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SP1-EN004 • EXCHANGE OF THE SPIRIT
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Promo • Cod. 17484499
Attiva solo pagando 1000 Life Points solo quando nel tuo Cimitero sono presenti 15 o più carte. Ciascun giocatore scambia le carte nel proprio Cimitero con le carte nel proprio Deck. Poi, mischia le carte in ogni nuovo Deck e le mette nella Zona del Deck.You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card(s) in their Graveyard with the card(s) in their Deck. Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Questo effetto si Risolve ugualmente se le carte nel tuo Cimitero diminuiscono in catena. Questo effetto non "Manda" carte al Cimitero e non designa alcun Bersaglio. Puoi attivare questa carta anche se il tuo avversario non ha alcuna carta nel Cimitero. "Macro Cosmo" non ha effetto su questa carta. Questa carta va normalmente al Cimitero dopo la Risoluzione. Eventuali mostri Fusione nel Cimitero torneranno nel Fusion Deck. Se "Insetto Parassita" era Scoperto nel Deck avversario, verrà mandato nel Cimitero del Proprietario. "La Fine di Anubis" non nega questo effetto. Questo effetto viene negato da "Necrovalle".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008"Exchange of the Spirit" does not "send" cards to the Graveyard; it swaps the cards in your Deck with those in your Graveyard. So the effects of cards like "Penguin Knight", "Cockroach Knight", or "Archfiend of Gilfer" will not activate, nor would the effect of "Skull Invitation" deal any damage. If "Banisher of Light" is on the field no cards will become removed from play because they are not being sent to the Graveyard."Necrovalley" will negate the effect of "Exchange of the Spirit"."Exchange of the Spirit" does not target cards in the Graveyard, so "Big Burn" cannot be activated."Exchange of the Spirit" is put into the new Graveyard after it resolves.You need 15 cards in your Graveyard to activate "Exchange of the Spirit". If you have exactly 15 and the opponent chains "Disappear" to remove from play 1 of those cards, "Exchange of the Spirit" was already activated correctly so it will resolve correctly.Your opponent can have any number of cards in their Graveyard when you activate "Exchange of the Spirit", including 0.If the opponent activates "Premature Burial" or "Call of the Haunted" you can chain "Exchange of the Spirit" (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, "Premature Burial" would be destroyed and "Call of the Haunted" would remain on the field meaninglessly.Any Fusion Monsters or Synchro Monsters in the Graveyard when “Exchange of the Spirit” resolves will be returned to the Extra Deck.If "Parasite Paracide" is face-up in a Deck when "Exchange of the Spirit" resolves, it will be sent to its owner’s Graveyard.
SP2-EN001 • ANCIENT LAMP
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
VENTO / WIND • ATK 900 • DEF 1400 • Lv. 3 • Promo • Cod. 54912977
Quando questa carta coperta in Posizione di Difesa viene attaccata da un mostro del tuo avversario, puoi scegliere al suo posto un altro mostro controllato dal tuo avversario come bersaglio dell'attacco. Fino a quando questa carta è Scoperta sul Terreno, puoi Evocare tramite Evocazione Speciale 1 "Genio della Lampada" dalla tua Mano.When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Innescato Facoltativo e designa un Bersaglio. Non puoi attivare questo effetto se il tuo avversario controlla solo il mostro attaccante. Se questo mostro è distrutto nel Damage Step con "Ira Divina", l'attacco non proseguirà. Attivando questo effetto, questo mostro non si considera coinvolto in Battaglia. Questo effetto si applica normalmente sia se scegli "Cavaliere Comandante" (o "Il Pescatore Leggendario" mentre c'è "Umi"), sia se c'è un mostro equipaggiato con "Anello del Magnetismo". Se il mostro scelto è Coperto, verrà Scoperto attivando eventuali effetti. Se scegli un altra copia di questa carta, l'attacco non verrà più deviato. Se scegli "Sanga del Tuono", il suo effetto non potrà essere attivato. Se scegli "Spirito Mietitore" Scoperto, verrà distrutto dopo il Calcolo dei Danni. Se scegli "Soldato Luminoso", il suo effetto si attiverà. Questo effetto non si attiva se questo mostro è attaccato e distrutto da mostri come "Samurai Sasuke". Se questo mostro viene attaccato da "Drillroid", questo effetto si attiva ma quello di "Drillroid" scompare. Se il mostro avversario può infliggere danno da Battaglia ai mostri in Posizione di Difesa, anche se devii l'attacco su un mostro avversario in Posizione di Difesa, otterrai ugualmente tu quel danno. Se il mostro attaccante oppure quello scelto è "Steamroid", "Paura Oscura" o "Don Zaloog", l'effetto di quel mostro non si attiverà. Se il mostro attaccante è "Arcidemone Cavaliere Ombra", il danno non verrà dimezzato. L'effetto di "Cacciatore di Eredità" si attiva normalmente. Il secondo effetto è ad Ignizione e puoi attivarlo più volte nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The first effect of "Ancient Lamp" is a Trigger Effect.When your face-down Defense Position "Ancient Lamp" is attacked:1. Your opponent’s monster declares an attack.2. "Ancient Lamp" is flipped face-up during the Damage Step. At this time you decide if you would like to activate its effect.3. Select a monster on your opponent’s side of the field other than the attacking one. This monster can be face-up or face-down and in any battle position.4. Calculate damage between the target monster and the attacking monster. The opponent (who controls both monsters) will take any Battle Damage resulting from the attack.The opponent can chain "Divine Wrath" to "Ancient Lamp’s" effect and destroy it.If a face-down Flip Effect monster was chosen as the new attack target, its Flip Effect activates as normal.The first effect of "Ancient Lamp" targets a monster on your opponent’s side of the field (except the attacking monster.) If "Lord of D. is face-up on the field you cannot select a Dragon-Type monster as the attack target. If you cannot target any of your opponent’s monsters with this effect, you cannot activate the effect.If you select a "Spirit Reaper" as the new attack target, the "Spirit Reaper" will be destroyed AFTER damage calculation (at the same time that Flip Effects are resolved).The effect of "Ancient Lamp" changes the attack target, so "Ancient Lamp" is not involved in Damage Calculation.If a face-down Defense Position "Ancient Lamp" is attacked by "Sasuke Samurai" or "Mystic Swordsman LV2", it will be destroyed before it is flipped face-up and its effect will not activate.If "Skill Drain" is active on the field, the effects of "Ancient Lamp" will be negated. (Attacks will not be re-directed.)If the attacking monster can do piercing Battle Damage (such as "Mad Sword Beast", "Saber Beetle", or if "Meteorain" was activated or "Dragon’s Rage" is applicable) and you use the effect of "Ancient Lamp" to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of "Ancient Lamp". This is because the text of the attacking monster says "inflict the difference as Battle Damage to the opponent’s Life Points..You can target a "Command Knight", "Guardian Kay’est" or "The Legendary Fisherman" with "Umi" on the field with "Ancient Lamp’s" effect. You can target the opponent’s "Soul-Absorbing Bone Tower" even if they control another face-up Zombie-Type monster.If your opponent attacks your face-down Defense Position "Ancient Lamp" and you activate its effect and select the opponent’s face-down Defense Position "Ancient Lamp", the 2nd "Lamp’s" effect will NOT activate. It must be attacked by an opponent’s monster.If you use the effect of "Ancient Lamp" to make the opponent’s "Steamroid" attack or be attacked by their own monster, "Steamroid’s" ATK will not change because it is not in battle with an opponent’s monster.If you use the effect of "Ancient Lamp" to make the opponent’s "Don Zaloog" or "The Bistro Butcher" attack your opponent’s own monster, the effect of "Don Zaloog" or "The Bistro Butcher" will not activate because they are not doing battle damage to the opponent’s Life Points.If your face-down Defense Position "Ancient Lamp" is attacked by "Dark Ruler Ha Des", its effect activates. If you select an opponent’s effect monster as the new attack target, and it’s destroyed by "Dark Ruler Ha Des", its effect will be negated.If "D.D. Warrior" attacks a face-down Defense Position "Ancient Lamp" and its attack is re-directed by "Ancient Lamp’s" effect, the "D.D. Warrior" and the targeted monster will be removed from play. "Ancient Lamp" remains on the field.If you select "Sanga of the Thunder" as the new attack target, the opponent cannot activate its effect because his own monster is attacking "Sanga of the Thunder"; his opponent’s monster isn’t attacking.If you use the effect of "Ancient Lamp" to select a Defense Position monster (whose DEF is higher than the ATK of the attacking monster) as the new attack target, you can still activate "Destruction Punch" or "Cross Counter" since your opponent controls the attacking monster.If you use the effect of "Ancient Lamp" to select a face-down "Adhesive Explosive" as the new attack target, the effect of "Adhesive Exposive" will not activate because it is not being attacked by an opponent’s monster.If you use the effect of "Ancient Lamp" to have the opponent’s "Dark Necrofear" attack a stronger monster on their side of the field, "Dark Necrofear’s" effect will not activate since it was not destroyed by an opponent’s (your) monster.If you use the effect of "Ancient Lamp" to have your opponent’s "Shadowknight Archfiend" attack their Attack Position "Sinister Serpent", they will take 1700 points of Battle Damage. The damage is not halved because it is not being dealt to the opponent’s (your) Life Points.If you use the effect of "Ancient Lamp" to have the opponent’s "Legacy Hunter" attack an opponent’s face-down Defense Position monster, and destroy it, "Legacy Hunter’s" effect will activate and you (the controller of "Ancient Lamp") will shuffle a card from your hand into your Deck.Special Summoning "La Jinn the Mystical Genie of the Lamp" from your hand is an Ignition Effect. It can be chained to.You can only Special Summon 1 "La Jinn the Mystical Genie of the Lamp" at a time, but you can activate this effect multiple times during the same turn. So you could activate it 3 times and Special Summon 3 "La Jinn the Mystical Genie of the Lamp".OFFICIAL RULING - CROSS REFERENCE•NEO-SPACIAN GLOW MOSS: If a monster attacks a face-down “Ancient Lamp”, and “Ancient Lamp” re-directs the attack to “Neo-Spacian Glow Moss”, the effect of “Neo-Spacian Glow Moss” will not activate, because the effect of “Ancient Lamp” causes it to miss the timing.•SHIELD WARRIOR: If a monster you control is forced to battle another monster you control by the effect of your opponent's "Ancient Lamp", when you activate "Shield Warrior's" effect during damage calculation, both of your monsters are not destroyed.
SP2-EN002 • TOON DARK MAGICIAN GIRL
INCANTATORE • TOON • EFFETTO / SPELLCASTER • TOON • EFFECT
OSCURITA' / DARK • ATK 2000 • DEF 1700 • Lv. 6 • Promo • Cod. 90960358
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può essere evocata tramite Evocazione Speciale solo se "Mondo Toon" è sul tuo Terreno. Puoi Evocare questo mostro tramite Evocazione Speciale dalla tua mano, ma Tributi sono richiesti per mostri di Livello 5 o superiore. Quando "Mondo Toon" sul Terreno viene distrutto, anche questa carta viene distrutta. Se il tuo avversario non controlla Mostri Toon, questa carta può attaccare i suoi Life Points direttamente. Se c'è un Mostro Toon scoperto sul Terreno del tuo avversario, devi selezionarlo come bersaglio dell'attacco. Aumenta l'ATK di questa carta di 300 punti per ogni "Mago Nero" o "Mago del Chaos Oscuro" nel Cimitero di ogni giocatore.This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi offrire in Tributo un Segna-Mostro. Per evocare successivamente questo mostro dal Cimitero o dall'area Carte Rimosse devi controllare "Mondo Toon". Se "Mondo Toon" lascia il Terreno senza essere Distrutto, questo mostro non verrà distrutto. Se questo mostro viene Coperto, non potrai Evocarlo per Scoperta se non controlli "Mondo Toon"; se questo mostro Coperto viene Scoperto da un attacco o un effetto, non verrà distrutto se non controlli "Mondo Toon". Se "Mondo Toon" viene distrutto, questa carta verrà distrutta a prescindere da chi controllava "Mondo Toon". Se c'è "Risucchia Abilità", questo mostro non verrà distrutto se "Mondo Toon" venisse distrutto. Questo effetto è Continuo. L'ATK va ricalcolato quando necessario. “Mago Nero del Chaos” è escluso.
SP02-EN003 • HIDDEN SOLDIERS
SPELL SPEED 2 • Promo • Cod. 02047519
Puoi attivare questa carta solo quando il tuo avversario evoca un mostro tramite Evocazione Normale o Evocazione per Scoperta. Evoca tramite Evocazione Speciale un mostro Oscurità di Livello 4 o inferiore dalla tua Mano.Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower Dark monster from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro da evocare va determinato in Risoluzione. Non puoi attivare questa carta se non hai un mostro appropriato da evocare.
SP02-EN004 • JUSTI-BREAK
SPELL SPEED 2
Attiva questa carta solo quando il tuo avversario dichiara un attacco contro un Mostro Normale scoperto sul tuo Terreno. Distruggi tutti i mostri sul Terreno, eccetto i Mostri Normali scoperti in Posizione di Attacco.Activate only when your opponent declare an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters, except Normal Monsters.NEW TEXTActivate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.
STON-ENSE1 • CYBER END DRAGON
MACCHINA • FUSIONE • EFFETTO / MACHINE • FUSION • EFFECT
LUCE / LIGHT • ATK 4000 • DEF 2800 • Lv. 10 • Promo • Cod. 01546123
"Cyber Drago" + "Cyber Drago" + "Cyber Drago".L'Evocazione per Fusione di questa carta può essere effettuata solo con i Mostri Materiale da Fusione sopra riportati. Durante un combattimento tra questa carta e un mostro in Posizione di Difesa il cui DEF sia inferiore all'ATK di questa carta, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento."Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon".A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo mostro può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Tutti gli effetti sono Continui. Non puoi usare mostri Sostitutivi.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can Special Summon "Cyber End Dragon" with "Cyber-Stein" or "Metamorphosis".RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Power Bond: The ATK bonus for "Power Bond" is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from "Power Bond". For example, if you equip the Fusion Monster with "Megamorph" to change the original ATK, the bonus ATK for "Power Bond" adjusts so that the bonus is equal to the new original ATK. For example, if you Summon "Cyber End Dragon" and then equip it with "Megamorph" while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from "Power Bond" for 16000 ATK total.
STON-ENSE2 • SHRINK
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Promo • Cod. 55713623
Seleziona 1 mostro scoperto sul Terreno. L'ATK originale di quel mostro è dimezzato fino alla fine di questo turno.Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 9 NOVEMBRE 2007Questa carta può essere attivata nel Damage Step e il suo effetto designa un Bersaglio. Se un mostro bersagliato da "Shrink" è Coperto e successivamente Scoperto, l'effetto di Shrink non sarà più applicato ed il suo attacco Originale diventerà quello iniziale. Se un mostro è bersagliato da più copie di "Shrink", il suo nuovo attacco sarà sempre la metà di quello Originale. L'effetto di "Shrink" si applica esattamente come quello di "Megamorph" e determina un nuovo ATK Originale calcolato solo sul precedente, se lo stesso mostro è bersagliato da "Megamorph" e da "Shrink" sarà solo l'ultimo effetto a risolversi che determinerà il nuovo valore Originale di ATK. Se l'ATK di un mostro è modificato da una Carta Magia Terreno, da una Carta Equipaggiamento, da un Effetto Continuo di un Mostro, oppure da una Carta Trappola, ed è bersagliato da "Shrink",per prima cosa si applicherà l'effetto di "Shrink"che dimezzerà l'ATK del mostro e solo successivamente si applicheranno gli altri modificatori di ATK. "Shrink" non ha effetto sui Mostri il cui ATK Originale è "?", come "Maju Garzett" e "Gren Maju Da Eiza", se l'ATK Originale non viene modificato dall'Evocazione del Mostro o da alti effetti. I mostri come "Drago Supremo Chimeratech", "Drago Megaroccia", e "Guerriero UFOroid" il cui ATK Originale è creato nel momento della loro Evocazione, vedranno il loro ATK dimezzato dall'effetto di "Shrink". Se il mostro ha un valore di ATK che viene costantemente modificato, come "Re dei Servitori del Teschio", l'effetto si "Shrink" si applicherà al momento della sua risoluzione; se successivamente e nello stesso turno si avrà una variazione di ATK originale, l'effetto di "Shrink" dimezzerà il nuovo ATK Originale. Se "Shrink" bersaglia un mostro il cui attatto è già stato modificato dall'effetto di "Rimozione di Limite", l'ATK di quel mostro diventerà la metà del valore Originale stampato sulla carta. Se "Buco Trappola Senza Fine" è attivata in risposta ad una Evocazione e "Shrink" è incatenata per ridurre l'ATK del mostro ad un valore inferiore a 1500, quel mostro non sarà rimosso dal dal Gioco dall'effetto di "Buco Trappola Senza Fine". Se un mostro bersagliato da "Shrink" attacca mentre è attiva "Muro a Specchio", si applicheranno entrambi gli effetti e l'ATK del mostro diventerà 1/4 del suo ATK Originale; dato che "Muro a Specchio" ricalcola in continuo i valori non avrà importanza quale effetto sia stato attivato per primo. Se "Exarion Universe" bersagliato da "Shrink", il suo ATK diventerà la metà di quello Originario anche se è già stato utilizzato l'effetto di "Exarion Universe". Se l'ATK di un mostro è ridotto dall'effetto di "Jeroid Oscuro", quando è bersagliato dall'effetto di "Shrink" per prima cosa si dimezza l'ATK originale poi si sottrae 800 per l'effetto di "Jeroid Oscuro".OFFICIAL RULING - LAST UPDATE OCTOBER 13, 2008This card can be activated during the Damage Step, before Damage Calculation.If a monster affected by "Shrink" is turned face-down and face-up again that turn, the effect of "Shrink" is no longer applied.Even if a monster is targeted by multiple copies of "Shrink", its ATK will still be half of its original ATK. For example, if a monster with 1400 original ATK is affected by 2 copies of "Shrink", its ATK will be 700 NOT 350.The effect of "Shrink" works like "Megamorph", setting a new current ATK based on original ATK. If the same monster is targeted by both "Shrink" and "Megamorph", only the effect of the card that resolved last will be applied.If a monster's ATK is modified by a Field or Equip Spell Card, or a Continous Effect of a monster or Trap Card, etc., and it is targeted by "Shrink", first calculate half of its original ATK, then add the appropriate modifiers from the Equip Spell, etc.If “Shrink” affects a monster whose original ATK is set by its effect when it is Summoned, like “Maju Garzette”, “Chimeratech Overdragon” or “Megarock Dragon”, that monster’s ATK will become 0, and remain 0 even after the effect of “Shrink” wears off.If “Shrink” affects a monster with ATK that varies due to its Continuous Effect, like “Gren Maju Da Eiza” or “King of the Skull Servants”, that monster’s ATK will be halved. If its ATK changes due to its own effect in the same turn, recalculate the effect of "Shrink" based on the new original ATK. When the effect of “Shrink” wears off, that monster’s ATK will be calculated as normal.If "Shrink" affects a monster whose ATK is doubled by "Limiter Removal", that monster's ATK will become half of its original (printed) ATK.If "Bottomless Trap Hole" is activated in response to a Summon and "Shrink" is chained so that the monster's ATK is less than 1500 when "Bottomless Trap Hole" resolves, that monster will not be destroyed and removed from play by "Bottomless Trap Hole".If a monster affect by "Shrink" attacks while "Mirror Wall" is in play, both effects are applied and the monster's ATK becomes 1/4 its original ATK. Because "Mirror Wall" continually recalculates, the result is the same no matter which card is activated first.If a monster whose ATK is reduced by "Dark Jeroid" is affected by "Shrink", first calculate half that monster's original ATK, then subtract 800 for "Dark Jeroid's" effect; this becomes the monster's current ATK.If "Exarion Universe" is targeted by "Shrink", its ATK will become half of its original ATK, even if its effect to reduce its own ATK by 400 has been used.RULING FROM JUDGES FORUM - LAST UPDATE NOVEMBER 7, 2008•: "Shrink" and "Megamorph" don't just erase previous gains/loses of ATK. Gains/loses of ATK need to be reapplied after halving/doubling the original ATK to create the new current ATK.•Phantom of Chaos: If "Phantom of Chaos" uses its effect to copy the ATK of a monster in your Graveyard and afterwards it is targeted by "Shrink", when "Shrink" resolves the copied ATK of "Phantom of Chaos" is halved. (The copied ATK is treated as "Phantom of Chaos'" original ATK)•Rush Recklessly: "Shrink" is applied first, because it halves the original ATK to create a new ATK, then the other ATK modifiers are applied/re-applied.•Victory Viper XX03: The "Option Tokens" Special Summoned with "Victory Viper XX03's" effect are unaffected by "Shrink", because their ATK is always the same as the ATK of the "Victory Viper XX03" that Special Summoned them.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS SPELLCASTER: If either of the targeted monsters is affect by "Shrink" before "Amazoness Spellcaster" resolves, the ATK values printed on the monsters will be switched, and the effect of "Shrink" effectively disappears. If a monster that has its original ATK changed by "Amazoness Spellcaster" is affected by "Shrink", its ATK will become half of the changed original ATK.•ARCANA FORCE I - THE MAGICIAN: If "Arcana Force I - The Magician" is affected by a Spell Card that changes its ATK, like “Shrink” or “Rush Recklessly,” first the Spell Card’s effect is applied, then “Arcana Force I – The Magician’s” effect is applied, changing its current ATK to twice its original ATK, or 2200.•BLACK GARDEN: If a monster has its ATK halved by "Black Garden", and afterwards its original ATK is halved by "Shrink", the monster's ATK becomes half its original ATK. When the effect of "Shrink" is no longer applied, the monster's ATK returns to its original ATK.•COMRADE SWORDSMAN OF LANDSTAR: If a Warrior-Type monster is targeted by "Shrink" while its ATK is being increased with "Comrade Swordsman of Landstar's" effect, first the original ATK of the Warrior-Type monster is halved, then the 400 ATK gain is reapplied.•DARKBLAZE DRAGON: If "Darkblaze Dragon" has its original ATK and DEF doubled to create a new current ATK and DEF and "Shrink" is used on the “Darkblaze Dragon”, the current ATK of "Darkblaze Dragon" becomes half of its original ATK. (its ATK would be 600 and its DEF would be 2000)•FUSION DEVOURER: If “Shrink” is activated in the Damage Step targeting a Fusion Monster battling “Fusion Devourer”, that Fusion Monster’s ATK will be 0 for Damage Calculation.•GOGGLE GOLEM: If "Goggle Golem" has its ATK halved by "Shrink" and it is Normal Summoned again, its ATK will be half its new original ATK, or 1050. (This is the same whether "Shrink's" effect was applied before or after "Goggle Golem" was Normal Summoned again.)• GRADIUS' OPTION: "Shrink" has no effect on "Gradius' Option".•KARATE MAN: If the effect of "Shrink" is applied after "Karate Man's" effect has been used, its ATK will become 500. If "Karate Man" is affected by "Shrink", then its effect is activated, its ATK will become 2000.•LIGHT AND DARKNESS DRAGON: If “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the original ATK of “Light and Darkness Dragon” is halved to create a new current ATK and then the ATK and DEF lost by the effect of “Light and Darkness Dragon” is reapplied. Example: If you use the second effect of “Light and Darkness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the effect of “Shrink” is applied (2800 / 2 = 1400 ATK) and then “Light and Darkness Dragon’s” ATK is reduced by 1000 (1400 - 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect of “Shrink” is no longer applied (because the turn had ended, etc.), reapply the lost ATK and DEF to the “Light and Darkness Dragon’s” original ATK of 2800. (In our example, the values would be 1800 ATK and 1400 DEF)•RIRYOKU: If this card targets a monster that is affected by "Shrink", its ATK will become half of the halved ATK, or 1/4 its original ATK. If a monster whose ATK is halved by "Riryoku" is affected by "Shrink", its ATK will become half of its original (printed) ATK.•SHIELD & SWORD: If "Shrink" affects a monster affect by "Shield & Sword" after "Shield & Sword's" effect is applied, its ATK will be half of the switched ATK (ie., half of its original DEF). If "Shield & Sword's" effect is applied after "Shrink's", that monster's ATK will become equal to its original DEF, and its original DEF will be equal to its original ATK (The effect of "Shrink" effectively disappears).•PHANTOM OF CHAOS: If "Phantom of Chaos" uses its effect to copy the ATK of a monster in your Graveyard and afterwards it is targeted by "Shrink", when "Shrink" resolves the copied ATK of "Phantom of Chaos" is halved.• TWIN-SHIELD DEFENDER: If "Shrink" or "Megamorph" is activated after "Twin-Shield Defender's" effect resolves, "Twin-Shield Defender's" effect disappears. Example 1: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards its original ATK is halved by "Shrink", it will have 500 ATK. Example 2: If "Sangan's" ATK is halved by "Twin-Shield Defender" to 500 ATK and afterwards it is equipped with "Megamorph", it will have 500 ATK or 2000 ATK (depending on Life Points).
STON-ENSP1 • GRANDMASTER OF THE SIX SAMURAI
GUERRIERO • EFFETTO / WARRIOR • EFFECT
TERRA / EARTH • ATK 2100 • DEF 800 • Lv. 5 • Promo • Cod. 83039729
Puoi avere solo 1 mostro "Gran Maestro dei Sei Samurai" sul tuo Terreno. Fino a quando controlli un mostro "Sei Samurai" scoperto, puoi Evocare tramite Evocazione Speciale questa carta dalla tua mano. Quando questa carta è distrutta da un effetto del tuo avversario, aggiungi 1 mostro "Sei Samurai" dal tuo Cimitero alla tua mano.You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field. While you control a face-up "Six Samurai" monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect, add 1 "Six Samurai" monster from your Graveyard to your hand.
RULING - ULTIMO AGGIORNAMENTO 25 APRILE 2008Il primo ed il secondo effetto sono Continui. L'ultimo effetto è Innescato, designa un Bersaglio e puoi scegliere questo stesso mostro. L'ultimo effetto si attiverà solo se questa carta è stata distrutta da un effetto di una carta controllata dal tuo avversario. Se controlli un "Gran Maestro dei Sei Samurai" coperto, puoi Evocare Specialmente un altro "Gran Maestro dei Sei Samurai": se quello coperto viene scoperto in seguito ad un attacco sarà distrutto dopo il Calcolo dei Danni, se viene scoperto manualmente o tramite un effetto sarà immediatamente distrutto.OFFICIAL RULING - LAST UPDATE APRIL 3, 2008"Grandmaster of the Six Samurai's" second effect targets 1 "Six SamuraI" monster in your Graveyard. If "Grandmaster of the Six Samurai" is in your Graveyard, it can target itself.If "Grandmaster of the Six Samurai" is destroyed by your opponent's card effect while in your hand or your Deck, its effect activates.If you Special Summon "Grandmaster of the Six Samurai" and your opponent negates the Special Summon and destroys it with their "Royal Oppression", "Grandmaster of the Six Samurai's" effect activates. If your opponent uses the effect of your "Royal Oppression" to negate the Special Summon, "Grandmaster of the Six Samurai's" effect does not activate.If your opponent activates an effect to destroy one of your "Six Samurai" monsters and you use the effect of the "Six Samurai" monster to destroy your "Grandmaster of the Six Samurai", "Grandmaster of the Six Samurai's" effect doesn't activate because it was destroyed by your "Six Samurai" monster and not by your opponent's card effect.RULING FROM JUDGE FORUM - LAST UPDATE MAY 18, 2008•: If "Grandmaster of the Six Samurai's" is destroyed because the "only one copy" rule is violated, "Grandmaster of the Six Samurai's" effect will not activate because it is not destroyed by the opponent's card effect.•: You can tribute 1 "Grandmaster of the Six Samurai" to summon another 1 "Grandmaster of the Six Samurai": doing this would not violate the "You can only have 1 "Grandmaster of the Six Samurai" monster on your side of the field" restriction.•: If you control a face-down "Grandmaster of the Six Samurai" you can Special Summon another "Grandmaster of the Six Samurai". If the face-down copy is flipped face-up by an attack, it is destroyed after damage calculation (even if it would survive the battle). If the face-down copy is flipped face-up with a card effect (e.g. "Swords of Revealing Light"), it will be destroyed and the face-up copy will remain on the field.•: You can only Special Summon your "Grandmaster of the Six Samurai" with its effect during your Main Phases.•Brain Control: If both players control a face-up "Grandmaster of the Six Samurai" and you use "Brain Control" on your opponent's "Grandmaster of the Six Samurai", then that "Grandmaster of the Six Samurai" is destroyed after coming to your side of the field.•Macro Cosmos: Since "Grandmaster of the Six Samurai" does not have the restriction "and sent to the Graveyard", its effect will still activate.OFFICIAL RULING - CROSS REFERENCE•HERO MASK: If you select "Grandmaster of the Six Samurai" and change its name with "Hero Mask's" effect, and afterwards you Summon another "Grandmaster of the Six Samurai", when "Hero Mask's" effect disappears in the End Phase the Summoned "Grandmaster of the Six Samurai" is destroyed because you cannot control more than 1 face-up "Grandmaster of the Six Samurai".
TAEV-ENSE1 • MASKED BEAST DES GARDIUS
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 3300 • DEF 2500 • Lv. 8 • Promo • Cod. 48948935
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non offrendo 2 mostri come Tributo, includendo almeno 1 "Grande Antico Tiki" o "Melchid la Bestia Quattro Facce". Quando questa carta è mandata dal Terreno al Cimitero, equipaggia 1 mostro sul Terreno con 1 "Maschera dell'Eredità" dal tuo Deck.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast" When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to one monster on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.OFFICIAL RULING - CROSS REFERENCE•PROHIBITION: If "The Mask of Remnants" is declared with "Prohibition", when "Masked Beast Des Gardius" is sent to the Graveyard and its effect activates, "The Mask of Remnants" will be equipped from the Deck onto the opponent's monster.
TAEV-ENSE2 • THE MASK OF REMNANTS
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Promo • Cod. 22610082
Mischia questa carta nel Deck del proprietario, OPPURE se questa carta è stata messa in gioco dall'effetto di "Des Gardius, la Bestia Mascherata", questa carta è considerata come una Carta Equipaggiamento. Cambia il controllo del mostro equipaggiato.Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius" this card is treated as an Equip Card. Control of the Equipped card is switched.
OFFICIAL RULING - CROSS REFERENCE•PROHIBITION: If "The Mask of Remnants" is declared with "Prohibition", when "Masked Beast Des Gardius" is sent to the Graveyard and its effect activates, "The Mask of Remnants" will be equipped from the Deck onto the opponent's monster.
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