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WCPS-EN700 GET YOUR GAME ON!

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Promo • Cod. N / A


Puoi giocare questa carta solo se eri presente al 2007 Yu-Gi-Oh! TRADING CARD GAME World Championship. L'ATK di tutti i mostri "Eroe Elementale" e "Neo-Spaziale" sul Terreno è raddoppiato.


You can only play this card if you were present at the 2007 Yu-Gi-Oh! TRADING CARD GAME World Championship. The ATK of all your "Elemental Hero" and "Neo-Spacian" monsters on the field is doubled.



WCPS-EN701 CHIMAERA, THE MASTER OF BEASTS

BESTIA • EFFETTO / BEAST • EFFECT

LUCE / LIGHT • ATK 3000 • DEF 3000 • Lv. 9 • Promo • Cod. N / A


Questa carta non può essere Evocata con Evocazione Speciale. Questa carta deve essere Evocata tramite Evocazione con Tributo tributando 3 mostri di Tipo Bestia che controlli. Se questa carta attacca direttamente il tuo avversario e manda a 0 i sui Life Points, il controllore di questa carta vince il Match.


This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Beast-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.



WCPS-EN702 EMPEROR OF LIGHTNING

TUONO • EFFETTO / THUNDER • EFFECT

LUCE / LIGHT • ATK 2600 • DEF 2600 • Lv. 8 • Promo • Cod. N / A


Questa carta non può essere Evocata con Evocazione Speciale. Questa carta deve essere Evocata tramite Evocazione con Tributo tributando 3 mostri di Tipo Tuono che controlli. Se questa carta attacca direttamente il tuo avversario e manda a 0 i sui Life Points, il controllore di questa carta vince il Match.


This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Thunder-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.



WCPS-EN801 TYR, THE VANQUISHING WARLORD

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 3000 • DEF 3000 • Lv. 10 • Promo • Cod. N/A


Questa carta non può essere Evocata tramite Evocazione Speciale. Questa carta deve essere Evocata tramite Evocazione con Tributo tributando 3 mostri di Tipo Fata. Se questa carta attacca direttamente il tuo avversario e manda a 0 i sui Life Points, tu vinci il Match.


This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Fairy-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.



WCPS-EN802 LORELEI, THE SYMPHONIC ARSENAL

MACCHINA • EFFETTO / MACHINE • EFFECT

LUCE / LIGHT • ATK 2400 • DEF 2000 • Lv. 8 • Promo • Cod. N/A


Questa carta non può essere Evocata tramite Evocazione Speciale. Questa carta deve essere Evocata tramite Evocazione con Tributo tributando 3 mostri di Tipo Macchina. Se questa carta attacca direttamente il tuo avversario e manda a 0 i sui Life Points, tu vinci il Match.


This card cannot be Special Summoned. To Tribute Summon this card, you must Tribute 3 Machine-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.



YDB1-EN001 BLIZZARD DRAGON

DRAGO • EFFETTO / DRAGON • EFFECT

ACQUA / WATER • ATK 1800 • DEF 1000 • Lv. 4 • Promo • Cod. 61802346


Una volta per turno, puoi selezionare 1 mostro sul Terreno del tuo avversario. Il mostro selezionato non può cambiare posizione né dichiarare un attacco fino alla fine del prossimo turno del tuo avversario.


Once per turn, you can select 1 monster on your opponent's side of the field. The selected monster cannot change its battle position or declare an attack until the end of your opponent's next turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2008
Questo effetto è ad Ignizione e designa un bersaglio.


YDB1-EN002 METAL SHOOTER

MACCHINA • EFFETTO / MACHINE • EFFECT

LUCE / LIGHT • ATK 800 • DEF 800 • Lv. 5 • Promo • Cod. 07200041


Quando questa carta viene Evocata tramite Evocazione Normale, metti 2 Segnalini su di essa. Questa carta guadagna 800 ATK per ognuno di questi Segnalini. Se questa carta verrebbe distrutta dall'effetto di una carta, rimuovi invece 1 di questi Segnalini.


When this card is Normal Summoned, place 2 counters on it. This card gains 800 ATK for each of these counters on it. If this card would be destroyed by a card effect, remove 1 of this card's counters instead.



YDB1-EN003 DES MOSQUITO

INSETTO • EFFETTO / INSECT • EFFECT

OSCURITA' / DARK • ATK 500 • DEF 500 • Lv. 3 • Promo • Cod. 33695750


Quando questa carta viene Evocata tramite Evocazione Normale o Speciale, metti 2 Segnalini su di essa. Questa carta guadagna 500 ATK per ognuno di questi Segnalini. Se questa carta verrebbe distrutta in battaglia, rimuovi invece 1 di questi Segnalini.


When this card is Normal Summoned or Special Summoned, place 2 counters on it. This card gains 500 ATK for each of these counters on it. If this card would be destroyed by battle, remove 1 of this card's counters instead.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2008
Il primo effetto è Innescato. Il secondoed il terzo effetto sono Continui.


YG01-EN001 LIGHT AND DARKNESS DRAGON

DRAGO • EFFETTO / DRAGON • EFFECT

LUCE / LIGHT • ATK 2800 • DEF 2400 • Lv. 8 • Promo • Cod. 47297616


Questa carta non può essere Evocata tramite Evocazione Speciale. Fino a quando questa carta è scoperta sul Terreno il suo Attributo è anche OSCURITA'. Quando una Carta Magia o Carta Trappola è attivata, o un effetto di un Mostro con Effetto è attivato, quella attivazione è negata e questa carta perde 500 ATK e DEF. Quando questa carta è distrutta e mandata al Cimitero, scegli 1 mostro nel tuo Cimitero. Quindi distruggi tutte le carte che controlli ed Evoca tramite Evocazione Speciale quel mostro.


This card cannot be Special Summoned. While this card is face-up on the field its Attribute is also treated as DARK. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated, that activation is negated and this card loses 500 ATK and DEF. When this card is destroyed and sent to the Graveyard, select 1 monster in your Graveyard. Then destroy all cards you control, and Special Summon that monster.


RULING - ULTIMO AGGIORNAMENTO 27 OTTOBRE 2007
"Light and Darkness Dragon" non può negare gli Effetti Continui dei Mostri perchè questi effetti non vanno mai in catena. Se "Light and Darkness Dragon" è Evocato o Scoperto quando "Risucchia Abilità" è attiva, il primo effetto di "Light and Darkness Dragon" sarà negato; il suo secondo effetto si attiverà ugualmente però sarà negato e non perderà ATK e DEF; il suo terzo effetto, che si attiva quando è distrutto e mandato al Cimitero, non sarà negato perchè si risolverà quando "Light and Darkness Dragon" non sarà più sul Terreno. Il secondo effetto si può attivare solo una volta nella stessa catena.
OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008
“Light and Darkness Dragon’s” first effect is a Continuous Effect that makes its Attributes both LIGHT and DARK while it is face-up on the field.
“Light and Darkness Dragon’s” second effect that negates the activation of Spell, Trap, and the effects of Effect Monsters is a Quick Effect. “Light and Darkness Dragon” loses 500 ATK and DEF when its effect is resolved, after negating the activation of the Spell, Trap, or effect of the Effect Monster. This effect can be activated during the Damage Step.
“Light and Darkness Dragon’s” second effect can only activate once during the Chain. If a Spell, Trap, or effect of an Effect Monster is chained to the second effect of “Light and Darkness Dragon”, “Light and Darkness Dragon’s” second effect will not activate again in that same Chain.
If the ATK and DEF of “Light and Darkness Dragon” are less than 500 when a Spell, Trap, or effect of an Effect Monster is activated, the second effect of “Light and Darkness Dragon” will still activate but when it resolves it will not negate the activation of the Spell, Trap, or effect of the Effect Monster because its ATK and DEF cannot be reduced by 500.
The ATK and DEF lost by “Light and Darkness Dragon” from its second effect is applied to its total ATK, including all other gains and losses of ATK and/or DEF. Example: If you use the second effect of “Light and Darkness Dragon” 4 times (500 X 4 = 2000 loss of ATK and DEF) while “Luminous Spark” is face-up on the Field Spell Card Zone, the “Light and Darkness Dragon” will have 1300 ATK and 0 DEF. If “Luminous Spark” is then removed from the field or negated, the “Light and Darkness Dragon’s” would change to 800 ATK and 400 DEF.
If “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the original ATK of “Light and Darkness Dragon” is halved to create a new current ATK and then the ATK and DEF lost by the effect of “Light and Darkness Dragon” is reapplied. Example: If you use the second effect of “Light and Darkness Dragon” twice (500 X 2 = 1000 lost ATK and DEF) and “Shrink” is used to halve the original ATK of “Light and Darkness Dragon”, the effect of “Shrink” is applied (2800 / 2 = 1400 ATK) and then “Light and Darkness Dragon’s” ATK is reduced by 1000 (1400 - 1000 = 400) for a total of 400 ATK and 1400 DEF. When the effect of “Shrink” is no longer applied (because the turn had ended, etc.), reapply the lost ATK and DEF to the “Light and Darkness Dragon’s” original ATK of 2800. (In our example, the values would be 1800 ATK and 1400 DEF)
“Light and Darkness Dragon’s” third effect is a Trigger Effect that activates whenever “Light and Darkness Dragon” is destroyed and sent to the Graveyard. This effect targets 1 monster in its owner’s Graveyard. When “Light and Darkness Dragon’s” effect is resolved, you will destroy every card you control and then Special Summon the selected monster from your Graveyard.
If your “Light and Darkness Dragon” is the only card on your side of the field when it is destroyed and sent to your Graveyard, its effect to Special Summon 1 monster from your Graveyard will still activate, even though you control no cards.
If the monster you select to Special Summon is removed from the Graveyard in Chain (by using “D.D. Crow”, etc.), before resolving the effect of “Light and Darkness Dragon”, the selected monster will not be Special Summoned but you will still destroy every card that you control.
When “Light and Darkness Dragon” is destroyed and sent to your Graveyard while you have no monsters in your Graveyard that you can Special Summon, the effect of “Light and Darkness Dragon” will not Special Summon a monster but it will still destroy every card you control.
“Light and Darkness Dragon’s” third effect will activate when it is destroyed while in the hand or the Deck and sent to the Graveyard. Example: “Light and Darkness Dragon” is destroyed by “Crush Card Virus” while in the player’s hand.
If “Light and Darkness Dragon” is removed from the field or flipped face-down, any loses of ATK and DEF from its effect are reset and will not be reapplied when it is returned to the field or flipped face-up.
If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active, “Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while “Light and Darkness Dragon” is not on the field.
If you cannot Special Summon a monster because of a card’s effect (“Scapegoat”, etc.) when “Light and Darkness Dragon” is destroyed and sent to the Graveyard you will not be able to Special Summon the selected monster but you must still destroy every card that you control.
If you cannot Special Summon a monster because all of your Monster Card Zones are forbidden (by “Ground Collapse”, “Ojama Knight”, etc.) when your “Light and Darkness Dragon” is destroyed and sent to the Graveyard, the effect of “Light of Darkness Dragon” will not Special Summon a monster but it will still destroy every card that you control.
“Light and Darkness Dragon” cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards (“Ultimate Offering”, etc.) or Field Spell Cards (“Ancient City - Rainbow Ruins”, etc.). “Light and Darkness Dragon’s” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).
When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of “Destiny Hero - Diamond Dude”, “Light and Darkness Dragon’s” second effect will not activate because the Normal Spell Card is not “activated”.
When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard.
When the effect of a Spell, Trap, or effect of an Effect Monster is activated while the card is in your hand (“Green Baboon, Defender of the Forest”, etc.), the card will remain in the player’s hand when its activation is negated by “Light and Darkness Dragon”.
If a monster with an optional Trigger Effect, like “Peten the Dark Clown” or “Infernal Dragon”, is destroyed by “Light and Darkness Dragon's” third effect, the timing to activate the effect of the destroyed monster is missed because immediately afterwards a monster is Special Summoned. The last thing to happen when resolving the effect is the Special Summon of a monster and not the destruction of “Peten the Dark Clown” or “Infernal Dragon”.
When “Light and Darkness Dragon” negates the activation of a Spell, Trap, or effect of an Effect Monster that can only be activated once per turn (“Blowback Dragon”, etc.), the Spell, Trap, or effect of the Effect Monster cannot be activated again because the Spell, Trap, or effect of the Effect Monster is treated as having been activated during that turn. If the effect of the Effect Monster can be activated multiple times during the same turn (“Treeborn Frog”, etc.), the effect of the Effect Monster can be activated again.
If you have 2 or more “Light and Darkness Dragon” face-up on your side of the field when a Spell, Trap, or effect of an Effect Monster is activated, the effect of each “Light and Darkness Dragon” form a Chain, but only the effect of the “Light and Darkness Dragon” chained directly to the activated Spell, Trap, or effect of an Effect Monster will resolve. The other “Light and Darkness Dragon” on the Chain will not negate the activation of the Spell, Trap, or effect of the Effect Monster and they will not lose any ATK or DEF from their effect. Example: Player A and Player B each have “Light and Darkness Dragon” face-up on the field. Player A activates “Smashing Ground” in his Main Phase 1. The effect of both copies of “Light and Darkness Dragon” activate. Player A is the turn player, so theirs is placed first onto the Chain (Light and Darkness Dragon A), followed by their opponent’s (Light and Darkness Dragon B). Since Player A’s “Light and Darkness Dragon” is chained directly to “Smashing Ground”, it will negate the “Smashing Ground” and lose 500 ATK and DEF. Player B’s “Light and Darkness Dragon” will not negate “Smashing Ground” and will not lose ATK or DEF.
If you Tribute “Sangan” and “Witch of the Black Forest” to Tribute Summon “Light and Darkness Dragon”, the effect of “Sangan” and “Witch of the Black Forest” form a Chain. “Light and Darkness Dragon” will negate the activation of whichever effect is placed second on the Chain.
If the second effect of “Light and Darkness Dragon” is activated and an effect is chained that removes “Light and Darkness Dragon” from the field or flips it face-down, the effect of “Light and Darkness Dragon” will disappear and the activation of the Spell, Trap, or effect of the Effect Monster will not be negated.
If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect, the effect of “Twin-Headed Behemoth” will not activate again during the Duel.
If the activation of “Destiny Hero - Dasher’s” effect that Special Summons a monster is negated by “Light and Darkness Dragon”, the “Destiny Hero - Dasher” will not be able to activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and then later returned to the Graveyard, it will be able to activate its effect once again.
When “Light and Darkness Dragon” negates the activation of a Spirit Monster’s effect that would return it to its owner’s hand, the effect of the Spirit Monster activates again during the same End Phase. When the return effect of the Spirit Monster is activated during the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect of “Light and Darkness Dragon” will still activate, but it will not be able to negate the activation and the Spirit Monster will return to its owner's hand.
“Light and Darkness Dragon” will negate the activation of “Serpentine Princess’” effect when the face-up “Serpentine Princess” is sent from the field to the Deck. (“Serpentine Princess” remains in the Deck)
“Light and Darkness Dragon” will negate the activation of “Mokey Mokey King’s” effect that activates when it is removed from the field, even if it is returned to the Fusion Deck.
If “Light and Darkness Dragon” is destroyed and sent to the Graveyard while being treated as an Equip Card, its third effect that Special Summons 1 monster will activate.
When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.) while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was Normal Summoned.
If “Light and Darkness Dragon” negates the activation of the effect of “Majestic Mech - Ohka” or “Majestic Mech - Goryu” that activate during the End Phase, the effect of the “Majestic Mech - Ohka” or “Majestic Mech - Goryu” will activate again during the same End Phase. If the effect of “Majestic Mech - Ohka” or “Majestic Mech - Goryu” is activated during the End Phase while “Light and Darkness Dragon” has less than 500 ATK and DEF, the second effect of “Light and Darkness Dragon” will still activate, but it will not be able to negate the activation and the “Majestic Mech - Ohka” or “Majestic Mech - Goryu” will be sent to the Graveyard.
During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF.
Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
RULING FROM JUDGE FORUM - LAST UPDATE UPDATE AUGUST 6, 2008
•: "Light and Darkness Dragon" cannot negate the Continous Effects of Monster Cards. These types of effects do not "activate" and do not use the Chain, so there is no opprotunity for "Light and Darkness Dragon" chain.
•: "Light and Darkness Dragon’s" second effect can only activate once during the Chain. If a Spell, Trap, or effect of an Effect Monster is chained to the second effect of "Light and Darkness Dragon", "Light and Darkness Dragon’s" second effect will not activate again in that same Chain.
•Allure Queen LV7: If "Light and Darkness Dragon" was equipped to "Allure Queen LV7" and a monster with higher Attack attacks "Allure Queen lv7", "Light and Darkness Dragon" would be destroyed and sent to the Graveyard. This would activate its third effect. Since the effect activates in the Graveyard, its owner will activate the effect.
•Amazoness Swordswoman "Light and Darkness Dragon's" effect will not activate because this is a Continuous Effect.
•Angel O7: Any ATK or DEF "Light and Darkness Dragon" lost with its effect before "Angel O7" is Tribute Summoned will remain lost. While "Angel O7" remains face-up on the field, "Light and Darkness Dragon's" second and third effects cannot activate.
•Cyber Valley / Mirror Force: If you activate the first effect when "Cyber Valley" is attacked by your opponent's monster, "Cyber Valley" is removed from play as a cost to activate it. "Light and Darkness Dragon's" effect is chained. Since this chain is in response to the attack of "Light and Darkness Dragon", cards that respond to the attack of your opponent's monster can be activated. So it is possible to chain "Mirror Force" to "Light and Darkness Dragon's" effect in this case. "Mirror Force" resolves first and destroys "Light and Darkness Dragon". "Light and Darkness Dragon's" effect disappears. "Cyber Valley's" effect resolves last, letting you draw 1 card and end the Battle Phase ("Light and Darkness Dragon's" third effect will activate at the end of the Battle Phase).
•Cyber Valley: When you activate "Cyber Valley's" third effect, "Cyber Valley" and 1 card from your hand are not removed from play until "Cyber Valley's" third effect resolve. As such, everytime it is negated by "Light and Darkness Dragon" it will remain in play and you won't lose a card from your hand.
•D.D. Warrior Lady When "D.D. Warrior Lady" destroys "Light and Darkness Dragon" by battle, "Light and Darkness Dragon's" effect will activate and it will negate "D.D. Warrior Lady's" effect if it has enough ATK and DEF.
•Dark Nephthys If you activate "Dark Nephthys'" effect from your hand while "Light and Darkness Dragon" is face-up on the field,the two DARK monsters are removed from play to pay the cost for "Dark Nephthys'" Ignition Effect and "Light and Darkness Dragon's" effect is chained. Assuming "Light and Darkness Dragon" has enough ATK & DEF, it negates "Dark Nephthys'" effect. "Dark Nephthys" remains in the hand and isn't placed into the Graveyard until its effect is resolved. Since its effect is negated, it remains in the player's hand.
•Destiny Hero - Plasma When "Destiny Hero - Plasma" activates its effect to Equip the "Light and Darkness Dragon", "Light and Darkness Dragon's" second effect will activate. "Light and Darkness Dragon's" effect will be negated when it resolves, so it will not be able to negate "Destiny Hero - Plasma's" effect. "Destiny Hero - Plasma" will then be equipped with "Light and Darkness Dragon".
•Horus the Black Flame Dragon LV8 When the Spell Card is activated, "Light and Darkness Dragon" will immediately chain its effect. By doing so, it prevents "Horus the Black Flame Dragon LV8" from chaining with its effect, because Horus must chain to the spell card it intends to negate, and that is not possible now.
•Kycoo the Ghost Destroyer When "Kycoo the Ghost Destroyer"attacks a face-up Attack Position "Light and Darkness Dragon" and destroy it by battle, the Trigger Effect of "Light and Darkness Dragon" will still activate in response to "Kycoo the Ghost Destroyer's" effect and it will negate Kycoo's effect.
•Lyla, Lightsworn Sorceress: When "Lyla, Lightsworn Sorceress'" effect is activated, "Light and Darkness Dragon's" effect is chained. Assuming its ATK and DEF are high enough, "Light and Darkness Dragon" will negate "Lyla, Lightsworn Sorceress'" effect. Lyla does not shift into Defense Position or destroy the selected Spell/Trap Card. Since "Lyla, Lightsworn Sorceress" is in Attack Position, it can activate its again. The process can be repeated until "Light and Darkness Dragon's" ATK and DEF are too low to negate Lyla's effect.
•Necro Gardna "Light and Darkness Dragon" will negate "Necro Gardna's" effect.
•Necrovalley: If Necrovalley is acive on the field, the entire third effect would be negated, so the player would not destroy every card they control or Special Summon the monster targeted in their Graveyard.
•Prime Material Dragon You can chain "Prime Material Dragon's" effect to "Light and Darkness Dragon's" third effect, then "Light and Darkness Dragon" would not destroy its owner's cards and it would not Special Summon the selected monster.
•Ryko, Lightsworn Hunter: When "Light and Darkness Dragon" negates "Ryko, Lightsworn Hunter's" Flip-Effect, the targeted card is not destroyed and the player does not send 3 cards from the top of their Deck.
•Skill Drain If "Light and Darkness Dragon" is Summoned or flipped face-up while "Skill Drain" is active, "Light and Darkness Dragon’s" first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of "Light and Darkness Dragon" will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and "Light and Darkness Dragon" will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while "Light and Darkness Dragon" is not on the field.
•Solemn Judgment "Light and Darkness Dragon's" third effect will activate, because it is destroyed and sent to the Graveyard by "Solemn Judgment".
OFFICIAL RULING - CROSS REFERENCE
•DESTRUCTION JAMMER: "Destruction Jammer" can be chained when "Light and Darkness Dragon's" effect to Special Summon a monster is activated, but not if the owner of "Light and Darkness Dragon" has no monsters on their side of the field.
•DNA CHECKUP: If the targeted monster has multiple Attributes, like “Light and Darkness Dragon” you only refer to the Attribute printed on the card when resolving “DNA Checkup”.
•DOOMCALIBER KNIGHT: If "Light and Darkness Dragon" and "Doomcaliber Knight" are face-up on the field when a Spell or Trap Card is activated, "Light and Darkness Dragon's" effect is chained to the Spell or Trap Card and "Doomcaliber Knight's" effect is chained to "Light and Darkness Dragon".
•GOZEN MATCH: While “Gozen Match” is face-up on the field, you can Summon monsters with multiple Attributes, such as “Light and Darkness Dragon” or “Elemental Mistress Doriado”, but they will be immediately sent to the Graveyard.
•GOZEN MATCH: Monsters with multiple Attributes, like “Light and Darkness Dragon” are sent to the Graveyard when “Gozen Match” resolves.
•JAIN, LIGHTSWORN PALADIN: If the effect of a “Lightsworn” monster to send cards from the top of your Deck to your Graveyard during the End Phase is negated by the effect of "Light and Darkness Dragon," that “Lightsworn” monster’s effect activates again in the same End Phase.
•SOLEMN JUDGMENT: "Solemn Judgment" cannot negate a Special Summon if it results from the activated effect of a monster card, like "Mystic Tomato", "Light and Darkness Dragon", "Van'Dalgyon the Dark Dragon Lord", "Marauding Captain", "Lonefire Blossom", etc.
•SUPER POLYMERIZATION: If "Super Polymerization" is activated while "Light and Darkness Dragon" is face-up on the field, "Light and Darkness Dragon's" effect does not activate.


YG02-EN001 THUNDER KING RAI-OH

TUONO • EFFETTO / THUNDER • EFFECT

LUCE / LIGHT • ATK 1900 • DEF 800 • Lv. 4 • Promo • Cod. 71564252


Nessun giocatore può aggiungere carte dal proprio Deck alla propria mano se non pescandole. Puoi mandare questa carta scoperta al Cimitero per annullare l'Evocazione Speciale di 1 mostro del tuo avversario, e distruggerlo.


Neither player can add cards from their Deck to their hand except by drawing them. You can send this face-up card to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it.


RULING - ULTIMO AGGIORNAMENTO 31 OTTOBRE 2008
Il secondo effetto non designa un bersaglio ed è rapido, ha lo stesso tempo di attivazione di "Giudizio Solenne,"Corno del Paradiso“, etc., e può essere utilizzato per negare evocazioni speciali che non danno origine ad una Catena.
Mandare questa carta al Cimitero e' il Costo di attivazione del suo secondo effetto.
Se con il secondo effetto neghi una Evocazione per Sincronizzazione, i mostri materiale usati per l'Evocazione per Sincronizzazione verranno comunque mandati al Cimitero.
Fino a quando questa carta è scoperta sul Terreno nessun giocatore puo attivare carte come "Rinforzi dell'Esercito" ed effetti innescati che fanno aggiungere carte dal Deck alla mano, come il secondo effetto di "Stratos Eroe Elementale" o quello di "Congegno Giallo", "Congegno Verde", ecc. ecc..
Le carte con effetto innescato obbligatorio che fanno aggiungere carte dal Deck alla mano, si attiveranno ugualmente ma il loro effetto sarà negato in risoluzione. Per esempio, se "Sangan" viene distrutto e mandato al Cimitero mentre “Thunder King Rai-Oh” è scoperto sul Terreno, l'effetto di "Sangan” si attiva dando origine ad una catena, ma il suo effetto verra' negato durante la risoluzione.
Se “Thunder King Rai-Oh” e' scoperto sul Terreno e viene attivato l'effetto di "Mercante Magico", "Profeta Cristallo", o altre carte con effetto simile, la carta che avrebbe dovuto essere aggiunta alla mano verra' mandata al Cimitero senza essere considerata distrutta.
Puoi tributare un “Thunder King Rai-Oh” controllato dall'avversario per evocare specialmente "Golem di Lava" dalla tua mano.
Puoi attivare carte come “Emblema dell'ammazza Draghi" mentre “Thunder King Rai-Oh” e' scoperto sul Terreno, ma potrai aggiungere carte alla mano solo dal Cimitero ma non dal Deck.
Se “Thunder King Rai-Oh” e' scoperto sul Terreno, carte come “Sarcofago d'Oro”, “Differente Capsula Dimensionale”, o altre carte con effetti simili, potranno essere attivate e risolveranno nornalmente.
Se “Thunder King Rai-Oh” e' scoperto sul Terreno, puoi attivare ugualmente "Coscrizione” e nel caso venisse aggiunto un mostro alla mano dell'avversario, quest'ultimo verra' mandato al Cimitero.
Se “Thunder King Rai-Oh” e' scoperto sul Terreno, non puoi attivare "Scelta Dolorosa". Se “Thunder King Rai-Oh” dovesse essere Evocato da un effetto in catena a "Scelta Dolorosa", quando "Scelta Dolorosa" risolve tutte le carte mostrate all'avversario verranno mandate al Cimitero.
RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 31, 2008
•: "Thunder King Rai-Oh's" effect that negates the Special Summon of 1 of your opponent's monsters is a Quick Effect.
•: “Thunder King Rai-Oh’s” second effect can be activated at the same timing as “Solemn Judgment”, “Horn of Heaven”, etc., to negate Special Summons that do not start a Chain. "Thunder King Rai-Oh" can only negate the Special Summon of monsters with an "inherent" Special Summon effect. These Special Summons do not start a Chain, and are found on monsters like "Cyber Dragon", "Dark Necrofear", "Dark Armed Dragon", or "Goka, the Pyre of Malice". This also includes the "contact fusions" of Fusion Monsters like "Gladiator Beast Gyzarus" or "XYZ-Dragon Cannon", and the Synchro Summon of a Synchro Monster.
•: “Thunder King Rai-Oh’s” second effect does not target.
•: Sending “Thunder King Rai-Oh” to the Graveyard is a cost to activate its second effect.
•: If you negate a Synchro Summon with “Thunder King Rai-Oh’s” effect, the Synchro Material Monsters are still sent to the Graveyard.
•: You cannot activate cards like “Reinforcement of the Army” while “Thunder King Rai-Oh” is face-up on the field.
•: While “Thunder King Rai-Oh” is face-up on the field, you cannot activate monsters’ Trigger Effects that would add cards from your Deck to your hand, like “Elemental Hero Stratos’” second effect, or “Green Gadget’s” effect.
•: Cards with mandatory Trigger Effects that would add cards from the Deck to the hand still activate, but their effects are negated. For example, if “Sangan” is destroyed and sent to the Graveyard while “Thunder King Rai-Oh” if face-up on the field, “Sangan’s” effect activates and starts a Chain, but the effect is negated when it would resolve.
•: If “Crystal Seer’s”, “Magical Merchant’s”, etc. effect activates while “Thunder King Rai-Oh” is face-up on the field, the card(s) that would be added to your hand is sent to the Graveyard instead. (They are not considered destroyed)
•: You can Tribute your opponent’s face-up “Thunder King Rai-Oh” to Special Summon “Lava Golem” from your hand.
•: You can activate cards like “Emblem of Dragon Destroyer” while “Thunder King Rai-Oh” is face-up on the field, but you can only add a card(s) from your Graveyard, etc., to your hand.
•: “Gold Sarcophagus”, “Different Dimension Capsule”, etc., can be activated and will resolve normally while “Thunder King Rai-Oh” is face-up on the field.
•: You can activate “Conscription” while “Thunder King Rai-Oh” is face-up on the field. If a monster would be added to your opponent’s hand, it is sent to the Graveyard instead.
•: You cannot activate “Painful Choice” while “Thunder King Rai-Oh” is face-up on the field. If “Thunder King Rai-Oh” is Summoned by an effect Chained to “Painful Choice”, when “Painful Choice” resolves all of the revealed cards will be send to the Graveyard.


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