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EDS-001 • EXCHANGE
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Promo • Cod. 05556668
Ogni giocatore mostra la propria mano all'altro. Ogni giocatore sceglie una carta dalla mano dell'avversario e la aggiunge alla propria. Quando le carte vengono mandate al Cimitero, vengono mandate al Cimitero del rispettivo proprietario.Both players show their hands to each other. You both select 1 card from each other's hand and add it to your own. When the cards are sent to the Graveyard, they are placed in the Graveyard of the original owner.NEW TEXTBoth players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Non puoi attivare questa carta se entrambi i giocatori non hanno almeno 1 carta in Mano oltre questa. Puoi attivare l'effetto di "Kuriboh" se lo hai preso dalla Mano avversaria con questo effetto. Se, in Catena a questa carta, le carte in Mano ad un giocatore diventano 0, questo effetto sfuma.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot activate "Exchange" if you have no other card in your hand besides "Exchange".The opponent is still considered the owner of the card you take by the effect of "Exchange" for all purposes.If you take your opponent’s "Kuriboh" through the effect of "Exchange" you may discard it to activate its effect (but it is discarded to your opponent’s Graveyard).OFFICIAL RULING - CROSS REFERENCE•AVATAR OF THE POT: If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.•D. D. DESIGNATOR: If you have your opponent's card in your hand because of "Exchange", you can remove it from play if you name a card your opponent doesn't have in his hand.•D. D. DESIGNATOR: If you activate "D. D. Designator" and your opponent has 2 copies of the same card in hand, you (the player who activated "D. D. Designator") select which of the 2 cards is removed from play (this can be important if your opponent holds your card because of "Exchange").•MAGICAL THORN: The effect of "Magical Thorn" is only applied when a card is discarded from your opponent’s hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of "Exchange" or "Graverobber" and they discard it, they do not take any damage from the effect of "Magical Thorn".•MORALE BOOST: While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that you had because of "Exchange", when that Equip Spell Card is removed from the field it is you that takes the damage.•NIGHT ASSAILANT: If your opponent has your "Night Assailant" in his hand (because of "Exchange") and it's sent to the Graveyard, you (the owner) get the effect.•PHARAOH'S TREASURE: If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s "Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the owner’s Graveyard.•REMOVE BRAINWASHING: When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide" will return to their owner's side of the field, monsters revived with "Monster Reborn" return to their owner's side of the field, monsters taken with "Exchange" and played normally return to their owner's side of the field, etc.•REMOVE BRAINWASHING: Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the original owner will not control "Blindly Loyal Goblin".•SILENT SWORDSMAN LV5: “Silent Swordsman LV5” is unaffected by Spell Cards your opponent controls, including those in your opponent’s hand due to “Exchange” or “Graverobber”.•SPIRIT MONSTERS: A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)•THUNDER DRAGON: If you have your opponent's "Thunder Dragon" in your hand because of "Exchange", you can discard it to activate its effect and search your Deck for up to 2 "Thunder Dragons".•TRAP DUSTSHOOT: You can select your own card that was taken by your opponent with "Exchange". The card returns to the owner's deck (yours, in this case).•VICIOUS CLAW: During the turn "Vicious Claw" is returned to your hand, if your opponent adds the returned "Vicious Claw" to their hand with "Exchange", they can use it during the same turn.
EDS-002 • GRACEFUL DICE
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Promo • Cod. 74137509
Tira un dado. Il risultato del lancio viene moltiplicato per 100 punti e aggiunto all'ATK e DEF di tutti i mostri che controlli fino alla fine del turno. I mostri evocati dopo l'attivazione di questa carta non sono influenzati da questa carta.Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta nel Damage Step.
EDS-003 • SKULL DICE
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Promo • Cod. 00126218
Tira un dado. Il risultato del lancio viene moltiplicato per 100 punti e sottratto all'ATK e DEF di tutti i mostri che il tuo avversario controlla fino alla fine del turno. I mostri evocati dopo l'attivazione di questa carta non sono influenzati da questa carta.Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded.
EEN-ENSE1 • HORUS THE BLACK FLAME DRAGON LV8
DRAGO • EFFETTO / DRAGON • EFFECT
FUOCO / FIRE • ATK 3000 • DEF 1800 • Lv. 8 • Promo • Cod. 48229808
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non per effetto di "Horus il Drago della Fiamma Oscura LV6". Fino a quando questa carta resta scoperta sul tuo Terreno, puoi annullare l'attivazione e l'effetto di qualsiasi Carta Magia e distruggerla.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro per effetto di "Modulazione del Livello", se prima è stato evocato in modo appropriato. Se hai evocato questo mostro tramite "Livello Superiore!", non potrai evocarlo successivamente, per effetto di "Modulazione del Livello". Puoi attivare "Livello Superiore!" mandando questo mostro al Cimitero per evocare "Horus il Drago della Fiamma Oscura LV6". Questo effetto è Veloce. Puoi attivare questo effetto nel Damage Step, in catena a qualunque carta Magia e più volte nella stessa catena. Puoi negare l'attivazione (Scoperta) di carte come "Cannone a Onde Soniche", ma non puoi negarne l'effetto se erano già Scoperte. Non puoi negare l'effetto di "Paura Oscura".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008Note that "Horus the Black Flame Dragon LV8" has the word "except" in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with "Monster Reborn" afterwards if it is destroyed.The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field".The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a multi-trigger effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain.You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is originally activated.You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step.RULING FROM JUDGE FORUM - LAST UPDATE JANUARY 31, 2008•Light and Darkness Dragon When the Spell Card is activated, "Light and Darkness Dragon" will immediately chain its effect. By doing so, it prevents "Horus the Black Flame Dragon LV8" from chaining with its effect, because Horus must chain to the spell card it intends to negate, and that is not possible now.OFFICIAL RULING - CROSS REFERENCE•CLOCK TOWER PRISON: Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero - Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.•HORUS THE BLACK FLAME DRAGON LV6: If you don’t have "Horus the Black Flame Dragon LV8" in your hand or Deck, you cannot send "Horus the Black Flame Dragon LV6" to the Graveyard to activate its effect.•LEVEL MODULATION: An “LV” monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with “Level Modulation” unless it has been previously Special Summoned by the correct procedure. The “ignore the Summoning conditions” text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to “Horus the Black Flame Dragon LV8”, “Armed Dragon LV7”, “Silent Swordsman LV7”, “Silent Magician LV8”, and “Winged Kuriboh LV10”.
EEN-ENSE2 • THE CREATOR
TUONO • EFFETTO / THUNDER • EFFECT
LUCE / LIGHT • ATK 2300 • DEF 3000 • Lv. 8 • Promo • Cod. 61505339
Scegli 1 mostro dal tuo Cimitero. Manda 1 carta dalla tua mano al Cimitero ed Evoca tramite Evocazione Speciale il mostro scelto. Puoi usare quest'effetto una volta per turno. Questa carta non può essere Evocata tramite Evocazione Speciale dal Cimitero.Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi evocare questo mostro dall'area Carte Rimosse, con effetti come "Fusione Dimensionale" o "Ritorno dall'Altra Dimensione". Questo effetto è ad Ignizione e designa un Bersaglio. La carta va mandata al Cimitero in Risoluzione e non si considera Scartata. Se questo mostro viene Coperto o Rimosso da effetti temporanei, potrai attivare nuovamente l'effetto. Se viene attivato "Sparizione" (sul mostro da evocare) o "Risucchia Abilità" in catena, questo effetto scompare e non dovrai mandare una carta al Cimitero. Non puoi scegliere questo mostro per effetti come "Sepoltura Prematura" o "Richiamo del Posseduto". Se questo mostro viene Coperto o Rimosso da effetti temporanei, potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Sending 1 card from your hand to the Graveyard is not a cost to activate the effect of "The Creator". It is part of the effect. So if your opponent chains "Disappear" to remove the targeted monster in your Graveyard from play, the effect of "The Creator" disappears and you do not send 1 card from your hand to the Graveyard.If you use the effect of "The Creator", and then it is flipped face-down then flipped face-up again that same turn, you may use the effect of "The Creator" again.If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").To Special Summon "The Creator" with the effect of "The Creator Incarnate", you must Tribute a face-up "The Creator Incarnate" from the field, not from your hand, etc.RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008•Macro Cosmos: The card sent to the Graveyard when resolving its effect will be removed from play instead, and the selected monster will be Special Summoned.
EEN-ENSE3 • SACRED PHOENIX OF NEPHTHYS
BESTIA ALATA • EFFETTO / WINGED BEAST • EFFECT
FUOCO / FIRE • ATK 2400 • DEF 1600 • Lv. 8 • Promo • Cod. 61441708
Se questa carta viene distrutta dall'effetto di una carta, Evoca tramite Evocazione Speciale questa carta dal Cimitero durante la tua prossima Standby Phase. Se Evochi Tramite Evocazione Speciale questa carta con successo in questo modo, distruggi tutte le carte Magia e Trappola sul Terreno.If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.NEW TEXTIf this card is destroyed by a card effect, Special Summon this card from the Graveyard during your next Standby Phase. If you Special Summon this card in this way, destroy all Spell and Trap Cards on the field.
RULING - ULTIMO AGGIORNAMENTO 12 AGOSTO 2007Entrambi gli effetti sono Innescati. Il primo effetto si attiva dal Cimitero nella Standby Phase successiva. Questo effetto non si attiva se questa carta non raggiunge il Cimitero, se era Magia Equipaggiamento, se salti la tua prossima Standby Phase oppure se questa carta lascia il Cimitero prima della tua prossima Standby Phase. Questo effetto non si attiverà nuovamente se l'evocazione di questo mostro dal Cimitero viene Negata con "Oppressione Reale", poichè non lascia il Cimitero quando la sua evocazione viene negata. Questo effetto si attiverà se questa carta viene Distrutta da un qualunque effetto mentre è nella Mano, nel Deck o sul Terreno o se va al Cimitero a causa della distruzione di "Sepoltura Prematura" o "Richiamo del Posseduto". Se questo mostro è distrutto nella Standby Phase, questo effetto si attiverà nuovamente nella Standby Phase successiva. Il secondo effetto si attiva sul Terreno, dopo aver Risolto il primo effetto. E' possibile attivare carte Magia Rapida o Trappola in catena, se appropriate. Se c'è "Carta del Ritorno Sicuro", questo effetto è Anello 1 e quello di "Carta del Ritorno Sicuro" è Anello 2.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate "Divine Wrath" when "Sacred Phoenix of Nephthys" is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while "Sacred Phoenix of Nepthys" is in the Graveyard, "Sacred Phoenix of Nepthys" is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.If "Sacred Phoenix of Nephthys" is Special Summoned with "Call of the Haunted" or "Premature Burial", and that card is destroyed and destroys "Sacred Phoenix of Nephthys" with its effect, you Special Summon "Sacred Phoenix of Nephthys" during your next Standby Phase because it was destroyed by a card effect.If "Sacred Phoenix of Nephthys" is destroyed while in your hand or Deck by a card effect, you still activate its effect during your next Standby Phase to Special Summon it from the Graveyard. (For example, if an effect like "Star Boy" is active, and "Sacred Phoenix of Nephthys" is Summoned, and "Chain Destruction" is activated to destroy other copies of "Sacred Phoenix of Nephthys" in the hand and Deck, those copies will be Special Summoned during your next Standby Phase.If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).If "Sacred Phoenix of Nephthys" is Summoned (except by its effect), and the Summon is negated by "Horn of Heaven", it is Special Summoned during your next Standby Phase because it was destroyed by a card effect. When it is Special Summoned by its own effect, "Horn of Heaven" or "Solemn Judgment" cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in "this is how you Summon this monster" effect.If your opponent controls your "Sacred Phoenix of Nephthys", and it is destroyed by a card effect, because the effect activates in the Graveyard, it is the owner that gets the effect and Special Summons "Sacred Phoenix of Nephthys" during their Standby Phase.If "Sacred Phoenix of Nephthys" is destroyed during your Draw Phase, you can Special Summon it during the Standby Phase of that same turn.If "Sacred Phoenix of Nephthys" is destroyed and removed from play, such as with "Bottomless Trap Hole", it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard.If "Rivalry of Warlords" is active, and your opponent takes control of your "Sacred Phoenix of Nephthys" while controlling monsters that are not Winged Beast-Type, "Sacred Phoenix of Nephthys" is not considered destroyed by the effect of "Rivalry of Warlords", but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.If "Sacred Phoenix of Nephthys" is destroyed while it is not a Monster Card, such as when it is equipped to "Relinquished" or "Sword Hunter", its effect does not activate and it is not Special Summoned.You can chain to the effect of "Sacred Phoenix of Nephthys" that destroys all Spell and Trap Cards.If "Sacred Phoenix of Nephthys" is Special Summoned by its effect during the Standby Phase, and "Card of Safe Return" is on the field, "Sacred Phoenix of Nephthys" is Step 1 of the chain and "Card of Safe Return" is Step 2, so "Card of Safe Return" resolves first and you draw a card before "Card of Safe Return" is destroyed.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.•DRAGONIC KNIGHT: "Dragonic Knight's" effect can only be activated if the effect of your opponent Monster Card targets card(s) you control. When your opponent activates the effect of "Sacred Phoenix of Nephthys" to destroy every Spell and Trap Card on the field, you cannot chain "Dragonic Knight's" effect, because the effect of "Sacred Phoenix of Nephthys" does not target your Spell or Trap Cards on the field.•HAND OF NEPHTHYS: You can chain to the activation of "Hand of Nephthys’" effect with the effect of "Royal Oppression" to negate the Special Summon of "Sacred Phoenix of Nephthys".
EEN-ENSE4 • SILENT SWORDSMAN LV5
GUERRIERO • EFFETTO / WARRIOR • EFFECT
LUCE / LIGHT • ATK 2300 • DEF 1000 • Lv. 5 • Promo • Cod. 74388798
Questa carta è immune dagli effetti delle Carte Magia del tuo avversario. Se questa carta attacca direttamente i Life Points del tuo avversario con successo, durante la Standby Phase del tuo prossimo turno manda questa carta Scoperta al Cimitero per Evocare tramite Evocazione Speciale 1 "Spadaccino Silente LV7" dalla tua Mano o dal tuo Deck.This card is unaffected by your opponent's Spell Cards. If this card attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
RULING - ULTIMO AGGIORNAMENTO 10 SETTEMBRE 2008Questo mostro non è soggetto ad effetti come "Spada Rivelatrice" o "Pedaggio". Se c'è "La Porta Oscura" sul Terreno avversario, questo mostro può attaccare per secondo. Se questo mostro fosse soggetto a "Spaccatura" o "Schiacciare", l'effetto scompare e nessun mostro verrà Distrutto. Questo mostro evocato con "Sepoltura Prematura" o "Unità d'Azione Autonoma" verrà distrutto a causa della distruzione di queste carte. Se equipaggi questo mostro con "Strappa Possesso", non ne otterrai il Controllo, ma il secondo effetto di "Strappa Possesso" si Risolverà normalmente. L'effetto di "Scambio-Creature" o "Ectoplasmer" dell'avversario scompaiono se un giocatore sceglie questo mostro. L'effetto di "Parassita Metallico - Lunatite" equipaggiato a questo mostro, si applica normalmente. L'effetto che permette di evocare il mostro LV descritto è Facoltativo. Mandare questo mostro al Cimitero per Evocare Specialmente il mostro LV, è il Costo di Attivazione. Non puoi attivare questo effetto se non hai il mostro LV corrispondente nel Deck. "La Fine di Anubis" e "Necrovalle" non negano questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Just like "The Legendary Fisherman" and other monsters that are unaffected by Spell Cards, "Silent Swordsman LV5" can attack normally if your opponent has "Swords of Revealing Light" on the field, and its controller is unaffected by effects like "Toll" and "Gravekeeper’s Servant" when "Silent Swordsman LV5" attacks.If you control "Blue-Eyes White Dragon" and "Silent Swordsman LV5", and your opponent activates "Fissure", the monster with the lowest ATK is "Silent Swordsman LV5", but it is unaffected by Spell Cards, so the effect of "Fissure" disappears."Silent Swordsman LV5" is unaffected by Spell Cards your opponent controls, including those in your opponent’s hand due to "Exchange" or "Graverobber".You can Special Summon "Silent Swordsman LV5" with "Autonomous Action Unit". If "Autonomous Action Unit" is removed from the field, "Silent Swordsman LV5" is unaffected and remains on the field.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.•SHIEN'S SPY: If you use “Shien’s Spy” on “Silent Swordsman LV5”, it returns to your control during the End Phase as normal.
EHC1-EN001 • ELEMENTAL HERO AVIAN
GUERRIERO / WARRIOR
VENTO / WIND • ATK 1000 • DEF 1000 • Lv. 3 • Promo • Cod. 21844576
Un Eroe Elementale alato che volteggia nel cielo e manipola il vento. La sua mossa segreta, Colpo di Piuma, colpisce la malvagità dall'alto dei cieli.A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
OFFICIAL RULING - CROSS REFERENCE•FEATHER SHOT: This card targets 1 face-up “Elemental Hero Avian”.•FEATHER SHOT: You can activate 2 copies of “Feather Shot” and target the same “Elemental Hero Avian”, but the second one will not increase the number of times it can attack. If you select 2 different “Elemental Hero Avians” then neither one can attack.•FEATHER SHOT: You cannot activate “Feather Shot” during a turn where “Absolute End” has been activated. If “Feather Shot” has already resolved, “Absolute End” cannot be activated. If “Absolute End” is chained to “Feather Shot”, then the selected “Elemental Hero Avian” cannot attack.
EHC1-EN002 • ELEMENTAL HERO BURSTINATRIX
FUOCO / FIRE • ATK 1200 • DEF 800 • Lv. 3 • Promo • Cod. 58932615
Una manipolatrice di fiamme che rappresenta anche l'unica donna tra gli Eroi Elementali. La sua Fiammata scaccia la malvagità con le fiammeA flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
EHC1-EN003 • ELEMENTAL HERO BUBBLEMAN
ACQUA / WATER • ATK 800 • DEF 1200 • Lv. 3 • Promo • Cod. 79979666
Se questa è l'unica carta nella tua mano, puoi Evocare tramite Evocazione Speciale questa carta dalla tua mano. Quando questa carta viene Evocata tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale con successo, se non ci sono altre carte sul tuo Terreno e nella tua mano, puoi pescare 2 carte dal tuo Deck.If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Continuo. Puoi usare questo effetto solo in una tua Main Phase. Il secondo effetto è Innescato Facoltativo. Non puoi attivare questo effetto se questo mostro non viene evocato come ultima azione. Puoi attivare questo effetto nel Damage Step se evochi questo mostro per effetti come "Fune della Vita" o "Segnale dell'Eroe". Puoi attivare questo effetto se evochi questo mostro per effetto di "Ultimo Turno" avversario. Se il tuo avversario attiva "Coscrizione" in catena facendoti ottenere una carta, questo effetto scompare.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Missing the Timing: If "Elemental Hero Bubbleman" is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards.You can only use the effect of "Elemental Hero Bubbleman" to Special Summon itself during your Main Phase.If you choose not to draw 2 cards for "Elemental Hero Bubbleman’s" effect, it does not start a chain.If "Elemental Hero Bubbleman" is destroyed and then Special Summoned by "Rope of Life" in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of "Elemental Hero Bubbleman".If you Special Summon "Elemental Hero Bubbleman" by the effect of your opponent’s "Last Turn", you can draw the 2 cards.If your opponent chains to the effect of "Elemental Hero Bubbleman" with an effect that causes you to have cards in your hand (such as "Conscription"), then the effect of "Elemental Hero Bubbleman" disappears because you must still have no cards when resolving the effect.OFFICIAL RULING - CROSS REFERENCE•BUBBLE SHUFFLE: You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.•BUBBLE SHUFFLE: You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.•D - TIME: If you have “A Legendary Ocean” on the field and “Elemental Hero Bubbleman” is destroyed, you can activate “D - Time” and add a Level 4 or lower monster to your hand. If “Elemental Hero Bubbleman” is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of “A Legendary Ocean” still applies to “Elemental Hero Bubbleman” while he’s in your hand.•ELEMENTAL HERO NEO BUBBLEMAN: If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.•ELEMENTAL HERO NEO BUBBLEMAN: You can have 3 “Elemental Hero Bubbleman” and 3 “Elemental Hero Neo Bubbleman” in your Deck and Side Deck combined.•ELEMENTAL HERO NEO BUBBLEMAN: If you Special Summon this card you can activate “Inferno Reckless Summon” and Special Summon “Elemental Hero Bubbleman” from your Deck.•ELEMENTAL HERO NEO BUBBLEMAN: While this card is face-up on the field, it can be used as “Elemental Hero Bubbleman” for a Fusion Summon (but not while in your hand).•ELEMENTAL HERO NEO BUBBLEMAN: The effect of “Elemental Hero Neo Bubbleman” that makes it treated as “Elemental Hero Bubbleman” is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect.•GENERATION SHIFT: If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.
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