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CATALOGO CARTE

Deck
    MIK • Kaiba
    MIY • Yugi
    MIJ • Joey
    MIP • Pegasus
    SKE • Kaiba Evoluzione
    SYE • Yugi Evoluzione
    SD1 • Ruggito del Drago
    SD2 • Follia Zombi
    SD3 • Fiamma di Distruzione
    SD4 • Furia dagli Abissi
    SD5 • Trionfo del Guerriero
    SD6 • Giudizio dell'Incantatore
    YSD • Starter Deck 2006
    SD7 • Fortezza Invincibile
    SD8 • Signore della Tempesta
    SD09 • Rabbia del Dinosauro
    SD10 • Rivolta delle Macchine
    YSDJ • Jaden Yuki
    YSDS • Syrus Truesdale
    SDLR • Ascesa dei Signori dei Draghi
    SDDE - L'Imperatore Oscuro
    5DS1 • 5D's Starter Deck
    SDZW • Mondo Zombie
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Deck > SD2 • Follia Zombi
1 - 2 - 3


SD2-IT011 DOPPIO COSTON

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 1700 • DEF 1650 • Lv. 4 • Comune / Common • Cod. 44436472


Se Evochi con una Evocazione tramite Tributo un mostro OSCURITA', puoi considerare questo mostro come 2 Tributi per l'Evocazione tramite Tributo.


If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo ."Risucchia Abilità" nega questo effetto. Se evochi "Maju Garzett" considerando questo mostro come 2 Tributi, avrà ATK 0. Se cambi il Tipo di questo mostro con "Tribù D.", potrai usarlo come 2 Tributi di Tipo Drago per evocare "Victory Dragon".


SD2-IT012 MUMMIA RIGENERANTE

ZOMBIE • EFFETTO / ZOMBIE • EFFECT

OSCURITA' / DARK • ATK 1800 • DEF 1500 • Lv. 4 • Comune / Common • Cod. 70821187


Quando questa carta viene mandata dalla tua mano al Cimitero per effetto di una carta controllata dal tuo avversario, fai ritornare questa carta dal Cimitero nella tua mano.


When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato e si attiva dal Cimitero. Questo effetto si attiva a causa di carte come "Spirito Mietitore", “Giara Traformante”, "Distruggi-Carte" o "Ultimo Turno". Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" e "Risucchia Abilità" non negano questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Regenerating Mummy"'s effect will activate when sent to the Graveyard by the effect of "Morphing Jar" or "Card Destruction".
"Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".
"Regenerating Mummy"'s effect will activate when destroyed and sent to the Graveyard because of "Chain Destruction".
You can chain to "Regenerating Mummy"'s effect.
You cannot use the same "Regenerating Mummy" for both parts of "Delinquent Duo"'s effect.
OFFICIAL RULING - CROSS REFERENCE
•DROP OFF: The card discarded by the effect of "Drop Off" is considered to be discarded from your hand, not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If "Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its effect will activate.
•LAST TURN: After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of Disaster”, and “Regenerating Mummy” will activate.
•THESTALOS THE FIRESTORM MONARCH: If you Tribute Summon “Thestalos the Firestorm Monarch” successfully, and your opponent discards a monster like “Oustanding Dog Marron” or “Regenerating Mummy”, you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).


SD2-IT013 STRAPPA POSSESSO

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 45986603


Prendi il controllo di un mostro del tuo avversario equipaggiato con questa carta. Aumenta i Life Points del tuo avversario di 1000 punti durante ogni sua Standby Phase.


Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se questa carta viene Negata o Distrutta in Catena, il mostro scelto non cambia Controllore. Se questa carta lascia il Terreno, il mostro torna immediatamente sul Terreno avversario. Se ogni giocatore ha equipaggiato questa carta allo stesso mostro, l'ultimo otterrà il controllo del mostro, ma ognuno guadagnerà Life Points nella propria Standby Phase. Il tuo avversario potrà ottenere normalmente il controllo del mostro equipaggiato con carte come "Controllo della Mente", fino alla End Phase. Se il mostro equipaggiato viene Coperto, non tornerà sul Terreno avversario. Se il mostro equipaggiato viene Rimosso da effetti temporanei, prima tornerà sul tuo Terreno, poi passerà su quello avversario. E' possibile attivare carte in catena al secondo effetto.
OFFICIAL RULING - LAST UPDATE MAY 30, 2008
Your cannot select your opponent's face-down monster.
If you equip your opponent's monster with "Snatch Steal", and later your opponent equips the same monster with "Snatch Steal", your opponent gains control of the monster.
If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", the monster is returned to you during the End Phase.
If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", if "Snatch Steal" is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.
If you control your opponent's monster with "Snatch Steal" and it is flipped face-down while you control it, the monster remains under your control and does not return to your opponent, even if it is flipped face-up.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS TIGER: If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
•AUSSA THE EARTH CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•BAD REACTION TO SIMOCHI: If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
•CHTHONIAN SOLDIER: If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent’s monster that attacked it.
•COLLECTED POWER: You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
•CREATURE SWAP: A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
•CYBER RAIDER: You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
•D.D. GUIDE: If Player A uses “Snatch Steal” to take control of the “D.D. Guide” they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase.
•DARK MIMIC LV3: If you take control of your opponent’s "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".
•DEEPSEA WARRIOR: If you control your opponent's "Deepsea Warrior" with "Snatch Steal" and "Umi" is activated, "Deepsea Warrior" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.
•DIFFERENT DIMENSION GATE: When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
•DIMENSIONHOLE: If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.
•DRAMATIC RESCUE: If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain "Dramatic Rescue", "Snatch Steal"'s effect disappears.
•ECTOPLASMER: If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.
•ERIA THE WATER CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•GEARFRIED THE IRON KNIGHT: If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field.
•GEARFRIED THE SWORDMASTER: If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.
•GUARDIAN ELMA: You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect.
•HEART OF CLEAR WATER: A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water".
•HIITA THE FIRE CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•INTERDIMENSIONAL MATTER TRANSPORTER: If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
•LAST TURN: You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
•OBSIDIAN DRAGON: If you use "Snatch Steal" to take control of your opponent's DARK monster while you control "Obsidian Dragon", "Snatch Steal" is negated and destroyed, and the DARK monster is returned to your opponent.
•OJAMA TRIO: When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
•RARE METALMORPH: If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.
•REMOVE BRAINWASHING: When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.
•REMOVE BRAINWASHING: If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
•RIVALRY OF WARLORDS: If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
•SPIRIT REAPER: You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).
•THE LEGENDARY FISHERMAN: If you control your opponent's "The Legendary Fisherman" with "Snatch Steal" and "Umi" is activated, "The Legendary Fisherman" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.
•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.
•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
•WOODLAND SPRITE: If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.
•WYNN THE WIND CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.


SD2-IT014 TIFONE SPAZIALE MISTICO

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 05318639


Distruggi 1 Carta Magia o Trappola sul Terreno.


Destroy 1 Spell or Trap Card on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata. Se distruggi una carta Continua, l'effetto verrà Fermato. Puoi attivare questa carta in catena a "Ordine Imperiale", distruggendolo. Questa carta non nega l'effetto della carta distrutta. Se attivi questa carta in catena a "Richiamo del Posseduto" o "Sepoltura Prematura", nessun mostro verrà evocato. Una carta equipaggiamento distrutta in catena, non è considerata Equipaggiata. Non puoi scegliere questa stessa carta come Bersaglio.
OFFICIAL RULING - CROSS REFERENCE
•7: If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
•A CAT OF ILL OMEN: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
•A RIVAL APPEARS!: For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
•AN OWL OF LUCK: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
•ANCIENT CITY - RAINBOW RUINS: If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.
•ANCIENT CITY - RAINBOW RUINS: This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
•ARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•BAD REACTION TO SIMOCHI: If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
•BAIT DOLL: If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
•BIG BANG SHOT: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
•BLAST WITH CHAIN: If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.
•BUTTERFLY DAGGER - ELMA: Missing the Timing: Because the effect of “Butterfly Dagger - Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
•BUTTERFLY DAGGER - ELMA: When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
•COCOON OF EVOLUTION: If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
•CURSE OF DARKNESS: Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•ECTOPLASMER: You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.
•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•FIELD BARRIER: You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field Spell Card while this card is in play.
•FIEND'S HAND MIRROR: Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".
•FIEND'S HAND MIRROR: When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.
•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
•FUSION SWORD MURASAME BLADE: If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.
•GEARFRIED THE SWORDMASTER: The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.
•GIANT KOZAKY: If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.
•GRAVEKEEPER'S ASSAILANT: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.
•GUARDIANS: If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.
•IMPERIAL ORDER: When "Imperial Order" is activated, "Mystical Space Typhoon" can be chained to destroy it.
•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
•LIGHT OF JUDGMENT: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
•MACRO COSMOS: If “Mystical Space Typhoon” is chained to “Macro Cosmos’s” activation to destroy it, then you will not Special Summon “Helios - The Primordial Sun”. Because “Macro Cosmos” is a Continuous Trap Card, it needs to remain on the field to resolve.
•MAZERA DEVILLE: If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•MIRAGE OF NIGHTMARE: You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)
•PANDEMONIUM WATCHBEAR: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.
•PITCH-BLACK POWER STONE: If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.
•RELINQUISHED: You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
•ROYAL OPPRESSION: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
•ROYAL TRIBUTE: If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.
•SECRET BARREL: If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret Barrel", he still takes 200 damage).
•SHOOTING STAR BOW - CEAL: If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and "Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with "Mystical Space Typhoon" or "Tailor of the Fickle", the monster is no longer capable of attacking directly and a replay occurs.
•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
•SMOKE GRENADE OF THE THIEF: If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
•SPELL RECLAMATION: If "Spell Reclamation" is chained to a Spell Card's activation, and "Mystical Space Typhoon", etc. is chained to "Spell Reclamation" targeting the same Spell Card, that Spell Card will not return to its owner's hand because it is destroyed before "Spell Reclamation" resolves.
•SWORDS OF CONCEALING LIGHT: Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).
•THE AGENT OF JUDGMENT - SATURN: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.
•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
•TOWER OF BABEL: If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel" is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter, so neither player takes damage.
•TWIN SWORDS OF FLASHING LIGHT - TRYCE: When you declare the second attack of a monster equipped with "Twin Swords of Flashing Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle Step with "Mystical Space Typhoon", the monster is no longer capable of performing the second attack, and a replay occurs.
•ULTIMATE OFFERING: If you activate "Ultimate Offering’s" effect to Summon, and your opponent chains "Mystical Space Typhoon" to destroy "Ultimate Offering", the Summon does not resolve because "Ultimate Offering" is a Continuous Trap Card and is no longer on the field.
•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.
•WAVE-MOTION CANNON: Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.


SD2-IT015 RITORNO TOTALE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 42703248


Fa ritornare tutte le carte Magia e Trappola sul Terreno in mano ai rispettivi possessori.


Returns all Spell and Trap Cards on the field to the respective owner's hands.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica a tutte le Carte presenti nelle Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate. Le Trappole Continue attivate in catena, torneranno in Mano. Se "Sepoltura Prematura" torna in Mano, il mostro equipaggiato resterà sul Terreno. Se "Unità d'Azione Autonoma" o "Richiamo del Posseduto" tornano in Mano, il mostro evocato andrà Distrutto.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT GEAR DRILL: If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.
•AUTONOMOUS ACTION UNIT: When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
•DIFFERENT DIMENSION GATE: When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
•EMBODIMENT OF APOPHIS: If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.
•FUSION SWORD MURASAME BLADE: This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".
•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.
•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
•TOON MERMAID: This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
•WEAPON CHANGE: If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.


SD2-IT016 NOBILUOMO DELLO SCAMBIO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 71044499


Distruggi 1 Carta Mostro coperta e rimuovila dal gioco. Se il mostro ha un Effetto Scoperta, entrambi i giocatori devono controllare il loro Deck e rimuovere dal gioco tutte le Carte Mostro con lo stesso nome dai loro rispettivi Deck. I Deck vengono quindi mischiati.


Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta designa un Bersaglio. Il mostro va distrutto senza essere Scoperto. Puoi bersagliare un qualsiasi mostro Coperto. Se il mostro distrutto ha un effetto da Scoperta, ogni giocatore deve mostrare il Deck all'avversario anche se non ne ha altre copie o si tratta di un mostro Limitato. Altre copie della carta in Mano e sul Terreno non vanno Rimosse dal Gioco, nè mostrate. Se distruggi "Sangan", il suo effetto non si attiverà. Se il mostro scelto viene Scoperto in catena, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.
Cards of the same name in your hand or on the field are NOT removed from play.
OFFICIAL RULING - CROSS REFERENCE
•BIG SHIELD GARDNA: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
•D.D. SCOUT PLANE: If "D.D. Scout Plane" is removed from play and is face-down while out of play, such as with "Lightforce Sword" or "Different Dimension Capsule", "D.D. Scout Plane"'s effect does not activate. But if "D.D. Scout Plane" was face-down on the field, and was removed by "Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.
•DRAMATIC RESCUE: You cannot activate "Dramatic Rescue" when your face-down Amazoness is targeted (with "Nobleman of Crossout", etc.).
•IMPERIAL IRON WALL: Cards like "Bottomless Trap Hole" and "Nobleman of Crossout" cannot be activated while "Imperial Iron Wall" is active. If you activate "Bottomless Trap Hole" and "Imperial Iron Wall" is chained, the destroyed monster is sent to the Graveyard instead of being removed from play. If you activate "Nobleman of Crossout" and "Imperial Iron Wall" is chained, the face-down monster is destroyed and is sent to the Graveyard instead of being removed from play, but the effect that removes Flip Effect monsters in the Deck from play is not applied.
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").


SD2-IT017 ANFORA DELL'AVIDITA'

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 55144522


Pesca 2 carte dal tuo Deck.


Draw 2 cards from your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Peschi quando questo effetto si risolve. Non devi scartare alcuna carta.
OFFICIAL RULING - CROSS REFERENCE
•AVATAR OF THE POT: Sending "Pot of Greed" to the Graveyard is a cost.
•AVATAR OF THE POT: If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
•BUTTERFLY DAGGER - ELMA: Missing the Timing: Because the effect of “Butterfly Dagger - Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
•DESROOK ARCHFIEND: Missing the Timing: Because "Desrook Archfiend"'s effect is optional, the "Terrorking Archfiend" being sent to the Graveyard has to be the very last thing that happened in order for you to activate "Desrook Archfiend"'s effect. You cannot activate "Desrook Archfiend"'s effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in the middle of the chain.
•GEMINI IMPS: If you activate “Pot of Greed” and your opponent chains “Null and Void”, it is not possible to chain “Gemini Imps”.
•GREED: The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"’s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".
•JAR ROBBER: You can chain "Jar Robber" to your own or your opponent's "Pot of Greed".
•JAR ROBBER: The only way to activate "Jar Robber" is to chain it to the activation of "Pot of Greed".
•JAR ROBBER: Jar Robber must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
•MOKEY MOKEY KING: Missing the Timing: If "Mokey Mokey King" leaves the field in the middle of a chain (for example, if destroyed by "Ring of Destruction" chained to "Pot of Greed", or Tributed for a Tribute Summon or for the effect of "Cannon Soldier", etc.,), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of "Mokey Mokey King" from the field, can you activate its effect.
•NULL AND VOID: You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".
•PETEN THE DARK CLOWN: If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targeting “Peten”.)
•PHARAOH'S TREASURE: If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.
•SPIRIT OF THE POT OF GREED: Spirit of the Pot of Greed's effect does not chain to "Pot of Greed"; instead, you activate it after "Pot of Greed" resolves.
•SPIRIT OF THE POT OF GREED: Spirit of the Pot of Greed must be face-up on the field to resolve its effect; if "Book of Moon" is chained to "Pot of Greed" or to the effect of "Spirit of the Pot of Greed", "Spirit of the Pot of Greed"'s effect is negated.
•SPIRIT OF THE POT OF GREED: If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
•TOWER OF BABEL: Tower of Babel cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload" resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.


SD2-IT018 CARTA DEL RITORNO SICURO

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 57953380


Quando un mostro viene Evocato tramite Evocazione Speciale sul Terreno dal tuo Cimitero, puoi pescare 1 carta dal tuo Deck.


When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.


RULING - ULTIMO AGGIORNAMENTO 20 AGOSTO 2008
Questo effetto è Facoltativo, va in catena, ed è cumulabile. Puoi attivare questo effetto nel Damage Step. Con "Desideri Solenni" guadagnerai 500 Life Points. Se l'Evocazione Speciale viene negata, questo effetto non si potrà attivare. Questo effetto si attiva anche se il tuo avversario evoca un mostro dal tuo Cimitero. Non puoi attivare questo effetto se viene attivata la seconda parte dell'effetto di un mostro "Mondo Oscuro". Se viene evocata "Fenice Sacra di Nephtys", il suo effetto è Anello 1 e questo è Anello 2. Se più mostri vengono evocati contemporaneamente o durante una catena, pescherai solo 1 carta per l'ultima evocazione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If your opponent uses "Monster Reborn" to Special Summon a monster from your Graveyard, you get to draw a card.
If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.
RULING FROM JUDGES FORUM - LAST UPDATE AUGUST 22, 2008
•: "Card of Safe Return's" optional Trigger Effect can be activated during the Damage Step.
•: When you Special Summon multiple monsters from an effect, you can still only activate "Card of Safe Return's" effect once, so you will only draw 1 card.
OFFICIAL RULING - CROSS REFERENCE
•COLD WAVE: The Trigger Effects of Spell and Trap Cards, like "Begone, Knave!" or "Card of Safe Return", cannot activate while "Cold Wave's" effect is applied.
•GOLDD, WU-LORD OF DARK WORLD: If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
•MANTICORE OF DARKNESS: If "Card of Safe Return" is active, and "Manticore of Darkness" is Special Summoned with its effect, you can draw a card. So with 2 "Manticores of Darkness", 1 of them sent to the Graveyard, and "Card of Safe Return" in play, you can draw as many cards as you want.
•MOLTEN ZOMBIE: When you Special Summon "Molten Zombie" and you have "Card of Safe Return", either effect can be Step 1 of the chain; your choice.
•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is Special Summoned by its effect during the Standby Phase, and "Card of Safe Return" is on the field, "Sacred Phoenix of Nephthys" is Step 1 of the chain and "Card of Safe Return" is Step 2, so "Card of Safe Return" resolves first and you draw a card before "Card of Safe Return" is destroyed.
•SILLVA, WARLORD OF DARK WORLD: If “Sillva, Warlord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
•SOUL-ABSORBING BONE TOWER: If you have "Soul-Absorbing Bone Tower" and "Card of Safe Return", and a Zombie-Type monster is Special Summoned, "Soul-Absorbing Bone Tower" is Step 1 of the chain and "Card of Safe Return" is Step 2.
•TWIN-HEADED BEHEMOTH: When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate "Card of Safe Return" and draw 1 card.
•VALKYRION THE MAGNA WARRIOR: If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.


SD2-IT019 TEMPESTA POTENTE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 19613556


Distrugge tutte le carte Magia e Trappola sul Terreno.


Destroys all Spell and Trap Cards on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica a tutte le Carte presenti nella Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate.
OFFICIAL RULING - CROSS REFERENCE
•A DEAL WITH DARK RULER: You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").
•BIG BANG SHOT: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.
•CURSE OF ROYAL: You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
•DIFFERENT DIMENSION CAPSULE: If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.
•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMERGENCY PROVISIONS: If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).
•FAKE TRAP: If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed."
•FIELD BARRIER: Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.
•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
•MORALE BOOST: If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
•TIMIDITY: While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.


SD2-IT020 SCAMBIO-CREATURE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 31036355


Entrambi i giocatori scelgono 1 Mostro sul loro rispettivo Terreno e ne scambiano il controllo con l'altro. Le posizioni delle carte scelte non possono cambiare durante questo turno.


Both players select 1 monster from their respective side of the field and switch control of those monsters with each other. The selected monsters' battle position cannot be changed this turn, except with a card effect.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
I mostri vanno scelti in Risoluzione (il giocatore di Turno sceglie per primo). Non puoi attivare questa carta se entrambi i giocatori non controllano almeno 1 mostro o se un giocatore controlla solo un mostro Scoperto che non può cambiare Controllore, come “Mataza l’Assassino Fulmineo”. E' possibile scegliere mostri Coperti e Segna-Mostri. Puoi attivare questa carta se un giocatore controlla solamente un mostro Scoperto immune alle carte Magia e questo effetto scomparirà. Se un giocatore non controlla più alcun mostro in catena, questo effetto scompare. Non puoi Evocare per Scoperta un mostro scambiato, nello stesso Turno. I mostri resteranno scambiati fin quando saranno sul Terreno. Se controlli un mostro con "Strappa Possesso" e lo scambi con questo effetto, il tuo avversario continuerà ad ottenere 1000 Life Points ed anche il controllo del mostro. Puoi scegliere un mostro evocato in catena.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.
The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D. does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.
Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.
The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.
A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
A player may select a Monster Token.
A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.
RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 12, 2008
•Botanical Lion: If you control a face-up "Botanical Lion" and 1 other monster when "Creature Swap" is activated, you must select the other monster. If "Creature Swap" is activated while a player controls a face-up "Botanical Lion" and 1 other monster, and an effect is chained that removes the other monster from the field, "Creature Swap's" effect disappears.
•Mark of the Rose: If you equip your opponent's monster with "Mark of the Rose", take control of it, and then shift control of it back to your opponent with "Creature Swap", during your next Standby Phase you will take control of the monster equipped with "Mark of the Rose", and you will return control of the monster to your opponent during your End Phase. (The effects of "Mark of the Rose" are still applied)
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS TIGER: If both players have a face-up "Amazoness Tiger" and you give your opponent your "Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
•AMAZONESS TIGER: If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is destroyed.
•BIG SHIELD GARDNA: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
•BLINDLY LOYAL GOBLIN: Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
•D.D.M. - DIFFERENT DIMENSION MASTER: “D.D.M. - Different Dimension Master” can Special Summon monsters in the “removed zone” of its controller. If your opponent controls your monster because of “Creature Swap” and it is removed from play, you can Special Summon it with “D.D.M. - Different Dimension Master” because it is in your removed zone. When the effect of “D.D.M. - Different Dimension Master” is used, the target monster is Special Summoned to the field of the player who controls “D.D.M. - Different Dimension Master”.
•DARK FUSION: When you Special Summon a Fiend-Type Fusion Monster with “Dark Fusion” and during the same turn control of the Fiend-Type Fusion Monster is shifted to your opponent (with “Creature Swap”, etc.), your opponent still cannot target that Fiend-Type Fusion Monster with the effects of Spell, Trap, or Monster Cards until the end of the turn, even though they now control the Fiend-Type Fusion Monster.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•DUMMY GOLEM: If control of monsters switches with “Dummy Golem”, it stays switched as long as the cards remain on the field. (Like “Creature Swap”.)
•EMBODIMENT OF APOPHIS: If your opponent has no vacant Spell & Trap Card Zones, you cannot give them “Embodiment of Apophis” for “Creature Swap”. If “Embodiment of Apophis” is your only monster in such a case, neither player can activate “Creature Swap”.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.
•FREED THE MATCHLESS GENERAL: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.
•GUARDIAN KAY'EST: If "Guardian Kay'est" and another monster are selected for "Creature Swap"'s effect, "Creature Swap"'s effect is negated because switching is impossible.
•NON-SPELLCASTING AREA: While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate “Creature Swap” but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
•REMOVE BRAINWASHING: When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.
•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
•RYU SENSHI: The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
•SPIRIT REAPER: Examples of cards that will not destroy "Spirit Reaper" because they do not target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".
•TROJAN BLAST: You can activate “Trojan Blast” when a face-down monster shifts, such as with “Creature Swap”. But no damage will be inflicted because it was face-down.


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