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Deck > SD6 • Giudizio dell'Incantatore
1 - 2 - 3 - 4


SD6-IT001 STREGONE OSCURO ERADICATORE

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 2500 • DEF 2100 • Lv. 7 • Ultra • Cod. 29436665


Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non offrendo come Tributo 1 "Mago Nero" sul tuo Terreno. Fino a quando questa carta è scoperta sul Terreno, infliggi 1000 punti di danno ai Life Points del tuo avversario ogni volta che un giocatore attiva 1 Carta Magia Normale.


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo. Questo effetto è Continuo. Se la carta Magia viene Negata da effetti come "Disturbo Magico", questo effetto non si applicherà.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If a Normal Spell Card’s activation is negated (by "Magic Jammer" etc.), then no damage is dealt by "Dark Eradicator Warlock".


SD6-IT002 CERBERO MITICA BESTIA

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 1400 • DEF 1400 • Lv. 4 • Comune / Common • Cod. 55424270


Ogni volta che tu o il tuo avversario attivate 1 Carta Magia, metti 1 Segnalino Magia su questa carta. Aumenta l'ATK di questa carta di 500 punti per ogni Segnalino Magia su questa carta. Alla fine della Battle Phase del turno in cui questa carta combatte, rimuovi tutti i Segnalini Magia da questa carta


Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
I tre effetti di questo mostro sono Continui. Il Segnalino Magia va piazzato appena la carta Magia si sia Risolta (anche se l'effetto è Negato da carte come "Ordine Imperiale"). Questo effetto si applica anche nel Damage Step, per carte come "Corsa Avventata". Se la carta Magia è Negata (da carte come "Disturbo Magico"), questo effetto non si applica. Se evochi questo mostro con "Sepoltura Prematura", oppure con "Richiamo del Posseduto" in catena ad una carta Magia, oppure questo mostro è scoperto da "Spada Rivelatrice", questo effetto non si applica. Questo effetto non si applica se usi l'effetto di una Carta Magia Continua già Scoperta, come "Ispezione" o "Cannone a Onde Soniche". Se attivi "Duplica Magia", ottieni un Segnalino per "Duplica Magia" ma non per il suo bersaglio. Questo effetto non si applica quando equipaggi o separi un mostro Union. Con “Risucchia Abilità”, i Segnalini Magia andranno rimossi. L'ATK va ricalcolato quando necessario. L'ultimo effetto si applica a prescindere dal mostro attaccante. Se il mostro attaccato lascia il Terreno prima o durante il Calcolo dei Danni, non dovrai rimuovere i Segnalini Magia.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the monster battling "Mythical Beast Cerberus" is removed from the field before (or during) damage calculation, the Spell Counters on "Cerberus" will not be removed.
Removing the Spell Counters from "Mythical Beast Cerberus" does not start a chain.
The Spell Counters on "Mythical Beast Cerberus" are removed after he battles no matter which player is attacking.
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and "Dust Tornado" is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
"Mythical Beast Cerberus" must be face-up on the field when the Spell Card is activated in order to get a Spell Counter.


SD6-IT003 MAGO NERO

INCANTATORE / SPELLCASTER

OSCURITA' / DARK • ATK 2500 • DEF 2100 • Lv. 7 • Comune / Common • Cod. 46986414


Il più potente tra i maghi per abilità offensive e difensive.


The ultimate wizard in terms of attack and defense.


OFFICIAL RULING - CROSS REFERENCE
•A HERO EMERGES: You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
•BIG BANG SHOT: If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
•CHTHONIAN ALLIANCE: The monster equipped with this card does not count towards the bonus. So if you have 2 “Dark Magicians” on the field, and 1 is equipped with “Chthonian Alliance”, it has +800 ATK.
•CONTRACT WITH THE ABYSS: Contract with the Abyss is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
•CYBER BLADER: Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.
•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.
•DARK MAGIC CURTAIN: If you activate “Dark Magic Curtain” to Special Summon “Dark Magician” and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your “Insect Queen” would not be able to Special Summon an “Insect Monster Token” during your End Phase.
•DEDICATION THROUGH LIGHT AND DARKNESS: You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and Darkness".
•DOUBLE ATTACK: If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.
•METALSILVER ARMOR: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).
•POLE POSITION: If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).
•REASONING: You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.
•SERIAL SPELL: If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be the monster that "Serial Spell" Special Summons to the field. (For example, if you target "Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader", you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate "Serial Spell".)
•SKILLED DARK MAGICIAN: If there are no "Dark Magician" in your hand, Deck, and Graveyard, you cannot activate "Skilled Dark Magician's" effect to Special Summon a "Dark Magician".
•THOUSAND KNIVES: The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand Knives”.
•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.


SD6-IT004 ELFI GEMELLI

INCANTATORE / SPELLCASTER

TERRA / EARTH • ATK 1900 • DEF 900 • Lv. 4 • Comune / Common • Cod. 69140098


Elfi gemelli che alternano i loro attacchi.


Elf twins that alternate their attacks.


OFFICIAL RULING - CROSS REFERENCE
•BEGONE, KNAVE!: If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its owner's hand.
•CYBER BLADER: Example 1: The opponent controls “Gemini Elf” and “Dark Magician”. The opponent attacks with their “Dark Magician”, attacking “Cyber Blader”, whose ATK is currently doubled. The opponent activates “Mystik Wok” and Tributes their “Gemini Elf” to gain 1900 Life Points. “Cyber Blader” now has 2100 ATK points, so it does not destroy “Dark Magician”, but since the opponent has only 1 monster now, “Cyber Blader” is not destroyed as a result of battle, either.
•DUMMY GOLEM: If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on the field, and you activate the Flip Effect of “Dummy Golem”, the opponent cannot select “Blindly Loyal Goblin”. They must select “Gemini Elf”.
•HARPIE LADY 3: If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.
•MAGICAL DIMENSION: You cannot Tribute a monster for “Magical Dimension” that is “unaffected by Spell Cards” since Tributing is part of the effect of “Magical Dimension” (not a cost). If the only monster on your side of the field is “Gemini Elf” while “Non-Spellcasting Area” is active, then you could not activate “Magical Dimension”.
•POLE POSITION: EXAMPLE #1: I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”.
•POLE POSITION: EXAMPLE #2: The opponent has "Blue-Eyes White Dragon" (3000 ATK) and “Pole Position” face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then “Opticlops” will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of Destruction”.
•POLE POSITION: EXAMPLE #3 : The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down.
•POLE POSITION: EXAMPLE #7: I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed.
•POLE POSITION: EXAMPLE #8: I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”, making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.
•SOUL-ABSORBING BONE TOWER: If you have a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor" and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, "Gemini Elf", and a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor", your opponent cannot attack.
•SUSA SOLDIER: When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your "Susa Soldier" (ATK 2000) attacks the opponent’s "Gemini Elf" (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction.


SD6-IT005 MAGO DELLA FEDE

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 300 • DEF 400 • Lv. 1 • Comune / Common • Cod. 31560081


SCOPRI: Scegli 1 carta Magia dal tuo Cimitero e falla ritornare nella tua mano.


FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio Specifico. Devi mostrare all'avversario la Magia scelta, quando attivi questo effetto. Se Scopri questa carta nel tuo Turno, puoi Posizionare o Attivare la Magia recuperata, nello stesso Turno. La Magia scelta va presa dal Cimitero solo quando questo effetto si risolve. "Necrovalle" nega questo effetto.
OFFICIAL RULING - CROSS REFERENCE
•DARK RULER HA DES: Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.
•DISAPPEAR: When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
•NECROVALLEY: Necrovalley negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".
•ROYAL WRIT OF TAXATION: “Activated” in the text of “Royal Writ of Taxation” means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down “Ojamagic” being destroyed, the effect of an already face-up “Ultimate Offering” being activated, or the Flip Effect of a “Magician of Faith” activating would all cause “Royal Writ of Taxation’s” effect to be applied.
•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".


SD6-IT006 ABILE MAGO NERO

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 1900 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 73752131


Ogni volta che tu o il tuo avversario attivate 1 Carta Magia, metti un Segnalino Magia su questa carta (massimo 3). Puoi Evocare tramite Evocazione Speciale 1 "Mago Nero" dalla tua Mano, dal tuo Deck, o dal tuo Cimitero offrendo questo mostro con 3 Segnalini Magia come Tributo durante la tua Main Phase.


Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Tribute this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Il Segnalino Magia va piazzato appena la carta Magia si sia Risolta (anche se l'effetto è Negato da carte come "Ordine Imperiale" o viene Distrutta in catena). Questo effetto si applica anche nel nel Damage Step, per carte come "Corsa Avventata". Se la carta Magia è Negata (da carte come "Disturbo Magico"), questo effetto non si applica. Se evochi questo mostro con "Sepoltura Prematura", oppure con "Richiamo del Posseduto" in catena ad una carta Magia, oppure questo mostro è scoperto da "Spada Rivelatrice", questo effetto non si applica. Questo effetto non si applica se usi l'effetto di una Carta Magia Continua già Scoperta, come "Ispezione" o "Cannone a Onde Soniche". Se attivi "Duplica Magia", ottieni un Segnalino per "Duplica Magia" ma non per il suo bersaglio. Questo effetto non si applica quando equipaggi o separi un mostro Union. Con “Risucchia Abilità”, i Segnalini Magia andranno rimossi. Il secondo effetto è ad Ignizione. Offrire questo mostro in Tributo è il Costo di Attivazione. Il "Mago Nero" da evocare va scelto in Risoluzione. Se attivi questo effetto mentre non disponi di un "Mago Nero" questo effetto scompare, ma il tuo avversario potrà controllare tutte le tue carte, se richiesto.
OFFICIAL RULING - LAST UPDATE JUNE 23, 2008
You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and "Dust Tornado" is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).
You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a different "Dark Magician" from your hand/Deck/Graveyard instead.
If there are no "Dark Magician" in your hand, Deck, and Graveyard, you cannot activate "Skilled Dark Magician's" effect to Special Summon a "Dark Magician".
When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
If a player controls the opponent's "Skilled Dark Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled Dark Magician" is the player who Special Summons "Dark Magician" from the hand, Deck, or Graveyard.
OFFICIAL RULING - CROSS REFERENCE
•MAGICAL DIMENSION: If you Summon a monster like “Skilled Dark Magician” and the opponent activates “Bottomless Trap Hole”, you can chain “Magical Dimension” to Tribute “Skilled Dark Magician” and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by “Bottomless Trap Hole”.
•NEO-SPACIAN DARK PANTHER: If you target a monster with an effect that accumulates Spell Counters, such as “Skilled Dark Magician”, any Spell Counters on “Neo-Spacian Dark Panther” will be removed when its effect ends.
•SKILL DRAIN: Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.


SD6-IT007 MAGO APPRENDISTA

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 400 • DEF 800 • Lv. 2 • Comune / Common • Cod. 09156135


Quando questa carta viene Evocata con successo tramite Evocazione Normale, Evocazione per Scoperta o Evocazione Speciale, metti 1 Segnalino Magia su una carta scoperta sul Terreno su cui puoi mettere un Segnalino Magia. Se questa carta viene distrutta in seguito ad una battaglia, puoi scegliere un Mostro di tipo Incantatore di livello 2 o inferiore dal tuo Deck ed Evocarlo tramite Evocazione Speciale sul Terreno coperto in posizione di Difesa.


When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Entrambi gli effetti sono Innescati. Il primo effetto è Obbligatorio e designa un Bersaglio. Puoi scegliere una carta appropriata sul Terreno di qualsiasi giocatore. Il secondo effetto è Facoltativo e si attiva alla fine del Damage Step, quando questo mostro raggiunge il Cimitero o l'area Carte Rimosse. Il mostro da evocare va scelto e mostrato in Risoluzione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice Magician’s" effect) then you do not place a Spell Counter.
"Apprentice Magician’s" effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard; you get to Special Summon a new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher of the Light" is in play.
If you take control of your opponent's "Apprentice Magician", and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because "Apprentice Magician" is no longer on your side of the field, it is now in the opponent’s Graveyard (or removed from play area).
You must show your opponent the monster you Special Summon.
For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.
RULING FROM JUDGE FORUM - LAST UPDATE AUGUST 27, 2008
•: "Apprentice Magician's" effect activates at the end of the Damage Step, when monsters destroyed by battle are sent to the Graveyard. This means that "Apprentice Magician" IS NOT on the field when its effect activates.
•: You select which card you will place the Spell Counter upon when you activate "Apprentice Magician's" effect.
•Pulling the Rug: "Apprentice Magician's" Trigger Effect will still activate when it is Normal Summoned, even when there are no targets for its effect. "Pulling the Rug" can be chained.
OFFICIAL RULING - CROSS REFERENCE
•DARK VALKYRIA: While "Dark Valkyria" is an Effect Monster, you can place Spell Counters onto it with other card effects, like "Pitch-Black Power Stone" and "Apprentice Magician."
•PITCH-BLACK POWER STONE: Pitch-Black Power Stone may itself receive additional Spell Counters from effects such as "Apprentice Magician".
•STORM CALLER: If a Psychic-Type monster destroys your opponent's "Apprentice Magician" by battle, if you return it to the top of your opponent's Deck its effect does not activate.
•TOWER OF BABEL: You can move Spell Counters to "Tower of Babel" with "Pitch Black Power Stone", but if the 4th Spell Counter is placed on "Tower of Babel" with "Pitch Black Power Stone" or "Apprentice Magician", "Tower of Babel" is destroyed but no damage is inflicted.


SD6-IT008 MAGO ORDINE DEL CHAOS

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 2400 • DEF 1900 • Lv. 6 • Comune / Common • Cod. 72630549


Annulla l'effetto di un mostro che designa questa carta come bersaglio.


Negate the effect of a Monster Card that targets this 1 card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo e nega effetti come "Zaborg il Monarca del Tuono", "Assalitore Notturno", "Parassita Metallico - Lunatite" (resterà sul Terreno come mostro) o "Paura Oscura" (non verrà evocata dal Cimitero). Questo effetto non nega effetti come "Gatto Nero dalla Coda Bianca", "Signora Guerriera D.D.", "Assalitore D.D." o "Guerriero D.D.". L'effetto di "Soldato Pinguino" viene Negato se il Bersaglio è solo questo mostro, ma non se vengono scelti 2 mostri.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Chaos Command Magician" must be face-up to negate a monster effect; if face-down then "Chaos Command Magician" will not negate any effects.
When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.
When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.
If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".
When "Chaos Command Magician" battles "D.D. Warrior Lady", her effect is NOT negated because it does not target.
You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite - Lunatite" will remain on the field as a monster.
RULING FROM JUDGES FORUM - LAST UPDATE AUGUST 27, 2008
•Gladiator Beast Gyzarus: When "Gladiator Beast Gyzarus" targets 2 cards, including "Chaos Command Magician", this is an effect that targets, but not one that selects only "Chaos Command Magician". So "Chaos Command Magician" will not negate the effect of "Gladiator Beast Gyzarus" in this case.However, if "Gladiator Beast Gyzarus" only targets "Chaos Command Magician", and no other card, then it is an effect that targets only 1 card, so "Chaos Command Magician" WILL negate the effect of "Gladiator Beast Gyzarus".
OFFICIAL RULING - CROSS REFERENCE
•ZABORG THE THUNDER MONARCH: If you target "Chaos Command Magician" with "Zaborg the Thunder Monarch"'s effect, the effect is negated.


SD6-IT009 BREAKER IL GUERRIERO MAGICO

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

OSCURITA' / DARK • ATK 1600 • DEF 1000 • Lv. 4 • Comune / Common • Cod. 71413901


Quando questa carta viene Evocata con successo tramite Evocazione Normale, metti 1 Segnalino Magia su di essa (massimo 1). Aumenta l'ATK di questa carta di 300 punti per ogni Segnalino Magia su questa carta. Inoltre, rimuovi 1 Segnalino Magia da questa carta per distruggere 1 Carta Magia o Trappola sul Terreno.


When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Innescato, il Segnalino Magia va piazzato in Risoluzione. Il secondo effetto è Continuo. Il terzo effetto è ad Ignizione e designa un bersaglio. Rimuovere il Segnalino Magia è il Costo di Attivazione. Puoi attivare questo effetto più volte nello stesso Turno se disponi di 1 Segnalino Magia ogni volta, per effetti come "Pietra del Potere Nero-Pece". Se viene attivato “Risucchia Abilità”, il Segnalino Magia va rimosso.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
"Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.
If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
OFFICIAL RULING - CROSS REFERENCE
•ENEMY CONTROLLER: If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.
•LIGHT AND DARKNESS DRAGON: When a monster is Summoned that has an effect that activates at the time the monster is successfully Summoned (“Zaborg the Thunder Monarch”, “Breaker the Magical Warrior”, etc.) while “Light and Darkness Dragon” is face-up on the field, the effect of the Summoned monster will be Chain Link 1 and “Light and Darkness Dragon” will be Chain Link 2. Because of this, it is not possible to use “Pulling the Rug” to negate the effect of the monster if it was Normal Summoned.
•PITCH-BLACK POWER STONE: You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).


SD6-IT010 BIBLIOTECA REALE MAGICA

INCANTATORE • EFFETTO / SPELLCASTER • EFFECT

LUCE / LIGHT • ATK 0 • DEF 2000 • Lv. 4 • Comune / Common • Cod. 70791313


Ogni volta che tu o il tuo avversario attivate 1 carta Magia, metti 1 Segnalino Magia su questa carta (al massimo 3). Puoi rimuovere 3 Segnalini Magia da questa carta per pescare 1 carta dal tuo Deck.


Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). Remove 3 Spell Counters from this card to draw 1 card from your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto è Continuo. Il Segnalino Magia va piazzato appena la carta Magia si sia Risolta (anche se l'effetto è Negato da carte come "Ordine Imperiale"). Se la carta Magia è Negata (da carte come "Disturbo Magico"), questo effetto non si applica. Se evochi questo mostro con "Sepoltura Prematura", oppure con "Richiamo del Posseduto" in catena ad una carta Magia, oppure questo mostro è scoperto da "Spada Rivelatrice", questo effetto non si applica. Questo effetto non si applica se usi l'effetto di una Carta Magia Continua già Scoperta, come "Ispezione" o "Cannone a Onde Soniche". Se attivi "Duplica Magia", ottieni un Segnalino per "Duplica Magia" ma non per il suo bersaglio. Questo effetto non si applica quando equipaggi o separi un mostro Union. Con “Risucchia Abilità”, i Segnalini Magia andranno rimossi. Il secondo effetto è ad Ignizione. Rimuovere 3 Segnalini è il Costo di Attivazione.
OFFICIAL RULING - CROSS REFERENCE
•GORGON'S EYE: If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.
•NULL AND VOID: You can chain "Null and Void" to the effect of "Royal Magical Library".


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