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Deck > SD1 • Ruggito del Drago 1 - 2 - 3
SD1-IT021 • RICHIAMO DEL POSSEDUTO
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 97077563
Scegli 1 Mostro dal tuo Cimitero. Evocalo tramite Evocazione Speciale sul Terreno, scoperto in Posizione d'Attacco. Quando questa carta viene rimossa dal Terreno, distruggi il mostro. Quando il mostro viene distrutto, distruggi questa carta.Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 7 LUGLIO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta se hai tutte le Zone mostro occupate. Se il mostro scelto lascia il Cimitero in catena, questo effetto scompare e questa carta rimarrà sul Terreno inattiva. Non puoi evocare mostri Fusione, Rituale e quelli che richiedono una Evocazione Specifica, se prima non sono stati evocati in modo appropriato. Non puoi evocare i mostri ad Evocazione Unica e Spirit. E' possibile distruggere il mostro evocato con carte come "Tributo Torrenziale". Se il mostro evocato viene Coperto o lascia la Zona Carte Mostro senza essere Distrutto, questa carta resterà sul Terreno inattiva. Se questa carta viene Distrutta o Negata in catena, il mostro scelto non verrà evocato. Se evochi un mostro come "Jinzo" o "Cyber Fenice", questa carta sarà distrutta in seguito alla distruzione del mostro, ma se questa carta sarà Distrutta o Rimossa, il mostro resterà sul Terreno. Se attivi questa carta durante un Battle Step avversario, si avrà un Replay. Se attivi questa carta nella tua Battle Phase, potrai attaccare col mostro evocato. Se evochi "Jinzo" mentre "Risucchia Abilità" è attivo e venisse attivata "Tempesta Potente", "Jinzo" verrà distrutto insieme a questa carta. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE JUNE 23, 2008"Call of the Haunted" targets the Special Summoned monster, when it is selected in the Graveyard and while it is face-up on the field.If the monster Special Summoned with "Call of the Haunted" is returned to its owner's hand by an effect, "Call of the Haunted" remains on the field meaninglessly.If an effect is chained that removes "Call of the Haunted" from the field, the selected monster is not Special Summoned.If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.RULING FROM JUDGES FORUM - LAST UPDATE JUNE 27, 2007•Jinzo: When "Jinzo" is destroyed and removed from the field, "Call of the Haunted" is itself also destroyed and removed from the field.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS ARCHERS: If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.•ASURA PRIEST: "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.•BELIAL - MARQUIS OF DARKNESS: If you chain "Call of the Haunted" to a Spell or Trap Card that targets 1 monster you control and you Special Summon "Belial - Marquis of Darkness", the effect is still resolved as normal.•BAZOO THE SOUL-EATER: Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.•BIG-TUSKED MAMMOTH: The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.•BLACK GARDEN: If "Black Garden's" second effect is activated and "Call of the Haunted" is chained, Special Summoning "Fossil Dyna Pachycephalo", "Black Garden's" effect cannot Special Summon a monster, but it and all face-up Plant-Type monsters on the field are still destroyed.•BLAST ASMODIAN: If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict damage after the chain resolves.•BOOK OF LIFE: If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).•BOTTOMLESS TRAP HOLE: If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.•BUBBLE CRASH: If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.•CARD OF SAFE RETURN: Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.•CREATURE SWAP: A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.•DARK MAGIC CURTAIN: When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained when "Premature Burial" or "Call of the Haunted" is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed.•DIFFUSION WAVE-MOTION: If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.•ELEMENTAL HERO AQUA NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO DARK NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO FLARE NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO WILDHEART: You can Special Summon “Elemental Hero Wildheart” with “Call of the Haunted”. He will not be destroyed if “Call of the Haunted” is later removed from the field.•EXCHANGE OF THE SPIRIT: If the opponent activates “Premature Burial” or “Call of the Haunted” you can chain “Exchange of the Spirit” (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, “Premature Burial” would be destroyed and “Call of the Haunted” would remain on the field meaninglessly.•FIEND SKULL DRAGON: You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.•FIEND SKULL DRAGON: You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.•FUSHIOH RICHIE: You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.•FUSION GATE: Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.•GOBLIN OF GREED: If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid.•GRAVEKEEPER'S CHIEF: If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.•HEART OF CLEAR WATER: If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed.•HORN OF HEAVEN: "Horn of Heaven" cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use "Horn of Heaven" to negate a Special Summon from "Monster Reborn", "Polymerization", "Premature Burial", "Call of the Haunted", "Elegant Egotist", "Fusion Gate", a RItual Spell Card, "Giant Rat", "Mystic Tomato", "Marauding Captain", "Spear Cretin", "Cyber Jar", "Van'Dalgyon the Dark Dragon Lord", "Tualatin", etc.•HORUS' SERVANT: Horus’ Servant has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.•INVADER OF DARKNESS: Invader of Darkness prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.•JOWGEN THE SPIRITUALIST: While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.•LAST TURN: If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.•LEGENDARY FLAME LORD: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•LORD OF D.: If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.•MAGICAL MARIONETTE: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".•NECROVALLEY: Necrovalley negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".•NON AGGRESSION AREA: If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.•PINEAPPLE BLAST: When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.•PITCH-BLACK POWER STONE: You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.•POT OF AVARICE: If any of the 5 monsters targeted by “Pot of Avarice” are removed from the Graveyard before its effect resolves, for example by “Disappear” or “Call of the Haunted”, then the entire effect of “Pot of Avarice” disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.•PROTECTOR OF THE SANCTUARY: You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.•REVIVAL JAM: If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").•ROYAL OPPRESSION: Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is Special Summoned with "Call of the Haunted" or "Premature Burial", and that card is destroyed and destroys "Sacred Phoenix of Nephthys" with its effect, you Special Summon "Sacred Phoenix of Nephthys" during your next Standby Phase because it was destroyed by a card effect.•SKILLED DARK MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SKILLED WHITE MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SOUL-ABSORBING BONE TOWER: When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).•SPELL CANCELLER: You can chain "Call of the Haunted" to a Spell Card, and Special Summon "Spell Canceller", to negate the effect of the Spell Card.•SPIRIT REAPER: If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.•SWIFT SAMURAI STORM!: Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a “Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai” monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six Samurai - Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will gain 300 ATK.)•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".•THE END OF ANUBIS: You can chain "Call of the Haunted" to your opponent's effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.•THE END OF ANUBIS: The End of Anubis negates the Special Summon effect of "Premature Burial" & "Call of the Haunted", but does not negate the effect that destroys the monster when "Premature Burial"/"Call of the Haunted" is destroyed.•THE SIX SAMURAI: You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.•TORRENTIAL TRIBUTE: Torrential Tribute can be activated after a monster is Summoned through another card’s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted".•TYRANT DRAGON: You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of "Tyrant Dragon".•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.•VWXYZ-DRAGON CATAPULT CANNON: Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
SD1-IT022 • CESSATE IL FUOCO
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 36468556
Scopri tutti i Mostri coperti sul Terreno (gli Effetti Scoperta non vengono attivati). Infliggi 500 punti di danno ai Life Points del tuo avversario per ogni carta Mostro con Effetto sul Terreno.Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.
RULING - ULTIMO AGGIORNAMENTO 30 MAGGIO 2008Non puoi attivare questa carta se l'unico mostro su tutto il Terreno è Scoperto e senza effetto, oppure se l'unico mostro su tutto il Terreno è Coperto in Posizione di Attacco. I Segna-Mostri, i mostri come "Embodiment of Apophis", e i mostri trasformati in equipaggiamento si considerano mostri senza effetto. Un mostro Coperto in Posizione di Attacco non verrà Scoperto. Anche se Scopri "Jinzo" o "Wombato Des", questo effetto si risolverà correttamente. Non è possibile attivare "Pistola Dietro la Porta" in catena se non c'è almeno 1 mostro ad effetto Scoperto su tutto il Terreno. Questo effetto si Risolve normalmente anche se tutti mostri sul Terreno sono Scoperti. Gli effetti di mostri come "Tsukuyomi", non verranno Negati. Sono esclusi dal conteggio dei danni.OFFICIAL RULING - LAST UPDATE MAY 30, 2008"Ceasefire" can be activated if there is at least 1 face-down Defense Position monster and/or at least 1 face-up Effect Monster.Monsters flipped by "Ceasefire" are not Flip Summoned, so the effect of "Mysterious Puppeteer" does not activate.If you chain "Ceasefire" to the Flip Effect of a monster, the Flip Effect is not negated.If "Jinzo" is flipped by "Ceasefire", the damage from "Ceasefire's" effect is still inflicted.Monster Tokens and monsters being treated as Equip Cards are not counted as Effect Monsters.OFFICIAL RULING - CROSS REFERENCE•8-CLAWS SCORPION: The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.•BATTERYMAN MICRO-CELL: If "Batteryman Micro-Cell" is flipped face-up with "Ceasefire", etc., you will still draw 1 card when it is destroyed in battle and sent to the Graveyard.•BLINDLY LOYAL GOBLIN: If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.•BYSER SHOCK: A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand. •D.D. TRAP HOLE: “Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappears because the opponent’s monster is no longer Set.•EMBODIMENT OF APOPHIS: “Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.•FORCED CEASEFIRE: You can activate the effect of a Continuous Trap Card that is already face-up on the field during the turn that “Forced Ceasefire” is active.•FORCED CEASEFIRE: This effect applies to both players.•GORA TURTLE OF ILLUSION: When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.•GRANMARG THE ROCK MONARCH: As with most targeting effects that have specific conditions, if the targeted card is flipped face-up in a chain (for example, if it is a monster and “Ceasefire” is activated, or if it is a Trap Card and is chained to the effect of “Granmarg the Rock Monarch”), then the effect of “Granmarg the Rock Monarch” disappears.•LAST TURN: Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of “Last Turn” works: the only thing that happens when “Last Turn” resolves is to select 1 monster and send all other cards to the Graveyard.•LEGACY HUNTER: The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.•MARSHMALLON GLASSES: While you control a face-down “Marshmallon” and a face-up “Marshmallon Glasses”, if your opponent declares an attack against a monster other than “Marshmallon” and you activate “Ceasefire”, your opponent’s monster will still attack its original intended target because the attack has already been declared.•MYSTIC SWORDSMAN LV6: If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman LV6" is not activated.•NINJA GRANDMASTER SASUKE: If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.•PANDEMONIUM WATCHBEAR: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.•SASUKE SAMURAI: If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for "Sasuke Samurai" to activate its effect.•THE SPELL ABSORBING LIFE: The "Spell Absorbing Life" is like "Ceasefire" except it gives you Life Points instead of damaging your opponent.
SD1-IT023 • LA PERLA DI DRAGO
SPELL SPEED 2 • Comune / Common • Cod. 92408984
Scarta 1 carta dalla tua Mano. Annulla l'effetto di una Carta Trappola che designa 1 mostro scoperto di tipo Drago come bersaglio e distruggila.Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi Scoprire questa carta ed attivarne l'effetto nella stessa catena. Scartare una carta è il Costo di Attivazione (non devi scartare quando Scopri questa carta). Puoi attivare questo effetto più volte nella stessa catena. Puoi attivare questo effetto solo in catena all'attivazione di una carta appropriata (non puoi negare una carta Continua già attiva). Non puoi attivare questo effetto nel Damage Step.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008When you first activate this card (flip it face-up) you do not have to activate its effect.If "The Dragon’s Bead" is already face-up on the field, you may activate it multiple times in the same chain, but you must discard 1 card from you hand as a cost for each activation.You cannot activate the effect of "The Dragon’s Bead" during the Damage Step.You cannot activate the effect of "The Dragon’s Bead" to negate a Trap Card that has already resolved, such as a "Nightmare Wheel" the opponent activated on a previous turn.You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Double Snare: You can destroy "Jinzo", "Royal Decree", Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and The Dragon's Bead" with this card's effect.•Mirage Dragon: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", The Dragon's Bead", and "Astral Barrier".•Penalty Game!: If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as "Skull Lair" or "The Dragon's Bead".•Pitch-Black Warwolf: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon's Bead", and "Astral Barrier".
SD1-IT024 • RABBIA DEL DRAGO
SPELL SPEED 2 • Comune / Common • Cod. 54178050
Quando un Mostro di Tipo Drago sul tuo Terreno attacca con un ATK superiore al DEF del Mostro del tuo avversario in Posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.NUOVO TESTOFino a quando questa carta resta scoperta sul Terreno, quando un mostro di Tipo Drago sul tuo Terreno attacca con un ATK superiore al DEF del mostro in Posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se attacchi "Ancient Lamp", se l'attacco va riindirizzato su un tuo mostro in Posizione di Difesa, sarà comunque il tuo avversario a subire il Danno da Battaglia.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you attack with "Spear Dragon" or a Dragon-Type monster equipped with "Fairy Meteor Crush", the difference between your monster’s ATK and the attacked monster’s DEF will only be inflicted as Battle Damage once. The effect of "Dragon’s Rage" will not inflict the damage again.RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Ancient Lamp: If the attacking monster can do piercing Battle Damage (such as "Mad Sword Beast", "Saber Beetle", or if "Meteorain" was activated or "Dragon's Rage" is applicable) and you use the effect of "Ancient Lamp" to have it attack your opponent's Defense Position monster who's DEF is lower than the attacker's ATK, the Battle Damage will be dealt to the controller of "Ancient Lamp". This is because the text of the attacking monster says "… inflict the difference as Battle Damage to the opponent's Life Points."•Spear Dragon: If you attack your opponent's Defense Position monster with 0 DEF with your "Spear Dragon", and have "Dragon's Rage" active on the field, the opponent only takes 1900 damage. The effects are not cumulative.
SD1-IT025 • CUPIDIGIA INSAZIABILE
SPELL SPEED 2 • Comune / Common • Cod. 37576645
Pesca 2 carte dal tuo Deck e salta le tue prossime 2 Draw Phases.Draw 2 cards from your Deck and skip your next 2 Draw Phases.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Anche attivando più copie di questa carta prima della tua prossima Draw Phase, salterai solamente le prossime 2 Draw Phase. Se questo efeftto viene negato, non dovrai saltare le prossime 2 Draw Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.OFFICIAL RULING - CROSS REFERENCE•NULL AND VOID: You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
SD1-IT026 • TELETRASPORTATORE
SPELL SPEED 2 • Comune / Common • Cod. 36261276
Scegli 1 mostro scoperto sul tuo Terreno e rimuovilo dal gioco fino alla End Phase di questo turno.Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Se il mostro scelto viene Coperto in catena, questo effetto scompare. Se in End Phase non hai Zone mostro libere, il mostro Rimosso verrà distrutto. Un Segna-Mostro non tornerà sul Terreno in End Phase. Se Rimuovi un mostro Spirit, in End Phase tornerà prima sul Terreno, poi in Mano al Proprietario. Se Rimuovi un mostro avversario evocato con "Unità di Azione Autonoma" o di cui hai il controllo con "Strappa Possesso", rientrerà sul Terreno avversario. Se Rimuovi un mostro avversario di cui hai il Controllo con "Controllo della Mente", rientrerà sul tuo Terreno ma subito passerà su quello avversario. Se Rimuovi un mostro avversario di cui hai il Controllo, e lo evochi con "Fusione Dimensionale" verrà evocato sul tuo Terreno. Se Rimuovi un mostro soggetto a "Rimozione di Limite", al suo rientro l'ATK tornerà normale e non verrà distrutto. Se Rimuovi "Zombyra l'Oscuro", il suo ATK tornerà 2100 a prescindere dai mostri distrutti. Se Rimuovi "Embodiment of Apophis", in End Phase tornerà come Carta Trappola e verrà Distrutta. Questo effetto si applica normalmente su "Spirito Mietitore".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008A monster removed with "Interdimensional Matter Transporter" doesn't occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.A monster returned to the field because of "Interdimensional Matter Transporter" returns in the same Battle Position that it was in when it was removed from the field.If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist", the Fusion Monster is not destroyed or returned to the Fusion Deck.When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.RULING FROM JUDGE FORUM - LAST UPDATE APRIL 3, 2008•Sky Scourge Invicil: When "Sky Scourge Invicil" is returned to the field by "Dimensionhole", its effect is reapplied. It "remembers" that it was Tribute Summoned by Tributing a Fiend-Type monster. Removing it from play temporarily with "Dimensionhole" or "Interdimensional Matter Transporter" does not make it forget this. Since it "remembers" that it was Tribute Summoned, "Blast Held by a Tribute" could be used.OFFICIAL RULING - CROSS REFERENCE•ALLURE QUEEN LV5: If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then temporarily removed from play with “Dimensionhole” or “Interdimensional Matter Transporter”, after it returns to the field it can still use its first effect. The fact that it was Special Summoned by “Allure Queen LV3” is not reset.•ARCHFIEND'S ROAR: When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.•AUSSA THE EARTH CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•BLAST HELD BY A TRIBUTE: In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.•BURST STREAM OF DESTRUCTION: If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.•D.D. SURVIVOR: If “D. D. Survivor” or “D. D. Scout Plane” is removed from play with “Interdimensional Matter Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to the field (with “Interdimensional Matter Transporter”).•DARK LUCIUS LV6: If “Dark Lucius LV6” negates an opponent’s monster effect, but is then flipped face-down, you cannot Special Summon “Dark Lucius LV8”. However, if “Dark Lucius LV6” negates a monster effect, and is then temporarily removed from play with “Interdimensional Matter Transporter”, when it returns to play you can Special Summon “Dark Lucius LV8”.•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.•DARK MAGICIAN OF CHAOS: When "Dark Magician of Chaos" is removed from play by "Interdimensional Matter Transporter", it is not returned to the field in the End Phase.•DIMENSIONAL INVERSION: You can activate “Dimensional Inversion” even when a monster is removed from play temporarily. For example, if your monster is controlled by your opponent, and your opponent uses “Interdimensional Matter Transporter” on it, you can activate “Dimensional Inversion”.•EMBODIMENT OF APOPHIS: If you use “Dimensionhole” or “Interdimensional Matter Transporter” against “Embodiment of Apophis”, it returns to the field as a Trap Card and is destroyed immediately. If “Dimensionhole” was used, you cannot use the Monster Card Zone while “Embodiment of Apophis” is removed from play, but you can use the Spell & Trap Card Zone it was occupying.•ENEMY CONTROLLER: If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.•ERIA THE WATER CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•EXODIUS THE ULTIMATE FORBIDDEN LORD: If "Exodius the Ultimate Forbidden Lord" is removed from play with "Interdimensional Matter Transporter," "Exodius the Ultimate Forbidden Lord" is not returned to the field in the End Phase.•GLADIATOR BEAST ALEXANDER: If a “Gladiator Beast Alexander” is Special Summoned and later it is removed from play using “Interdimensional Matter Transporter”, when it is returned to the field its “unaffected by the effects of Spell Cards” effect will still be applied.•GRADIUS' OPTION: If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed.•GRADIUS' OPTION: If "Gradius’ Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed.•HERO BARRIER: If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not your only “Elemental Hero”), and the opponent chains “Ring of Destruction” or “Interdimensional Matter Transporter” to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by “Hero Barrier”.•HIITA THE FIRE CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•HORUS THE BLACK FLAME DRAGON LV4: If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect.•LIGHT OF REDEMPTION: If your opponent removes your LIGHT monster from play with "Interdimensional Matter Transporter", you can select it with "Light of Redemption".•MAGICAL HATS: If one of the Non-Monster Cards is removed from play with "Interdimensional Matter Transporter", it is destroyed when it is returned to the field during the End Phase.•MAGICAL SCIENTIST: If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.•MILLENNIUM SCORPION: If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with “Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK returns to normal.•MIRAGE KNIGHT: When a "Mirage Knight" that was involved in battle is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play during the End Phase by its own effect.•QUILLBOLT HEDGEHOG: If you Special Summon "Quillbolt Hedgehog" with its effect and afterwards remove it from play with "Interdimensional Matter Transporter," "Quillbolt Hedgehog" is not returned to the field in the End Phase.•PLAGUESPREADER ZOMBIE: If you Special Summon "Plaguespreader Zombie" from the Graveyard with its effect, and afterwards it is removed from play with "Interdimensional Matter Transporter", it is not returned to the field during the End Phase and remains removed from play.•RETURN FROM THE DIFFERENT DIMENSION: You can attack with a monster, remove it from play with a card effect like “Interdimensional Matter Transporter”, then Special Summon that monster with “Return from the Different Dimension” and attack again during the same Battle Phase.•SPECIAL HURRICANE: If a monster is Special Summoned, then removed from the field with "Interdimensional Matter Transporter", and returns to the field, "Special Hurricane" WILL destroy it if activated after it returns to the field.•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with "Monster Reborn", or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.•SWING OF MEMORIES: If the Normal Monster Special Summoned by “Swing of Memories” is removed from play with “Interdimensional Matter Transporter”, it will not be destroyed during the End Phase even after it is returned to the field.•TWIN-HEADED BEHEMOTH: If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.•TYRANNO INFINITY: Remember that monsters removed from play go to the “removed zone” of the owner, even if controlled by the opponent, and even if they will return to the opponent’s side of the field later because of “Interdimensional Matter Transporter” or “Dimensionhole”.•ULTIMATE INSECT LV5: If this monster is Special Summoned by the effect of “Ultimate Insect LV 3”, but is then flipped face-down, or removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent’s monsters.•WYNN THE WIND CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
SD1-IT027 • DISTURBA TRAPPOLA
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 19252988
Puoi attivare questa carta solo quando il tuo avversario attiva una carta Trappola durante la Battle Phase. Annulla l'attivazione della Carta Trappola e distruggila.You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare questa carta nel Damage Step per negare una Trappola appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate "Trap Jammer" during the Damage Step.
SD1-IT028 • MALEDIZIONE DI ANUBIS
SPELL SPEED 2 • Comune / Common • Cod. 66742250
Tutti i Mostri con Effetto scoperti sul Terreno sono messi in Posizione di Difesa. Durante questo turno, il DEF originario di questi Mostri con Effetto diventa 0 e la loro posizione non può essere cambiata.NUOVO TESTOTutti i Mostri con Effetto scoperti sul Terreno sono messi in Posizione di Difesa. Durante questo turno, il DEF originario di questi Mostri con Effetto diventa 0 e la loro posizione non può essere cambiata se non per effetto di una carta.All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed, except with a card effect.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007I mostri evocati o scoperti in seguito non saranno soggetti a questo effetto. Per il secondo effetto sono inclusi i mostri che erano già Scoperti in Posizione di Difesa. Un mostro Coperto o Rimosso dal Terreno non sarà più soggetto a questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"' effect is applied.If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
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Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.