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Set > CRV • Cybernetic Revolution 1 - 2 - 3 - 4 - 5 - 6
CRV-EN011 • JETROID
MACCHINA • EFFETTO / MACHINE • EFFECT
VENTO / WIND • ATK 1200 • DEF 1800 • Lv. 4 • Comune / Common • Cod. 43697559
Nel momento in cui questa carta viene scelta come bersaglio dell'attacco di un mostro del tuo avversario, il controllore di questa carta può attivare Carte Trappola dalla sua mano.At the time this card is selected as an attack target by your opponent’s monster, the controller of this card can activate Trap Card(s) from their hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Puoi attivare più carte Trappola dalla Mano nella stessa catena. Se questa carta viene attaccata da un mostro come "Golem-Ingranaggio Antico" non potrai attivare le carte Trappola.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Both players can chain to the Trap Card that is activated by the effect of "Jetroid" (the controller can activate several Trap Cards from his hand in a chain).If "Ancient Gear Golem" attacks "Jetroid", the controller of "Jetroid" cannot use its effect.
CRV-EN012 • WROUGHTWEILER
TERRA / EARTH • ATK 800 • DEF 1200 • Lv. 3 • Rara / Rare • Cod. 06480253
Quando questa carta viene distrutta in seguito ad una battaglia e mandata al Cimitero, aggiungi dal Cimitero alla tua mano 1 carta che includa "Eroe Elementale" nel nome della carta e 1 "Polimerizzazione".When this card is destroyed as a result of battle and is sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerization".
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e designa 2 Bersagli. Se una della carte scelte lascia il Cimitero in catena, questo effetto scompare. Se scegli un mostro Fusione, tornerà al Fusion Deck.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Wroughtweiler" targets.If the necessary 2 cards are not in the Graveyard when the effect of "Wroughtweiler" resolves, the effect disappears. Even if the effect cannot resolve, it still starts a chain.
CRV-EN013 • DARK CATAPULTER
TERRA / EARTH • ATK 1000 • DEF 1500 • Lv. 4 • Rara / Rare • Cod. 33875961
Durante la tua Standby Phase, se questa carta è in posizione di difesa, metti 1 Segnalino su questa carta. Rimuovi dal gioco un numero di carte nel tuo Cimitero pari al numero di Segnalini su questa carta per distruggere lo stesso numero di Carte Magia o Trappola sul Terreno. Dopo di che rimuovi tutti i Segnalini da questa carta.During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Innescato e designa un bersaglio. Il Segnalino Magia va piazzato in Risoluzione. Il secondo effetto è ad Ignizione e designa 1 o più Bersagli. Rimuovere le carte dal Cimitero è il Costo di Attivazione. Non puoi attivare questo effetto se non hai sufficienti carte nel Cimitero o se i Segnalini Magia sono più delle carte Magia e Trappola sul Terreno. E' possibile attivare le carte scelte in catena, se appropriate, ma andranno ugualmente distrutte. Se una o più delle carte scelte lascia il Terreno in catena, le rimanenti verranno ugualmente distrutte. Se viene attivata "Risucchia Abilità" oppure questa carta viene Coperta o Rimossa da effetti temporanei, i Segnalini Magia verranno rimossi.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect that places a counter on "Dark Catapulter" is a Trigger Effect that starts a chain."Dark Catapulter’s" effect that destroys Spell & Trap Cards is an Ignition Effect that targets.Removing cards from your Graveyard is a cost to activate the effect of "Dark Catapulter". If you do not have enough cards in your Graveyard to match the number of counters on "Dark Catapulter", you cannot activate the effect.If the number of counters on "Dark Catapulter" is more than the number of Spell & Trap Cards on the field, you cannot activate the effect.If you activate the effect of "Dark Catapulter", and then chain "Emergency Provisions" to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on "Dark Catapulter", the effect of "Dark Catapulter" still resolves. Destroy as many Spell & Trap cards as possible in this case.If "Dark Catapulter" is flipped face-down or removed from the field, all counters on it are removed for no effect.If "Skill Drain" is activated, all counters on "Dark Catapulter" are removed for no effect.
CRV-EN014 • ELEMENTAL HERO BUBBLEMAN
GUERRIERO • EFFETTO / WARRIOR • EFFECT
ACQUA / WATER • ATK 800 • DEF 1200 • Lv. 3 • Rara / Rare • Cod. 79979666
Se questa è l'unica carta nella tua mano, puoi Evocare tramite Evocazione Speciale questa carta dalla tua mano. Quando questa carta viene Evocata tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale con successo, se non ci sono altre carte sul tuo Terreno e nella tua mano, puoi pescare 2 carte dal tuo Deck.If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Continuo. Puoi usare questo effetto solo in una tua Main Phase. Il secondo effetto è Innescato Facoltativo. Non puoi attivare questo effetto se questo mostro non viene evocato come ultima azione. Puoi attivare questo effetto nel Damage Step se evochi questo mostro per effetti come "Fune della Vita" o "Segnale dell'Eroe". Puoi attivare questo effetto se evochi questo mostro per effetto di "Ultimo Turno" avversario. Se il tuo avversario attiva "Coscrizione" in catena facendoti ottenere una carta, questo effetto scompare.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Missing the Timing: If "Elemental Hero Bubbleman" is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards.You can only use the effect of "Elemental Hero Bubbleman" to Special Summon itself during your Main Phase.If you choose not to draw 2 cards for "Elemental Hero Bubbleman’s" effect, it does not start a chain.If "Elemental Hero Bubbleman" is destroyed and then Special Summoned by "Rope of Life" in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of "Elemental Hero Bubbleman".If you Special Summon "Elemental Hero Bubbleman" by the effect of your opponent’s "Last Turn", you can draw the 2 cards.If your opponent chains to the effect of "Elemental Hero Bubbleman" with an effect that causes you to have cards in your hand (such as "Conscription"), then the effect of "Elemental Hero Bubbleman" disappears because you must still have no cards when resolving the effect.OFFICIAL RULING - CROSS REFERENCE•BUBBLE SHUFFLE: You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.•BUBBLE SHUFFLE: You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.•D - TIME: If you have “A Legendary Ocean” on the field and “Elemental Hero Bubbleman” is destroyed, you can activate “D - Time” and add a Level 4 or lower monster to your hand. If “Elemental Hero Bubbleman” is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of “A Legendary Ocean” still applies to “Elemental Hero Bubbleman” while he’s in your hand.•ELEMENTAL HERO NEO BUBBLEMAN: If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.•ELEMENTAL HERO NEO BUBBLEMAN: You can have 3 “Elemental Hero Bubbleman” and 3 “Elemental Hero Neo Bubbleman” in your Deck and Side Deck combined.•ELEMENTAL HERO NEO BUBBLEMAN: If you Special Summon this card you can activate “Inferno Reckless Summon” and Special Summon “Elemental Hero Bubbleman” from your Deck.•ELEMENTAL HERO NEO BUBBLEMAN: While this card is face-up on the field, it can be used as “Elemental Hero Bubbleman” for a Fusion Summon (but not while in your hand).•ELEMENTAL HERO NEO BUBBLEMAN: The effect of “Elemental Hero Neo Bubbleman” that makes it treated as “Elemental Hero Bubbleman” is a Continuous Effect. The effect that destroys a monster that battles it is a Trigger Effect.•GENERATION SHIFT: If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.
CRV-EN015 • CYBER DRAGON
LUCE / LIGHT • ATK 2100 • DEF 1600 • Lv. 5 • Super • Cod. 70095154
Se c'è un mostro sul Terreno del tuo avversario e non ci sono mostri sul tuo Terreno, puoi Evocare tramite Evocazione Speciale questa carta dalla tua mano.If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Puoi usare questo effetto solo in una tua Main Phase e anche se il tuo avversario controlla più di 1 mostro. E' possibile negare l'evocazione di questo mostro con carte come "Oppressione Reale" o "Giudizio Solenne". Puoi evocare questo mostro in modo Normale con 1 Tributo.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can only use the effect of "Cyber Dragon" to Special Summon itself during your Main Phase.The effect of "Cyber Dragon" does not start a chain.You can negate the Special Summon of "Cyber Dragon" with "Royal Oppression", "Solemn Judgment", or "Horn of Heaven".OFFICIAL RULING - CROSS REFERENCE•ATTACK REFLECTOR UNIT: You can Tribute a face-down “Cyber Dragon” to activate “Attack Reflector Unit”.•BLACK HORN OF HEAVEN: Like “Horn of Heaven”, this card cannot be used against “Premature Burial”, etc. It can be used against inherent Special Summon effects like “Cyber Dragon” or “Dark Necrofear”.•CHIMERATECH OVERDRAGON: When you Fusion Summon this card you can use a substitute, such as “King of the Swamp”, for the “Cyber Dragon”, but not for the Machine-Type monsters. That means you can use a maximum of 1 substitute monster in the Fusion Summon.•CYBERNETIC HIDDEN TECHNOLOGY: Sending 1 "Cyber Dragon" or Fusion Monster listing "Cyber Dragon" as a Fusion Material to the Graveyard is a cost.•GENERATION SHIFT: If you target “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” with this effect, you must add “Proto-Cyber Dragon” or “Elemental Hero Neo Bubbleman” to your hand. You cannot add “Cyber Dragon” or “Elemental Hero Bubbleman”.•HORN OF HEAVEN: "Horn of Heaven" can be used to negate the Special Summon of a monster with an inherent Special Summon effect that does not start a Chain, like "Dark Armed Dragon", "Dark Necrofear", "Cyber Dragon", "Gladiator Beast Heraklinos", "Elemental Hero Magma Neos", etc.•INFERNO RECKLESS SUMMON:If you activate "Inferno Reckless Summon" when you Special Summon "Proto-Cyber Dragon", you will Special Summon "Cyber Dragon" from your hand, Deck, and Graveyard.•KARMA CUT: If “Proto-Cyber Dragon” is removed from play by “Karma Cut”, only other “Proto-Cyber Dragon” cards will be removed from play. “Cyber Dragon” is not affected.•NEO-SPACIAN DARK PANTHER: When you use this card’s effect to copy another monster’s name, its name is not considered to be “Neo-Spacian Dark Panther” for the duration of the effect. If you targeted “Cyber Dragon” then activate “Next to be Lost” you would send a “Cyber Dragon” from your Deck to the Graveyard and not “Neo-Spacian Dark Panther”.•NEO-SPACIAN DARK PANTHER: If you target “Proto-Cyber Dragon”, “Neo-Spacian Dark Panther’s” name will be treated as “Cyber Dragon” because of the copied effect.•NEXT TO BE LOST: If you target “Proto-Cyber Dragon” on your side of the field for “Next to be Lost”, you send a “Cyber Dragon” from your Deck to the Graveyard, not a “Proto-Cyber Dragon”.•PRIME MATERIAL DRAGON: If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Prime Material Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful.•PROTO-CYBER DRAGON: If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use it for “Attack Reflector Unit”, etc.•PROTO-CYBER DRAGON: You can have 3 “Cyber Dragon” and 3 “Proto-Cyber Dragon” in your Deck and Side Deck combined.•PROTO-CYBER DRAGON: If you Special Summon this card you can activate “Inferno Reckless Summon” and Special Summon “Cyber Dragon” from your Deck.•PROTO-CYBER DRAGON: You can use “Machine Duplication” with a “Proto-Cyber Dragon” whose ATK has been reduced to 500 or less to Special Summon up to 2 “Cyber Dragons” from your Deck.•PROTO-CYBER DRAGON: While this card is face-up on the field, it can be used as “Cyber Dragon” for a Fusion Summon.•PROTO-CYBER DRAGON: If “Proto-Cyber Dragon” is used in the Fusion Summon of “Cyber Twin Dragon”, and “De-Fusion” is used on that “Cyber Twin Dragon”, you cannot Special Summon the “Proto-Cyber Dragon” from the Graveyard because its name is not 1 of the listed Fusion-Material Monsters. (It’s no longer treated as “Cyber Dragon” while in the Graveyard.)•PROTO-CYBER DRAGON: If "Prohibition" is activated choosing "Cyber Dragon", "Proto-Cyber Dragon" will not have its name treated as "Cyber Dragon" and can still attack and change its battle position.•SOLEMN JUDGMENT: "Solemn Judgment" can negate the Special Summon of a monster that is Special Summoned through its own inherent Special Summon effect that does not start a Chain, like "Cyber Dragon", "The Fiend Megacyber", "Dark Necrofear", "Dark Armed Dragon", "Judgment Dragon", "Gladiator Beast Gyzarus", "Elemental Hero Storm Neos", etc.>•STARDUST DRAGON: If "Royal Oppression's" effect is activated to negate the Special Summon of a monster, like "Cyber Dragon" or "Gladiator Beast Gyzarus", "Stardust Dragon's" effect cannot be chained because the monster being Special Summoned is not considered to be "on the field" until its Summon is successful.•THE SIX SAMURAI - ZANJI: Example 2: If you have "The Six Samurai - Zanji" and "The Six Samurai - Irou" on your side of the field and "The Six Samurai - Zanji" attacks your opponent's Attack Position "Cyber Dragon", if you select to have "The Six Samurai - Irou" be destroyed instead the "Cyber Dragon" will not be destroyed by "The Six Samurai - Zanji's" effect because "The Six Samurai - Irou" will not be on your side of the field when "The Six Samurai - Zanji's" effect resolves.
CRV-EN016 • CYBERNETIC MAGICIAN
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
LUCE / LIGHT • ATK 2400 • DEF 1000 • Lv. 6 • Super • Cod. 59023523
Scarta 1 carta dalla tua mano. L'ATK di 1 mostro scoperto sul Terreno diventa 2000 fino alla End Phase di questo turno.Discard 1 card from your hand. The ATK of 1 face-up monster on the field becomes 2000 until the End Phase of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è ad Ignizione e designa un Bersaglio. Scartare una carta è il Costo di Attivazione. Non puoi scegliere un mostro che ha già ATK 2000 (anche a causa di altri effetti). Il mostro scelto avrà ATK 2000 anche se altri effetti lo modificavano e successivamente quegli effetti non fossero più attivi. Successivi Aumenti o Riduzioni dovuti ad altri effetti, verranno applicati al valore di ATK 2000. Se "Folletto della Fiamma Infuriato" ha ATK 3100, diventerà 2000 con questo effetto e nel Turno successivo tornerà 3100.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Cybernetic Magician" is an Ignition Effect that targets a monster.Since "Cybernetic Magician" makes the ATK "become" 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of "Cybernetic Magician" resolves, the ATK will be adjusted from the new level of 2000 points.)If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of "Cybernetic Magician" on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of "Cybernetic Magician" expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)You cannot target a monster with "Cybernetic Magician" if its ATK is already 2000 (like "Vampire Lord"). This includes monsters that have 2000 ATK because of the effect of "Cybernetic Magician".If you target a "Raging Flame Sprite" that currently has 3100 ATK with the effect of "Cybernetic Magician", at the end of the turn its ATK will return to 3100 points, not 100.
CRV-EN017 • CYBERNETIC CYCLOPEAN
GUERRIERO-BESTIA • EFFETTO / BEAST-WARRIOR • EFFECT
TERRA / EARTH • ATK 1400 • DEF 200 • Lv. 4 • Comune / Common • Cod. 96428622
Fino a quando non hai carte nella tua mano, aumenta l'ATK di questa carta di 1000 punti.When you have 0 cards in your hand, the ATK points of this monster is increased by 1000.
RULING - ULTIMO AGGIORNAMENTO 4 FEBBRAIO 2008Questo effetto è Continuo.
CRV-EN018 • MECHANICAL HOUND
TERRA / EARTH • ATK 2800 • DEF 1500 • Lv. 7 • Comune / Common • Cod. 22512237
Fino a quando non hai carte nella tua mano, il tuo avversario non può attivare Carte Magia.While you have no cards in your hand, your opponent cannot activate Spell Cards.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il tuo avversario può comunque attivare gli effetti di carte Magia Continua già Scoperte sul Terreno, come "Cannone a Onde Soniche".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Activate" means make the card face-up, or activate it from your hand. If "Mechanical Hound" is face-up on the field, your opponent can still use the effects of Continuous Spell Cards that are already face-up on the field.
CRV-EN019 • CYBER ARCHFIEND
DEMONE • EFFETTO / FIEND • EFFECT
OSCURITA' / DARK • ATK 1000 • DEF 2000 • Lv. 4 • Comune / Common • Cod. 59907935
All'inizio della tua Draw Phase, se non hai carte nella tua mano, pesca 1 carta addizionale in aggiunta a quella pescata normalmente. Durante la tua End Phase, se hai 1 o più carte in mano, distruggi questa carta.At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Entrambi gli effetti sono Innescati. Il secondo effetto non si attiverà se questa carta non si trova Scoperta in End Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If this card is face-down during the End Phase, it is not destroyed by its effect.If you have multiple "Cyber Archfiends" on the field during the Draw Phase, their effects form a chain.
CRV-EN020 • GOBLIN ELITE ATTACK FORCE
TERRA / EARTH • ATK 2200 • DEF 1500 • Lv. 4 • Super • Cod. 85306040
Quando questa carta attacca, essa viene messa in posizione di Difesa alla fine della Battle Phase. La posizione di questa carta non può essere cambiata fino alla fine del tuo prossimo turno, eccetto per l'effetto di una carta.If this card attacks, it is changed to Defense Position at the end of the Battle Phase.This card's battle position cannot be changed until the end of your next turn, except with a card effect.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo e si applica alla fine della Battle Phase, se l'attacco raggiunge il Damage Step. Questo effetto si applica ugualmente se i danni vengono ridotti a 0 da effetti come "Kuriboh" o "Waboku". Una volta applicato questo effetto, non è possibile cambiare Manualmente la posizione di questo mostro fino al termine della terza End Phase successiva all'attacco. Se questo mostro viene Coperto o Spostato in Posizione di Attacco tramite altre carte, questo effetto termina.OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.•EVIL HERO MALICIOUS FIEND"Evil Hero Malicious Fiend's" effect is applied at the start of your opponent's Battle Phase and remains activate for their entire Battle Phase. Monster Special Summoned during your opponent's Battle Phase will be affected. If a monster's Battle Position is changed to Defense Position at the end of the Battle Phase ("Goblin Attack Force", etc.), it will be shifted into Attack Position.•FINAL ATTACK ORDERS: While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.•FLASHBANG: If “Flashbang” is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as “Goblin Attack Force”.•MAGIC CYLINDER: If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.•SKILL DRAIN: Goblin Attack Force and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.•TRAGEDY: Spear Dragon changes its battle position at the end of the Damage Step, so you cannot activate "Tragedy" at that time. "Goblin Attack Force" and "Giant Orc" change their battle positions at the end of the Battle Phase, so you can activate "Tragedy" at that time.
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