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Deck > SD5 • Warrior's Triumph 1 - 2 - 3 - 4
SD5-EN031 • SWORDS OF CONCEALING LIGHT
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 12923641
Quando attivi questa carta, metti tutti i mostri sul Terreno del tuo avversario coperti in Posizione di Difesa. Fino a quando questa carta resta scoperta sul Terreno, i mostri sul Terreno del tuo avversario non possono cambiare posizione. Distruggi questa carta durante la tua 2a Standby Phase.When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card remains face-up on the field, monsters on your opponent's side of the field cannot change their Battle Positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se questa carta viene distrutta o Negata in catena, nessuno di questi effetti si applicherà. I Segna-Mostri non vengono Coperti da questo effetto, ma passeranno in Posizione di Difesa. La Posizione dei mostri soggetti a questo effetto, può essere cambiata tramite altri effetti, ma non Manualmente. Il tuo avversario può normalmente evocare altri mostri Scoperti in Posizione di Attacco. Questa carta rimane sul Terreno fino alla tua seconda Standby Phase, anche se è Negata. Se salti la tua seconda Standby Phase, questa carta non verrà distrutta a causa del proprio effetto. Un Segnalino-Magia su questa carta non ne impedisce la distruzione a causa del proprio effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If your second Standby Phase after activation of "Swords of Concealing Light" is skipped with "Solomon’s Lawbook", etc., then "Swords of Concealing Light" is not destroyed and remains active on the field until removed from the field by another effect.While your "Swords of Concealing Light" is active on the field, your opponent can still Summon new monsters in Attack Position.Because "Swords of Concealing Light" is a Continuous Spell Card (unlike "Swords of Revealing Light"), if "Mystical Space Typhoon" is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).While "Swords of Concealing Light" is active, monsters can still have their battle positions changed with card effects like "Enemy Controller" and "Bite Shoes".The effect of "Swords of Concealing Light" that destroys itself in the Standby Phase does not start a chain.Since there’s no such thing as a face-down Monster Token, Monster Tokens are simply changed to Defense Position when the effect of "Swords of Concealing Light" is applied.
SD5-EN032 • RELEASE RESTRAINT
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 75417459
Offri 1 "Gearfried il Cavaliere di Ferro" sul tuo Terreno per Evocare tramite Evocazione Speciale 1 "Spadaccino Sacro - Gearfried il Cavaliere di Ferro" dalla tua mano o dal tuo Deck.Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Offrire il mostro descritto in Tributo è il Costo di Attivazione. Puoi attivare questa carta anche se non hai alcuna copia di "Spadaccino Sacro-Gearfried il Cavalire di Ferro", ma dovrai mostrare tutte le tue carte all'avversario, se richiesto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you do not have any copies of "Gearfried the Swordmaster" in your hand or Deck, you can still activate this card to Tribute "Gearfried the Iron Knight", but you will need to show your cards to your opponent to confirm.OFFICIAL RULING - CROSS REFERENCE•GEARFRIED THE SWORDMASTER: If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.
SD5-EN033 • CALL OF THE HAUNTED
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 97077563
Scegli 1 Mostro dal tuo Cimitero. Evocalo tramite Evocazione Speciale sul Terreno, scoperto in Posizione d'Attacco. Quando questa carta viene rimossa dal Terreno, distruggi il mostro. Quando il mostro viene distrutto, distruggi questa carta.Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 7 LUGLIO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta se hai tutte le Zone mostro occupate. Se il mostro scelto lascia il Cimitero in catena, questo effetto scompare e questa carta rimarrà sul Terreno inattiva. Non puoi evocare mostri Fusione, Rituale e quelli che richiedono una Evocazione Specifica, se prima non sono stati evocati in modo appropriato. Non puoi evocare i mostri ad Evocazione Unica e Spirit. E' possibile distruggere il mostro evocato con carte come "Tributo Torrenziale". Se il mostro evocato viene Coperto o lascia la Zona Carte Mostro senza essere Distrutto, questa carta resterà sul Terreno inattiva. Se questa carta viene Distrutta o Negata in catena, il mostro scelto non verrà evocato. Se evochi un mostro come "Jinzo" o "Cyber Fenice", questa carta sarà distrutta in seguito alla distruzione del mostro, ma se questa carta sarà Distrutta o Rimossa, il mostro resterà sul Terreno. Se attivi questa carta durante un Battle Step avversario, si avrà un Replay. Se attivi questa carta nella tua Battle Phase, potrai attaccare col mostro evocato. Se evochi "Jinzo" mentre "Risucchia Abilità" è attivo e venisse attivata "Tempesta Potente", "Jinzo" verrà distrutto insieme a questa carta. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE JUNE 23, 2008"Call of the Haunted" targets the Special Summoned monster, when it is selected in the Graveyard and while it is face-up on the field.If the monster Special Summoned with "Call of the Haunted" is returned to its owner's hand by an effect, "Call of the Haunted" remains on the field meaninglessly.If an effect is chained that removes "Call of the Haunted" from the field, the selected monster is not Special Summoned.If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.RULING FROM JUDGES FORUM - LAST UPDATE JUNE 27, 2007•Jinzo: When "Jinzo" is destroyed and removed from the field, "Call of the Haunted" is itself also destroyed and removed from the field.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS ARCHERS: If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.•ASURA PRIEST: "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.•BELIAL - MARQUIS OF DARKNESS: If you chain "Call of the Haunted" to a Spell or Trap Card that targets 1 monster you control and you Special Summon "Belial - Marquis of Darkness", the effect is still resolved as normal.•BAZOO THE SOUL-EATER: Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.•BIG-TUSKED MAMMOTH: The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.•BLACK GARDEN: If "Black Garden's" second effect is activated and "Call of the Haunted" is chained, Special Summoning "Fossil Dyna Pachycephalo", "Black Garden's" effect cannot Special Summon a monster, but it and all face-up Plant-Type monsters on the field are still destroyed.•BLAST ASMODIAN: If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict damage after the chain resolves.•BOOK OF LIFE: If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).•BOTTOMLESS TRAP HOLE: If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.•BUBBLE CRASH: If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.•CARD OF SAFE RETURN: Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.•CREATURE SWAP: A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.•DARK MAGIC CURTAIN: When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained when "Premature Burial" or "Call of the Haunted" is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed.•DIFFUSION WAVE-MOTION: If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.•ELEMENTAL HERO AQUA NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO DARK NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO FLARE NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO WILDHEART: You can Special Summon “Elemental Hero Wildheart” with “Call of the Haunted”. He will not be destroyed if “Call of the Haunted” is later removed from the field.•EXCHANGE OF THE SPIRIT: If the opponent activates “Premature Burial” or “Call of the Haunted” you can chain “Exchange of the Spirit” (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, “Premature Burial” would be destroyed and “Call of the Haunted” would remain on the field meaninglessly.•FIEND SKULL DRAGON: You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.•FIEND SKULL DRAGON: You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.•FUSHIOH RICHIE: You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.•FUSION GATE: Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.•GOBLIN OF GREED: If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid.•GRAVEKEEPER'S CHIEF: If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.•HEART OF CLEAR WATER: If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed.•HORN OF HEAVEN: "Horn of Heaven" cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use "Horn of Heaven" to negate a Special Summon from "Monster Reborn", "Polymerization", "Premature Burial", "Call of the Haunted", "Elegant Egotist", "Fusion Gate", a RItual Spell Card, "Giant Rat", "Mystic Tomato", "Marauding Captain", "Spear Cretin", "Cyber Jar", "Van'Dalgyon the Dark Dragon Lord", "Tualatin", etc.•HORUS' SERVANT: Horus’ Servant has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.•INVADER OF DARKNESS: Invader of Darkness prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.•JOWGEN THE SPIRITUALIST: While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.•LAST TURN: If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.•LEGENDARY FLAME LORD: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•LORD OF D.: If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.•MAGICAL MARIONETTE: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".•NECROVALLEY: Necrovalley negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".•NON AGGRESSION AREA: If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.•PINEAPPLE BLAST: When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.•PITCH-BLACK POWER STONE: You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.•POT OF AVARICE: If any of the 5 monsters targeted by “Pot of Avarice” are removed from the Graveyard before its effect resolves, for example by “Disappear” or “Call of the Haunted”, then the entire effect of “Pot of Avarice” disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.•PROTECTOR OF THE SANCTUARY: You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.•REVIVAL JAM: If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").•ROYAL OPPRESSION: Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is Special Summoned with "Call of the Haunted" or "Premature Burial", and that card is destroyed and destroys "Sacred Phoenix of Nephthys" with its effect, you Special Summon "Sacred Phoenix of Nephthys" during your next Standby Phase because it was destroyed by a card effect.•SKILLED DARK MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SKILLED WHITE MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SOUL-ABSORBING BONE TOWER: When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).•SPELL CANCELLER: You can chain "Call of the Haunted" to a Spell Card, and Special Summon "Spell Canceller", to negate the effect of the Spell Card.•SPIRIT REAPER: If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.•SWIFT SAMURAI STORM!: Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a “Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai” monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six Samurai - Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will gain 300 ATK.)•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".•THE END OF ANUBIS: You can chain "Call of the Haunted" to your opponent's effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.•THE END OF ANUBIS: The End of Anubis negates the Special Summon effect of "Premature Burial" & "Call of the Haunted", but does not negate the effect that destroys the monster when "Premature Burial"/"Call of the Haunted" is destroyed.•THE SIX SAMURAI: You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.•TORRENTIAL TRIBUTE: Torrential Tribute can be activated after a monster is Summoned through another card’s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted".•TYRANT DRAGON: You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of "Tyrant Dragon".•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.•VWXYZ-DRAGON CATAPULT CANNON: Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
SD5-EN034 • MAGIC JAMMER
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 77414722
Scarta 1 carta dalla tua mano. Annulla l'attivazione di 1 Carta Magia e distruggila.Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi negare una carta attivata per effetto di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione di carte Continue come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta senza pagare il Costo di Attivazione e "Bambola Esca" tornerà nel Deck.RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008•Wave-Motion Cannon: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.OFFICIAL RULING - CROSS REFERENCE•BAIT DOLL: If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.•BLACK PENDANT: If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.•BURST STREAM OF DESTRUCTION: If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.•CLOCK TOWER PRISON: Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero - Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.•CURSE OF DARKNESS: Curse of Darkness inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.•DARK ERADICATOR WARLOCK: If a Normal Spell Card’s activation is negated (by “Magic Jammer” etc.), then no damage is dealt by “Dark Eradicator Warlock”.•DESTINY BOARD: The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.•DESTINY HERO - DIAMOND DUDE: Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.•FUSION SWORD MURASAME BLADE: When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.•GRAVEKEEPER'S WATCHER: You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".•GREAT SHOGUN SHIEN: If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•NIGHT ASSAILANT: Night Assailant doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.•OFFERINGS TO THE DOOMED: Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.•OJAMAGIC: The effect of “Ojamagic” activates in the Graveyard, and it can be chained to. It cannot be negated by “Magic Jammer” or “Dark Balter the Terrible”.•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SCAPEGOAT: If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•SMOKE GRENADE OF THE THIEF: If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.•SPELL ABSORPTION: If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.•SPIRIT REAPER: Spirit Reaper is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.•VAN'DALGYON THE DARK DRAGON LORD: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and "Van'Dalgyon the Dark Dragon Lord" will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and "Van'Dalgyon the Dark Dragon Lord's" will be Chain Link 2.•VOLTANIS THE ADJUDICATOR: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and “Voltanis the Adjudicator” will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and “Voltanis the Adjudicator's” will be Chain Link 2.•WAVE-MOTION CANNON: Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
SD5-EN035 • ROYAL DECREE
SPELL SPEED 2 • Comune / Common • Cod. 51452091
Fino a quando questa carta resta scoperta sul Terreno, annulla gli effetti di tutte le Carte Trappola sul Terreno eccetto questa carta.While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.
RULING - ULTIMO AGGIORNAMENTO 7 LUGLIO 2007Questa carta non impedisce l'Attivazione delle carte Trappola. E' possibile distruggere questa carta attivando "Tornado di Polvere" in catena. Se "Richiamo del Posseduto" venisse Distrutta, il mostro evocato resterà sul Terreno. Se attivi questa carta in catena a "Richiamo del Posseduto", il mostro scelto non verrà evocato e "Richiamo del Posseduto" resterà sul Terreno inattiva. Se questa carta venisse distrutta contemporaneamente ad un'altra trappola il cui effetto si applicherebbe in seguito alla sua distruzione, quell'effetto non si applicherà (ad esempio se questa carta e "Richiamo del Posseduto" venissero distrutte da "Tempesta Potente", il mostro evocato con "Richiamo del Posseduto" resterà sul Terreno).OFFICIAL RULING - CROSS REFERENCE•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".•CALL OF THE HAUNTED: If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.•DESTINY BOARD: If "Jinzo" or "Royal Decree" is on the field, "Destiny Board’s effect will be negated and you cannot place a Spirit Message on the field. Also if one of the Spirit Messages or "Destiny Board" is destroyed while "Jinzo" or "Royal Decree" is on the field, the others will NOT be destroyed. If "Jinzo" is destroyed in the End Phase you may activate "Destiny Board"’s effect afterwards.•DOUBLE SNARE: You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.•EMBODIMENT OF APOPHIS: vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or “Royal Decree” is played, “Embodiment of Apophis” cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if “Jinzo” leaves play later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect of “Embodiment of Apophis” is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly.•NIGHTMARE WHEEL: The effect of "Nightmare Wheel" will be negated by "Royal Decree", so you can attack or change the battle position of the monster. Also, if "Royal Decree" is active, and the monster is removed from the field, "Nightmare Wheel" remains on the field meaninglessly because its text that would destroy it is negated. If "Royal Decree" is later destroyed, the effects of "Nightmare Wheel" are not applied (such as the 500 damage) if there is no monster being targeted by "Nightmare Wheel".•NINJITSU ART OF DECOY: If "Ninjitsu Art of Decoy" is active, then "Royal Decree" is activated and negates "Ninjitsu Art of Decoy"’s effect, then "Royal Decree" is later destroyed, "Ninjitsu Art of Decoy"’s effect is not re-applied.•PITCH-BLACK POWER STONE: You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.•SCAPEGOAT: If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.•SPACEGATE: If "Royal Decree" is chained to the second effect of "Spacegate", "Spacegate's" effect is negated because the effect activated on the field. •SPIRIT OF THE PHARAOH: If your opponent chains "Royal Decree" to the effect of "The First Sarcophagus", the effect of Special Summoning is negated and "The First Sarcophagus" is sent to the Graveyard because that is the cost.•TALISMAN OF SPELL SEALING: While "Royal Decree" and "Talisman of Spell Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Spell Sealing" stays on the field, but if "Royal Decree"'s effect is no longer being applied, "Talisman of Spell Sealing" is destroyed.•WALL OF REVEALING LIGHT: If "Wall of Revealing Light"'s effect is negated by "Royal Decree" or "Jinzo", and then that card is destroyed, the effect of "Wall of Revealing Light" is re-applied.
SD5-EN036 • BLAST WITH CHAIN
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 98239899
Dopo l'attivazione, questa carta è considerata come una Carta Equipaggiamento. Scegli 1 Mostro che controlli ed equipaggialo con questa carta per aumentare il suo ATK di 500 punti. Quando questa Carta Equipaggiamento viene distrutta dall'effetto di un'altra carta, scegli 1 carta sul Terreno e distruggila.After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007Entrambi gli effetti designano un Bersaglio. Puoi attivare questa carta nel Damage Step. Se il mostro scelto viene Coperto, Rimosso dal Terreno o cambia Controllore in catena, questo effetto scompare. Questa carta si considera equipaggiata in Risoluzione. Il secondo effetto va in catena e si attiva quando questa carta raggiunge il Cimitero o l'area Carte Rimosse. Questo effetto non si attiverà se questa carta viene negata da carte come "Giudizio Solenne", se viene distrutta in catena, se il mostro scelto è "Drago Tiranno", oppure se lascia il Terreno senza essere Distrutta. Se equipaggi "Gearfried Cavaliere di Ferro" questo effetto si attiverà (se la attivi durante il Damage Step, potrai distruggere una carta prima del Calcolo dei Danni).OFFICIAL RULING - LAST UPDATE SEPTEMBER 9, 2007This card targets 1 monster.If you use "Emergency Provisions", it sends Spell & Trap Cards to the Graveyard, it does not destroy them, so if you send this card to the Graveyard with "Emergency Provisions", this card's effect will not be activated. The same applies to "Woodland Sprite".If you equip this card to "Gearfried the Iron Knight", then this card's effect will be activated because it was destroyed by a card effect.When this card is negated by "Solemn Judgment" or "7 Tools of the Bandit", this card is negated and destroyed and the effect does NOT activate.You can activate this card during the Damage Step because it specifically modifies ATK.You cannot target Tyrant Dragon with this card and if you attempt to, then this card is negated and destroyed, and you do NOT get the effect of this card.If a monster attacks "Gearfried the Iron Knight", and you activate "Blast with Chain" during the Damage Step, "Blast With Chain" is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation.If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.If this card is destroyed in the middle of a resolving chain, its effect will start a new chain after current one resolves.OFFICIAL RULING - CROSS REFERENCE•8-CLAWS SCORPION: The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.•EMERGENCY PROVISIONS: If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost of "Emergency Provisions" their effects do not activate, because they were not destroyed.•GEARFRIED THE SWORDMASTER: The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”).•WHIRLWIND WEASEL: After “Whirlwind Weasel’s” Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like “Ultimate Offering”, can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as “Blast with Chain” or “Ojamagic” will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.)•WOODLAND SPRITE: An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the effects of "Butterfly Dagger - Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.
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