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Deck > SD1 • Dragon's Roar 1 - 2 - 3
SD1-EN001 • RED-EYES DARKNESS DRAGON
DRAGO • EFFETTO / DRAGON • EFFECT
OSCURITA' / DARK • ATK 2400 • DEF 2000 • Lv. 9 • Ultra • Cod. 96561011
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non offrendo 1 "Drago Nero Occhi Rossi" sul tuo Terreno. Aumenta l'ATK di questa carta di 300 punti per ogni mostro di Tipo Drago nel tuo Cimitero.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Continuo. L'ATK va ricalcolato quando necessario.
SD1-EN002 • RED-EYES B. DRAGON
DRAGO / DRAGON
OSCURITA' / DARK • ATK 2400 • DEF 2000 • Lv. 7 • Comune / Common • Cod. 74677422
Un feroce drago dotato di un attacco mortale.A ferocious dragon with a deadly attack.
OFFICIAL RULING - CROSS REFERENCE•INFERNO FIRE BLAST: No copies of "Red-Eyes B. Dragon" can attack if you activate "Inferno Fire Blast".•INFERNO FIRE BLAST: If "Red-Eyes B. Dragon" attacked, you cannot activate "Inferno Fire Blast" during Main Phase 2, but if "Red-Eyes B. Dragon" did not attack, you can activate "Inferno Fire Blast" during Main Phase 2.•INFERNO FIRE BLAST: As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast", "Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the field when "Inferno Fire Blast" resolves.•INFERNO FIRE BLAST: If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.•INFERNO FIRE BLAST: If you only have 1 "Red-Eyes B. Dragon" on the field, you can activate multiple copies of "Inferno Fire Blast" designating that same "Red-Eyes B. Dragon".•RED-EYES B. CHICK: If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.•RED-EYES BLACK METAL DRAGON: If you have a “Red-Eyes B. Dragon” equipped with “Metalmorph” and your opponent activates “Prohibition” and declares “Red-Eyes Black Metal Dragon”, you cannot Tribute the “Red-Eyes B. Dragon” to Special Summon “Red-Eyes Black Metal Dragon”.•THE DARK - HEX-SEALED FUSION: To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark - Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.
SD1-EN003 • LUSTER DRAGON
VENTO / WIND • ATK 1900 • DEF 1600 • Lv. 4 • Comune / Common • Cod. 11091375
Un bellissimo drago coperto di zaffiro. Non ama i combattimenti, ma dispone di un potere di attacco incredibilmente elevato.A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
OFFICIAL RULING - CROSS REFERENCE•BOTTOMLESS TRAP HOLE: If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.
SD1-EN004 • TWIN-HEADED BEHEMOTH
VENTO / WIND • ATK 1500 • DEF 1200 • Lv. 3 • Comune / Common • Cod. 43586926
Se questa carta viene distrutta sul Terreno e mandata al Cimitero, verrà Evocata tramite Evocazione Speciale con ATK e DEF di 1000 punti durante l'End Phase. Quest'effetto può essere utilizzato solo una volta durante il Duello.If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with an ATK and DEF of 1000. You can only use this effect once in the Duel.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato. Questo effetto non si attiva se questo mostro raggiunge il Cimitero senza essere distrutto. Questo effetto si attiva se questo mostro viene distrutto mentre è considerato Magia Equipaggiato. Questo effetto non si attiverà più nello stesso Duello neanche se in End Phase non hai Zone Mostro libere e questo mostro non venisse evocato, oppure se viene successivamente Coperto o Rimosso da effetti temporanei (in questo caso i valori torneranno Originali).OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of this card is only activated when it is "destroyed". It will not activate if Tributed, discarded, or sent to the Graveyard.When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate "Card of Safe Return" and draw 1 card.When "Twin-Headed Behemoth" is Special Summoned by its own effect and is equipped with "Megamorph" it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.The condition that this card’s effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time.If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset.If equipped to "Relinquished" and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.You may still Special Summon "Twin-Headed Behemoth" with the effect of "Monster Reborn", etc. after its effect has been used once.If you activate "Monster Reborn" to Special Summon "Twin-Headed Behemoth" in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed.OFFICIAL RULING - CROSS REFERENCE•DARK RULER HA DES: Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.•DARK RULER HA DES: If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.•FIBER JAR: If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.•LAST TURN: If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special Summon it to the field before the victory check of “Last Turn”.•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” negates the activation of “Twin-Headed Behemoth’s” effect, the effect of “Twin-Headed Behemoth” will not activate again during the Duel.•NECROVALLEY: Necrovalley will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".•SKILL DRAIN: If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.
SD1-EN005 • ARMED DRAGON LV3
VENTO / WIND • ATK 1200 • DEF 900 • Lv. 3 • Comune / Common • Cod. 00980973
Durante la Standby Phase del tuo turno, manda questa carta scoperta al Cimitero per Evocare tramite Evocazione Speciale "Drago Armato LV5" dalla tua mano o dal tuo Deck.During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
RULING - ULTIMO AGGIORNAMENTO 10 SETTEMBRE 2008Questo effetto è Innescato Facoltativo. Mandare questo mostro al Cimitero per Evocare Specialmente il mostro LV, è il Costo di Attivazione. Non puoi attivare questo effetto se non hai il mostro LV corrispondente nel Deck. "La Fine di Anubis" e "Necrovalle" non negano questo effetto.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.•SERIAL SPELL: You cannot level up "Horus the Black Flame Dragon" from 4 to 8 with just "Level Up!" and "Serial Spell". Because you would send "LV4" to the Graveyard for "Level Up!", but even if you copy it with "Serial Spell", the first "Level Up!" hasn't resolved, so "LV6" isn't on the field to send to the Graveyard as a cost for the copy of "Level Up!" If you have "Horus the Black Flame Dragon LV4" and "Armed Dragon LV3" on the field, and send one of them to the Graveyard with "Level Up!", you cannot use "Serial Spell" to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for "Serial Spell", and "Serial Spell" would have no point of reference to resolve its effect.
SD1-EN006 • ARMED DRAGON LV5
VENTO / WIND • ATK 2400 • DEF 1700 • Lv. 5 • Comune / Common • Cod. 46384672
Manda 1 Carta Mostro dalla tua mano al Cimitero per distruggere 1 mostro scoperto sul Terreno del tuo avversario con ATK pari o inferiore all'ATK del mostro mandato al Cimitero. Durante la End Phase del turno in cui questa carta ha distrutto un mostro in seguito ad una battaglia, manda questa carta al Cimitero per Evocare tramite Evocazione Speciale "Drago Armato LV7" dalla tua mano o dal tuo Deck.Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
RULING - ULTIMO AGGIORNAMENTO 10 SETTEMBRE 2008Il primo effetto è ad Ignizione, designa un Bersaglio e mandare un mostro al Cimitero è il Costo di Attivazione. Il secondo effetto è Innescato. Si considera l'ATK Attuale del mostro Bersaglio. L'effetto che permette di evocare il mostro LV descritto è Facoltativo. Mandare questo mostro al Cimitero per Evocare Specialmente il mostro LV, è il Costo di Attivazione. Non puoi attivare questo effetto se non hai il mostro LV corrispondente nel Deck. Puoi attivare questo effetto anche durante la End Phase avversaria, se ottieni il Controllo di questo mostro e se le condizioni sono rispettate. Se questo mostro viene Coperto o Rimosso prima della End Phase, non potrai attivare questo effetto. Se questo mostro viene Rimosso da effetti temporanei fino alla End Phase, potrai attivare questo effetto. Non puoi attivare questo effetto se c'è "Epuratore della Luce". "La Fine di Anubis" e "Necrovalle" non negano questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Sending 1 Monster Card from your hand is a cost.You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect targets.You select a monster for the effect of "Armed Dragon LV5" using the monster’s current ATK, not the original ATK.You cannot activate "Armed Dragon LV5"’s effect if there isn’t a monster you can destroy.If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.OFFICIAL RULING - CROSS REFERENCE•ARMED DRAGON LV7: You can Special Summon "Armed Dragon LV7" by using "Level Up!" on "Armed Dragon LV5", because "Level Up!" lets you bypass the normal Summoning requirements.•DIVINE WRATH: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.•HORUS THE BLACK FLAME DRAGON LV4: If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.•HORUS THE BLACK FLAME DRAGON LV6: If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.•MYSTIC SWORDSMAN LV2: If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.•MYSTIC SWORDSMAN LV4: If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
SD1-EN007 • RED-EYES B. CHICK
OSCURITA' / DARK • ATK 800 • DEF 500 • Lv. 1 • Comune / Common • Cod. 36262024
Manda questa carta scoperta sul tuo Terreno al Cimitero per Evocare tramite Evocazione Speciale "Drago Nero Occhi Rossi" dalla tua mano.Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è ad Ignizione. Mandare questo mostro al Cimitero è il Costo di Attivazione.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect.
SD1-EN008 • ELEMENT DRAGON
LUCE / LIGHT • ATK 1500 • DEF 1200 • Lv. 4 • Comune / Common • Cod. 30314994
Questo mostro guadagna i seguenti effetti finché c'è uno o più mostri coi seguenti Attributi sul Terreno.•FUOCO: Aumenta l'ATK di questa carta di 500 punti.•VENTO: Se questa carta distrugge un mostro del tuo avversario in seguito ad una battaglia, questa carta può attaccare nuovamente subito dopo.This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field.•FIRE: Increase the ATK of this card by 500 points.•WIND: If this card destroyed you opponent’s monster as a result of battle, it can attack once again in a row.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Continuo. Il secondo effetto è Innescato. Se sono presenti mostri con gli Attributi descritti, questa carta ottiene entrambi gli effetti. Sono inclusi i mostri con Attributo cambiato da altri effetti. Anche se sono presenti più mostri Fuoco, l'ATK aumenta solo di 500. Se attacchi un mostro Fuoco Coperto, questo effetto si applica prima del Calcolo dei Danni. Il secondo effetto non si applica se distruggi l'unico mostro Vento Scoperto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If a FIRE and a WIND monster are on the field, you get both effects.If there are 2 FIRE monsters on the field, Element Dragon’s ATK is 2000 (it only gets the +500 ATK bonus once, no matter how many FIRE monsters are on the field).If there is only 1 WIND monster on the field, and you attack and destroy it with "Element Dragon", you cannot attack again because there is no longer a WIND monster on the field so "Element Dragon" no longer has that ability.Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Dragon"’s effect.If there are no face-up FIRE monsters on the field, and "Element Dragon" attacks a face-down FIRE monster, "Element Dragon"’s effect that increases its ATK by 500 points is applied before damage calculation because it is a Continuous Effect.
SD1-EN009 • MASKED DRAGON
FUOCO / FIRE • ATK 1400 • DEF 1100 • Lv. 3 • Comune / Common • Cod. 39191307
Quando questa carta viene distrutta in seguito ad una battaglia e mandata al Cimitero, puoi Evocare tramite Evocazione Speciale 1 mostro di Tipo Drago con ATK pari o inferiore a 1500 sul tuo Terreno dal tuo Deck. Dopo di che, mischia il tuo Deck.When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Facoltativo e si attiva dal Cimitero. Il mostro va scelto dal Deck e mostrato in Risoluzione. Non puoi scegliere un mostro con valore "?", nè un mostro avversario che si trovi nel tuo Deck. Se attivi questo effetto, ma non hai un mostro appropriato nel Deck, questo effetto scompare e dovrai mostrare il Deck, se richiesto. Se c'è "Epuratore della Luce", questo effetto non si attiva. Se questa carta viene distrutta in Battle Phase, il mostro da evocare potrà attaccare. "Prete Asura" può attaccare questo mostro e quello evocato con questo effetto. Non è possibile attivare carte come "Tributo Torrenziale" quando viene evocato un mostro con questo effetto. Se questo mostro combatte con un'altra copia di questa carta ed entrambe vengono distrutte, l'effetto del Giocatore di Turno è Anello 1 e quello avversario è Anello 2 (che quindi sceglierà per primo il mostro da evocare). Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" e "Risucchia Abilità" non negano questo effetto.RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 18, 2007•Dimensional Fissure: Since "Dimensional Fissure" causes the Monster Cards to be removed from play instead of going to the Graveyard, the effects of "Masked Dragon" cannot be satisfied.OFFICIAL RULING - CROSS REFERENCE•ASURA PRIEST: When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.•DARK RULER HA DES: Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.•TORRENTIAL TRIBUTE: Torrential Tribute cannot be activated during the Damage Step. This prohibits "Torrential Tribute" from being used against monsters Special Summoned by "Mystic Tomato", "Giant Rat", "Nimble Momonga", "Masked Dragon", and other such cards that Special Summon a monster when destroyed as a result of battle, as well as "Cyber Jar" or "Morphing Jar #2" that is flipped face-up by an attack.
SD1-EN010 • SNATCH STEAL
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Comune / Common • Cod. 45986603
Prendi il controllo di un mostro del tuo avversario equipaggiato con questa carta. Aumenta i Life Points del tuo avversario di 1000 punti durante ogni sua Standby Phase.Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se questa carta viene Negata o Distrutta in Catena, il mostro scelto non cambia Controllore. Se questa carta lascia il Terreno, il mostro torna immediatamente sul Terreno avversario. Se ogni giocatore ha equipaggiato questa carta allo stesso mostro, l'ultimo otterrà il controllo del mostro, ma ognuno guadagnerà Life Points nella propria Standby Phase. Il tuo avversario potrà ottenere normalmente il controllo del mostro equipaggiato con carte come "Controllo della Mente", fino alla End Phase. Se il mostro equipaggiato viene Coperto, non tornerà sul Terreno avversario. Se il mostro equipaggiato viene Rimosso da effetti temporanei, prima tornerà sul tuo Terreno, poi passerà su quello avversario. E' possibile attivare carte in catena al secondo effetto.OFFICIAL RULING - LAST UPDATE MAY 30, 2008Your cannot select your opponent's face-down monster.If you equip your opponent's monster with "Snatch Steal", and later your opponent equips the same monster with "Snatch Steal", your opponent gains control of the monster.If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", the monster is returned to you during the End Phase.If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", if "Snatch Steal" is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.If you control your opponent's monster with "Snatch Steal" and it is flipped face-down while you control it, the monster remains under your control and does not return to your opponent, even if it is flipped face-up.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS TIGER: If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".•AUSSA THE EARTH CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.•BAD REACTION TO SIMOCHI: If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".•CHTHONIAN SOLDIER: If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent’s monster that attacked it.•COLLECTED POWER: You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).•CREATURE SWAP: A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.•CYBER RAIDER: You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.•D.D. GUIDE: If Player A uses “Snatch Steal” to take control of the “D.D. Guide” they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase.•DARK MIMIC LV3: If you take control of your opponent’s "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".•DEEPSEA WARRIOR: If you control your opponent's "Deepsea Warrior" with "Snatch Steal" and "Umi" is activated, "Deepsea Warrior" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.•DIFFERENT DIMENSION GATE: When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.•DIMENSIONHOLE: If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.•DRAMATIC RESCUE: If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain "Dramatic Rescue", "Snatch Steal"'s effect disappears.•ECTOPLASMER: If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.•ERIA THE WATER CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.•GEARFRIED THE IRON KNIGHT: If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field.•GEARFRIED THE SWORDMASTER: If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.•GUARDIAN ELMA: You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect.•HEART OF CLEAR WATER: A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water".•HIITA THE FIRE CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.•INTERDIMENSIONAL MATTER TRANSPORTER: If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.•LAST TURN: You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.•OBSIDIAN DRAGON: If you use "Snatch Steal" to take control of your opponent's DARK monster while you control "Obsidian Dragon", "Snatch Steal" is negated and destroyed, and the DARK monster is returned to your opponent.•OJAMA TRIO: When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.•RARE METALMORPH: If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.•REMOVE BRAINWASHING: When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.•REMOVE BRAINWASHING: If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.•RIVALRY OF WARLORDS: If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.•SPIRIT REAPER: You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).•THE LEGENDARY FISHERMAN: If you control your opponent's "The Legendary Fisherman" with "Snatch Steal" and "Umi" is activated, "The Legendary Fisherman" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.•WOODLAND SPRITE: If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.•WYNN THE WIND CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
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Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.