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Deck > SD5 • Trionfo del Guerriero
1 - 2 - 3 - 4


SD5-IT011 SIGNORA GUERRIERA D.D.

GUERRIERO • EFFETTO / WARRIOR • EFFECT

LUCE / LIGHT • ATK 1500 • DEF 1600 • Lv. 4 • Comune / Common • Cod. 07572887


Quando questa carta combatte con un mostro sul Terreno del tuo avversario, dopo il calcolo dei danni, puoi rimuovere il mostro del tuo avversario e questa carta dal gioco.


When this card battles with your opponent's monster, after damage calculation you can remove the opponent's monster and this card from play.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato Facoltativo e non designa alcun bersaglio. Puoi attivare questo effetto indipendentemente dal mostro attaccante, da quale venga distrutto, dagli eventuali danni inflitti o se combatte con un Segna-Mostro. Se attacchi un mostro Coperto, l'effetto dovuto alla scoperta del mostro sarà Anello 1 e questo Anello 2 (perchè Facoltativo). Se attacchi "Muro Illusorio", i mostri verranno Rimossi dal Gioco e l'effetto di "Muro Illusorio" scomparirà. Se attacchi "Maestro Leggendario Jujitsu" oppure questa carta è distrutta da “Demone Minore”, questo effetto potrà essere Attivato e Risolto prima di quello avversario. Se attacchi un'altra copia di questa carta, questo effetto è Anello 1 e quello avversario è Anello 2. Se attacchi e distruggi "Assalitore D.D.", l'effetto di "Assalitore D.D." è Anello 1 e questo Anello 2 (perchè Facoltativo). Se questo mostro è distrutto da "Ha Des Sovrano Oscuro" o da effetti come "Samurai Sasuke", "Sasuke Maestro Ninja" o "Drillroid", non potrai attivare questo effetto. Se Rimuovi dal Gioco "Germe Gigante", "Sangan" o "Paura Oscura", gli effetti di questi mostri non si attiveranno.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You don't have to activate "D.D. Warrior Lady"'s effect if you don't want to.
When your "D.D. Warrior Lady" attacks your opponent's "Fiber Jar", if you activate her effect then "Fiber Jar" is Step 1 of the chain, because it is mandatory, and "D.D. Warrior Lady" is Step 2 of the chain because it is an optional effect. "D.D. Warrior Lady" removes from play both monsters, and then resolve the effect of "Fiber Jar". "D.D. Warrior Lady" and "Fiber Jar" are not shuffled into the Deck.
When your "D.D. Warrior Lady" attacks "Wall of Illusion", if you activate her effect then "Wall of Illusion" is Step 1 of the chain, because it is mandatory, and "D.D. Warrior Lady" is Step 2 of the chain because it is an optional effect. The effect of "D.D. Warrior Lady" removes from play both monsters, then the effect of "Wall of Illusion" disappears, since the attacking monster is no longer on the field.
If your "D.D. Warrior Lady" attacks your opponent's "D.D. Warrior Lady", your "D.D. Warrior Lady" is Step 1 of the chain and your opponent's is Step 2, and when Step 2 resolves, both "D.D. Warrior Lady" cards are removed from play and your "D.D. Warrior Lady"'s effect disappears.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•Light and Darkness Dragon: When "D.D. Warrior Lady" destroys "Light and Darkness Dragon" by battle, "Light and Darkness Dragon's" effect will activate and it will negate "D.D. Warrior Lady's" effect if it has enough ATK and DEF.
OFFICIAL RULING - CROSS REFERENCE
•CHAOS COMMAND MAGICIAN: When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.
•DARK RULER HA DES: Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
•DECK DEVASTATION VIRUS: If you activate "Premature Burial" to Speical Summon "D.D. Warrior Lady" from your Graveyard during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed.
•DIFFUSION WAVE-MOTION: A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.
•DOOMCALIBER KNIGHT: If "Doomcaliber Knight" is destroyed by battle and an Effect Monster's effect activates after damage calculation ("D.D. Warrior Lady", etc.), "Doomcaliber Knight's" effect still activates.
•DRILLROID: If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because she has been destroyed by the effect of “Drillroid” by the time her effect would normally activate.
•EHREN, LIGHTSWORN MONK: If “Ehren, Lightsworn Monk” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because it has been returned to its owner's Deck by the effect of “Ehren, Lightsworn Monk” before the time its effect would normally activate.
•EMBODIMENT OF APOPHIS: If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her effect is activated, both will be removed from play.
•GORGON'S EYE: Monsters like "D.D. Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).
•GRAVE PROTECTOR: A monster that battles with "D. D. Warrior Lady" is still removed from play even if "Grave Protector" is on the field (if "D. D. Warrior Lady"'s effect is activated).
•IMPERIAL IRON WALL: If "Imperial Iron Wall" is active, "D.D. Warrior Lady's" effect cannot be activated. The effects of "D.D. Warrior" and "D.D. Assailant" will still activate, but their effects will disappear when they resolve.
•LAST TURN: If both monsters that battle for “Last Turn” are removed from play (such as with “D.D. Warrior Lady”) then the result is a DRAW.
•LESSER FIEND: This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like "Cyber Jar" or Trigger Effect like "D.D. Warrior Lady" will still be activated. "Cyber Jar" would still be removed from play in this example, since damage calculation occurs normally.
•MYSTIC SWORDSMAN LV4: If "Mystic Swordsman LV4" attacks a face-down Defense Position monster, you destroy the monster with "Mystic Swordsman LV4"’s effect before flipping the monster face-up. Effects like "D. D. Warrior Lady" cannot activate.
•NEO-SPACIAN DARK PANTHER: You can target “D. D. Warrior Lady” and if “Neo-Spacian Dark Panther” battles with an opponent’s monster you can use the copied effect and remove both monsters from play, because “D. D. Warrior Lady’s” effect activates on the field.
•NINJA GRANDMASTER SASUKE: If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position "D. D. Warrior Lady", "D. D. Warrior Lady" is destroyed by the effect of "Ninja Grandmaster Sasuke" and "D. D. Warrior Lady"’s effect is not activated.
•REFLECT BOUNDER: If "Reflect Bounder" is attacked by "D. D. Warrior Lady", and the effect of "Reflect Bounder" is activated, "Reflect Bounder" inflicts damage, damage calculation is performed, and "Reflect Bounder" destroys itself with its own effect and is sent to the Graveyard, so even if "D. D. Warrior Lady" activates her effect, "Reflect Bounder" is not removed from play because it is already in the Graveyard.
•SHINATO, KING OF A HIGHER PLANE: If "Shinato, King of a Higher Plane" is destroyed before monsters are sent to the Graveyard, for example if removed from play by "D. D. Warrior Lady", his effect does not activate. But if "Shinato, King of a Higher Plane" attacks "Yomi Ship", "Shinato, King of a Higher Plane" inflicts the damage from his effect even though he will be destroyed by "Yomi Ship"'s effect after "Yomi Ship" is sent to the Graveyard.


SD5-IT012 MATAZA L'ASSASSINO FULMINEO

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 1300 • DEF 800 • Lv. 3 • Comune / Common • Cod. 22609617


Questo mostro può attaccare 2 volte durante la stessa Battle Phase. Fino a quando questa carta resta scoperta sul Terreno, il controllo di questa carta non può cambiare.


This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Entrambi gli effetti sono Continui. Non puoi scegliere questo mostro per effetti come "Controllo della Mente" o "Strappa Possesso". Non puoi attivare "Scambio-Creature" se un giocatore controlla solo questo mostro Scoperto. "Cura del Lavaggio del Cervello" non ha effetto su questo mostro. Non è possibile scegliere questo mostro Scoperto per effetto di "Abbandono".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot use "Change of Heart" on a face-up "Mataza the Zapper".
If you take control of a face-down "Mataza the Zapper" and flip it face-up, it stays on your side of the field and doesn't return to the original controller.
If you use "Monster Reborn" on "Mataza the Zapper" while "Remove Brainwashing" is active, control of "Mataza the Zapper" does not return to the original owner.
While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.
OFFICIAL RULING - CROSS REFERENCE
CYBER BARRIER DRAGON: If you negate the first attack of “Mataza the Zapper”, it can still attack a 2nd time. “Asura Priest” could also attack again, as long as it attacks a different monster.
•DARK SPIRIT OF THE SILENT: If "Hayabusa Knight" or "Mataza the Zapper" is selected with "Dark Spirit of the Silent" it only attacks once, but it may then attack twice per its own effect during the same Battle Phase.
•DUMMY GOLEM: If the opponent only has one monster, and it is “Blindly Loyal Goblin” or “Mataza the Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and can be chained to, however its effect disappears because control of “Blindly Loyal Goblin” cannot switch.


SD5-IT013 SPADACCINO MISTICO LV2

GUERRIERO • EFFETTO / WARRIOR • EFFECT

TERRA / EARTH • ATK 900 • DEF 0 • Lv. 2 • Comune / Common • Cod. 47507260


Se questo mostro attacca un mostro coperto in Posizione di Difesa, distruggi il mostro per effetto di questa carta senza scoprirlo e senza il calcolo dei danni. Durante la End Phase del turno in cui questa carta ha distrutto un mostro in seguito ad una battaglia, manda questa carta al Cimitero per Evocare tramite Evocazione Speciale "Spadaccino Mistico LV4" dalla tua mano o dal tuo Deck.


If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


RULING - ULTIMO AGGIORNAMENTO 10 SETTEMBRE 2008
Questo effetto è Innescato e si attiva all'inizio del Damage Step. Eventuali effetti dovuti alla Scoperta del mostro attaccato non si attiveranno. Il mostro attaccato non si considera distrutto in Battaglia, quindi effetti come "Pomodoro Mistico" o "Helpoemer", non si attiveranno. Se il mostro Coperto viene Scoperto in Battle Step tramite effetti come "Cessate il Fuoco", si passerà normalmente al Calcolo dei Danni. Se l'attacco di questo mostro viene Fermato o Negato, in Battle Step, questo effetto non si attiverà. "Waboku" non impedisce la distruzione del mostro attaccato. Se questo effetto viene negato con "Ira Divina", il mostro avversario resterà Coperto sul Terreno. L'effetto di "Sangan" si attiverà ugualmente. L'effetto che permette di evocare il mostro LV descritto è Facoltativo. Non puoi attivare questo effetto se hai distrutto un mostro Coperto. Mandare questo mostro al Cimitero per Evocare Specialmente il mostro LV, è il Costo di Attivazione. Non puoi attivare questo effetto se non hai il mostro LV corrispondente nel Deck. Puoi attivare questo effetto anche durante la End Phase avversaria, se ottieni il Controllo di questo mostro e se le condizioni sono rispettate. Se questo mostro viene Coperto o Rimosso prima della End Phase, non potrai attivare questo effetto. Se questo mostro viene Rimosso da effetti temporanei fino alla End Phase, potrai attivare questo effetto. Non puoi attivare questo effetto se c'è "Epuratore della Luce". "La Fine di Anubis" e "Necrovalle" non negano questo effetto.
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 10, 2008
•: You cannot activate "Mystic Swordsman LV2's" effect to Special Summon "Mystic Swordsman LV4" if you do not have a "Mystic Swordsman LV4" in your Deck.
OFFICIAL RULING - CROSS REFERENCE
•ADHESIVE EXPLOSIVE: “Adhesive Explosive” activates its effect as soon as it’s flipped face-up. So if “Mystic Swordsman LV2” attacks it, its effect will not activate, but if “Drillroid” attacks it, its effect will activate.
•ANCIENT LAMP: If a face-down Defense Position “Ancient Lamp” is attacked by “Sasuke Samurai” or “Mystic Swordsman LV2”, it will be destroyed before it is flipped face-up and its effect will not activate.
•DIVINE WRATH: You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.
•DIVINE WRATH: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
•MARSHMALLON: If a face-down “Marshmallon” is attacked by “Sasuke Samurai” or “Mystic Swordsman LV2”, the “Marshmallon” will be destroyed without being flipped face-up. “Marshmallon” will not inflict any damage with its effect in this case.
•SAND MOTH: If a face-down “Sand Moth” is attacked by “Mystic Swordsman LV2” or “Sasuke Samurai” its effect will activate. But if it is attacked by “Drillroid” it will not activate since it will be face-up when it is destroyed by the effect of “Drillroid”.


SD5-IT014 SPADACCINO MISTICO LV4

GUERRIERO • EFFETTO / WARRIOR • EFFECT

TERRA / EARTH • ATK 1900 • DEF 1600 • Lv. 4 • Comune / Common • Cod. 74591968


Se Evochi tramite Evocazione Normale questa carta, devi piazzarla coperta in Posizione di Difesa. Se questo mostro attacca un mostro coperto in Posizione di Difesa, distruggi il mostro per effetto di questa carta senza scoprirlo e senza il calcolo dei danni. Durante la End Phase del turno in cui questa carta ha distrutto un mostro in seguito ad una battaglia, manda questa carta al Cimitero per Evocare tramite Evocazione Speciale "Spadaccino Mistico LV6" dalla tua mano o dal tuo Deck.


If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card’s effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.


RULING - ULTIMO AGGIORNAMENTO 10 SETTEMBRE 2008
Non puoi evocare o Posizionare questo mostro se c'è "Luce dell'Intervento". Questo effetto è Innescato e si attiva all'inizio del Damage Step. Eventuali effetti dovuti alla Scoperta del mostro attaccato non si attiveranno. Il mostro attaccato non si considera distrutto in Battaglia, quindi effetti come "Pomodoro Mistico" o "Helpoemer", non si attiveranno. Se il mostro Coperto viene Scoperto in Battle Step tramite effetti come "Cessate il Fuoco", si passerà normalmente al Calcolo dei Danni. Se l'attacco di questo mostro viene Fermato o Negato, in Battle Step, questo effetto non si attiverà. "Waboku" non impedisce la distruzione del mostro attaccato. Se questo effetto viene negato con "Ira Divina", il mostro avversario resterà Coperto sul Terreno. L'effetto di "Sangan" si attiverà ugualmente. L'effetto che permette di evocare il mostro LV descritto è Facoltativo. Non puoi attivare questo effetto se hai distrutto un mostro Coperto. Mandare questo mostro al Cimitero per Evocare Specialmente il mostro LV, è il Costo di Attivazione. Non puoi attivare questo effetto se non hai il mostro LV corrispondente nel Deck. Puoi attivare questo effetto anche durante la End Phase avversaria, se ottieni il Controllo di questo mostro e se le condizioni sono rispettate. Se questo mostro viene Coperto o Rimosso prima della End Phase, non potrai attivare questo effetto. Se questo mostro viene Rimosso da effetti temporanei fino alla End Phase, potrai attivare questo effetto. Non puoi attivare questo effetto se c'è "Epuratore della Luce". "La Fine di Anubis" e "Necrovalle" non negano questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The Normal Summon of this card is always considered a Set. If "Light of Intervention" is active, you cannot Normal Summon "Mystic Swordsman LV4" because it can only be Normal Summoned face-down, which "Light of Intervention" makes impossible to do.
If "Mystic Swordsman LV4" attacks a face-down Defense Position monster, you destroy the monster with "Mystic Swordsman LV4"’s effect before flipping the monster face-up. Effects like "D.D. Warrior Lady" cannot activate.
If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
OFFICIAL RULING - CROSS REFERENCE
•DIVINE WRATH: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
•MYSTIC SWORDSMAN LV2: If "Mystic Swordsman LV2" attacks a face-down Defense Position monster, that monster is destroyed by "Mystic Swordsman LV2"’s effect, not as a result of battle. So you cannot use its second effect to Special Summon "Mystic Swordsman LV4" during the End Phase.
•SEARCHLIGHTMAN: After “Searchlightman’s” effect has resolved, your opponent could not Normal Summon “Mystic Swordsman LV4” or LV6 because they have to be Normal Summoned in face-down Defense Position, which is considered a Set.


SD5-IT015 SASUKE MAESTRO NINJA

GUERRIERO • EFFETTO / WARRIOR • EFFECT

LUCE / LIGHT • ATK 1800 • DEF 1000 • Lv. 4 • Comune / Common • Cod. 04041838


Se questo mostro attacca un mostro scoperto in Posizione di Difesa, distruggi il mostro per effetto di questa carta senza il calcolo dei danni.


If this card attacks a face-up Defense Position monster, destroy the monster with this card’s effect without applying damage calculation.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato e si attiva all'inizio del Damage Step; se attacchi un mostro Coperto in Posizione di Difesa, questo effetto non si attiverà. Il mostro attaccato non si considera distrutto in Battaglia, quindi effetti come "Pomodoro Mistico" o "Helpoemer", non si attiveranno. Se il mostro attaccato viene Coperto da effetti come "Libro della Luna", si passerà normalmente al Calcolo dei Danni. "Waboku" non impedisce la distruzione del mostro attaccato. Se questo effetto viene negato con "Ira Divina", il mostro attaccato resterà Scoperto sul Terreno. Se attacchi "Spirito Mietitore", verrà distrutto da questo effetto. Se attacchi "Signora Guerriera D.D.", il suo effetto non potrà essere attivato.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Ninja Grandmaster Sasuke"’s effect activates at the beginning of the Damage Step, before the monster is flipped face-up. So if "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, "Ninja Grandmaster Sasuke" will not destroy it with his effect because it is not flipped face-up until after "Ninja Grandmaster Sasuke"’s effect would activate.
A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.
If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position "D.D. Warrior Lady", "D.D. Warrior Lady" is destroyed by the effect of "Ninja Grandmaster Sasuke" and "D.D. Warrior Lady"’s effect is not activated.
If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position monster, and you flip it face-down during the Battle Step with "Book of Moon", the monster is face-down at the start of the Damage Step so "Ninja Grandmaster Sasuke" will not destroy it with his effect.
If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.
OFFICIAL RULING - CROSS REFERENCE
•MARSHMALLON: If a face-up, Defense Position “Marshmallon” is attacked by “Ninja Grandmaster Sasuke”, the “Marshmallon” will be destroyed by the effect of “Ninja Grandmaster Sasuke”.


SD5-IT016 SPADACCINO SACRO - GEARFRIED IL CAVALIERE DI FERRO

GUERRIERO • EFFETTO / WARRIOR • EFFECT

LUCE / LIGHT • ATK 2600 • DEF 2200 • Lv. 7 • Comune / Common • Cod. 57046845


Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non per effetto di "Rimozione della Restrizione". Quando questa carta viene equipaggiata con una Carta Equipaggiamento, distruggi 1 mostro sul Terreno del tuo avversario.


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Innescato e designa un Bersaglio. Sono incluse carte Mostro e Trappola considerate Equipaggiamento, come "Kiseitai" e "Colpo con Catena". Se la carta equipaggiamento viene distrutta in catena, questo effetto non si attiverà. Se controlli "Strappa Possesso" o "Manipola Mente", prima ottieni il controllo di questo mostro, poi si attiverà questo effetto e sceglierai un mostro avversario da distruggere. Se questo mostro è bersaglio di "Potere Riunito", solo 1 mostro avversario verrà distrutto, a prescindere dal numero di carte equipaggiamento.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you Tribute 1 "Gearfried the Iron Knight" to activate "Release Restraint", then chain "Serial Spell", you can Special Summon 2 "Gearfried the Swordmaster" cards from your Deck.
The Equip Card must be successfully equipped to "Gearfried the Swordmaster" to activate his effect. For example, if "Mystical Space Typhoon" is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of "Gearfried the Swordmaster" does not activate.
If your opponent equips "Snatch Steal" to your "Gearfried the Swordmaster", the effect of "Snatch Steal" resolves first and control changes. Then the effect of "Gearfried the Swordmaster" activates and your opponent gets to select which monster is destroyed.
The effect of "Gearfried the Swordmaster" activates when 1 or more Equip Card(s) are equipped to him. So even if "Collected Power" equips several Equip Cards to him simultaneously, you can only destroy 1 monster with his effect.
The effect of "Gearfried the Swordmaster" is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain "Divine Wrath" to the activation of this effect.
The effect of "Gearfried the Swordmaster" can activate even in the Damage Step. For example, if "Brain Jacker" is attacked by "Gearfried the Swordmaster", and "Waboku" was activated earlier in the turn, "Brain Jacker" will equip to "Gearfried the Swordmaster" and the effect will activate. In this case, the effect of "Gearfried the Swordmaster" will activate after the effect of "Brain Jacker" resolves, and the controller of "Brain Jacker" will select which monster to destroy.
This is a targeting effect that targets 1 monster.
The effect of "Gearfried the Swordmaster" will activate even if a Trap Card is equipped to him (such as "Metalmorph" or "Blast with Chain").
OFFICIAL RULING - CROSS REFERENCE
•RELEASE RESTRAINT: If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.


SD5-IT017 BEN KEI - SAMURAI ARMATO

GUERRIERO • EFFETTO / WARRIOR • EFFECT

OSCURITA' / DARK • ATK 500 • DEF 800 • Lv. 4 • Comune / Common • Cod. 84430950


Oltre all'attacco normale, questa carta può attaccare durante la stessa Battle Phase tante volte quanto il numero delle Carte Equipaggiamento equipaggiate a questa carta.


In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. Gli attacchi non devono necessariamente essere in successione (ogni attacco si divide normalmente in Battle Step e Damage Step). Se questo mostro è equipaggiato solo con "Spade Gemelle Irradianti-Tryce", non potrà attaccare più di 2 volte. Se questo mostro equipaggiato ha attaccato 2 volte, anche se sposti l'equipaggiamento su un altro mostro e poi di nuovo su questo, non attaccherà ancora. Se questo mostro equipaggiato ha attaccato 2 volte e con "Potere Riunito" ottiene altre 2 Carte Equipaggiamento, potrà attaccare altre 2 volte.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The attacks of "Armed Samurai Ben Kei" do not have to be in a row.
If you equip "Twin Swords of Flashing Light - Tryce" to "Armed Samurai Ben Kei", it can only attack twice, not three times (unless equipped with more cards).
Even if "Armed Samurai Ben Kei" is equipped, attacks twice, and you use "Tailor of the Fickle" to move its Equip Card to another monster, and then use "Collected Power" to move it back, "Armed Samurai Ben Kei" has already attacked twice and gets no additional attacks.
The effect of "Armed Samurai Ben Kei" is a Continuous Effect that cannot be chained to.


SD5-IT018 SPADA DIVINA - LAMA DELLA FENICE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 31423101


Puoi equipaggiare questa carta solo ad un mostro di Tipo Guerriero. Aumenta l'ATK del mostro equipaggiato di 300 punti. Se questa carta è nel tuo Cimitero durante la tua Main Phase, rimuovi dal gioco 2 mostri di Tipo Guerriero dal tuo Cimitero per aggiungere questa carta alla tua mano.


You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand.



SD5-IT019 STRAPPA POSSESSO

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 45986603


Prendi il controllo di un mostro del tuo avversario equipaggiato con questa carta. Aumenta i Life Points del tuo avversario di 1000 punti durante ogni sua Standby Phase.


Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of their Standby Phases.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se questa carta viene Negata o Distrutta in Catena, il mostro scelto non cambia Controllore. Se questa carta lascia il Terreno, il mostro torna immediatamente sul Terreno avversario. Se ogni giocatore ha equipaggiato questa carta allo stesso mostro, l'ultimo otterrà il controllo del mostro, ma ognuno guadagnerà Life Points nella propria Standby Phase. Il tuo avversario potrà ottenere normalmente il controllo del mostro equipaggiato con carte come "Controllo della Mente", fino alla End Phase. Se il mostro equipaggiato viene Coperto, non tornerà sul Terreno avversario. Se il mostro equipaggiato viene Rimosso da effetti temporanei, prima tornerà sul tuo Terreno, poi passerà su quello avversario. E' possibile attivare carte in catena al secondo effetto.
OFFICIAL RULING - LAST UPDATE MAY 30, 2008
Your cannot select your opponent's face-down monster.
If you equip your opponent's monster with "Snatch Steal", and later your opponent equips the same monster with "Snatch Steal", your opponent gains control of the monster.
If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", the monster is returned to you during the End Phase.
If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", if "Snatch Steal" is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
If you control your opponent's monster with "Snatch Steal" and "Giant Trunade" returns "Snatch Steal" to its owner's hand, the equipped monster is returned to its owner.
If you control your opponent's monster with "Snatch Steal" and it is flipped face-down while you control it, the monster remains under your control and does not return to your opponent, even if it is flipped face-up.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS TIGER: If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
•AUSSA THE EARTH CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•BAD REACTION TO SIMOCHI: If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
•CHTHONIAN SOLDIER: If the opponent takes control of your “Chthonian Soldier” with “Snatch Steal” and you attack it next turn, its effect will not activate because when it is sent to your Graveyard, it was not your opponent’s monster that attacked it.
•COLLECTED POWER: You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
•CREATURE SWAP: A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
•CYBER RAIDER: You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
•D.D. GUIDE: If Player A uses “Snatch Steal” to take control of the “D.D. Guide” they Normal Summoned, then they will be the one to lose a card from the Graveyard each End Phase.
•DARK MIMIC LV3: If you take control of your opponent’s "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".
•DEEPSEA WARRIOR: If you control your opponent's "Deepsea Warrior" with "Snatch Steal" and "Umi" is activated, "Deepsea Warrior" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.
•DIFFERENT DIMENSION GATE: When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
•DIMENSIONHOLE: If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.
•DRAMATIC RESCUE: If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain "Dramatic Rescue", "Snatch Steal"'s effect disappears.
•ECTOPLASMER: If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.
•EMBODIMENT OF APOPHIS: If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.
•ERIA THE WATER CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•GEARFRIED THE IRON KNIGHT: If you select your opponent's "Gearfried the Iron Knight" with "Snatch Steal", "Snatch Steal" is destroyed when it resolves and "Gearfried the Iron Knight" remains on your opponent's side of the field.
•GEARFRIED THE SWORDMASTER: If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.
•GUARDIAN ELMA: You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect.
•HEART OF CLEAR WATER: A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water".
•HIITA THE FIRE CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
•INTERDIMENSIONAL MATTER TRANSPORTER: If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
•KAISER COLOSSEUM: Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
•LAST TURN: You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
•OBSIDIAN DRAGON: If you use "Snatch Steal" to take control of your opponent's DARK monster while you control "Obsidian Dragon", "Snatch Steal" is negated and destroyed, and the DARK monster is returned to your opponent.
•OJAMA TRIO: When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
•RARE METALMORPH: If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.
•REMOVE BRAINWASHING: When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.
•REMOVE BRAINWASHING: If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
•RIVALRY OF WARLORDS: If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
•SPIRIT REAPER: You cannot activate “Snatch Steal” or “Change of Heart” and target “Spirit Reaper” if you do not have an empty Monster Card Zone. (Even though the “Spirit Reaper” would be destroyed before switching sides).
•THE LEGENDARY FISHERMAN: If you control your opponent's "The Legendary Fisherman" with "Snatch Steal" and "Umi" is activated, "The Legendary Fisherman" returns to your opponent. During your opponent's Standby Phases they will still gain 1000 Life Points.
•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.
•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
•WOODLAND SPRITE: If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.
•WYNN THE WIND CHARMER: If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.


SD5-IT020 TIFONE SPAZIALE MISTICO

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 05318639


Distruggi 1 Carta Magia o Trappola sul Terreno.


Destroy 1 Spell or Trap Card on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. E' possibile attivare la carta scelta in catena, se appropriata. Se distruggi una carta Continua, l'effetto verrà Fermato. Puoi attivare questa carta in catena a "Ordine Imperiale", distruggendolo. Questa carta non nega l'effetto della carta distrutta. Se attivi questa carta in catena a "Richiamo del Posseduto" o "Sepoltura Prematura", nessun mostro verrà evocato. Una carta equipaggiamento distrutta in catena, non è considerata Equipaggiata. Non puoi scegliere questa stessa carta come Bersaglio.
OFFICIAL RULING - CROSS REFERENCE
•7: If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
•A CAT OF ILL OMEN: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
•A RIVAL APPEARS!: For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
•AN OWL OF LUCK: If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
•ANCIENT CITY - RAINBOW RUINS: If this card’s first effect, “This card cannot be destroyed by a card effect.” is active, this card can be targeted by “Mystical Space Typhoon,” etc., but this card will not be destroyed.
•ANCIENT CITY - RAINBOW RUINS: This card’s effects are not applied until its activation is resolved. If you have 1 "Crystal Beast" monster in your Spell & Trap Card Zones when you activate this card, and your opponent Chains “Mystical Space Typhoon,” etc., this card will be destroyed.
•ARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•BAD REACTION TO SIMOCHI: If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
•BAIT DOLL: If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
•BIG BANG SHOT: The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
•BLAST WITH CHAIN: If your opponent activates "Mystical Space Typhoon" targeting your face-down "Blast with Chain", and you chain "Blast with Chain", you still get "Blast with Chain's" effect.
•BUTTERFLY DAGGER - ELMA: Missing the Timing: Because the effect of “Butterfly Dagger - Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
•BUTTERFLY DAGGER - ELMA: When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
•COCOON OF EVOLUTION: If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
•CURSE OF DARKNESS: Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•ECTOPLASMER: You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.
•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•FIELD BARRIER: You cannot activate a card with an effect like “Mystical Space Typhoon,” targeting a Field Spell Card while this card is in play.
•FIEND'S HAND MIRROR: Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".
•FIEND'S HAND MIRROR: When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.
•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
•FUSION SWORD MURASAME BLADE: If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.
•GEARFRIED THE SWORDMASTER: The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.
•GIANT KOZAKY: If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.
•GRAVEKEEPER'S ASSAILANT: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.
•GUARDIANS: If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.
•IMPERIAL ORDER: When "Imperial Order" is activated, "Mystical Space Typhoon" can be chained to destroy it.
•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
•LIGHT OF JUDGMENT: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
•MACRO COSMOS: If “Mystical Space Typhoon” is chained to “Macro Cosmos’s” activation to destroy it, then you will not Special Summon “Helios - The Primordial Sun”. Because “Macro Cosmos” is a Continuous Trap Card, it needs to remain on the field to resolve.
•MAZERA DEVILLE: If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•MIRAGE OF NIGHTMARE: You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)
•PANDEMONIUM WATCHBEAR: When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.
•PITCH-BLACK POWER STONE: If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.
•RELINQUISHED: You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
•ROYAL OPPRESSION: If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
•ROYAL TRIBUTE: If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.
•SECRET BARREL: If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret Barrel", he still takes 200 damage).
•SHOOTING STAR BOW - CEAL: If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and "Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with "Mystical Space Typhoon" or "Tailor of the Fickle", the monster is no longer capable of attacking directly and a replay occurs.
•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
•SMOKE GRENADE OF THE THIEF: If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
•SPELL RECLAMATION: If "Spell Reclamation" is chained to a Spell Card's activation, and "Mystical Space Typhoon", etc. is chained to "Spell Reclamation" targeting the same Spell Card, that Spell Card will not return to its owner's hand because it is destroyed before "Spell Reclamation" resolves.
•SWORDS OF CONCEALING LIGHT: Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).
•THE AGENT OF JUDGMENT - SATURN: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.
•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
•TOWER OF BABEL: If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel" is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter, so neither player takes damage.
•TWIN SWORDS OF FLASHING LIGHT - TRYCE: When you declare the second attack of a monster equipped with "Twin Swords of Flashing Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle Step with "Mystical Space Typhoon", the monster is no longer capable of performing the second attack, and a replay occurs.
•ULTIMATE OFFERING: If you activate "Ultimate Offering’s" effect to Summon, and your opponent chains "Mystical Space Typhoon" to destroy "Ultimate Offering", the Summon does not resolve because "Ultimate Offering" is a Continuous Trap Card and is no longer on the field.
•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.
•WAVE-MOTION CANNON: Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.


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                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.