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Deck > SD2 • Follia Zombi
1 - 2 - 3


SD2-IT001 GENESI VAMPIRA

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 3000 • DEF 2100 • Lv. 8 • Ultra • Cod. 22056710


Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non rimuovendo dal Gioco 1 "Signore dei Vampiri" sul tuo Terreno. Scarta 1 Mostro di Tipo Zombie dalla tua Mano al Cimitero per scegliere ed evocare tramite Evocazione Speciale 1 Mostro di Tipo Zombie dal tuo Cimitero il cui Livello sia inferiore del mostro di Tipo Zombie scartato. Puoi utilizzare questo effetto solo una volta per Turno.


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è ad Ignizione e designa un Bersaglio. Scartare un mostro appropriato è il Costo di Attivazione.


SD2-IT002 MAESTRO KYONSHEE

ZOMBIE

TERRA / EARTH • ATK 1750 • DEF 1000 • Lv. 4 • Comune / Common • Cod. 24530661


Un Kyonshee errante in ricerca di un degno rivale da battere. Dicono fosse conosciuto come il maestro di tutte le arti marziali.


A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.



SD2-IT003 SIGNORE DEI VAMPIRI

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 2000 • DEF 1500 • Lv. 5 • Comune / Common • Cod. 53839837


Ogni volta che questa carta infligge danno da combattimento al tuo avversario, dichiara 1 tipo di carta (Mostro, Magia o Trappola). Il tuo avversario sceglie 1 carta di quel tipo dal suo Deck e la manda al Cimitero. Inoltre, quando questa carta viene distrutta per effetto di una carta del tuo avversario e mandata al tuo Cimitero, viene Evocata tramite Evocazione Speciale sul Terreno durante la tua prossima Standby Phase.


Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from their Deck and sends it to your Graveyard. Also, if this card this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.


RULING - ULTIMO AGGIORNAMENTO 12 AGOSTO 2007
Entrambi gli effetti sono Innescati. Il primo effetto si attiva dopo il Calcolo dei Danni. Carte come "Spada Vendicatrice", "Cavaliere Scarafaggio" o "Cavaliere Pinguino" si attiveranno con questo effetto. Se il tuo avversario non ha nel Deck una carta del Tipo dichiarato, questo effetto scompare, ma potrai controllare il Deck. Il secondo effetto si attiva dal Cimitero nella Standby Phase successiva, solo se questa carta viene Distrutta da un effetto avversario mentre è nella Mano, nel Deck o sul Terreno del Proprietario. Questo effetto non si attiverà nuovamente se l'evocazione di questo mostro dal Cimitero viene Negata con "Oppressione Reale", poichè non lascia il Cimitero quando la sua evocazione viene negata. Questo effetto non si attiva se questa carta non raggiunge il Cimitero, se era Magia Equipaggiamento, se va al Cimitero a causa della distruzione di "Sepoltura Prematura" o "Richiamo del Posseduto" oppure se distrutta in Battaglia o da un effetto del Proprietario. Se salti la tua prossima Standby Phase oppure questa carta lascia il Cimitero prima della tua prossima Standby Phase, questo effetto non si attiva. Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" non nega questo effetto.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
Your Vampire Lord will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.
Vampire Lord will only return to play with his effect when the owner controls it, because Vampire Lord must be “destroyed and sent to YOUR Graveyard”.
When your opponent takes control of your Vampire Lord, and it inflicts Battle Damage to your Life Points, then the first effect of Vampire Lord is activated. But the second effect will not be activated if Vampire Lord is destroyed and sent to the Graveyard while your opponent controls him.
If you Summon "Vampire Lord" (except by its effect) and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase. When it is Special Summoned by its own effect “Horn of Heaven” or “Solemn Judgment” cannot be activated, because it is being Summoned by its own Trigger Effect, not by a built-in “this is how you Summon this monster” effect.
When Vampire Lord is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase.
When Vampire Lord is Tributed (including by your opponent with Soul Exchange), or when he is “sent to the Graveyard”, he will not be Special Summoned by his own effect because he was not “destroyed”.
If Vampire Lord is supposed to be Special Summoned, but your Standby Phase is skipped with Solomon’s Lawbook or Gamble, Vampire Lord won’t be Special Summoned, not even on the following Standby Phase.
If Vampire Lord is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won’t be Special Summoned.
If Vampire Lord is destroyed and sent to the Graveyard by your opponent’s card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.
You can keep Special Summoning Vampire Lord as long as each time he is destroyed by your opponent’s card effect.
Vampire Lord is Special Summoned to your side of the field; you cannot Special Summon him to your opponent’s side of the field.
When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.
If your opponent controls your Vampire Lord with Autonomous Action Unit, and Autonomous Action Unit is destroyed, Vampire Lord won’t be Special Summoned because the owner did not control him.
When you Special Summon Vampire Lord with his effect, your opponent can negate the Special Summon with "Royal Oppression". Since the effect of "Vampire Lord" activates in the Graveyard, "Vampire Lord" is never moved from the Graveyard, so it is never destroyed. (A card already in the Graveyard cannot be destroyed). Because it is not destroyed, its effect to Special Summon itself does not activate again.
If Vampire Lord is destroyed while equipped to Relinquished, he won’t be Special Summoned, no matter who controls him or who destroyed him.
If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect.
Vampire Lord can be Special Summoned by his own effect even while Necrovalley is in play.
When Vampire Lord is Summoned while your opponent’s Rivalry of Warlords is active and your only monsters are non-Zombie, Vampire Lord is destroyed, but is not considered destroyed by Rivalry of Warlords’ effect and won’t be Special Summoned.
When your opponent doesn’t have the type of card that you declared for Vampire Lord, the effect of Vampire Lord disappears but you get to look at your opponent’s Deck to confirm it.
It is the controller of Vampire Lord, not necessarily the owner, that names a card type.
When you name “Spell” for Vampire Lord, it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.
Card effects like Penguin Knight, Sword of Deep-Seated, and Cockroach Knight will activate their effects when sent to the Graveyard by Vampire Lord’s effect.
OFFICIAL RULING - CROSS REFERENCE
•CALL OF THE MUMMY: When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
•CYBERNETIC MAGICIAN: You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
•DIVINE WRATH: You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.
•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
•FUSHIOH RICHIE: When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").
•GETSU FUHMA: If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation, then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect.
•NECROVALLEY: Necrovalley will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".
•PYRAMID TURTLE: You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").
•SKILL DRAIN: Skill Drain negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".
•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".


SD2-IT004 SPIRITO POLVERE OSCURA

ZOMBIE • SPIRIT • EFFETTO / ZOMBIE • SPIRIT • EFFECT

TERRA / EARTH • ATK 2200 • DEF 1800 • Lv. 6 • Comune / Common • Cod. 89111398


Questa carta non può essere evocata tramite Evocazione Speciale. Questa carta ritorna in Mano al Proprietario durante l'End Phase del turno in cui è stata Evocata tramite Evocazione Normale o scoperta. Se questa carta viene evocata tramite Evocazione Normale o scoperta, distruggi tutti i Mostri scoperti sul Terreno eccetto questo.


This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, destroy all face-up monsters except this monster on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi scegliere questo mostro per effetti come "Sepoltura Prematura" o "Ritorno dall'Altra Dimensione". Entrambi gli effetti sono Innescati. Se questo mostro non si trova Scoperto sul Terreno in End Phase, non tornerà in Mano al Proprietario. Il secondo effetto distrugge i mostri Scoperti sul Terreno di entrambi i giocatori e si attiva a prescindere dal modo in cui questa carta viene Scoperta. Questo effetto non viene negato da "Cessate il Fuoco" o "La Magia Assorbi Vita".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The following rules apply to all Spirit Monsters:
Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".
Spirit Monsters are still Effect Monsters.
A Spirit Monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.
A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)
OFFICIAL RULING - CROSS REFERENCE
•DIVINE WRATH: You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.


SD2-IT005 TARTARUGA PIRAMIDE

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

TERRA / EARTH • ATK 1200 • DEF 1400 • Lv. 4 • Comune / Common • Cod. 77044671


Quando questa carta viene mandata al Cimitero in seguito ad una battaglia, puoi evocare tramite Evocazione Speciale 1 Mostro di tipo Zombie con DEF di 2000 o inferiore dal tuo Deck sul Terreno. Dopo di che, mischia il Deck.


When this card is sent to the Graveyard as a result of battle, you may select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato Facoltativo. Il mostro va scelto dal Deck e mostrato in Risoluzione. Non puoi scegliere un mostro con valore "?", nè un mostro avversario che si trovi nel tuo Deck. Se attivi questo effetto, ma non hai un mostro appropriato, questo effetto scompare e dovrai mostrare il Deck. Se questo mostro non raggiunge il Cimitero, questo effetto non si attiverà. Se questa carta viene distrutta come risultato di battaglia nella tua Battle Phase, il mostro che evochi potrà attaccare. "Prete Asura" può attaccare questo mostro e quello evocato con questo effetto. Non è possibile attivare carte come "Tributo Torrenziale" quando viene evocato un mostro con questo effetto. Se questo mostro combatte con un'altra copia di questa carta ed entrambe vengono distrutte, l'effetto del Giocatore di Turno è Anello 1 e quello avversario è Anello 2 (che quindi sceglierà per primo il mostro da evocare). Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" e "Risucchia Abilità" non negano questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007
•UFOroid: If "UFOroid" attacks an Attack Position "Pyramid Turtle", first the turn player decides whether to activate the effect of "UFOroid" or not, and if he does, it will be Chain Link 1. If he doesn't, the opponent has a chance to activate "Pyramid Turtle's" effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate "UFOroid's" effect.


SD2-IT006 SPIRITO MIETITORE

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 300 • DEF 200 • Lv. 3 • Comune / Common • Cod. 23205979


Questo Mostro non viene distrutto in seguito ad una battaglia. Distruggi questa carta quando viene designata come bersaglio dell'effetto di una carta Magia, Trappola o Mostro con Effetto. Quando questa carta attacca direttamente i Life Points del tuo avversario con successo, il tuo avversario scarta 1 carta a caso dalla sua mano.


This monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Spell, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent’s Life Points directly, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
Il primo ed il secondo effetto sono Continui. Questo mostro non viene distrutto da "Ha Des Sovrano Oscuro". E' possibile distruggere questo mostro con effetti che normalmente distruggerebbero un mostro, come "Buco Nero", "Assalitore Notturno", "Samurai Sasuke", "Sasuke Maestro Ninja" o "Drillroid". Il secondo effetto distrugge questo mostro se si trova Scoperto sul Terreno dopo la Risoluzione di un effetto che lo Bersaglia, come "Cilindro Magico", "Annulla Attacco" o le Magie Equipaggiamento (incluso "Cuore d'Acqua Chiara"). Se questo mostro è Bersaglio di una carta che lo Copre, lo Rimuove o lo cambia in Equipaggiamento (come "Abbandono"), questo effetto non si applica. Se questo mostro Coperto viene Scoperto da "VW-Catapulta Tigre" o "Libro di Taiyou", questo effetto non si applica. Se viene Negata l'Attivazione di una carta che bersaglia questo mostro (ad esempio con "Giudizio Solenne"), questo effetto non si applica. Questo effetto non si applica se questa carta è scelta per effetti come "Scambio Creature", "Buco Trappola Adesivo" o "Patrizio dell'Oscurità". Se viene Negato solo l'effetto di una carta che bersaglia questo mostro (ad esempio "Decreto Reale" in catena a "Ring of Destruction"), oppure questo mostro è bersaglio di una carta Continua o Equipaggiamento che viene distrutta in catena, questo mostro verrà ugualmente Distrutto dal proprio effetto. Se questo mostro è Bersaglio di "Assalitore - Custode di Tombe", verrà distrutto e si avrà un Replay. Se evochi questo mostro con "Richiamo del Posseduto" o "Sepoltura Prematura", verrà distrutto appena raggiunge il Terreno. Questo mostro Scoperto viene distrutto dall'effetto di "Drago Sputafuoco", a prescindere dall'esito dei lanci. Se scegli questo mostro Scoperto per "Scambio di Anime", verrà Distrutto (non offerto in Tributo) e dovrai ugualmente saltare la Battle Phase. Se questo mostro è Bersaglio di un effetto nel Damage Step, verrà distrutto dopo il Calcolo dei Danni. Se c'è "Risucchia Abilità", questo mostro può essere distrutto in Battaglia e non verrà distrutto da effetti che Bersagliano. L'ultimo effetto è Innescato e si attiva dopo il Calcolo dei Danni e solo se ha attaccato direttamente. Se il tuo avversario riduce a 0 i danni, questo effetto non si attiverà. L'effetto di "Riryoku" si applica normalmente ma questo mostro verrà distrutto se è uno dei Bersagli.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
While in Defense Position, "Spirit Reaper" will stop all Battle Damage to your Life Points from most monsters, but monsters like "Spear Dragon" and those equipped with "Fairy Meteor Crush" can still inflict Battle Damage to your Life Points with their effects.
If attacked while face-down, "Spirit Reaper" flips face-up and its effect preventing it from being destroyed will be applied during damage calculation, so "Spirit Reaper" will not be destroyed by the attack.
If "Spirit Reaper" is attacked by "Dark Ruler Ha Des", "Spirit Reaper" isn’t destroyed during damage calculation, so the effect of "Dark Ruler Ha Des" cannot negate "Spirit Reaper's" effects.
When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.
"Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
"Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).
If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.
"Spirit Reaper" is destroyed if equipped, including with "Heart of Clear Water".
Examples of cards that will not destroy "Spirit Reaper" because they do not target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".
Vs. "Soul Exchange": Since "Soul Exchange" targets, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.
"Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when targeted by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki", etc.
If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.
"Spirit Reaper" only forces your opponent to discard when "Spirit Reaper" attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent’s Life Points. So if your opponent uses "Kuriboh", "Waboku", or "Tornado Wall" to prevent the damage, "Spirit Reaper" does not force the opponent to discard.
"Dreamsprite" targets 1 of your own monsters. If "Spirit Reaper" is targeted, it is destroyed after damage calculation.
"Patrician of Darkness" does not target, so "Spirit Reaper" is not destroyed if you use "Patrician of Darkness" to force your opponent to attack it.
If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.
If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being targeted by "Diffusion Wave-Motion".
If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.
"Spirit Reaper" can be destroyed as a result of battle while "Skill Drain" is active.
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 6, 2008
•Cyber Valley: When using Cyber Valley's second effect targeting "Spirit Reaper", "Spirit Reaper" is removed from play when "Cyber Valley's" effect resolves, so it is not destroyed by its own effect.
•Il Blud: "Il Blud's" effect does not target when activated. However, after a monster is Special Summoned with the effect, it is continuously targeted, so if you Special Summon "Spirit Reaper", it will be destroyed immediately after the effect resolves.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT LAMP: If you select a “Spirit Reaper” as the new attack target, the “Spirit Reaper” will be destroyed AFTER damage calculation (at the same time that Flip Effects are resolved).
•ASURA PRIEST: "Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.
•ASURA PRIEST: If your opponent has “Patrician of Darkness” on the field they can choose the same monster as the attack target of “Asura Priest” each time you declare an attack with it. (For example, re-direct all of your “Asura Priest” attacks at “Spirit Reaper” instead.)
•CHIMERATECH OVERDRAGON: “Chimeratech Overdragon” can attack the same monster more than once if the attack target is not destroyed, such as an Attack Position “Spirit Reaper”.
•DARK DEAL: If the opponent activates a Normal Spell Card that targets, when you chain “Dark Deal”, the card no longer targets. If the Normal Spell Card originally targeted “Spirit Reaper”, the “Spirit Reaper” would not be destroyed.
•DIFFUSION WAVE-MOTION: When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Spirit Reaper" or "Kisetai", it cannot destroy "Spirit Reaper" or "Kisetai" (so "Kisetai"'s effect is not negated).
•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” during the Damage Step. For this reason it is not possible to activate “Gemini Imps” to negate the effect of “Don Zaloog” or “Spirit Reaper” that activate when they inflict Battle Damage to a player’s Life Points.
•GRAVEKEEPER'S ASSAILANT: If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent's side of the field were changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect again.
•LAST TURN: The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates “Last Turn” and selects their Defense Position “Spirit Reaper”. The turn player Special Summons “Enraged Battle Ox” and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of “Enraged Battle Ox”, so the opponent’s Life Points will be zero and the turn player will win.
•LAST TURN: “Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
•NEO-SPACIAN DARK PANTHER: If you target “Spirit Reaper”, the “Spirit Reaper” will be destroyed after “Neo-Spacian Dark Panther’s” effect resolves.
•NINJA GRANDMASTER SASUKE: A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.
•REGENERATING MUMMY: Regenerating Mummy's effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".
•STAUNCH DEFENDER: When you select "Spirit Reaper" or "The Reaper on the Nightmare" as the target of "Staunch Defender", resolve the chain, and after the effect of "Staunch Defender" resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone.


SD2-IT007 DISPERAZIONE DALL'OSCURITA'

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 2800 • DEF 3000 • Lv. 8 • Comune / Common • Cod. 71200730


Quando questa carta viene mandata dalla tua Mano o dal tuo Deck al Cimitero per effetto di una carta del tuo avversario, Evoca questa carta tramite Evocazione Speciale sul Terreno.


When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato e si attiva dal Cimitero. Questo effetto si attiva al termine dell'effetto o della catena che ha mandato questa carta al Cimitero. Questo effetto si attiva a causa di carte come "Signore dei Vampiri", "Due di Meno" o "Giara Trasformante". Se questo mostro va al Cimitero per effetto di “Ultimo Turno”, verrà evocato prima della Battle Phase Extra.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Despair from the Dark" can be Normal Summoned.
Only the owner of "Despair from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard.
When you discard "Despair from the Dark" with "Painful Choice", "Despair from the Dark"'s effect does not activate because it was your own card effect that caused it.
If "Despair from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Despair from the Dark"'s effect after the current effect or chain has resolved.
If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
OFFICIAL RULING - CROSS REFERENCE
•DIVINE WRATH: You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".
•LAST TURN: After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of Disaster”, and “Regenerating Mummy” will activate.


SD2-IT008 RYU KOKKI

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 2400 • DEF 2000 • Lv. 6 • Comune / Common • Cod. 57281778


Se un mostro che combatte con questo mostro è di Tipo Guerriero o Incantatore, distruggi quel Mostro alla fine della Damage Step.


If a monster that battles with this monster is a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se questo mostro combatte con “Mago Nero del Chaos”, viene Distrutto e Rimosso dal Gioco dall'effetto di “Mago Nero del Chaos”, e “Mago Nero del Chaos” è Rimosso dal Gioco perché distrutto da questo mostro e quindi Rimosso per il suo stesso effetto. Se questo mostro combatte con "D.D. Warrior Lady", l'effetto di "D.D. Warrior Lady" si può applicare ugualmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If "Ryu Kokki" battles with "Dark Magician of Chaos", "Ryu Kokki" is destroyed and removed from play by "Dark Magician of Chaos"' effect, and "Dark Magician of Chaos" is removed from play because it is destroyed by "Ryu Kokki"'s effect and removed by its own effect.
RULING FROM JUDGE FORUM - LAST UPDATE APRIL 25, 2008
•: "Ryu Kokki's" effect is applied after the monsters that are destroyed in battle are sent to the Graveyard.

•:Destiny Hero - Plasma "Ryu Kokki's" effect would not be negated because it would not be face-up on the field when its effect is applied.
OFFICIAL RULING - CROSS REFERENCE
•DARK RULER HA DES: Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
•FUSHIOH RICHIE: When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").
•OBNOXIOUS CELTIC GUARD: Obnoxious Celtic Guard isn’t destroyed by damage calculation but can be destroyed by monster effects like "Ryu Kokki".
•PYRAMID TURTLE: You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").


SD2-IT009 TORRE D'OSSA ASSORBI-ANIMA

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 400 • DEF 1500 • Lv. 3 • Comune / Common • Cod. 63012333


Questa carta non può essere attaccata se c'è un altro mostro di Tipo Zombi scoperto sul tuo Terreno. Ogni volta che un mostro di Tipo Zombi viene Evocato con successo tramite Evocazione Speciale, manda 2 carte dalla cima del Deck del tuo avversario al Cimitero.


This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Se controlli più copie di questo mostro (anche se uno è equipaggiato con "Anello del Magnetismo"), il tuo avversario non potrà dichiarare un attacco, se non con un mostro che può attaccare direttamente. Se controlli questa carta equipaggiata con "Anello del Magnetismo" o con "Armatura di Oro Raro" e un altro mostro di Tipo Zombie, il tuo avversario potrà attaccare solo questa carta. Puoi scegliere questo mostro per effetto di "Folletto dei Sogni", ma non per effetto di "Nobile dell'Oscurità". Il secondo effetto è Innescato. Questo effetto si attiva anche sui mostri evocati dall'avversario. Questo effetto si attiva per qualunque Evocazione Speciale, se c'è "Intervento sul DNA" che cambia il Tipo in Zombie. Se questa carta è Scoperta, con più mostri appropriati evocati contemporaneamente, questo effetto si attiva 1 volta. Se più mostri appropriati vengono evocati contemporaneamente a questo oppure vengono evocati Coperti, questo effetto non si attiva. Se viene evocato "Uomo-Calcio", questo effetto è Anello 1 e quello di "Uomo-Calcio" è Anello 2. Se controlli questa carta e "Carta del Ritorno Sicuro", quando viene evocato un mostro appropriato, questo effetto è Anello 1 e quello di "Carta del Ritorno Sicuro" è Anello 2.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor" and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, "Gemini Elf", and a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor", your opponent cannot attack.
If you have another Zombie-Type monster and "Soul-Absorbing Bone Tower", your opponent cannot attack the "Soul-Absorbing Bone Tower", but if you equip the "Soul-Absorbing Bone Tower" with "Ring of Magnetism" your opponent can declare an attack but must attack the "Soul-Absorbing Bone Tower" equipped with the "Ring of Magnetism".
If you have multiple "Soul-Absorbing Bone Towers" and no other monsters, your opponent cannot attack.
When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).
If "DNA Surgery" is in play changing all monsters to Zombie-Types, and a monster that was not originally a Zombie-Type is Special Summoned, "Soul-Absorbing Bone Tower"'s effect is applied and you send 2 cards from your opponent's Deck to the Graveyard.
If a Zombie-Type monster is Special Summoned on your opponent's side of the field, "Soul-Absorbing Bone Tower"'s effect activates.
If a Zombie-Type monster is Special Summoned face-down (with "The Shallow Grave", etc.) then "Soul-Absorbing Bone Tower"'s effect does not activate.
If multiple Zombie-Type monsters are Special Summoned simultaneously, "Soul-Absorbing Bone Tower"'s effect is only applied once (so send just 2 cards).
If "Soul-Absorbing Bone Tower" is Special Summoned by itself, its effect is not applied for its own Special Summon.
If "Soul-Absorbing Bone Tower" and several other Zombie-Type monsters are Special Summoned simultaneously (with "Cyber Jar"), that Soul-Absorbing Bone Tower's effect is not applied.
If you have "Soul-Absorbing Bone Tower" in play and "The Kick Man" is Special Summoned, "Soul-Absorbing Bone Tower"'s effect is Step 1 of a chain and "The Kick Man"'s effect is Step 2.
If you have "Soul-Absorbing Bone Tower" and "Card of Safe Return", and a Zombie-Type monster is Special Summoned, "Soul-Absorbing Bone Tower" is Step 1 of the chain and "Card of Safe Return" is Step 2.
You can chain to "Soul-Absorbing Bone Tower"'s effect that sends 2 cards to the Graveyard.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 27, 2008
•Zombie World: If "Zombie World" is active, changing all monsters to Zombie-Type, and a monster that was not originally a Zombie-Type is Special Summoned, "Soul-Absorbing Bone Tower"'s effect activates because the monster becomes a Zombie-Type when successfully Summoned.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT LAMP: You can target a “Command Knight”, “Guardian Kay’est” or “The Legendary Fisherman” with “Umi” on the field with “Ancient Lamp’s” effect. You can target the opponent’s “Soul-Absorbing Bone Tower” even if they control another face-up Zombie-Type monster.


SD2-IT010 LADY VAMPIRA

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 1550 • DEF 1550 • Lv. 4 • Comune / Common • Cod. 26495087


Ogni volta che questa carta infligge danno da combattimento ai Life Points del tuo avversario, dichiara 1 tipo di carta (Mostro, Magia o Trappola). Il tuo avversario sceglie 1 carta di quel tipo dal suo Deck e la manda al Cimitero.


Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Carte come "Spada Vendicatrice" o "Cavaliere Pinguino", attiveranno i loro effetti. Se non c'è una carta del tipo dichiarato nel Deck, questo effetto scompare, ma bisognerà mostrare il Deck per conferma, se richiesto.


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