yu-judges
Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768
Ricerca/Search:
Deck > SD2 • Follia Zombi 1 - 2 - 3
SD2-IT021 • LIBRO DELLA VITA
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 02204140
Evoca tramite Evocazione Speciale 1 Mostro di tipo Zombie dal tuo Cimitero sul Terreno e rimuovi dal gioco 1 mostro nel Cimitero del tuo avversario.Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack and Defense Position and remove 1 monster in your opponent’s Graveyard from play.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa 2 Bersagli. Non puoi attivare questa carta se ogni giocatori non ha almeno 1 mostro appropriato nel Cimitero. Se uno dei mostri scelti viene Rimosso dal Cimitero in catena, questo effetto si Risolverà ugualmente per l'altro mostro. Non puoi attivare questa carta se il tuo avversario controlla "Kycoo il Distruttore di Spettri". Questo effetto viene negato da "La Fine di Anubis" e "Necrovalle".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from play.You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008•D.D. Crow: You must declare both targets when activating the effect and, if the opponent would like to respond, it is perfectly acceptable for the opponent to respond with "D.D. Crow". Removing one of the selected targets from the Graveyvard will not cause the effect to disappear. The effect is still resolved as best it can be resolved, but only one monster can be either Special Summoned or removed from play. This depends entirely upon what still remains in the Graveyard.OFFICIAL RULING - CROSS REFERENCE•IMPERIAL IRON WALL: "Book of Life" cannot be activated while "Imperial Iron Wall" is active. If "Book of Life" is activated and "Imperial Iron Wall" is chained, the Zombie-Type monster is Special Summoned, but the opponent's monster is not removed from play.•NECROVALLEY: If "Necrovalley" is active, neither player may activate "Book of Life".
SD2-IT022 • RICHIAMO DELLA MUMMIA
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 04861205
Se non ci sono mostri sul tuo Terreno, puoi Evocare tramite Evocazione Speciale 1 mostro di tipo Zombie dalla tua mano. Puoi utilizzare questo effetto solo una volta per turno.If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this card’s effect once per turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro da evocare va scelto in Risoluzione. Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Puoi evocare qualunque mostro appropriato, anche di alto Livello, che non richieda una Evocazione Specifica o Unica. Puoi usare questo effetto solo in una tua Main Phase. Se questa carta viene distrutta oppure il tuo avversario attiva "Trio Ojama" in catena, questo effetto scompare. Anche se controlli più copie di questa carta, potrai evocare solo 1 mostro appropriato. Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".You can only activate "Call of the Mummy"’s effect during your Main Phase.You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.OFFICIAL RULING - CROSS REFERENCE•OJAMA TRIO: When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call of the Mummy" is negated.
SD2-IT023 • RICARICA
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 22589918
Aggiungi la tua Mano al tuo Deck e mescolalo. Quindi pesca lo stesso numero di carte che hai aggiunto al tuo Deck.Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se attivi questo effetto mentre hai in mano una carta dell'avversario, quella carta andrà mischiata nel suo Deck, ma conterà nel numero di carte da pescare. Il tuo avversario può attivare "Trappola Appropriata" quando peschi con questo effetto. Se attivi questa carta in catena a “Caduta”, l'effetto di “Caduta” scompare.OFFICIAL RULING - CROSS REFERENCE•DESTINY HERO - DASHER: You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as “Reload” or “Heart of the Underdog”.•DESTINY HERO - DASHER: If you have 2 “Destiny Hero - Dasher” in your Graveyard, and you activate “Reload” during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both “Destiny Hero - Dashers” in a chain.•HEART OF THE UNDERDOG: “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.•HEART OF THE UNDERDOG: If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.•NULL AND VOID: You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.•TOWER OF BABEL: Tower of Babel cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload" resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
SD2-IT024 • TORNADO DI POLVERE
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 60082869
Distruggi 1 Carta Magia o Carta Trappola sul Terreno del tuo avversario. Puoi quindi Posizionare 1 Carta Magia o Carta Trappola dalla tua mano. Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata. Se distruggi una carta Continua, l'effetto verrà Fermato. Puoi attivare questa carta in catena a "Decreto Reale", distruggendolo. Questa carta non nega l'effetto della carta distrutta. Se attivi questa carta in catena a "Richiamo del Posseduto" o "Sepoltura Prematura", nessun mostro verrà evocato. Una carta Equipaggiamento distrutta in catena, non è considerata Equipaggiata. Puoi usare il secondo effetto durante il Turno avversario. Non puoi usare il secondo effetto se la carta Bersaglio viene Rimossa o Distrutta in catena da altri effetti. Se attivi questa carta in catena a "Tempesta Potente", anche la carta che Posizioni verrà distrutta.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.OFFICIAL RULING - CROSS REFERENCE•BIG BANG SHOT: When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.•DARK NECROFEAR: If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".•FUSION SWORD MURASAME BLADE: If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•PROHIBITION: If a Spell or Trap Card is declared with "Prohibition", it cannot be Set with "Dust Tornado's" effect.•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•ROYAL OPPRESSION: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SMOKE GRENADE OF THE THIEF: If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.•SOUL DEMOLITION: You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)•THE AGENT OF WISDOM - MERCURY: When it is the END of your opponent's End Phase and you have no hand, then "The Agent of Wisdom - Mercury"'s effect activates. So if you activate "Dust Tornado" during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, "The Agent of Wisdom - Mercury"'s effect activates.•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
SD2-IT025 • TRIBUTO TORRENZIALE
SPELL SPEED 2 • Comune / Common • Cod. 53582587
Puoi attivare questa carta quando un mostro viene Evocato tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale. Distruggi tutti i mostri sul Terreno.You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica ai mostri su tutto il Terreno. I mostri che si trovano Coperti verranno distrutti senza essere Scoperti. Puoi attivare questa carta anche se l'unico mostro sul Terreno è immune alle carte Trappola e nessun mostro verrà distrutto. Non puoi attivare questa carta quando avviene una evocazione nel Damage Step, per effetti come "Pomodoro Mistico". Puoi attivare questa carta quando vengono evocati i Segna-Mostri o più mostri (anche Coperti) per effetti come "Cyber Giara" o "Giara della Mutazione # 2" (tranne nel Damage Step). Non puoi attivare questa carta quando viene evocato "Jinzo" o un mostro come "Esperto di Spionaggio Tattico". Non puoi attivare questa carta quando viene attivata la seconda parte dell'effetto di un mostro "Mondo Oscuro".OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008"Torrential Tribute" is activated after a monster is Summoned; it is not chained to the Summon. So you cannot activate "Torrential Tribute" when "Jinzo" is Summoned."Torrential Tribute" can be activated after a monster is Summoned through another card´s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted"."Torrential Tribute" can be activated after a Flip Summon, but it does not negate the Flip Effect (it is chained to the Flip Effect)."Torrential Tribute" cannot be activated during the Damage Step. This prohibits "Torrential Tribute" from being used against monsters Special Summoned by "Mystic Tomato", "Giant Rat", "Nimble Momonga", "Masked Dragon", and other such cards that Special Summon a monster when destroyed as a result of battle, as well as "Cyber Jar" or "Morphing Jar #2" that is flipped face-up by an attack.When monsters are Special Summoned face-down by an effect, like "The Shallow Grave", "Torrential Tribute" can be activated.RULING FROM JUDGE FORUM - LAST UPDATE JULY 21, 2008•Cloak and Dagger: "Torrential Tribute" can be chained to the effect of "Cloak and Dagger".•Gladiator Beast: You can activate "Torrential Tribute" or "Bottomless Trap Hole" (if the ATK is high enough) when a Gladiator Beast is Special Summoned at the end of the Battle Phase.OFFICIAL RULING - CROSS REFERENCE•3-HUMP LACOODA: If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".•CELESTIAL TRANSFORMATION: You can activate “Torrential Tribute” after a monster is Special Summoned with the effect of “Celestial Transformation”.•CHAOS EMPEROR DRAGON - ENVOY OF THE END: If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a chain, "Torrential Tribute" destroys all monsters on the field and sends them to the Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by "Torrential Tribute".)•CREEPING DOOM MANTA: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".•CYBER JAR: Torrential Tribute can be used on monsters Summoned by "Cyber Jar" but not if "Cyber Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated during the Damage Step.•D.D. SURVIVOR: If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.•EAGLE EYE: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".•ELEMENTAL HERO WILDHEART: You may activate “Torrential Tribute” when “Elemental Hero Wildheart” is Summoned, and when it resolves all monsters (except “Elemental Hero Wildheart”) will be destroyed.•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is Special Summoned, you can activate “Torrential Tribute” just like with any other Summon.•FIEND SKULL DRAGON: Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.•FLYING KAMAKIRI #1: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•FORCED BACK: You can activate “Forced Back” when you Normal or Flip Summon your own monster. You should announce this immediately after your Summon. Once you allow your opponent to activate “Torrential Tribute” you are acknowledging that the Summon was successful and you cannot activate “Forced Back”.•GIANT RAT: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•GLADIATOR BEAST: You can activate "Torrential Tribute", "Bottomless Trap Hole", etc. when a "Gladiator Beast" monster is Special Summoned at the end of the Battle Phase.•GOLDD, WU-LORD OF DARK WORLD: If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.•GREENKAPPA: You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect still resolves.•HEART OF CLEAR WATER: A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".•INVASION OF FLAMES: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".•JINZO: When "Jinzo" is Tribute Summoned, cards like "Trap Hole" and "Torrential Tribute" cannot be activated because "Jinzo's" Continuous Effect is applied when it is Summoned, but you can negate its Summon with "Solemn Judgment", "Horn of Heaven", etc.•KING'S KNIGHT: When “King’s Knight” is Normal Summoned, its Trigger Effect starts a chain if “Queen’s Knight” is on the field. If the opponent chains “Torrential Tribute” to destroy “King’s Knight” and “Queen’s Knight” you still Special Summon “Jack’s Knight”.•MAGICAL DIMENSION: If your opponent activates “Magical Dimension” and chooses not to destroy a monster on the field, then you can activate “Torrential Tribute” or “Bottomless Trap Hole” to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing.•MARAUDING CAPTAIN: If your opponent activates "Torrential Tribute" in response to the Summoning of "Maurading Captain" (by chaining to the Trigger Effect of "Marauding Captain"), all monsters on the field will be destroyed, and then you Special Summon for "Maurading Captain"’s effect. If they wait and activate "Torrential Tribute" in response to the Special Summoning of a monster for the effect of "Marauding Captain", then all monsters will be destroyed including the newly-Special Summoned monster.•MOTHER GRIZZLY: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").•MYSTIC TOMATO: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•SHINING ANGEL: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•SILLVA, WARLORD OF DARK WORLD: If “Sillva, Warlord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.•SKULL KNIGHT #2: If the opponent chains "Torrential Tribute" to the effect of "Skull Knight #2", all monsters will be destroyed (including the Level 5 or higher Fiend-Type monster that was Tribute Summoned) and then "Skull Knight #2" will be Special Summoned from your Deck. If the opponent waits until the effect of "Skull Knight #2" resolves and another copy is Special Summoned, and then activates "Torrential Tribute" in response to that Summon, all the monsters will be destroyed.•STARDUST DRAGON: If you Special Summon "Stardust Dragon" during the End Phase and your opponent activates "Torrential Tribute," you can chain "Stardust Dragon's" first effect to negate "Torrential Tribute". If you do, you can Special Summon "Stardust Dragon" again during the same End Phase.•TACTICAL ESPIONAGE EXPERT: The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".•THE DRAGON'S BEAD: You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.•TYRANT DRAGON: When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)•UFO TURTLE: Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.•URIA, LORD OF SEARING FLAMES: When a player Special Summons “Uria, Lord of Searing Flames” and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including “Bottomless Trap Hole”, “Torrential Tribute”, or “Divine Wrath”.
SD2-IT026 • DISTURBO MAGICO
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 77414722
Scarta 1 carta dalla tua mano. Annulla l'attivazione di 1 Carta Magia e distruggila.Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi negare una carta attivata per effetto di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione di carte Continue come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta senza pagare il Costo di Attivazione e "Bambola Esca" tornerà nel Deck.RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008•Wave-Motion Cannon: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.OFFICIAL RULING - CROSS REFERENCE•BAIT DOLL: If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.•BLACK PENDANT: If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.•BURST STREAM OF DESTRUCTION: If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.•CLOCK TOWER PRISON: Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero - Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.•CURSE OF DARKNESS: Curse of Darkness inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.•DARK ERADICATOR WARLOCK: If a Normal Spell Card’s activation is negated (by “Magic Jammer” etc.), then no damage is dealt by “Dark Eradicator Warlock”.•DESTINY BOARD: The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.•DESTINY HERO - DIAMOND DUDE: Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.•FUSION SWORD MURASAME BLADE: When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.•GRAVEKEEPER'S WATCHER: You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".•GREAT SHOGUN SHIEN: If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•NIGHT ASSAILANT: Night Assailant doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.•OFFERINGS TO THE DOOMED: Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.•OJAMAGIC: The effect of “Ojamagic” activates in the Graveyard, and it can be chained to. It cannot be negated by “Magic Jammer” or “Dark Balter the Terrible”.•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SCAPEGOAT: If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SMOKE GRENADE OF THE THIEF: If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.•SPELL ABSORPTION: If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.•SPIRIT REAPER: Spirit Reaper is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.•VAN'DALGYON THE DARK DRAGON LORD: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and "Van'Dalgyon the Dark Dragon Lord" will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and "Van'Dalgyon the Dark Dragon Lord's" will be Chain Link 2.•VOLTANIS THE ADJUDICATOR: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and “Voltanis the Adjudicator” will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and “Voltanis the Adjudicator's” will be Chain Link 2.•WAVE-MOTION CANNON: Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
SD2-IT027 • CUPIDIGIA INSAZIABILE
SPELL SPEED 2 • Comune / Common • Cod. 37576645
Pesca 2 carte dal tuo Deck e salta le tue prossime 2 Draw Phases.Draw 2 cards from your Deck and skip your next 2 Draw Phases.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Anche attivando più copie di questa carta prima della tua prossima Draw Phase, salterai solamente le prossime 2 Draw Phase. Se questo efeftto viene negato, non dovrai saltare le prossime 2 Draw Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.OFFICIAL RULING - CROSS REFERENCE•NULL AND VOID: You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
SD2-IT028 • DISPOSITIVO DI SALVATAGGIO OBBLIGATORIO
SPELL SPEED 2 • Comune / Common • Cod. 94192409
Fai ritornare 1 mostro sul Terreno in mano al proprietario.Return 1 monster on the field to its owner's hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Se attivi questa carta in un Battle Step e scegli il mostro attaccante, l'attacco verrà Fermato; se scegli il mostro attaccato, si innescherà un Replay.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Compulsory Evacuation Device" targets 1 monster.OFFICIAL RULING - CROSS REFERENCE•BURST STREAM OF DESTRUCTION: If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.•DUMMY GOLEM: The effect of “Dummy Golem” will NOT resolve if any of the following is true: (1) “Dummy Golem” is not on the field when the effect resolves; (2) “Dummy Golem” has been destroyed before the effect resolves, such as by damage calculation; (3) there is no opponent’s monster when the effect resolves, such as if it was returned to the hand with “Compulsory Evacuation Device”.•LAST TURN: You can chain to the activation of “Last Turn” with cards like “Ring of Destruction”, “Offerings to the Doomed”, or “Compulsory Evacuation Device” to eliminate the opponent’s monsters. If the player who activated “Last Turn” has no monsters on the field when it resolves, the effects of “Last Turn” are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.•SPIRITUAL ENERGY SETTLE MACHINE: When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
1 - 2 - 3
Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.