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Busta Torneo > TP7 • Stagione 7
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TP7-IT011 GIURAMENTO DELLA BALENA FORTEZZA

MAGIA RITUALE / RITUAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 77454922


Questa carta è utilizzata per l'Evocazione Rituale della carta "Balena Fortezza". Devi anche offrire come Tributo, dal Terreno o dalla tua Mano, Mostri il cui Livello totale sia 7 o superiore.


This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi offrire in Tributo ulteriori mostri oltre quelli strettamente necessari per raggiungere il Livello richiesto. I mostri da offrire in Tributo saranno scelti durante la Risoluzione di questo effetto. La somma dei Livelli Originali dei mostri offerti in Tributo deve essere uguale o superiore al Livello Originale del mostro Rituale da evocare. Se non hai più alcun mostro Rituale in catena, questo effetto scomparirà e non dovrai offrire nessun mostro in Tributo.


TP7-IT012 ABILE MAGO NERO

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 1900 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 73752131


Ogni volta che tu o il tuo avversario attivate 1 Carta Magia, metti un Segnalino Magia su questa carta (massimo 3). Puoi Evocare tramite Evocazione Speciale 1 "Mago Nero" dalla tua Mano, dal tuo Deck, o dal tuo Cimitero offrendo questo mostro con 3 Segnalini Magia come Tributo durante la tua Main Phase.


Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Il Segnalino Magia va piazzato appena la carta Magia si sia Risolta (anche se l'effetto è Negato da carte come "Ordine Imperiale" o viene Distrutta in catena). Questo effetto si applica anche nel nel Damage Step, per carte come "Corsa Avventata". Se la carta Magia è Negata (da carte come "Disturbo Magico"), questo effetto non si applica. Se evochi questo mostro con "Sepoltura Prematura", oppure con "Richiamo del Posseduto" in catena ad una carta Magia, oppure questo mostro è scoperto da "Spada Rivelatrice", questo effetto non si applica. Questo effetto non si applica se usi l'effetto di una Carta Magia Continua già Scoperta, come "Ispezione" o "Cannone a Onde Soniche". Se attivi "Duplica Magia", ottieni un Segnalino per "Duplica Magia" ma non per il suo bersaglio. Questo effetto non si applica quando equipaggi o separi un mostro Union. Con “Risucchia Abilità”, i Segnalini Magia andranno rimossi. Il secondo effetto è ad Ignizione. Offrire questo mostro in Tributo è il Costo di Attivazione. Il "Mago Nero" da evocare va scelto in Risoluzione. Se attivi questo effetto mentre non disponi di un "Mago Nero" questo effetto scompare, ma il tuo avversario potrà controllare tutte le tue carte, se richiesto.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and "Dust Tornado" is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a different "Dark Magician" from your hand/Deck/Graveyard instead.
If there are no "Dark Magician" in your hand, Deck, and Graveyard, you cannot activate "Skilled Dark Magician's" effect to Special Summon a "Dark Magician".
When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
If a player controls the opponent's "Skilled Dark Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled Dark Magician" is the player who Special Summons "Dark Magician" from the hand, Deck, or Graveyard.
OFFICIAL RULING - CROSS REFERENCE
•MAGICAL DIMENSION: If you Summon a monster like “Skilled Dark Magician” and the opponent activates “Bottomless Trap Hole”, you can chain “Magical Dimension” to Tribute “Skilled Dark Magician” and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by “Bottomless Trap Hole”.
•NEO-SPACIAN DARK PANTHER: If you target a monster with an effect that accumulates Spell Counters, such as “Skilled Dark Magician”, any Spell Counters on “Neo-Spacian Dark Panther” will be removed when its effect ends.
•SKILL DRAIN: Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.


TP7-IT013 ABILE MAGO BIANCO

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 1700 • DEF 1900 • Lv. 4 • Comune / Common • Cod. 46363422


Ogni volta che tu o il tuo avversario attivate 1 Carta Magia, metti un Segnalino Magia su questa carta (massimo 3). Puoi Evocare tramite Evocazione Speciale 1 "Combattente delle Lame" dalla tua Mano, dal tuo Deck, o dal tuo Cimitero offrendo questo mostro con 3 Segnalini Magia come Tributo durante la tua Main Phase.


Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Il Segnalino Magia va piazzato appena la carta Magia si sia Risolta (anche se l'effetto è Negato da carte come "Ordine Imperiale" o viene Distrutta in catena). Questo effetto si applica anche nel nel Damage Step, per carte come "Corsa Avventata". Se la carta Magia è Negata (da carte come "Disturbo Magico"), questo effetto non si applica. Se evochi questo mostro con "Sepoltura Prematura", oppure con "Richiamo del Posseduto" in catena ad una carta Magia, oppure questo mostro è scoperto da "Spada Rivelatrice", questo effetto non si applica. Questo effetto non si applica se usi l'effetto di una Carta Magia Continua già Scoperta, come "Ispezione" o "Cannone a Onde Soniche". Se attivi "Duplica Magia", ottieni un Segnalino per "Duplica Magia" ma non per il suo bersaglio. Questo effetto non si applica quando equipaggi o separi un mostro Union. Con “Risucchia Abilità”, i Segnalini Magia andranno rimossi. Il secondo effetto è ad Ignizione. Offrire questo mostro in Tributo è il Costo di Attivazione. Il "Combattente delle Lame" da evocare va scelto in Risoluzione. Se attivi questo effetto mentre non disponi di un "Combattente delle Lame" questo effetto scompare, ma il tuo avversario potrà controllare tutte le tue carte, se richiesto.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and "Dust Tornado" is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Buster Blader" from your Graveyard and your opponent chains "Disappear" and removes that "Buster Blader", you can Special Summon a different "Buster Blader" from your hand/Deck/Graveyard instead.
If there are no "Buster Blader" in your hand, Deck, and Graveyard, you cannot activate "Skilled White Magician's" effect that Special Summons "Buster Blader".
When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
If a player controls the opponent's "Skilled White Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled White Magician" is the player who Special Summons "Buster Blader" from the hand, Deck, or Graveyard.
OFFICIAL RULING - CROSS REFERENCE
•GORGON'S EYE: If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.


TP7-IT014 MURO ILLUSORIO

DEMONE • EFFETTO / FIEND • EFFECT

OSCURITA' / DARK • ATK 1000 • DEF 1850 • Lv. 4 • Comune / Common • Cod. 13945283


Il mostro che attacca questa carta ritorna in mano al suo possessore. Ogni danno derivante dall'attacco è calcolato normalmente.


The monster attacking this monster is returned to its owner's hand. The damage calculation is applied normally.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato e si attiva dopo il Calcolo dei Danni. Se questo mostro, in Posizione di Attacco, viene attaccato da un mostro con ATK uguale o inferiore, questo effetto non si attiverà. Se questo mostro è attaccato e distrutto da "Ha Des Sovrano Oscuro", "Samurai Sasuke", "Drillroid" o "Sasuke Maestro Ninja", questo effetto non si attiverà.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the monster battling with "Wall of Illusion" is somehow destroyed during Damage Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
OFFICIAL RULING - CROSS REFERENCE
•D.D. WARRIOR LADY: When your “D.D. Warrior Lady” attacks “Wall of Illusion”, if you activate her effect then “Wall of Illusion” is Step 1 of the chain, because it is mandatory, and “D.D. Warrior Lady” is Step 2 of the chain because it is an optional effect. The effect of “D.D. Warrior Lady” removes from play both monsters, then the effect of “Wall of Illusion” disappears, since the attacking monster is no longer on the field.
•DARK RULER HA DES: Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
•DESTRUCTION PUNCH: If your opponent attacks your Defense Position "Wall of Illusion" with an ATK that is lower than "Wall of Illusion's" DEF, the monster is returned to your opponent's hand before the end of the Damage Step and it is not destroyed.
•DIFFUSION WAVE-MOTION: A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.
•LAST TURN: If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”, but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).


TP7-IT015 ULTIMO DESIDERIO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 85602018


Se uno dei tuoi mostri viene mandato dal Terreno al Cimitero durante il turno in cui questa carta viene attivata, puoi selezionare 1 mostro con ATK di 1500 o inferiore dal tuo Deck per effettuare un'Evocazione Speciale. Dopo di che mischia il tuo Deck. Puoi usare l'effetto di questa carta solo una volta per turno.


If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta prima o dopo che un mostro di tuo Possesso che era sul tuo Terreno, raggiunga il tuo Cimitero (i Segna-Mostri sono esclusi). Non devi effettuare l'Evocazione Speciale necessariamente quando questa carta si Risolve, nè quando un tuo mostro raggiunge il Cimitero ma puoi effettuarla in qualunque momento, dalla Main Phase 1 alla End Phase (sempre dopo che un tuo mostro abbia raggiunto il Cimitero), tranne nel Damage Step. Il mostro va evocato Scoperto in Posizione di Attacco o di Difesa. Se hai già attivato questa carta ed un tuo mostro è distrutto durante un Battle Step, il mostro che eventualmente evocherai potrà attaccare. Questo effetto è cumulabile. Puoi evocare "Sirena Toon" se controlli "Mondo Toon". Non puoi evocare mostri ad Evocazione Specifica o Evocazione Unica.
OFFICIAL RULING - LAST UPDATE DECEMBER 10, 2008
You can activate "Last Will" before or after a monster is sent to the Graveyard, and still get the effect of "Last Will" to Special Summon a monster.
You can choose the timing for when you Special Summon for the effect of "Last Will". You can Special Summon the monster at any time during your turn, except during damage calculation. You do not have to Special Summon the monster at the point the first monster was sent to the Graveyard. If you activated "Last Will" after a monster was sent to the Graveyard, you do not have to Special Summon the monster when "Last Will" resolves.
If you wish, you may Special Summon the monster immediately after "Last Will" resolves (if activated after a monster was destroyed), or when the first monster is sent to the Graveyard (if "Last Will" was activated before the monster was destroyed). But you don’t have to, you can do it later.
For example, if your monster is destroyed by battle, and you activate "Last Will" during Main Phase 2, you can Special Summon a monster at that time. Or you can wait and Special Summon during the End Phase.
You can apply the effect of "Last Will" as long as a monster on your side of the field is (or was) sent to your Graveyard, no matter which Phase it was in. As long as it’s the same turn in which you activated "Last Will".
If you activate 2 "Last Wills", then you get to Special Summon 2 monsters, as long as a monster is (or was) sent from your side of the field to your Graveyard that same turn.
You only Special Summon 1 monster for each 1 "Last Will".
If you Special Summon using "Last Will’s" effect, then you don’t get to Special Summon for it again (but you do for any other copies of "Last Will" that are activated). If you activate "Last Will", and the end of the turn arrives without using "Last Will’s" effect, then the effect is gone.
You can Special Summon for "Last Will" if a monster was Tributed for a Tribute Summon, or for "Cannon Soldier’s" effect, etc.
You can use "Last Will’s" effect to Special Summon a Level 5 or higher monster like "Labyrinth Wall".
You cannot Special Summon a "Special Summon-only" monster.
If your monster is sent to your Graveyard by battle, you resolve "Last Will’s" effect during that same Battle Phase (but not during the Damage Step). If it’s your turn, then your newly Summoned monster can attack before Main Phase 2.
If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" effect.
You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field (its ATK once Summoned will be 1700). You can Special Summon "Muka Muka" even if you have 6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.
OFFICIAL RULING - CROSS REFERENCE
•BANISHER OF THE LIGHT: Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.
•CRIMSON SENTRY: "Crimson Sentry's" effect can be activated before or after your monster(s) are destroyed in battle, similar to "Last Will".
•D. TRIBE: When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.
•EMBODIMENT OF APOPHIS: When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)
•LAST TURN: “Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
•LADY PANTHER: "Lady Panther's" effect can be activated before or after your monster(s) are destroyed in battle, similar to "Last Will".
•LAST TURN: If the turn player activated “Last Will” before “Last Turn” was activated, a monster can be Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot attack during the special Battle Phase).
•SHRINK: The effect of "Shrink" works like "Megamorph", setting a new current ATK based on original ATK. If the same monster is targeted by both "Shrink" and "Megamorph", only the effect of the card that resolved last will be applied.
•SPELL CANCELLER: If "Last Will"'s effect is active (its 'state' is in effect) and "Spell Canceller" is Summoned, "Spell Canceller" will not negate the effect of "Last Will".
•THE FORGIVING MAIDEN: "The Forgiving Maiden's" effect can be activated before or after your monster(s) are destroyed in battle, similar to "Last Will".


TP7-IT016 HANIWA

ROCCIA / ROCK

TERRA / EARTH • ATK 500 • DEF 500 • Lv. 2 • Comune / Common • Cod. 84285623


Una figura rocciosa che protegge la tomba di un antico sovrano


An earthen figure that protects the tomb of an ancient ruler.



TP7-IT017 PRISMAN

ROCCIA / ROCK

LUCE / LIGHT • ATK 800 • DEF 1000 • Lv. 3 • Comune / Common • Cod. 80234301


Questo mostro cristallino convoglia l'energia per creare un laser letale.


This crystalline monster focuses light to create a lethal laser.



TP7-IT018 GOLEM DEL MILLENNIO

ROCCIA / ROCK

TERRA / EARTH • ATK 2000 • DEF 2200 • Lv. 6 • Comune / Common • Cod. 47986555


Per quasi un millennio, questo golem ha fatto da guardiano ad un antico tesoro nascosto.


For nearly a millennium, this golem has served as guardian of an ancient treasure trove.



TP7-IT019 BECCO PERFORANTE

BESTIA / BEAST

TERRA / EARTH • ATK 500 • DEF 800 • Lv. 2 • Comune / Common • Cod. 29948642


Questa bestia si muove come un serpente e colpisce rapidamente con il suo becco acuminato.


This beast coils like a snake, and strikes quickly with its snapping beak.



TP7-IT020 NEKOGAL #2

GUERRIERO-BESTIA / BEAST-WARRIOR

TERRA / EARTH • ATK 1900 • DEF 2000 • Lv. 6 • Comune / Common • Cod. 43352213


Una creatura veloce e letale dotata di artigli molto pericolosi.


A fast and lethal creature with very dangerous claws.



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