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Set > FET • Flaming Eternity 1 - 2 - 3 - 4 - 5 - 6
FET-EN041 • METEOR OF DESTRUCTION
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 33767325
Infliggi 1000 punti di danno ai Life Points del tuo avversario. Non puoi attivare questa carta se i Life Points del tuo avversario sono 3000 o meno.Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se i Life Points avversari scendono sotto i 3000 in catena, questo effetto si risolverà normalmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you activate "Meteor of Destruction", and an effect is chained that causes your opponent’s Life Points to fall below 3000, "Meteor of Destruction" was already activated properly, so it resolves as normal.
FET-EN042 • SWORDS OF CONCEALING LIGHT
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 12923641
Quando attivi questa carta, metti tutti i mostri sul Terreno del tuo avversario coperti in Posizione di Difesa. Fino a quando questa carta resta scoperta sul terrene, i mostri sul Terreno del tuo avversario non possono cambiare posizione. Distruggi questa carta durante la tua 2a Standby Phase.When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.NEW TEXTWhen you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se questa carta viene distrutta o Negata in catena, nessuno di questi effetti si applicherà. I Segna-Mostri non vengono Coperti da questo effetto, ma passeranno in Posizione di Difesa. La Posizione dei mostri soggetti a questo effetto, può essere cambiata tramite altri effetti, ma non Manualmente. Il tuo avversario può normalmente evocare altri mostri Scoperti in Posizione di Attacco. Questa carta rimane sul Terreno fino alla tua seconda Standby Phase, anche se è Negata. Se salti la tua seconda Standby Phase, questa carta non verrà distrutta a causa del proprio effetto. Un Segnalino-Magia su questa carta non ne impedisce la distruzione a causa del proprio effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If your second Standby Phase after activation of "Swords of Concealing Light" is skipped with "Solomon’s Lawbook", etc., then "Swords of Concealing Light" is not destroyed and remains active on the field until removed from the field by another effect.While your "Swords of Concealing Light" is active on the field, your opponent can still Summon new monsters in Attack Position.Because "Swords of Concealing Light" is a Continuous Spell Card (unlike "Swords of Revealing Light"), if "Mystical Space Typhoon" is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).While "Swords of Concealing Light" is active, monsters can still have their battle positions changed with card effects like "Enemy Controller" and "Bite Shoes".The effect of "Swords of Concealing Light" that destroys itself in the Standby Phase does not start a chain.Since there’s no such thing as a face-down Monster Token, Monster Tokens are simply changed to Defense Position when the effect of "Swords of Concealing Light" is applied.
FET-EN043 • SPIRAL SPEAR STRIKE
SPELL SPEED 1 • Rara / Rare • Cod. 49328340
Quando una tra "Gaia il Cavaliere", "Cavaliere Vento oscuro di Gaia" o "Gaia il Dragone" sul tuo Terreno attacca un mostro in Posizione di Difesa, se il suo ATK è superiore al DEF del mostro in Posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento. Inoltre, se "Gaia il Dragone" infligge danno da combattimento con questo effetto, pesca 2 carte dal tuo Deck e scarta 1 carta dalla tua mano.When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Continuo. Il secondo effetto va in catena e si attiva nel Damage Step, durante il Calcolo dei Danni. Questo effetto si attiva anche se uno dei mosti descritti è equipaggiato con "Pioggia di Meteore Fatate".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Spiral Spear Strike" that causes you to draw can be chained to. But the first effect is a Continuous Effect that cannot be chained to.If you have 2 copies of "Spiral Spear Strike", or "Spiral Spear Strike" and a "Gaia the Dragon Champion" equipped with "Fairy Meteor Crush", the damage to your opponent’s Life Points is not doubled. (In the case of "Fairy Meteor Crush", you still can draw for the "Spiral Spear Strike" effect.)
FET-EN044 • RELEASE RESTRAINT
SPELL SPEED 1 • Comune / Common • Cod. 75417459
Offri 1 "Gearfried il Cavaliere di Ferro" sul tuo Terreno per Evocare tramite Evocazione Speciale 1 "Spadaccino Sacro - Gearfried il Cavaliere di Ferro" dalla tua mano o dal tuo Deck.Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Offrire il mostro descritto in Tributo è il Costo di Attivazione. Puoi attivare questa carta anche se non hai alcuna copia di "Spadaccino Sacro-Gearfried il Cavalire di Ferro", ma dovrai mostrare tutte le tue carte all'avversario, se richiesto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you do not have any copies of "Gearfried the Swordmaster" in your hand or Deck, you can still activate this card to Tribute "Gearfried the Iron Knight", but you will need to show your cards to your opponent to confirm.OFFICIAL RULING - CROSS REFERENCE•GEARFRIED THE SWORDMASTER: If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.
FET-EN045 • CENTRIFUGAL FIELD
MAGIA TERRENO / FIELD SPELL
SPELL SPEED 1 • Comune / Common • Cod. 01801154
Quando un Mostro Fusione viene distrutto dall'effetto di una carta e mandato al Cimitero, scegli 1 Mostro Materiale da Fusione scritto nel testo di quel Mostro Fusione dal tuo Cimitero ed Evocalo tramite Evocazione Speciale sul tuo Terreno.When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summons it to the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa 1 bersaglio, va in catena e si applica ad entrambi i giocatori. Il Proprietario del mostro Fusione ottiene questo effetto. Se un giocatore controlla più mostri Fusione che vanno distrutti contemporaneamente, quel giocatore potrà evocare solo 1 Materiale da Fusione. Questo effetto si applica ugualmente anche se il mostro Fusione era stato evocato in modo inappropriato. Non è possibile scegliere un mostro Sostitutivo con questo effetto. Se viene distrutto "Guerriero Uforoid", potrai evocare il mostro di Tipo Guerriero utilizzato.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.Unlike "De-Fusion", the Fusion Material Monsters Special Summoned with "Centrifugal Field" do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with "Magical Scientist" or "Summoner of Illusions" instead).Substitute Fusion Material Monsters like "King of the Swamp" cannot be Special Summoned with "Centrifugal Field" because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use "Centrifugal Field" to Special Summon the other Fusion Material monster from the Fusion Summon.You can chain to the activation of the effect of "Centrifugal Field".OFFICIAL RULING - CROSS REFERENCE•OJAMA KNIGHT: If "Ojama Knight" is destroyed while "Centrifugal Field" is in play, you cannot Special Summon any monsters.
FET-EN046 • FULFILLMENT OF THE CONTRACT
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Comune / Common • Cod. 48206762
Paga 800 Life Points. Scegli 1 Mostro Rituale dal tuo Cimitero. Evocalo tramite Evocazione Speciale sul tuo Terreno ed equipaggialo con questa carta. Quando questa carta viene distrutta, rimuovi dal gioco il mostro equipaggiato.Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Il primo effetto designa un Bersaglio. Puoi scegliere solo un mostro Rituale che prima è stato evocato in modo appropriato. Non è possibile attivare alcuna carta in catena all'ultimo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot use "Fulfillment of the Contract" to Special Summon a Ritual Monster that was discarded from the hand, or otherwise not properly Summoned. You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.RULING FROM JUDGES FORUM - LAST UPDATE MARCH 12, 2008•Demise, King of Armageddon: "Demise, King of Armageddon" would be removed from play when "Fulfillment of the Contract" is destroyed, even if it destroyed the card using its own effect.
FET-EN047 • RE-FUSION
SPELL SPEED 1 • Comune / Common • Cod. 74694807
Paga 800 Life Points. Scegli 1 Mostro Fusione dal tuo Cimitero. Evocalo tramite Evocazione Speciale sul tuo Terreno ed equipaggialo con questa carta. Quando questa carta viene distrutta, rimuovi dal gioco il mostro equipaggiato.Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Il primo effetto designa un Bersaglio. Puoi scegliere solo un mostro Fusione che prima è stato evocato in modo appropriato. Non puoi scegliere un mostro Fusione ad Evocazione Unica. Non è possibile attivare alcuna carta in catena all'ultimo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot use "Re-Fusion" to Special Summon a Fusion Monster that was Summoned with "Magical Scientist", or otherwise not properly Fusion Summoned. You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.OFFICIAL RULING - CROSS REFERENCE•VWXYZ-DRAGON CATAPULT CANNON: Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
FET-EN048 • THE BIG MARCH OF ANIMALS
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 01689516
Fino alla fine di questo turno, aumenta l'ATK di tutti i mostri di Tipo Bestia scoperti sul tuo Terreno di 200 punti per ogni mostro di Tipo Bestia sul tuo Terreno.Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field.NEW TEXTUntil the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Gli aumenti da applicare si calcolano in Risoluzione. Sono esclusi i mostri Coperti. I mostri evocati o rimossi successivamente, non influenzano questo effetto e non ne saranno soggetti. Un mostro Coperto o Rimosso dal Terreno, non sarà più soggetto a questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"The Big March of Animals" applies its effect at resolution of the card and does not recalculate during the turn. Its effect lasts as long as the affected monsters remain face-up on the field, or until the End Phase."The Big March of Animals" does not affect monsters Summoned after it resolves."The Big March of Animals" does not count or affect face-down monsters.This is not an effect that targets. It is applied to all face-up Beast-Type monsters on your side of the field.
FET-EN049 • CROSS COUNTER
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Rara / Rare • Cod. 37083210
Se il DEF di un mostro attaccato in Posizione di Difesa è superiore all'ATK del mostro attaccante del tuo avversario, il danno da combattimento inflitto al tuo avversario è raddoppiato. Distruggi il mostro attaccante dopo il calcolo dei danni.If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta va attivata nel Damage Step prima del Calcolo dei Danni, ma dopo che il mostro attaccato sia stato Scoperto. Questo effetto non designa alcun Bersaglio. Questa carta va mandata al Cimitero dopo il Calcolo dei Danni e si applica per un solo attacco. Se il tuo avversario attacca con "Spadaccina Amazoness" il tuo "Elfo Mistico", tu ottieni 1000 punti di danno, per effetto di "Spadaccina Amazoness" e di questa carta, poi "Spadaccina Amazoness" verrà distrutta. Anche se il mostro attaccato è "Statua di Pietra degli Atzechi", il danno viene raddoppiato solo 1 volta. Non è possibile attivare alcuna carta in catena all'ultimo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You activate "Cross Counter" before damage calculation but after flipping the attacked monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect and destroying the attacking monster.The effect of "Cross Counter" only applies to the one attack and does not continue for the rest of the turn.If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman"."Cross Counter" is not an effect that targets.The effect of "Cross Counter" that destroys a monster does not start a chain.If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs").OFFICIAL RULING - CROSS REFERENCE•ANCIENT LAMP: If you use the effect of “Ancient Lamp” to select a Defense Position monster (whose DEF is higher than the ATK of the attacking monster) as the new attack target, you can still activate “Destruction Punch” or “Cross Counter” since your opponent controls the attacking monster.
FET-EN050 • POLE POSITION
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 73578239
Uno o più mostri con ATK maggiore sul Terreno sono immuni dagli effetti di tutte le carte Magia. Quando "Pole Position" viene rimossa dal Terreno, distruggi uno o più mostri con ATK maggiore sul Terreno.The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro appropriato non è soggetto ad effetti come "Spada Rivelatrice" o "Pedaggio". Se c'è "La Porta Oscura", il mostro appropriato può attaccare per secondo. Se il mostro appropriato fosse soggetto a "Lancio del Martello", "Spaccatura" o "Schiacciare", l'effetto scompare e nessun mostro verrà Distrutto. Il mostro appropriato evocato con "Sepoltura Prematura" o "Unità d'Azione Autonoma" non verrà distrutto a causa della distruzione di queste carte. Se equipaggi il mostro appropriato con "Strappa Possesso", non ne otterrai il Controllo, ma il secondo effetto di "Strappa Possesso" si Risolverà normalmente. L'effetto di "Scambio-Creature" o "Ectoplasmer" scompare se un giocatore sceglie il mostro appropriato. L'effetto di "Parassita Metallico - Lunatite" equipaggiato al mostro appropriato, si applica normalmente. Puoi offrire il mostro appropriato in Tributo per attivare "Livello Superiore!". Se sono presenti un mostro con ATK 1900 e uno con ATK 1600, non è possibile equipaggiare il mostro con ATK minore con "Ascia di Distruzione"; se sono presenti un mostro con ATK 1900 e uno con ATK 1600 equipaggiato con "Ascia di Distruzione", non è possibile attivare questa carta; in casi come questo si genererebbe un Loop.OFFICIAL RULING - LAST UPDATE NOVEMBER 1, 2008The second effect of "Pole Position" does not begin a chain. When "Pole Position" is removed from the field, the effect is applied immediately and the monster is destroyed.If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not perform damage calculation.If an effect is chained that destroys "Pole Position" or removes it from the field before it resolves, its effects are not applied.You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop. If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.EXAMPLE #1I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. "Gemini Elf" is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), "Luminous Spark" will raise the ATK of "X-Head Cannon" to 2300, making it the highest ATK monster on the field, so it´s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon "X-Head Cannon".EXAMPLE #2The opponent has "Blue-Eyes White Dragon" (3000 ATK) and "Pole Position" face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then "Opticlops" will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn´t, it is, it isn´t, etc.). Therefore, I cannot target "Blue-Eyes White Dragon" with "Ring of Destruction".EXAMPLE #3The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. "Pole Position" is an illegal activation. Put it back face-down.EXAMPLE #4I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, "Blade Knight" gains +400 ATK with its effect, becomes the highest-ATK monster, and because of "Luminous Spark" an infinite loop is created. So I am not allowed to Set a card.If an infinite loop is caused because of game mechanics and not by a player´s voluntary card play, "Pole Position" will be destroyed. When "Pole Position" is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position".EXAMPLE #5I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so "Pole Position" is destroyed.EXAMPLE #6The opponent has "Blade Knight" (1600 ATK) equipped with "Butterfly Dagger - Elma" (+300 ATK; 1900 ATK total) and 2 cards in hand, along with "Marauding Captain" (1200 ATK). The turn player has "Robbin´ Goblin", "Pole Position", and "Giant Orc" (2200 ATK). The turn player attacks "Marauding Captain" with "Giant Orc", inflicting 1000 points of damage. The opponent has to discard a card because of "Robbin´ Goblin" and an infinite loop is created because "Blade Knight" now fluctuates between 2300 and 2000 ATK (either above or below "Giant Orc", making it the strongest monster on the field... or not). Therefore, "Pole Position" is destroyed.EXAMPLE #7I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as "Opticlops" fluctuates between 1800 and 2000 ATK. So "Pole Position" is destroyed.EXAMPLE #8I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as "Opticlops" fluctuates between 1800 and 2300 ATK (either above or below "Gemini Elf", making it the strongest monster on the field, or not). Therefore, "Pole Position" is destroyed.
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