spell or Trap Card on your side of field, then “Treeborn Frog’s” effect will not resolve. Example: The opponent controls your “Embodiment of Apophis” and activates “Remove Brainwashing”.•URIA, LORD OF SEARING FLAMES: You can send “Embodiment of Apophis” to the Graveyard even while it is a monster, because it is still a Continuous Trap Card.
SP1-EN004 • EXCHANGE OF THE SPIRIT
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Promo • Cod. 17484499
Attiva solo pagando 1000 Life Points solo quando nel tuo Cimitero sono presenti 15 o più carte. Ciascun giocatore scambia le carte nel proprio Cimitero con le carte nel proprio Deck. Poi, mischia le carte in ogni nuovo Deck e le mette nella Zona del Deck.You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Questo effetto si Risolve ugualmente se le carte nel tuo Cimitero diminuiscono in catena. Questo effetto non "Manda" carte al Cimitero e non designa alcun Bersaglio. Puoi attivare questa carta anche se il tuo avversario non ha alcuna carta nel Cimitero. "Macro Cosmo" non ha effetto su questa carta. Questa carta va normalmente al Cimitero dopo la Risoluzione. Eventuali mostri Fusione nel Cimitero torneranno nel Fusion Deck. Se "Insetto Parassita" era Scoperto nel Deck avversario, verrà mandato nel Cimitero del Proprietario. "La Fine di Anubis" non nega questo effetto. Questo effetto viene negato da "Necrovalle".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008"Exchange of the Spirit" does not "send" cards to the Graveyard; it swaps the cards in your Deck with those in your Graveyard. So the effects of cards like "Penguin Knight", "Cockroach Knight", or "Archfiend of Gilfer" will not activate, nor would the effect of "Skull Invitation" deal any damage. If "Banisher of Light" is on the field no cards will become removed from play because they are not being sent to the Graveyard."Necrovalley" will negate the effect of "Exchange of the Spirit"."Exchange of the Spirit" does not target cards in the Graveyard, so "Big Burn" cannot be activated."Exchange of the Spirit" is put into the new Graveyard after it resolves.You need 15 cards in your Graveyard to activate "Exchange of the Spirit". If you have exactly 15 and the opponent chains "Disappear" to remove from play 1 of those cards, "Exchange of the Spirit" was already activated correctly so it will resolve correctly.Your opponent can have any number of cards in their Graveyard when you activate "Exchange of the Spirit", including 0.If the opponent activates "Premature Burial" or "Call of the Haunted" you can chain "Exchange of the Spirit" (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, "Premature Burial" would be destroyed and "Call of the Haunted" would remain on the field meaninglessly.Any Fusion Monsters or Synchro Monsters in the Graveyard when “Exchange of the Spirit” resolves will be returned to the Extra Deck.If "Parasite Paracide" is face-up in a Deck when "Exchange of the Spirit" resolves, it will be sent to its owner’s Graveyard.
SP2-EN001 • ANCIENT LAMP
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
VENTO / WIND • ATK 900 • DEF 1400 • Lv. 3 • Promo • Cod. 54912977
Quando questa carta coperta in Posizione di Difesa viene attaccata da un mostro del tuo avversario, puoi scegliere al suo posto un altro mostro controllato dal tuo avversario come bersaglio dell'attacco. Fino a quando questa carta è Scoperta sul Terreno, puoi Evocare tramite Evocazione Speciale 1 "Genio della Lampada" dalla tua Mano.When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Innescato Facoltativo e designa un Bersaglio. Non puoi attivare questo effetto se il tuo avversario controlla solo il mostro attaccante. Se questo mostro è distrutto nel Damage Step con "Ira Divina", l'attacco non proseguirà. Attivando questo effetto, questo mostro non si considera coinvolto in Battaglia. Questo effetto si applica normalmente sia se scegli "Cavaliere Comandante" (o "Il Pescatore Leggendario" mentre c'è "Umi"), sia se c'è un mostro equipaggiato con "Anello del Magnetismo". Se il mostro scelto è Coperto, verrà Scoperto attivando eventuali effetti. Se scegli un altra copia di questa carta, l'attacco non verrà più deviato. Se scegli "Sanga del Tuono", il suo effetto non potrà essere attivato. Se scegli "Spirito Mietitore" Scoperto, verrà distrutto dopo il Calcolo dei Danni. Se scegli "Soldato Luminoso", il suo effetto si attiverà. Questo effetto non si attiva se questo mostro è attaccato e distrutto da mostri come "Samurai Sasuke". Se questo mostro viene attaccato da "Drillroid", questo effetto si attiva ma quello di "Drillroid" scompare. Se il mostro avversario può infliggere danno da Battaglia ai mostri in Posizione di Difesa, anche se devii l'attacco su un mostro avversario in Posizione di Difesa, otterrai ugualmente tu quel danno. Se il mostro attaccante oppure quello scelto è "Steamroid", "Paura Oscura" o "Don Zaloog", l'effetto di quel mostro non si attiverà. Se il mostro attaccante è "Arcidemone Cavaliere Ombra", il danno non verrà dimezzato. L'effetto di "Cacciatore di Eredità" si attiva normalmente. Il secondo effetto è ad Ignizione e puoi attivarlo più volte nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The first effect of "Ancient Lamp" is a Trigger Effect.When your face-down Defense Position "Ancient Lamp" is attacked:1. Your opponent’s monster declares an attack.2. "Ancient Lamp" is flipped face-up during the Damage Step. At this time you decide if you would like to activate its effect.3. Select a monster on your opponent’s side of the field other than the attacking one. This monster can be face-up or face-down and in any battle position.4. Calculate damage between the target monster and the attacking monster. The opponent (who controls both monsters) will take any Battle Damage resulting from the attack.The opponent can chain "Divine Wrath" to "Ancient Lamp’s" effect and destroy it.If a face-down Flip Effect monster was chosen as the new attack target, its Flip Effect activates as normal.The first effect of "Ancient Lamp" targets a monster on your opponent’s side of the field (except the attacking monster.) If "Lord of D. is face-up on the field you cannot select a Dragon-Type monster as the attack target. If you cannot target any of your opponent’s monsters with this effect, you cannot activate the effect.If you select a "Spirit Reaper" as the new attack target, the "Spirit Reaper" will be destroyed AFTER damage calculation (at the same time that Flip Effects are resolved).The effect of "Ancient Lamp" changes the attack target, so "Ancient Lamp" is not involved in Damage Calculation.If a face-down Defense Position "Ancient Lamp" is attacked by "Sasuke Samurai" or "Mystic Swordsman LV2", it will be destroyed before it is flipped face-up and its effect will not activate.If "Skill Drain" is active on the field, the effects of "Ancient Lamp" will be negated. (Attacks will not be re-directed.)If the attacking monster can do piercing Battle Damage (such as "Mad Sword Beast", "Saber Beetle", or if "Meteorain" was activated or "Dragon’s Rage" is applicable) and you use the effect of "Ancient Lamp" to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of "Ancient Lamp". This is because the text of the attacking monster says "inflict the difference as Battle Damage to the opponent’s Life Points..You can target a "Command Knight", "Guardian Kay’est" or "The Legendary Fisherman" with "Umi" on the field with "Ancient Lamp’s" effect. You can target the opponent’s "Soul-Absorbing Bone Tower" even if they control another face-up Zombie-Type monster.If your opponent attacks your face-down Defense Position "Ancient Lamp" and you activate its effect and select the opponent’s face-down Defense Position "Ancient Lamp", the 2nd "Lamp’s" effect will NOT activate. It must be attacked by an opponent’s monster.If you use the effect of "Ancient Lamp" to make the opponent’s "Steamroid" attack or be attacked by their own monster, "Steamroid’s" ATK will not change because it is not in battle with an opponent’s monster.If you use the effect of "Ancient Lamp" to make the opponent’s "Don Zaloog" or "The Bistro Butcher" attack your opponent’s own monster, the effect of "Don Zaloog" or "The Bistro Butcher" will not activate because they are not doing battle damage to the opponent’s Life Points.If your face-down Defense Position "Ancient Lamp" is attacked by "Dark Ruler Ha Des", its effect activates. If you select an opponent’s effect monster as the new attack target, and it’s destroyed by "Dark Ruler Ha Des", its effect will be negated.If "D.D. Warrior" attacks a face-down Defense Position "Ancient Lamp" and its attack is re-directed by "Ancient Lamp’s" effect, the "D.D. Warrior" and the targeted monster will be removed from play. "Ancient Lamp" remains on the field.If you select "Sanga of the Thunder" as the new attack target, the opponent cannot activate its effect because his own monster is attacking "Sanga of the Thunder"; his opponent’s monster isn’t attacking.If you use the effect of "Ancient Lamp" to select a Defense Position monster (whose DEF is higher than the ATK of the attacking monster) as the new attack target, you can still activate "Destruction Punch" or "Cross Counter" since your opponent controls the attacking monster.If you use the effect of "Ancient Lamp" to select a face-down "Adhesive Explosive" as the new attack target, the effect of "Adhesive Exposive" will not activate because it is not being attacked by an opponent’s monster.If you use the effect of "Ancient Lamp" to have the opponent’s "Dark Necrofear" attack a stronger monster on their side of the field, "Dark Necrofear’s" effect will not activate since it was not destroyed by an opponent’s (your) monster.If you use the effect of "Ancient Lamp" to have your opponent’s "Shadowknight Archfiend" attack their Attack Position "Sinister Serpent", they will take 1700 points of Battle Damage. The damage is not halved because it is not being dealt to the opponent’s (your) Life Points.If you use the effect of "Ancient Lamp" to have the opponent’s "Legacy Hunter" attack an opponent’s face-down Defense Position monster, and destroy it, "Legacy Hunter’s" effect will activate and you (the controller of "Ancient Lamp") will shuffle a card from your hand into your Deck.Special Summoning "La Jinn the Mystical Genie of the Lamp" from your hand is an Ignition Effect. It can be chained to.You can only Special Summon 1 "La Jinn the Mystical Genie of the Lamp" at a time, but you can activate this effect multiple times during the same turn. So you could activate it 3 times and Special Summon 3 "La Jinn the Mystical Genie of the Lamp".OFFICIAL RULING - CROSS REFERENCE•NEO-SPACIAN GLOW MOSS: If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.•SHIELD WARRIOR: If a monster you control is forced to battle another monster you control by the effect of your opponent's "Ancient Lamp", when you activate "Shield Warrior's" effect during damage calculation, both of your monsters are not destroyed.
SP2-EN002 • TOON DARK MAGICIAN GIRL
INCANTATORE • TOON • EFFETTO / SPELLCASTER • TOON • EFFECT
OSCURITA' / DARK • ATK 2000 • DEF 1700 • Lv. 6 • Promo • Cod. 90960358
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può essere evocata tramite Evocazione Speciale solo se "Mondo Toon" è sul tuo Terreno. Puoi Evocare questo mostro tramite Evocazione Speciale dalla tua mano, ma Tributi sono richiesti per mostri di Livello 5 o superiore. Quando "Mondo Toon" sul Terreno viene distrutto, anche questa carta viene distrutta. Se il tuo avversario non controlla Mostri Toon, questa carta può attaccare i suoi Life Points direttamente. Se c'è un Mostro Toon scoperto sul Terreno del tuo avversario, devi selezionarlo come bersaglio dell'attacco. Aumenta l'ATK di questa carta di 300 punti per ogni "Mago Nero" o "Mago del Chaos Oscuro" nel Cimitero di ogni giocatore.This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi offrire in Tributo un Segna-Mostro. Per evocare successivamente questo mostro dal Cimitero o dall'area Carte Rimosse devi controllare "Mondo Toon". Se "Mondo Toon" lascia il Terreno senza essere Distrutto, questo mostro non verrà distrutto. Se questo mostro viene Coperto, non potrai Evocarlo per Scoperta se non controlli "Mondo Toon"; se questo mostro Coperto viene Scoperto da un attacco o un effetto, non verrà distrutto se non controlli "Mondo Toon". Se "Mondo Toon" viene distrutto, questa carta verrà distrutta a prescindere da chi controllava "Mondo Toon". Se c'è "Risucchia Abilità", questo mostro non verrà distrutto se "Mondo Toon" venisse distrutto. Questo effetto è Continuo. L'ATK va ricalcolato quando necessario. “Mago Nero del Chaos” è escluso.
SP02-EN003 • HIDDEN SOLDIERS
SPELL SPEED 2 • Promo • Cod. 02047519
Puoi attivare questa carta solo quando il tuo avversario evoca un mostro tramite Evocazione Normale o Evocazione per Scoperta. Evoca tramite Evocazione Speciale un mostro Oscurità di Livello 4 o inferiore dalla tua Mano.Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower Dark monster from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro da evocare va determinato in Risoluzione. Non puoi attivare questa carta se non hai un mostro appropriato da evocare.
SP02-EN004 • JUSTI-BREAK
SPELL SPEED 2
Attiva questa carta solo quando il tuo avversario dichiara un attacco contro un Mostro Normale scoperto sul tuo Terreno. Distruggi tutti i mostri sul Terreno, eccetto i Mostri Normali scoperti in Posizione di Attacco.Activate only when your opponent declare an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters, except Normal Monsters.NEW TEXTActivate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
STON-ENSE1 • CYBER END DRAGON
MACCHINA • FUSIONE • EFFETTO / MACHINE • FUSION • EFFECT
LUCE / LIGHT • ATK 4000 • DEF 2800 • Lv. 10 • Promo • Cod. 01546123
"Cyber Drago" + "Cyber Drago" + "Cyber Drago".L'Evocazione per Fusione di questa carta può essere effettuata solo con i Mostri Materiale da Fusione sopra riportati. Durante un combattimento tra questa carta e un mostro in Posizione di Difesa il cui DEF sia inferiore all'ATK di questa carta, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento."Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon".A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo mostro può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Tutti gli effetti sono Continui. Non puoi usare mostri Sostitutivi.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can Special Summon "Cyber End Dragon" with "Cyber-Stein" or "Metamorphosis".RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Power Bond: The ATK bonus for "Power Bond" is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from "Power Bond". For example, if you equip the Fusion Monster with "Megamorph" to change the original ATK, the bonus ATK for "Power Bond" adjusts so that the bonus is equal to the new original ATK. For example, if you Summon "Cyber End Dragon" and then equip it with "Megamorph" while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from "Power Bond" for 16000 ATK total.
STON-ENSE2 • SHRINK
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Promo • Cod. 55713623
Seleziona 1 mostro scoperto sul Terreno. L'ATK originale di quel mostro è dimezzato fino alla fine di questo turno.Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 9 NOVEMBRE 2007Questa carta può essere attivata nel Damage Step e il suo effetto designa un Bersaglio. Se un mostro bersagliato da "Shrink" è Coperto e successivamente Scoperto, l'effetto di Shrink non sarà più applicato ed il suo attacco Originale diventerà quello iniziale. Se un mostro è bersagliato da più copie di "Shrink", il suo nuovo attacco sarà sempre la metà di quello Originale. L'effetto di "Shrink" si applica esattamente come quello di "Megamorph" e determina un nuovo ATK Originale calcolato solo sul precedente, se lo stesso mostro è bersagliato da "Megamorph" e da "Shrink" sarà solo l'ultimo effetto a risolversi che determinerà il nuovo valore Originale di ATK. Se l'ATK di un mostro è modificato da una Carta Magia Terreno, da una Carta Equipaggiamento, da un Effetto Continuo di un Mostro, oppure da una Carta Trappola, ed è bersagliato da "Shrink",per prima cosa si applicherà l'effetto di "Shrink"che dimezzerà l'ATK del mostro e solo successivamente si applicheranno gli altri modificatori di ATK. "Shrink" non ha effetto sui Mostri il cui ATK Originale è "?", come "Maju Garzett" e "Gren Maju Da Eiza", se l'ATK Originale non viene modificato dall'Evocazione del Mostro o da alti effetti. I mostri come "Drago Supremo Chimeratech", "Drago Megaroccia", e "Guerriero UFOroid" il cui ATK Originale è creato nel momento della loro Evocazione, vedranno il loro ATK dimezzato dall'effetto di "Shrink". Se il mostro ha un valore di ATK che viene costantemente modificato, come "Re dei Servitori del Teschio", l'effetto si "Shrink" si applicherà al momento della sua risoluzione; se successivamente e nello stesso turno si avrà una variazione di ATK originale, l'effetto di "Shrink" dimezzerà il nuovo ATK Originale. Se "Shrink" bersaglia un mostro il cui attatto è già stato modificato dall'effetto di "Rimozione di Limite", l'ATK di quel mostro diventerà la metà del valore Originale stampato sulla carta. Se "Buco Trappola Senza Fine" è attivata in risposta ad una Evocazione e "Shrink" è incatenata per ridurre l'ATK del mostro ad un valore inferiore a 1500, quel mostro non sarà rimosso dal dal Gioco dall'effetto di "Buco Trappola Senza Fine". Se un mostro bersagliato da "Shrink" attacca mentre è attiva "Muro a Specchio", si applicheranno entrambi gli effetti e l'ATK del mostro diventerà 1/4 del suo ATK Originale; dato che "Muro a Specchio" ricalcola in continuo i valori non avrà importanza quale effetto sia stato attivato per primo. Se "Exarion Universe" bersagliato da "Shrink", il suo ATK diventerà la metà di quello Originario anche se è già stato utilizzato l'effetto di "Exarion Universe". Se l'ATK di un mostro è ridotto dall'effetto di "Jeroid Oscuro", quando è bersagliato dall'effetto di "Shrink" per prima cosa si dimezza l'ATK originale poi si sottrae 800 per l'effetto di "Jeroid Oscuro".OFFICIAL RULING - LAST UPDATE OCTOBER 13, 2008This card can be activated during the Damage Step, before Damage Calculation.If a monster affected by "Shrink" is turned face-down and face-up again that turn, the effect of "Shrink" is no longer applied.Even if a monster is targeted by multiple copies of "Shrink", its ATK will still be half of its original ATK. For example, if a monster with 1400 original ATK is affected by 2 copies of "Shrink", its ATK will be 700 NOT 350.The effect of "Shrink" works like "Megamorph", setting a new current ATK based on original ATK. If the same monster is targeted by both "Shrink" and "Megamorph", only the effect of the card that resolved last will be applied.If a monster's ATK is modified by a Field or Equip Spell Card, or a Continous Effect of a monster or Trap Card, etc., and it is targeted by "Shrink", first calculate half of its original ATK, then add the appropriate modifiers from the Equip Spell, etc.If “Shrink” affects a monster whose original ATK is set by its effect when it is Summoned, like “Maju Garzette”, “Chimeratech Overdragon” or “Megarock Dragon”, that monster’s ATK will become 0, and remain 0 even after the effect of “Shrink” wears off.If “Shrink” affects a monster with ATK that varies due to its Continuous Effect, like “Gren Maju Da Eiza” or “King of the Skull Servants”, that monster’s ATK will be halved. If its ATK changes due to its own effect in the same turn, recalculate the effect of "Shrink" based on the new original ATK. When the effect of “Shrink” wears off, that monster’s ATK will be calculated as normal.If "Shrink" affects a monster whose ATK is doubled by "Limiter Removal", that monster's ATK will become half of its original (printed) ATK.If "Bottomless Trap Hole" is activated in response to a Summon and "Shrink" is chained so that the monster's ATK is less than 1500 when "Bottomless Trap Hole" resolves, that monster will not be destroyed and removed from play by "Bottomless Trap Hole".If a monster affect by "Shrink" attacks while "Mirror Wall" is in play, both effects are applied and the monster's ATK becomes 1/4 its original ATK. Because "Mirror Wall" continually recalculates, the result is the same no matter which card is activated first.If a monster whose ATK is reduced by "Dark Jeroid" is affected by "Shrink", first calculate half that monster's original ATK, then subtract 800 for "Dark Jeroid's" effect; this becomes the monster's current ATK.If "Exarion Universe" is targeted by "Shrink", its ATK will become half of its original ATK, even if its effect to reduce its own ATK by 400 has been used.RULING FROM JUDGES FORUM - LAST UPDATE NOVEMBER 7, 2008•: "Shrink" and "Megamorph" don't just erase previous gains/loses of ATK. Gains/loses of ATK need to be reapplied after halving/doubling the original ATK to create the new current ATK.•Phantom of Chaos: If "Phantom of Chaos" uses its effect to copy the ATK of a monster in your Graveyard and afterwards it is targeted by "Shrink", when "Shrink" resolves the copied ATK of "Phantom of Chaos" is halved. (The copied ATK is treated as "Phantom of Chaos'" original ATK)•Rush Recklessly: "Shrink" is applied first, because it halves the original ATK to create a new ATK, then the other ATK modifiers are applied/re-applied.•Victory Viper XX03: The "Option Tokens" Special Summoned with "Victory Viper XX03's" effect are unaffected by "Shrink", because their ATK is always the same as the ATK of the "Victory Viper XX03" that Special Summoned them.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS SPELLCASTER: If either of the targeted monsters is affect by "Shrink" before "Amazoness Spellcaster" resolves, the ATK values printed on the monsters will be switched, and the effect of "Shrink" effectively disappears. If a monster that has its original ATK changed by "Amazoness Spellcaster" is affected by "Shrink", its ATK will become half of the changed original ATK.•ARCANA FORCE I - THE MAGICIAN: If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I – The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.•BLACK GARDEN: If a monster has its ATK halved by "Black Garden", and afterwards its original ATK is halved by "Shrink", the monster's ATK becomes half its original ATK. When the effect of "Shrink" is no longer applied, the monster's ATK returns to its original ATK.•COMRADE SWORDSMAN OF LANDSTAR: If a Warrior-Type monster is targeted by "Shrink" while its ATK is being increased with "Comrade Swordsman of Landstar's" effect, first the original ATK of the Warrior-Type monster is halved, then the 400 ATK gain is reapplied.•DARKBLAZE DRAGON: If "Darkblaze Dragon" has its original ATK and DEF doubled to create a new current ATK and DEF and "Shrink" is used on the “Darkblaze Dragon”, the current ATK of "Darkblaze Dragon" becomes half of its original ATK. (its ATK would be 600 and its DEF would be 2000)•FUSION DEVOURER: If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.•GOGGLE GOLEM: If "Goggle Golem" has its ATK halved by "Shrink" and it is Normal Summoned again, its ATK will be half its new original ATK, or 1050. (This is the same whether "Shrink's" effect was applied before or after "Goggle Golem" was Normal Summoned again.)• GRADIUS' OPTION: "Shrink" has no effect on "Gradius' Option".•KARATE MAN: If the effect of "Shrink" is applied after "Karate Man's" effect has been used, its ATK will become 500. If "Karate Man" is affected by "Shrink", then its effect is activated, its ATK will become 2000.•LIGHT AND DARKNESS DRAGON: If “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the original ATK of “Light and Darkness Dragon” is halved to create a new current ATK and then the ATK and DEF lost by the effect of “Light and Darkness Dragon” is reapplied. Example: If you use the second effect of “Light and Darkness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the effect of “Shrink” is applied (2800 / 2 = 1400 ATK) and then “Light and Darkness Dragon’s” ATK is reduced by 1000 (1400 - 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect of “Shrink” is no longer applied (because the turn had ended, etc.), reapply the lost ATK and DEF to the “Light and Darkness Dragon’s” original ATK of 2800. (In our example, the values would be 1800 ATK and 1400 DEF)•RIRYOKU: If this card targets a monster that is affected by "Shrink", its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is affected by "Shrink", its ATK will become half of its original (printed) ATK.•SHIELD & SWORD: If "Shrink" affects a monster affect by "Shield & Sword" after "Shield & Sword's" effect is applied, its ATK will be half of the switched ATK (ie., half of its original DEF). If "Shield & Sword's" effect is applied after "Shrink's", that monster's ATK will become equal to its original DEF, and its original DEF will be equal to its original ATK (The effect of "Shrink" effectively disappears).•PHANTOM OF CHAOS: If "Phantom of Chaos" uses its effect to copy the ATK of a monster in your Graveyard and afterwards it is targeted by "Shrink", when "Shrink" resolves the copied ATK of "Phantom of Chaos" is halved.• TWIN-SHIELD DEFENDER: If "Shrink" or "Megamorph" is activated after "Twin-Shield Defender's" effect resolves, "Twin-Shield Defender's" effect disappears. Example 1: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards its original ATK is halved by "Shrink", it will have 500 ATK. Example 2: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards it is equipped with "Megamorph", it will have 500 ATK or 2000 ATK (depending on Life Points).
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Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.