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Deck > SD5 • Warrior's Triumph
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SD5-EN021 GIANT TRUNADE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 42703248


Fa ritornare tutte le carte Magia e Trappola sul Terreno in mano ai rispettivi possessori.


Returns all Spell and Trap Cards on the field to the respective owner's hands.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica a tutte le Carte presenti nelle Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate. Le Trappole Continue attivate in catena, torneranno in Mano. Se "Sepoltura Prematura" torna in Mano, il mostro equipaggiato resterà sul Terreno. Se "Unità d'Azione Autonoma" o "Richiamo del Posseduto" tornano in Mano, il mostro evocato andrà Distrutto.
OFFICIAL RULING - CROSS REFERENCE
•ANCIENT GEAR DRILL: If you get a Spell Card with “Ancient Gear Drill” and then return it to your hand with “Giant Trunade”, restrictions no longer apply so you can use it as normal.
•AUTONOMOUS ACTION UNIT: When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
•DIFFERENT DIMENSION GATE: When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
•EMBODIMENT OF APOPHIS: If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.
•FUSION SWORD MURASAME BLADE: This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".
•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.
•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
•TOON MERMAID: This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
•WEAPON CHANGE: If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.


SD5-EN022 LIGHTNING BLADE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 55226821


Questa carta può equipaggiare solamente un mostro di Tipo Guerriero. Aumenta l'ATK del mostro equipaggiato di 800 punti e diminuisci l'ATK di tutti i mostri ACQUA sul Terreno di 500 punti.


You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il secondo effetto si applica ai mostri Scoperti su tutto il Terreno. Questo effetto è cumulabile.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the equipped monster’s Type is changed into something besides Warrior-Type by "DNA Surgery" or "Scroll of Bewitchment", "Lightning Blade" will be destroyed.
If two copies of this card are equipped to a single monster, that monster’s ATK will increase by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.


SD5-EN023 HEAVY STORM

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 19613556


Distrugge tutte le carte Magia e Trappola sul Terreno.


Destroys all Spell and Trap Cards on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica a tutte le Carte presenti nella Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate.
OFFICIAL RULING - CROSS REFERENCE
•A DEAL WITH DARK RULER: You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").
•BIG BANG SHOT: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.
•CURSE OF ROYAL: You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
•DIFFERENT DIMENSION CAPSULE: If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.
•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMERGENCY PROVISIONS: If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).
•FAKE TRAP: If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed."
•FIELD BARRIER: Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.
•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
•MORALE BOOST: If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
•TIMIDITY: While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.


SD5-EN024 REINFORCEMENT OF THE ARMY

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 32807846


Scegli 1 Mostro di tipo Guerriero di Livello 4 o inferiore dal tuo Deck, mostralo e aggiungilo alla tua mano. Dopo di che, mischia il tuo Deck.


Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se non hai un mostro appropriato nel Deck. Il mostro va scelto e mostrato in Risoluzione. Se in catena non potrai Evocare un mostro appropriato, questo effetto scomparirà e dovrai mostrare il Deck.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.
You cannot activate "Reinforcement of the Army" if you do not have any Level 4 or lower Warrior-Type monsters remaining in your Deck.
OFFICIAL RULING - CROSS REFERENCE
•DECK LOCKDOWN: "Reinforcement of the Army", the effect of "Green Gadget", etc. cannot be activated while "Deck Lockdown" is active.
•METALSILVER ARMOR: When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate "Reinforcement of the Army".


SD5-EN025 THE WARRIOR RETURNING ALIVE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 95281259


Scegli 1 mostro di Tipo Guerriero nel tuo Cimitero e aggiungilo alla tua mano.


Select 1 Warrior-Type monster in your Graveyard and add it to your hand.


RULING - ULTIMO AGGIORNAMENTO 18 AGOSTO 2008
Questo effetto designa un Bersaglio. Se scegli un mostro Fusione o Synchro, tornerà nell'Extra Deck.
OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008
You may select a Warrior-Type Fusion Monster or Synchro Monster in your Graveyard, but it will be returned to the Extra Deck instead of your hand.
You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the Beginning" even if it was never properly Summoned.


SD5-EN026 FUSION SWORD MURASAME BLADE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 37684215


Questa carta può essere equipaggiata solamente ai mostri di Tipo Guerriero. Un mostro equipaggiato con questa carta aumenta il suo ATK di 800 punti. Questa carta non può essere distrutta da effetti che distruggono le Carte Magia.


You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta non può essere distrutta da effetti come "Tifone Spaziale Mistico", "Tempesta Potente" o "Gearfried il Cavaliere di Ferro". E' possibile distruggere questa carta Coperta, oppure con carte come "Disturbo Magico" e "Tifone Spaziale Mistico", in Catena. Se equipaggi questa carta a "Freed il Generale Senza Avversari" o "Ryu Senshi", verrà distrutta. Se il mostro equipaggiato, viene Coperto o Rimosso dal Terreno, questa carta andrà distrutta, come di norma. Puoi equipaggiare un mostro cambiato in Tipo Guerriero con effetti come "Intervento sul DNA". Se il mostro equipaggiato cambia Tipo, questa carta va distrutta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If this card is face-down on the field, it can be destroyed by effects that destroy Spell Cards.
When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.
If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type monster you control when you have "Frontier Wiseman" on the field, it is negated and destroyed.
If you equip this card to "Gearfried the Iron Knight" it is not destroyed.
This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
If a monster equipped with this card is flipped face-down, or removed from the field, this card is destroyed.
This card can be sent from your hand or your Deck to the Graveyard by the effect of "Confiscation", "Delinquent Duo", etc.
If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".
If the monster this card is equipped to has its Type changed to anything but Warrior-Type, this card is destroyed.
If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.
OFFICIAL RULING - CROSS REFERENCE
•EMERGENCY PROVISIONS: The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the Graveyard." So, for example, you may send a Spell Card to the Graveyard with a counter on it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it cannot be "destroyed".
•FREED THE MATCHLESS GENERAL: If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.
•RYU SENSHI: If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.


SD5-EN027 WICKED-BREAKING FLAMBERGE - BAOU

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 68427465


Manda 1 carta dalla tua Mano al Cimitero quando attivi questa carta. Un mostro equipaggiato con questa carta aumenta il suo ATK di 500 punti. Se un Mostro equipaggiato con questa carta distrugge un mostro sul Terreno del tuo avversario, l'effetto di quel mostro viene annullato.


Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Mandare una carta al Cimitero è il Costo di Attivazione. Il mostro equipaggiato nega qualunque effetto dei mostri distrutti che si attiverebbe dopo il Calcolo dei Danni, come "Sangan", "Cyber Giara", "Signora Guerriera D.D.", "Muro Illusorio" o "Behemoth Bifronte". L'effetto di mostri come "Serpente Sinistro" o "Maria la Decaduta" sarà negato fin quando si trovano nel Cimitero. Mostri come "Kiseitai" o "Spirito Mietitore" non vengono distrutti se attaccati, quindi il loro effetto non verrà negato. L'effetto di mostri come "Guerriera Amazoness", "Spadaccina Amazoness" o "Riflettore" si attiva prima del Calcolo dei Danni e non verrà negato. Se il mostro equipaggiato non si trova Scoperto sul Terreno dopo il Calcolo dei Danni, per effetti come "Vattene Ladruncolo", questo effetto non si applicherà.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Sending 1 card to the Graveyard is a cost. This is not "discarding" so it doesn't trigger "Forced Requisition", and you can pay the cost even if "Goblin of Greed" is in play.
If a monster equipped with "Wicked-Breaking Flamberge - Baou" attacks and destroys "Amazoness Fighter" or "Amazoness Swordswoman", their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS FIGHTER: When a monster quipped with "Wicked-Breaking Flamberge - Baou" attacks "Amazoness Fighter" or "Amazoness Swordswoman", the effects of the Amazonesses are applied.
•GUARDIAN ELMA: You can equip a card with a cost, like "Wicked-Breaking Flamberge - Baou" to "Guardian Elma" with her effect, and you don't have to pay the cost because the Equip Spell Card is not considered "activated".


SD5-EN028 FAIRY OF THE SPRING

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 20188127


Aggiungi alla tua mano 1 Carta Magia Equipaggiamento dal tuo Cimitero. Non puoi attivare quella Carta Magia Equipaggiamento questo turno.


Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
La carta scelta può comunque essere Posizionata. E' possibile attivare la carta scelta nello stesso Turno se torna al Deck e poi in Mano con effetti come "Giara di Fibra".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can Set the Equip Spell Card the same turn you play "Fairy of the Spring".
When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn.


SD5-EN029 RELOAD

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 22589918


Aggiungi la tua Mano al tuo Deck e mescolalo. Quindi pesca lo stesso numero di carte che hai aggiunto al tuo Deck.


Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se attivi questo effetto mentre hai in mano una carta dell'avversario, quella carta andrà mischiata nel suo Deck, ma conterà nel numero di carte da pescare. Il tuo avversario può attivare "Trappola Appropriata" quando peschi con questo effetto. Se attivi questa carta in catena a “Caduta”, l'effetto di “Caduta” scompare.
OFFICIAL RULING - CROSS REFERENCE
•DESTINY HERO - DASHER: You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as “Reload” or “Heart of the Underdog”.
•DESTINY HERO - DASHER: If you have 2 “Destiny Hero - Dasher” in your Graveyard, and you activate “Reload” during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both “Destiny Hero - Dashers” in a chain.
•HEART OF THE UNDERDOG: “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.
•HEART OF THE UNDERDOG: If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.
•NULL AND VOID: You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.
•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
•TOWER OF BABEL: Tower of Babel cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload" resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.


SD5-EN030 LIGHTNING VORTEX

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 69162969


Scarta 1 carta dalla tua mano. Distruggi tutti i mostri scoperti sul Terreno del tuo avversario.


Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione.
RULING FROM JUDGE FORUM - LAST UPDATE MAY 25, 2008
•The Lady in Wight: If you control "The Lady in Wight" and another Lv 3 Zombie both face up on the field, when your opponent activate "Lightning Vortex" only "The Lady in Wight" is affected, so it is destroyed. The other Level 3 or lower Zombie-Type monster was unaffected by the effect of "Lightning Vortex".
OFFICIAL RULING - CROSS REFERENCE
•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.


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