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Busta Torneo > TP6 • Stagione 6
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TP6-IT011 RYU SENSHI

GUERRIERO • FUSIONE • EFFETTO / WARRIOR • FUSION • EFFECT

TERRA / EARTH • ATK 2000 • DEF 1200 • Lv. 6 • Comune / Common • Cod. 49868263


"Guerriero Dai Grepher" + "Spirito Ryu".
L'Evocazione per Fusione di questo mostro può essere effettuata solamente con i Mostri-Materiale da Fusione sopra riportati. Fino a quando questa carta resta scoperta sul Terreno paga 1000 Life Points per annullare l'effetto di una Carta Trappola Normale quando viene attivata. Annulla inoltre l'effetto di una carta Magia che designa questa carta come bersaglio e distruggila.


"Warrior Dai Grepher" + "Spirit Ryu".
This monster can only be Fusion Summoned by the above Fusion Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negate the effect of a Spell Card that designates this card as a target and destroys it.


RULING - ULTIMO AGGIORNAMENTO 18 SETTEMBRE 2008
Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Non puoi usare mostri Sostitutivi. Il primo effetto è Veloce. Pagare Life Points è il Costo di Attivazione. Il secondo effetto è Continuo e non può essere utilizzato nel Damage Step. Se evochi questo mostro con "Sepoltura Prematura", "Sepoltura Prematura" verrà distrutta e questo mostro resterà sul Terreno. "Spada-Fusione Lama Murasame" viene distrutta da questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card’s effect that negates Spell Cards that target it is not optional.
You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).
A Spell Card that targets this card may be activated, but it will be negated and destroyed.
The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.
RULING FROM JUDGES FORUM - LAST UPDATE SEPTEMBER 18, 2008
•: "Ryu Senshi's" effect to negate the effect of a Normal Trap Card cannot be activated in the Damage Step.
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the Matchless General", it cannot return to your hand.
•DOUBLE SNARE: You cannot destroy "Ryu Senshi" because of its effect that prevents it from being targeted by a Spell Card.
•FUSION SWORD MURASAME BLADE: If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type monster you control when you have "Frontier Wiseman" on the field, it is negated and destroyed.
•SKILL DRAIN: Skill Drain negates Quick Effects such as "Dark Paladin" and "Ryu Senshi".


TP6-IT012 RIFORNIMENTI D'EMERGENZA

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 53046408


Manda Carte Magia e/o Trappola (eccetto questa carta) sul tuo Terreno al Cimitero per aumentare i tuoi Life Points di 1000 punti per carta.


Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Mandare le carte al Cimitero è il Costo di Attivazione. Le carte mandate al Cimitero non si considerano Distrutte. Non puoi attivare questa carta se c'è "Macro Cosmo". Se attivi questa in catena ad atre carte Magia o Trappola, mandando quelle carte al Cimitero, i loro effetti si risolveranno ugualmente, se non si tratta di carte Continue. Se mandi al Cimitero "Sepoltura Prematura", il mostro equipaggiato resterà sul Terreno. Se controlli "Ordine Imperiale", puoi mandarlo al Cimitero per attivare questa carta. Se mandi al Cimitero "Pendente Nero", il suo effetto si attiverà.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for activating this card.
You can activate a Normal Spell Card, such as "Raigeki", then chain "Emergency Provisions" and send "Raigeki" to the Graveyard to gain 1000 Life Points, and the effect of "Raigeki" will still resolve.
If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).
You gain the Life Points from this card’s effect in one lump sum, so if you control "Fire Princess" her effect will only inflict 500 points of damage.
The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the Graveyard. So, for example, you may send a Spell Card to the Graveyard with a counter on it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it cannot be "destroyed".
If you control a monster equipped with "Premature Burial" and you send "Premature Burial" to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed, because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control are not destroyed.
If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost of "Emergency Provisions" their effects do not activate, because they were not destroyed.
If you send "Black Pendant" to the Graveyard for the cost of "Emergency Provisions" its effect does activate.
While "Banisher of the Light" is face-up on the field, you cannot activate "Emergency Provisions" since it is impossible to send cards to the Graveyard.
If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT GEAR DRILL: “You cannot use that Spell Card this turn” means that you cannot activate it, and you cannot use it to pay a cost for Summoning “Anteatereatingant” or for the effect of a card like “Emergency Provisions” or “Elemental Hero Tempest”.
•BAIT DOLL: If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
•BIG BANG SHOT: When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
•BLAST WITH CHAIN: If you use "Emergency Provisions", it sends Spell & Trap Cards to the Graveyard, it does not destroy them, so if you send this card to the Graveyard with "Emergency Provisions", this card's effect will not be activated. The same applies to "Woodland Sprite".
•CURSE OF DARKNESS: If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of "Emergency Provisions", and "Curse of Darkness'" effect is not activated.
•DARK CATAPULTER: If you activate the effect of “Dark Catapulter”, and then chain “Emergency Provisions” to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on “Dark Catapulter”, the effect of “Dark Catapulter” still resolves. Destroy as many Spell & Trap cards as possible in this case.
•DARK MAGICIAN OF CHAOS: If "Dark Magician of Chaos" is equipped to "Relinquished", and is destroyed, then "Dark Magician of Chaos" is removed from play. While "Dark Magician of Chaos" is equipped to "Relinquished", you cannot select "Dark Magician of Chaos" as a card to send to the Graveyard for the effect of "Emergency Provisions".
•DIFFERENT DIMENSION GATE: When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
•GOOD GOBLIN HOUSEKEEPING: The number of “Good Goblin Housekeeping” cards referred to by the effect is counted at resolution of this effect. So, if you have no copies of “Good Goblin Housekeeping” in your Graveyard, and you activate “Good Goblin Housekeeping” and chain “Emergency Provisions” to send it to the Graveyard, you would draw 2 cards.
•RELINQUISHED: You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
•SPARK BLASTER: If you chain to the effect of “Spark Blaster” with “Emergency Provisions” and send “Spark Blaster” to your Graveyard, because “Spark Blaster” is no longer on the field its effect disappears.
•SPELL RECLAMATION: This card’s effect is only applied once, the first time the Spell Card it was chained to is sent from the field to the Graveyard for any reason. This includes an Equip Spell Card equipped to a monster Tributed for a Tribute Summon, or a card sent to the Graveyard as a cost for "Emergency Provisions", etc.
•WEAPON CHANGE: If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.


TP6-IT013 DRAGO TESCHIO-DEMONE

DRAGO • FUSIONE • EFFETTO / DRAGON • FUSION • EFFECT

VENTO / WIND • ATK 2000 • DEF 1200 • Lv. 5 • Comune / Common • Cod. 66235877


"Drago delle Caverne" + "Demone Minore".
L'Evocazione per Fusione di questo mostro può essere effettuata solamente con i Mostri-Materiale da Fusione sopra riportati. Fino a quando questa carta resta scoperta sul Terreno annulla l'effetto di tutti i Mostri con Effetto Scoperta. Annulla inoltre l'effetto di una carta Trappola che designa questa carta come bersaglio e distruggila.


"Cave Dragon" + "Lesser Fiend".
This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo mostro è considerato Arcidemone. Questo è un mostro ad Evocazione Specifica, può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse solo se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Puoi evocare questo mostro in modo inappropriato, senza l'uso di carte da Fusione. Non puoi usare mostri Sostitutivi. Entrambi gli effetti sono Continui. Un effetto da Scoperta si Risolverà normalmente se questo mostro viene Coperto o Rimosso dal Terreno in catena. Se evochi o Scopri questo mostro in catena ad un effetto da Scoperta, quell'effetto verrà negato. Se evochi questo mostro con "Richiamo del Posseduto", "Richiamo del Posseduto" verrà distrutta e questo mostro resterà sul Terreno.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot use substitute Fusion Material Monsters such as "Beastking of the Swamps" to Fusion Summon this card. You can use the effects of "Metamorphosis", "Magical Scientist", and "Summoner of Illusions" to Special Summon this card.
If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Offerings to the Doomed" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since "Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect "as long as this card remains face-up on the field".
The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will be negated and the Trap Card destroyed.
Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.
You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.
RULING FROM JUDGE FORUM - LAST UPDATE APRIL 3, 2008
•Summoner of Illusions: When you Special Summon "Fiend Skull Dragon" with the effect of "Summoner of Illusions", "Fiend Skull Dragon" negates the Flip Effect of "Summoner of Illusions" and "Fiend Skull Dragon" remains on the field and is not destroyed at the end of the turn.
OFFICIAL RULING - CROSS REFERENCE
•ARCHFIEND'S ROAR: You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
•ARCHFIEND'S ROAR: When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
•BATTLE-SCARRED: You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
•DOUBLE SNARE: You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.
•LAST TURN: “Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
•PANDEMONIUM: You can't use "Pandemonium" to add a Fusion Monster Archfiend or Synchro Monster Archfiend from the Extra Deck to your hand, like "Fiend Skull Dragon" or "Red Dragon Archfiend".


TP6-IT014 TUONO NYAN NYAN

TUONO • EFFETTO / THUNDER • EFFECT

LUCE / LIGHT • ATK 1900 • DEF 800 • Lv. 4 • Comune / Common • Cod. 70797118


Se c'è un mostro non Luce scoperto sul tuo Terreno, distruggi questa carta scoperta.


If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Puoi Posizionare questa carta, se controlli altri mostri Non-Luce. Se evochi questo mostro Scoperto per effetto di "Cyber Giara" insieme ad altri Non-Luce, verrà distrutto. Se questo mostro Coperto viene Scoperto da un attacco, mentre controlli altri mostri Non-Luce, verrà distrutto immediatamente e l'attacco terminerà (non si innescherà un Replay).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You may Summon "Thunder Nyan Nyan" even if you have non-LIGHT monsters on the field, but she will be destroyed.
You can have face-down non-LIGHT monsters on your side of the field, "Thunder Nyan Nyan" will not be destroyed by her own effect, but if one of these monsters is flipped face-up, she will be destroyed.
When you take control of an opponent’s non-LIGHT monster, and you have "Thunder Nyan Nyan" on the field, she will be destroyed. If your opponent takes control of your "Thunder Nyan Nyan" and he / she controls a non-LIGHT monster, "Thunder Nyan Nyan" will be destroyed.
You can Special Summon "Thunder Nyan Nyan" with the effect of "Cyber Jar" but if you Summon another non-LIGHT monster face-up she will be destroyed.
"Thunder Nyan Nyan" can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.
If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked, when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted by the effect of "Penguin Soldier".
OFFICIAL RULING - CROSS REFERENCE
•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".


TP6-IT015 ULTIMO TURNO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 28566710


Questa carta può essere attivata solamente durante il turno del tuo avversario quando i tuoi Life Points sono 1000 o meno. Scegli 1 Mostro sul tuo Terreno e manda tutte le altre carte sul Terreno e in mani ad entrambi i giocatori nei rispettivi Cimiteri. Quindi il tuo avversario sceglie 1 mostro dal suo Deck, lo Evoca tramite Evocazione Speciale scoperto in Posizione di Attacco e attacca il mostro da te scelto (il danno da combattimento ai giocatori viene considerato 0). Nell'End Phase, il giocatore il cui Mostro resta sul Terreno vince il Duello. In ogni altro caso il risultato è un PAREGGIO.


This card can only be activated during your opponent's turn when you Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta non designa alcun Bersaglio. Puoi scegliere un qualunque mostro sul tuo Terreno, a prescindere dall posizione. Quando questo effetto si Risolve, devi scegliere un tuo mostro e tutte le altre carte vanno mandate al Cimitero e non si considerano Distrutte o Scartate (se tra queste c'è "Assalitore Notturno", il suo effetto si Risolverà in questo momento); poi il tuo avversario dovrà evocare un mostro (anche di alto Livello, che non richieda una Evocazione Specifica o una Evocazione Unica); verrà quindi effettuata la Speciale Battle Phase (che avviene allo stesso modo di una normale Battle Phase, ma solo i danni ai Life Points saranno ridotti a 0); infine si prosegue il Turno fino alla End Phase, in cui si applicherà l'ultimo effetto che determina un vincitore (nessuno di questi effetti va in catena). La Speciale Battle Phase avviene nella fase in cui attivi questa carta e solo il mostro scelto e quello evocato possono combattere (nessun altro). Se un giocatore ha 0 Life Points prima della fine del Turno, avrà perso. Se controlli "Jowgen lo Spiritualista" o "L'Ultimo Guerrire da un Altro Pianeta", il tuo avversario non potrà effettuare l' Evocazione Speciale. Se non controlli più alcun mostro in catena oppure il tuo avversario aveva attivato "Scambio di Anime", non verrà effettuata la Speciale Battle Phase, ma in End Phase verrà ugualmente determinerà un vincitore. Se controlli "Limite dei 1000 Occhi", il tuo avversario non potrà attaccare col suo mostro. Se il tuo avversario evoca "Jinzo", nessuno di questi effetti verrà negato. Se hai attivato questa carta prima della Battle Phase, il mostro evocato dal tuo avversario potrà attaccare nuovamente nella normale Battle Phase. Se in End Phase controlli 2 mostri e il tuo avversario 0, tu sarai il vincitore; se invece controlli 2 mostri e il tuo avevrsario 1, il Duello terminerà in Parità.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Last Turn" is a very special Trap Card with very special and unusual rules. The most important thing to understand about "Last Turn" is that not all of its effects are applied when the Trap Card resolves. When "Last Turn" (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when "Last Turn" resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of "Last Turn" is applied. "Last Turn" sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like "Last Will" and "Change of Heart".
Suppose that "Ceasefire" is activated (Chain Link 1), and "Last Turn" is chained to it (Chain Link 2). In this case, "Last Turn" resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of "Ceasefire" (Chain Link 1). After "Ceasefire" resolves, the turn player Special Summons a monster for "Last Turn", then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of "Last Turn" works: the only thing that happens when "Last Turn" resolves is to select 1 monster and send all other cards to the Graveyard.
"Last Turn" is not a card that Special Summons a monster when it resolves. Therefore you can activate "Last Turn" even while "Jowgen the Spiritualist" is face-up on the field. If the player activating "Last Turn" controls "Jowgen the Spiritualist" and selects it as the monster to keep, the opponent cannot Special Summon for "Last Turn", and there will be no special Battle Phase. However the victory check is still applied in the End Phase.
The special Battle Phase for "Last Turn" happens right after the monster is Special Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal order of the turn. For example, if "Last Turn" is activated during the Draw Phase, resolves the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw Phase. The turn player can have a normal Battle Phase later in the turn.
The special Battle Phase is treated like a standard Battle Phase in every other way, with a Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the Special Summoned monster can battle.
If you activate "Last Turn" and select your "The Rock Spirit" or "Soul of Purity and Light" their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of "Injection Fairy Lily" and other monster effects during the special Battle Phase.
The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates "Last Turn" and selects their Defense Position "Spirit Reaper". The turn player Special Summons "Enraged Battle Ox" and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of "Enraged Battle Ox", so the opponent’s Life Points will be zero and the turn player will win.
If the Battle Phase is skipped because of "Thunder of Ruler" or "Soul Exchange", resolve the effects of "Last Turn" as much as possible (including victory check, quite possibly resulting in a DRAW).
You can chain to the activation of "Last Turn" with cards like "Ring of Destruction", "Offerings to the Doomed", or "Compulsory Evacuation Device" to eliminate the opponent’s monsters. If the player who activated "Last Turn" has no monsters on the field when it resolves, the effects of "Last Turn" are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.
The victory check for "Last Turn" is an effect that must be resolved by the player who activated it. The turn player still has priority to activate and resolve any other effects first. You cannot chain to the victory check of "Last Turn".
If your opponent activates "Last Turn" and you Special Summon "Dark Magician of Chaos" from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your hand.
After "Last Turn" sends all cards to the Graveyard, before the Special Summon for "Last Turn" is performed, monster effects like "Despair from the Dark", "Elephant Statue of Disaster", and "Regenerating Mummy" will activate.
If "Night Assailant" is sent from the hand to the Graveyard by the effect of "Last Turn", resolve the effect of "Night Assailant" before Special Summoning for "Last Turn".
If your opponent activates "Last Turn" and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like "Big Core").
"Last Turn" as a chain to "Change of Heart": Suppose the turn player activates "Change of Heart" and the opponent chains "Last Turn", then the opponent selects the monster targeted by "Change of Heart" for "Last Turn" (since it’s still on his side of the field, as "Change of Heart" hasn’t resolved yet). Then "Change of Heart" resolves and the turn player gains control of the monster, then Special Summons for "Last Turn". There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves "Change of Heart", then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of "Last Turn" before "Change of Heart", and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of "Change of Heart" would expire and both players would have 1 monster each, resulting in a DRAW.
You cannot Special Summon a monster for "Last Turn" that is a "Special Summon-only" monster like "Chaos Emperor Dragon – Envoy of the End", "Dark Necrofear", or "Ocean Dragon Lord – Neo-Daedalus". Nor can you select a Spirit Monster because they cannot be Special Summoned.
You CAN Special Summon a high-level monster that has no Special Summoning restrictions for "Last Turn", such as "Blue-Eyes White Dragon" or "Dark Magician of Chaos".
If you activate "Last Turn" and select your face-up "Thousand-Eyes Restrict", the turn player cannot attack so unless they can destroy your "Thousand-Eyes Restrict" with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW.
While your Life Points are 1000 or less, you can activate "Last Turn" in any part of your opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
If "Last Turn" is activated and the turn player has no monsters to Summon, there is no battle however the victory check is still applied.
If you activate "Last Turn" during the Draw Phase or Standby Phase, and select your face-up "Jowgen the Spiritualist", your opponent can still retrieve their "Sinister Serpent", Summon it normally in Main Phase 1, and attack and destroy "Jowgen the Spiritualist" in the normal Battle Phase, then win the Duel in the End Phase because of the victory check of "Last Turn".
If "Jinzo" is Special Summoned by the effect of "Last Turn", "Jinzo" does not negate the special Battle Phase or victory check because "Last Turn" has already resolved and been sent to the Graveyard, so it is no longer on the field for "Jinzo" to negate.
If a player’s Life Points are reduced to zero during the special Battle Phase of "Last Turn", or afterwards during the normal course of the turn, then that player loses. Example: "Giant Germ" is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating "Last Turn".
If you activate "Last Turn" and then your Life Points increase above 1000 later, the effects of "Last Turn" are still applied.
If the turn player Special Summons "Mystic Tomato" for "Last Turn", and attacks, and "Mystic Tomato" is destroyed, its effect activates and a monster is Special Summoned, but that new monster cannot attack during the special Battle Phase. (But it can attack during the standard Battle Phase.)
If the turn player Special Summons "Sangan" for "Last Turn", and "Sangan" is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with "Sangan" during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.
If you activate "Last Turn" and select your "Dark Necrofear", and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: "Dark Necrofear" or "Last Turn". So you can choose to resolve "Dark Necrofear" first, equip it to your opponent’s monster and take control of it, then resolve "Last Turn" and win because only you control a monster.
Vs. "Sanga of the Thunder", "Kazejin", "Suijin": If the turn player Special Summons any of these monsters for "Last Turn", he cannot activate the effect. However, if the player who activates "Last Turn" selects one of these monsters, he can activate the effect during the special Battle Phase.
The monster selected by the player activating "Last Turn" can be face-up or face-down, in Attack or Defense Position.
If the turn player Special Summons "Twin-Headed Behemoth" and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of "Twin-Headed Behemoth" and Special Summon it to the field before the victory check of "Last Turn".
If the effect of "Non Aggression Area" is being applied and you activate "Last Turn", your opponent does not Special Summon from the Deck for "Last Turn".
"Last Turn" does not target so you can select monsters like "Tyrant Dragon" and "Fiend Skull Dragon" for its effect, or a Dragon-Type monster while "King Dragun" or "Lord of D. is on the field. You can select "Spirit Reaper" and it will not be destroyed by its effect.
You can activate "Last Turn" and select your opponent’s monster that you control with "Snatch Steal". However, after selecting it, "Snatch Steal" is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for "Last Turn" but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
If you activate "Last Turn" and select a monster that was Special Summoned by "Call of the Haunted", when "Call of the Haunted" is sent to the Graveyard by "Last Turn", your selected monster is destroyed. But if you selected a monster Special Summoned by "Premature Burial", the selected monster is not destroyed when "Premature Burial" is sent to the Graveyard by "Last Turn".
If both monsters that battle for "Last Turn" are removed from play (such as with "D.D. Warrior Lady") then the result is a DRAW.
If "Obnoxious Celtic Guard" battles a monster for "Last Turn", its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.
"Waboku" can be activated before "Last Turn", or be chained to the activation of "Last Turn", and in either case the effect of "Waboku" will prevent the activator’s monster from being destroyed. This can lead to a DRAW.
If the turn player activated "Last Will" before "Last Turn" was activated, a monster can be Special Summoned by the effect of "Last Will" during the special Battle Phase (but it cannot attack during the special Battle Phase).
You can activate "Wall of Revealing Light" (paying its cost) and chain "Last Turn".
If "Pyramid of Light", "Andro Sphinx", and "Sphinx Teleia" are all sent to the Graveyard by "Last Turn", "Theinen the Great Sphinx" is not Special Summoned because the effect of "Pyramid of Light" activates its effect, but then looks for "Andro Sphinx" and "Sphinx Teleia" and does not find them on the field, so it cannot destroy them with its effect.
If the battle for "Last Turn" is conducted and the defending monster was "Wall of Illusion", but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).
OFFICIAL RULING - CROSS REFERENCE
•ANTE: If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
•DARK MAGICIAN OF CHAOS: When you Special Summon "Dark Magician of Chaos" with "Last Turn", you can activate "Dark Magician of Chaos"' effect.
•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
•DESPAIR FROM THE DARK: If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
•ELEMENTAL HERO BUBBLEMAN: If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last Turn”, you can draw the 2 cards.
•ELEPHANT STATUE OF BLESSING: Elephant Statue of Blessing's effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
•ELEPHANT STATUE OF DISASTER: Elephant Statue of Disaster's effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
•EMBODIMENT OF APOPHIS: If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the Graveyard even though “Last Turn” sends all other cards to the Graveyard.
•FEAR FROM THE DARK: If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
•FIEND SKULL DRAGON: Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
•FROZEN SOUL: While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because "Last Turn" includes conducting a Battle Phase.
•GYROID: If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).
•LIFE ABSORBING MACHINE: In your last turn is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included.
•LIFE ABSORBING MACHINE: The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last turn, "Fire Princess" will deal 1000 points of damage to the opponent.
•MAGICAL SCIENTIST: If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).
•METAL REFLECT SLIME: You can select "Metal Reflect Slime" with "Last Turn" and it will not be sent to the Graveyard.
•NIGHT ASSAILANT: When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a monster by the effect of "Last Turn".
•OBNOXIOUS CELTIC GUARD: Obnoxious Celtic Guard’s effect works for a battle caused by "Last Turn", so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
•TYRANT DRAGON: You may activate "Last Turn" and select your "Tyrant Dragon" as the monster to keep, because "Last Turn" does not target.
•WALL OF REVEALING LIGHT: You can chain "Last Turn" to your activation of "Wall of Revealing Light" as long as "Last Turn"'s conditions are then correct (1000 or less Life Points).


TP6-IT016 MARMOTTA ARCIDEMONE DELLA SVENTURA

BESTIA / BEAST

TERRA / EARTH • ATK 400 • DEF 600 • Lv. 2 • Comune / Common • Cod. 75889523


Una marmotta d'aria dotata di corna e ali inquietanti. Attacca lanciando ghiande.


A horned beaver that dive-bombs enemies with acorns.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta è considerata Arcidemone.


TP6-IT017 LEONE DORMIENTE

BESTIA / BEAST

TERRA / EARTH • ATK 700 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 40200834


Un animale feroce che dorme tutto il giorno. A volte è meglio lasciar stare il Leone Dormiente.


A very vicious creature that's best left sleeping.



TP6-IT018 NEKOGAL #1

BESTIA / BEAST

TERRA / EARTH • ATK 1100 • DEF 900 • Lv. 3 • Comune / Common • Cod. 01761063


Una fata-micia. Nonostante la sua bellezza, graffia ferocemente i nemici.


Deceptively cute, this feline fairy has a set of fast lethal claws.



TP6-IT019 LADRUNCOLO

BESTIA / BEAST

TERRA / EARTH • ATK 850 • DEF 800 • Lv. 3 • Comune / Common • Cod. 06297941


Un ratto scaltro. Ti raggiungerà col suo enorme artiglio sinistro.


A wily rat armed with a huge left claw.



TP6-IT020 ZOMBIE CLOWN

ZOMBIE

OSCURITA' / DARK • ATK 1350 • DEF 0 • Lv. 2 • Comune / Common • Cod. 92667214


Un clown resuscitato dai poteri dell'oscurità. La sua danza mortale ha mandato diversi mostri al cimitero.


A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.



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