yu-judges
Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768
Ricerca/Search:
Promos 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24
DDS-002 • DARK MAGICIAN
INCANTATORE / SPELLCASTER
OSCURITA' / DARK • ATK 2500 • DEF 2100 • Lv. 7 • Promo • Cod. 46986414
Il più potente tra i maghi per abilità offensive e difensive.The ultimate wizard in terms of attack and defense.
OFFICIAL RULING - CROSS REFERENCE•A HERO EMERGES: You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.•BIG BANG SHOT: If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)•CHTHONIAN ALLIANCE: The monster equipped with this card does not count towards the bonus. So if you have 2 “Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.•CONTRACT WITH THE ABYSS: Contract with the Abyss is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".•CYBER BLADER: Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.•DARK MAGIC CURTAIN: If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.•DEDICATION THROUGH LIGHT AND DARKNESS: You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and Darkness".•DOUBLE ATTACK: If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.•METALSILVER ARMOR: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).•POLE POSITION: If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).•REASONING: You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.•SERIAL SPELL: If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be the monster that "Serial Spell" Special Summons to the field. (For example, if you target "Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader", you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate "Serial Spell".)•SKILLED DARK MAGICIAN: If there are no "Dark Magician" in your hand, Deck, and Graveyard, you cannot activate "Skilled Dark Magician's" effect to Special Summon a "Dark Magician".•THOUSAND KNIVES: The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand Knives”.•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.
DDS-003 • EXODIA THE FORBIDDEN ONE
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
OSCURITA' / DARK • ATK 1000 • DEF 1000 • Lv. 3 • Promo • Cod. 33396948
Il giocatore che ha in mano simultaneamente questa carta con il "Braccio Sx", il "Braccio Dx", la "Gamba Sx" e la "Gamba Dx del Proibito" è dichiarato automaticamente Vincitore.An automatic victory can be declared by the player whose hand contains this card with the "Left Leg/Right Leg/Left Arm/Right Arm of the Forbidden One".NEW TEXTWhen you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa condizione di vittoria non può essere negata in nessun modo, nè è possibile incatenarvi. Se entrambi i giocatori hanno in Mano allo stesso momento (come per effetto di "Distruggi Carte") i 5 pezzi di Exodia, il Duello è chiuso in parità. Vinci ugualmente se ottieni i 5 pezzi di Exodia durante la risoluzione di una catena. Non vinci immediatamente se ottieni i 5 pezzi di Exodia durante la risoluzione di un effetto (con "Carità Graziosa" dovrai prima scartare 2 carte). Se peschi il quinto pezzo e il tuo avversario attiva “Caduta”, vinci ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If both players have all 5 of the cards listed on "Exodia the Forbidden One" in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of "Card Destruction", the game is declared a DRAW.OFFICIAL RULING - CROSS REFERENCE•APPROPRIATE: If you and your opponent have "Appropriate" face-up and you or your opponent draw a card outside of your respective Draw Phases, the effect of each "Appropriate" is applied until you or your opponent cannot Draw a card and lose the Duel or gather all 5 pieces of "Exodia" into your respective hand and win the Duel. This process does not start a Chain.•DECK DEVASTATION VIRUS: If you have the four limbs of Exodia in your hand when your opponent activates "Deck Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden One" is destroyed by the effect of "Deck Devastation Virus".•PROHIBITION: If "Exodia the Forbidden One" is declared with "Prohibition", when a player has all five pieces of Exodia in their hand, they win the Duel. This is a win condition and cannot be prevented with "Prohibition".•SKULL INVITATION: If you draw the final piece of "Exodia" with "Graceful Charity" and have all 5 pieces of "Exodia" in your hand after discarding, you win the Duel even if the damage resulting from "Skull Invitation" would reduce your Life Points to 0.
DDS-004 • SEIYARYU
DRAGO / DRAGON
LUCE / LIGHT • ATK 2500 • DEF 2300 • Lv. 7 • Promo • Cod. N / A
Un drago oscuro che brucia senza interruzione gli immeritevoli con le sue fiamme mistiche.A mystical dragon that burns away the unworthy with its mystic flames.
DDS-005 • ACID TRAP HOLE
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Promo • Cod. 41356845
Scegli un mostro coperto in Posizione di Difesa. Scoprilo e, se il DEF del mostro è di 2000 punti o meno, distruggi quel mostro. Se il DEF è maggiore di 2000 punti, rimetti il mostro coperto in Posizione di Difesa.Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Un eventuale Effetto da Scoperta del mostro scelto, si attiverà al termine di questa Catena (a prescindere dalla distruzione del mostro). "Muka Muka" non verrà distrutto se il suo controllore ha 6 carte in Mano. Questo effetto si Risolve normalmente se il mostro scelto è "Jinzo". Non è possibile attivare "Il mio Corpo come Scudo" in catena, perchè la distruzione è incerta.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007A face-down "Jinzo" will be destroyed by this card.If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it cannot select itself for its Flip Effect since it is destroyed.OFFICIAL RULING - CROSS REFERENCE•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.•JINZO: If a face-down "Jinzo" is flipped by "Acid Trap Hole", "Jinzo's" effect is not applied if it is destroyed by "Acid Trap Hole".•MY BODY AS A SHIELD: You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".•POISON DRAW FROG: If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.•SAND MOTH: If a face-down “Sand Moth” is targeted by “Acid Trap Hole” its effect will not activate since it will be face-up when it is destroyed.
DDS-006 • SALAMANDRA
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Promo • Cod. 32268901
Un mostro FUOCO equipaggiato con questa carta aumenta il suo ATK di 700 punti.A FIRE monster equipped with this card increases its ATK by 700 points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi equipaggiare solo un mostro Fuoco.
DMG-001 • DARK PALADIN
INCANTATORE / SPELLCASTER • FUSIONE • EFFETTO
OSCURITA' / DARK • ATK 2900 • DEF 2400 • Lv. 8 • Promo • Cod. 98502113
"Mago Nero" + "Combattente delle Lame".Questo mostro non può essere Evocato tramite Evocazione Speciale se non tramite Evocazione per Fusione. Fino a quando questa carta resta scoperta sul Terreno, puoi scartare 1 carta dalla tua mano per annullare l'attivazione di 1 Carta Magia e distruggerla. L'ATK di questa carta aumenta di 500 punti per ogni mostro di Tipo Drago sul Terreno e nel Cimitero di entrambi i giocatori."Dark Magician" + "Buster Blader".This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.NEW TEXT"Dark Magician" + "Buster Blader"This monster cannot be Special Summoned except by Fusion Summon. As long as this card remains face-up on the field, you can discard 1 card from your hand to negate the activation of a Spell Card and destroy it. Increase the ATK of this card by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo mostro va evocato con carte da Fusione. Il primo effetto è Veloce. Puoi attivare questo effetto nel Damage Step, in catena a qualunque carta Magia e più volte nella stessa catena. Il secondo effetto è Continuo. L'ATK va ricalcolato quando necessario.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Dark Paladin" cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon "Dark Paladin" using "Monster Reborn", etc., even if he was properly Summoned before. You cannot Special Summon "Dark Paladin" using "Magical Scientist", etc.You can use "substitute" Fusion Material Monsters such as "Goddess With the Third Eye", etc. to Fusion Summon "Dark Paladin"."Dark Paladin"'s Spell-negating effect is a Multi-Trigger Effect, so it can be activated during your opponent's turn.You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain."Dark Paladin"'s Spell-negating effect can be chained to.If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Ring of Destruction" to destroy "Dark Paladin", the Spell Card is still negated even though "Dark Paladin" is destroyed.If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Book of Moon" to flip "Dark Paladin" face-down, the Spell Card is still negated even though "Dark Paladin" is face-down."Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 21, 2008•: "Dark Paladin's" effect is used when a Spell Card is activated. This means that you placed the Spell Card from your hand onto the field face-up, or you have a face-down Spell Card in your Spell & Trap Card Zone and you flip it face-up. Activating the Ignition-like effect of a Continuous Spell Card does not count. Activating the Trigger Effect of "Geartown" also does not count. In each case, you are activating the effect of the Spell Card. You are not "activating" the Spell Card.•Geartown: When I "activate" "Geartown" (ex: place it from my hand into my Field Spell Card Zone face-up), "Dark Paladin's" effect can be activated to negate it. If my "Geartown" is destroyed and sent to my Graveyard and I activate its Trigger Effect, "Dark Paladin's" effect cannot be activated.OFFICIAL RULING - CROSS REFERENCE•SKILL DRAIN: Skill Drain negates Quick Effects such as "Dark Paladin" and "Ryu Senshi".•THE DARK - HEX-SEALED FUSION: This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.•THE EARTH - HEX-SEALED FUSION: This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.•THE LIGHT - HEX-SEALED FUSION: This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.•WAVE-MOTION CANNON: Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
DOD-001 • THE WINGED DRAGON OF RA
DIVINITA' BESTIA / DIVINE-BEAST
DIVINITA' • ATK ???? • DEF ???? • Lv. 10 • Promo • Cod. N / A
Spirito di una potente creatura che governa tutto ciò che è mistico. Questa carta non può essere usata in Duello.Spirits sing of a powerful creature that rules over all that is mystic. This card cannot be used in a Duel.
DOD-002 • DARK SAGE
OSCURITA' / DARK • ATK 2800 • DEF 3200 • Lv. 9 • Promo • Cod. 92377303
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta può essere Evocata solamente tramite Evocazione Speciale dalla tua mano o dal tuo Deck offrendo 1 "Mago Nero" sul tuo Terreno come Tributo quando attivati con successo l'effetto di "Stregone del Tempo". In quel momento, scegli 1 carta Magia dal tuo Deck, aggiungila alla tua mano, e quindi mischia il tuo Deck.This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Innescato. La carta va scelta dal Deck e mostrata in Risoluzione.
DOD-003 • WIDESPREAD RUIN
SPELL SPEED 2 • Promo • Cod. 77754944
Attiva solo quando un mostro del tuo avversario dichiara un attacco. Distruggi 1 mostro in Posizione di Attacco controllato dal tuo avversario con ATK maggiore (in caso di parità, scegli tu).You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta solo nella prima catena successiva all'attacco. Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se il tuo avversario controlla solo 1 mostro Scoperto. Se ci sono più mostri sul Terreno avversario con ATK maggiore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro avversario con ATK maggiore è immune alle carte Trappola e nessun mostro verrà distrutto.OFFICIAL RULING - CROSS REFERENCE•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.•TOTAL DEFENSE SHOGUN: Widespread Ruin and "Mirror Force" cannot destroy "Total Defense Shogun" if he attacks while in Defense Position, and his attack resolves as normal.
DOD-EN001 • MESMERIC CONTROL
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Promo • Cod. 48642904
Durante il turno del tuo avversario successivo all'attivazione di questa carta, il tuo avversario non può cambiare la posizione dei mostri, eccetto per l'effetto di una carta.During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters.NEW TEXTDuring your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24
Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.