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Deck > SD6 • Spellcaster's Judgement 1 - 2 - 3 - 4
SD6-EN021 • SWORDS OF REVEALING LIGHT
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 72302403
Scopri tutti i mostri coperti sul Terreno del tuo avversario. Questa carta resta scoperta sul Terreno per 3 turni del tuo avversario. Fino a quando questa carta resta scoperta sul Terreno, il tuo avversario non può dichiarare un attacco.Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.NEW TEXTFlip all monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se Scopri più mostri ad effetto, il tuo avversario sceglierà l'ordine in cui Risolverli. Se questa carta viene distrutta in catena (non Negata), il primo effetto si applica ugualmente. Il tuo avversario può normalmente Posizionare mostri Coperti. Il secondo effetto termina nel momento in cui questa carta lascia il Terreno. Un mostro immune alle carte Magia può attaccare mentre questa carta è attiva. Per effetto di "Duplica Magia" questa carta resterà sul Terreno per la durata dell'effetto. "Magia in Serie" non rimane sul Terreno se scegli questa carta, quindi verrà applicato solo il primo effetto. Questa carta rimane sul Terreno fino alla terza End Phase avversaria, anche se è Negata. Un Segnalino-Magia su questa carta non ne impedisce la distruzione a causa del proprio effetto. "Pyro Clock of Destiny" fa avanzare di 1 il conteggio dei Turni.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007This card remains on the field and is active until the end of your opponent’s third turn. This card must be on the field for its effect to be active.If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.If multiple Flip Effect monsters are flipped face-up by the effect of "Swords of Revealing Light" the effects are activated simultaneously and follow the rules for simultaneous effects found in the "Advanced Gameplay" section of this website.If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.RULING FROM JUDGE FORUM - LAST UPDATE MAY 10, 2008•Magic Reflector: The effect of "Magic Reflector" does not prevent Spell Cards like "Soul Devouring Bamboo Sword", "Swords of Revealing Light", "Messenger of Peace", etc. from destroying themselves.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS TIGER: If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.•BERSERK GORILLA: If a face-down "Berserk Gorilla" is flipped face-up by "Swords of Revealing Light", it's destroyed after resolving "Swords of Revealing Light".•BERSERK GORILLA: Berserk Gorilla cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.•DARK BALTER THE TERRIBLE: This card’s effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.•DARK DEAL: This card can be chained to “Swords of Revealing Light” like any other Normal Spell Card, and “Swords of Revealing Light” will not stay on the field.•DEEPSEA WARRIOR: If your opponent has "Messenger of Peace" or "Swords of Revealing Light" face-up on their side of the field, "Deepsea Warrior" can attack if "Umi" is face-up on the field. If your opponent has "Toll", you do not pay. If your opponent has "Gravekeeper's Servant", you do not send a card from the top of your Deck to your Graveyard.•DESTINY HERO - DIAMOND DUDE: If “Swords of Revealing Light” is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent’s monsters from attacking because it is not on the field.•DIFFUSION WAVE-MOTION: You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).•DOUBLE SPELL: If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".•DOUBLE SPELL: If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.•EVIL HERO MALICIOUS FIENDOnly monsters that are able to attack must attack "Evil Hero Malicious Fiend". If you have "Swords of Revealing Light" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters are unable to attack, so they cannot attack "Evil Hero Malicious Fiend". If you have "Gravity Bind" and "Evil Hero Malicious Fiend" on your side of the field, your opponent's monsters of Level 4 or higher are unable to attack, so they cannot attack "Evil Hero Malicious Fiend".•GUARDIANS: If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field because she was not Summoned.•HIEROGLYPH LITHOGRAPH: Hieroglyph Lithograph does not remain on the field like "Swords of Revealing Light".•LIGHT AND DARKNESS DRAGON: When “Light and Darkness Dragon” negates the activation of a Continuous Spell or Trap Card, the Continuous Spell or Trap Card is sent to the Graveyard. When “Light and Darkness Dragon” negates the activation of “Swords of Revealing Light”, the “Swords of Revealing Light” is sent to the Graveyard.•MAGIC REFLECTOR: If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent’s third turn after it was activated.•PHOENIX WING WIND BLAST: You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.•PYRO CLOCK OF DESTINY: You can use "Pyro Clock of Destiny" to advance the turn count by 1 for these cards: “Deck Devastation Virus”, "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".•RIVALRY OF WARLORDS: While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.•SERIAL SPELL: If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.•SILENT SWORDSMAN LV5: Just like “The Legendary Fisherman” and other monsters that are unaffected by Spell Cards, “Silent Swordsman LV5” can attack normally if your opponent has “Swords of Revealing Light” on the field, and its controller is unaffected by effects like “Toll” and “Gravekeeper’s Servant” when “Silent Swordsman LV5” attacks.•SWORDS OF CONCEALING LIGHT: Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).•THE LEGENDARY FISHERMAN: If your opponent has "Messenger of Peace" or "Swords of Revealing Light" face-up on their side of the field, "The Legendary Fisherman" can attack if "Umi" is face-up on the field. If your opponent has "Toll", you do not pay. If your opponent has "Gravekeeper's Servant", you do not send a card from the top of your Deck to your Graveyard.
SD6-EN022 • MAGE POWER
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Comune / Common • Cod. 83746708
Per ogni Carta Magia e Carta Trappola sul tuo Terreno, aumenta l'ATK e il DEF del mostro equipaggiato di 500 punti.Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il valore di ATK e DEF del Mostro Equipaggiato va calcolato continuamente. Vengono contate carte Magia, Trappola e Terreno, Coperte o Scoperte, compresa questa. Vanno sempre contate le carte sul Terreno di chi Controlla questa carta.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.OFFICIAL RULING - CROSS REFERENCE•UNION RIDER: The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap Card Zone, so it counts for you for "Mage Power", etc.
SD6-EN023 • HEAVY STORM
SPELL SPEED 1 • Comune / Common • Cod. 19613556
Distruggi tutte le carte Magia e Trappola sul Terreno.Destroys all Spell and Trap Cards on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica a tutte le Carte presenti nella Zone Magia/Trappola e Magia Terreno di ogni giocatore. Non puoi attivare questa carta se non c'è almeno 1 altra carta nella Zone Magia/Trappola o Magia Terreno di un giocatore. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate.OFFICIAL RULING - CROSS REFERENCE•A DEAL WITH DARK RULER: You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").•BIG BANG SHOT: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.•CURSE OF ROYAL: You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".•DIFFERENT DIMENSION CAPSULE: If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.•EMBODIMENT OF APOPHIS: While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•EMBODIMENT OF APOPHIS: If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.•EMERGENCY PROVISIONS: If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).•FAKE TRAP: If your opponent activates ""Heavy Storm"" and your chain ""Fake Trap"", your Trap Cards are protected but your Spell Cards are still destroyed."•FIELD BARRIER: Cards or effects that would destroy all Spell Cards on the field like “Heavy Storm,” or all cards on the field, like “Demise, King of Armageddon,” can be activated while this card is in play, but the Field Spell Card will not be destroyed.•FUSION SWORD MURASAME BLADE: This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".•JUDGMENT OF ANUBIS: You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").•MORALE BOOST: If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.•REMOVE BRAINWASHING: If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)•SMOKE GRENADE OF THE THIEF: This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.•SWORDS OF REVEALING LIGHT: If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.•TIMIDITY: While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.
SD6-EN024 • DIFFUSION WAVE-MOTION
SPELL SPEED 1 • Comune / Common • Cod. 87880531
Paga 1000 Life Points. Scegli 1 mostro di Tipo Incantatore di Livello 7 o superiore sul tuo Terreno. Durante questo turno, può attaccare solo il mostro scelto ed attacca tutti i mostri sul Terreno del tuo avversario. Gli effetti di Mostri con Effetto distrutti dal mostro scelto con questo attacco non vengono attivati.Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attack(s) are not activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Questo effetto designa un Bersaglio. Non puoi scegliere un mostro Evocato nello stesso Turno con "Pupazzo da Tributo". Non puoi attivare questa carta in Main Phase 2 oppure se non ti è permesso effettuare la Battle Phase (per effetti come "Scambio di Anime"), se il tuo avversario controlla "Spada Rivelatrice", due mostri come "Cavaliere Comandante" o se non controlla alcun mostro. Se il mostro scelto viene Distrutto o Rimosso in catena, questo effetto scompare e gli altri mostri potranno attaccare. Gli altri mostri non potranno attaccare neanche se evocati successivamente, nè se il mostro scelto venisse Coperto, Distrutto o Rimosso in seguito. Se, non è più presente alcun mostro sul Terreno avversario in catena o successivamente, potrai attaccare direttamente. Se hai attaccato tutti i mostri avversari, non potrai attaccare direttamente. Se un attacco viene Negato o Fermato, potrai comunque attaccare gli altri mostri. Se il mostro scelto ha già attaccato 2 volte, non potrai attaccare ulteriormente per effetti come "Spade Gemelle Irradianti-Tryce". Se un mostro avversario è equipaggiato con "Anello del Magnetismo" oppure è bersaglio di "Difensore Incrollabile", potrai attaccare solo quel mostro. Il mostro scelto nega qualunque effetto dei mostri distrutti che si attiverebbe dopo il Calcolo dei Danni, come "Sangan", "Cyber Giara", "Signora Guerriera D.D.", "Muro Illusorio" o "Behemoth Bifronte". L'effetto di mostri come "Serpente Sinistro" o "Maria la Decaduta" sarà negato fin quando si trovano nel Cimitero. Mostri come "Kiseitai" o "Spirito Mietitore" non vengono distrutti se attaccati, quindi il loro effetto non verrà negato. L'effetto di mostri come "Guerriera Amazoness", "Spadaccina Amazoness" o "Riflettore" si attiva prima del Calcolo dei Danni e non verrà negato.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).You cannot use "Diffusion Wave-Motion" and select a Level 7 Spellcaster-Type monster that was Summoned this turn with "Tribute Doll" because it cannot attack that turn due to "Tribute Doll"'s effect.After you activate "Diffusion Wave-Motion", if all monsters on your opponent's side of the field are destroyed (with "Raigeki", etc.) then your selected Level 7 Spellcaster-Type monster can attack your opponent's Life Points directly.When you activate "Diffusion Wave-Motion", and your opponent chains "Ring of Destruction" to destroy your selected Level 7 Spellcaster-Type monster, the effect of "Diffusion Wave-Motion" is negated and your other monsters can attack normally that turn. But, if your opponent activates "Ring of Destruction" AFTER "Diffusion Wave-Motion" resolves (with no chain), and the selected Level 7 Spellcaster-Type monster is destroyed, your other monsters CANNOT attack.If your opponent activates "Amazoness Archers" when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of "Diffusion Wave-Motion"'s effect, so your other monsters do not attack, but the -500 ATK effect of "Amazoness Archers" is still applied to all of your monsters.If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.Your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack each monster on your opponent's side of the field, 1 at a time.After destroying all of your opponent's monsters, your Level 7 Spellcaster-Type monster cannot then attack your opponent's Life Points directly.If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.If your Level 7 Spellcaster-Type monster equipped with "Twin Swords of Flashing Light-Tryce" is selected with "Diffusion Wave-Motion", if it has attacked 2 different monsters using "Diffusion Wave-Motion"'s effect, it no longer gets the second attack from "Twin Swords of Flashing Light-Tryce"'s effect because it has already attacked twice.If an opponent's monster is equipped with "Ring of Magnetism", your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack that monster. If the monster equipped with "Ring of Magnetism" is not destroyed (such as if it is also equipped with "Heart of Clear Water"), you cannot attack any of your opponent's other monsters.If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender", only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of "Staunch Defender", and it cannot attack any other monsters.When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Amazoness Fighter" or "Amazoness Swordswoman", their effects are still applied normally at damage calculation.You can activate "Injection Fairy Lily"'s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" because her effect is applied during damage calculation.When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Spirit Reaper" or "Kisetai", it cannot destroy "Spirit Reaper" or "Kisetai" (so "Kisetai"'s effect is not negated).A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D.D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS ARCHERS: Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.•AMAZONESS SWORDS WOMAN: When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").•SPIRIT REAPER: If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being targeted by "Diffusion Wave-Motion".•STAUNCH DEFENDER: You can activate "Staunch Defender" when a monster affected by "Diffusion Wave Motion" declares an attack. The monster affected by "Diffusion Wave Motion" will then attack your selected monster once (and only once).•THE DARK DOOR: A single monster may still attack more than once while this card is on the field, such as "Hayabusa Knight", "Asura Priest", "Black Luster Soldier - Envoy of the Beginning", a monster equipped with "Twin Swords of Flashing Light - Tryce" or a Spellcaster-Type Monster affected by "Diffusion Wave-Motion".•TRIBUTE DOLL: If you Special Summon a monster with "Tribute Doll", you cannot activate "Diffusion Wave-Motion" on that monster because it cannot attack that turn due to "Tribute Doll"'s effect. However, you can use "Diffusion Wave-Motion" on the monster during your next turn.•TWIN SWORDS OF FLASHING LIGHT - TRYCE: If "Twin Swords of Flashing Light - Tryce" is equipped to a monster affected by "Diffusion Wave Motion", it can only attack twice.
SD6-EN025 • RELOAD
MAGIA RAPIDA / QUICK-PLAY SPELL
SPELL SPEED 2 • Comune / Common • Cod. 22589918
Aggiungi tutte le carte nella tua mano al Deck e mescolalo. Quindi pesca lo stesso numero di carte che hai aggiunto al Deck.Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se attivi questo effetto mentre hai in mano una carta dell'avversario, quella carta andrà mischiata nel suo Deck, ma conterà nel numero di carte da pescare. Il tuo avversario può attivare "Trappola Appropriata" quando peschi con questo effetto. Se attivi questa carta in catena a “Caduta”, l'effetto di “Caduta” scompare.OFFICIAL RULING - CROSS REFERENCE•DESTINY HERO - DASHER: You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as “Reload” or “Heart of the Underdog”.•DESTINY HERO - DASHER: If you have 2 “Destiny Hero - Dasher” in your Graveyard, and you activate “Reload” during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both “Destiny Hero - Dashers” in a chain.•HEART OF THE UNDERDOG: “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.•HEART OF THE UNDERDOG: If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.•NULL AND VOID: You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.•TOWER OF BABEL: Tower of Babel cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload" resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
SD6-EN026 • DARK MAGIC ATTACK
SPELL SPEED 1 • Comune / Common • Cod. 02314238
Puoi attivare questa carta solo quando hai un "Mago Nero" scoperto sul tuo Terreno. Distruggi tutte le Carte Magia e Trappola sul Terreno del tuo avversario.You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se "Mago Nero" viene Coperto, Rimosso o Distrutto in catena, questo effetto si Risolverà ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.
SD6-EN027 • SPELL ABSORPTION
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 51481927
Ogni volta che una Carta Magia viene attivata, guadagni 500 Life Points immediatamente dopo la sua risoluzione.Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.NEW TEXTEach time a Spell Card is activated, gain 500 Life Points immediately after it resolves.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto non va in catena e si applica immediatamente dopo l'Attivazione di una carta Magia. Questo effetto non si applica per l'Attivazione di questa stessa carta. Se una carta Magia viene Negata da carte come "Disturbo Magico", questo effetto non si applica. Per effetto di "Duplica Magia", otterrai Life Points solo per l'attivazione di "Duplica Magia", ma non per il suo Bersaglio. Questo effetto si applica ugualmente se questa carta viene distrutta da "Tempesta Potente" o "Tifone Spaziale Mistico" (non in catena).OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Spell Absorption" is applied when the Spell Card is activated. You cannot chain to this effect. The effect is applied immediately. For example, when activating "Tribute to the Doomed" while "Spell Absorption" is on the field: (1) pay the cost by discarding a card, (2) activate "Tribute to the Doomed", (3) your Life Points increase for "Spell Absorption", (4) check for chaining and resolve "Tribute to the Doomed".If the activation of a Spell Card is negated by "Magic Jammer", etc., then you will not gain Life Points for "Spell Absorption".A Spell Card used from the Graveyard by the effect of "Double Spell" is not considered "activated", so you will only gain Life Points for "Spell Absorption" for "Double Spell" itself, not for the card used from the Graveyard.When you activate "Spell Absorption", you do not gain Life Points for activating "Spell Absorption" itself.OFFICIAL RULING - CROSS REFERENCE•SUPER POLYMERIZATION: If "Super Polymerization" is activated while "Spell Absorption" is active, the player who controls "Spell Absorption" gains Life Points.
SD6-EN028 • LIGHTNING VORTEX
SPELL SPEED 1 • Comune / Common • Cod. 69162969
Scarta 1 carta dalla tua mano. Distruggi tutti i mostri scoperti sul Terreno del tuo avversario.Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione.RULING FROM JUDGE FORUM - LAST UPDATE MAY 25, 2008•The Lady in Wight: If you control "The Lady in Wight" and another Lv 3 Zombie both face up on the field, when your opponent activate "Lightning Vortex" only "The Lady in Wight" is affected, so it is destroyed. The other Level 3 or lower Zombie-Type monster was unaffected by the effect of "Lightning Vortex".OFFICIAL RULING - CROSS REFERENCE•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
SD6-EN029 • MAGICAL DIMENSION
SPELL SPEED 2 • Comune / Common • Cod. 28553439
Puoi attivare questa carta solo mentre hai un mostro di Tipo Incantatore sul tuo Terreno. Offri 1 mostro sul tuo Terreno come Tributo e Evoca tramite Evocazione Speciale 1 mostro di Tipo Incantatore dalla tua mano. Quindi puoi distruggere 1 mostro sul Terreno.You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Per attivare questa carta devi controllare un mostro Incantatore Scoperto ed avere un Incantatore in Mano che non richieda una Evocazione Specifica o Unica. Il Tributo e l'eventuale mostro da distruggere vanno determinati in Risoluzione. Se il mostro Incantatore viene Coperto o Rimosso in catena, questo effetto si Risolverà ugualmente. Non puoi offrire in Tributo un mostro immune alle carte Magia. L'ultimo effetto è Facoltativo. Non è possibile attivare "Il mio Corpo Come Scudo" in catena, perchè la distruzione è incerta. Se evochi "Mago Nero del Chaos" e scegli di distruggere un mostro, l'effetto di "Mago Nero del Chaos" perderà il Timing (e viceversa). Se attivi l'ultimo effetto, non sarà più possibile attivare carte come "Tributo Torrenziale". Se evochi "Mago Nero del Chaos" e non attivi l'ultimo effetto, potrai scegliere questa stessa carta dal Cimitero per effetto del mostro. Se evochi un mostro di Tipo Incantatore ed il tuo avversario attiva "Buco Trappola Senza Fine", attivando questa carta in catena il mostro che evocherai dalla Mano non verrà distrutto da "Buco Trappola Senza Fine".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Tributing a monster for "Magical Dimension" is not a cost; it’s part of the effect and happens when the effect resolves. If the effect of "Magical Dimension" is negated then you do not Tribute a monster.You don’t have to destroy a monster when using "Magical Dimension"; it’s optional. If you do choose to destroy a monster, then it’s resolved at the same time as the rest of "Magical Dimension’s" effect.Because you select which monster to destroy when "Magical Dimension" resolves, (not when it’s activated) "Magical Dimension" does not target.You cannot activate "Magical Dimension" unless you have a Spellcaster-Type monster in your hand that can be Special Summoned with its effect.If your opponent activates "Magical Dimension" and chooses not to destroy a monster on the field, then you can activate "Torrential Tribute" or "Bottomless Trap Hole" to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing.You only need a Spellcaster-Type monster on the field when you activate "Magical Dimension", not when it resolves. If your opponent chains an effect to destroy your Spellcasters, or flip them face-down, "Magical Dimension" still resolves as normal. Also note that you can Tribute your only Spellcaster for "Magical Dimension’s" effect and the rest of "Magical Dimension" will still resolve properly.You cannot Tribute a monster for "Magical Dimension" that is "unaffected by Spell Cards" since Tributing is part of the effect of "Magical Dimension" (not a cost). If the only monster on your side of the field is "Gemini Elf" while "Non-Spellcasting Area" is active, then you could not activate "Magical Dimension".If you Special Summon "Dark Magician of Chaos" with "Magical Dimension", then decide to destroy 1 monster on the field, then you will NOT get the effect of "Dark Magician of Chaos" because it misses the timing. If you choose not to destroy a monster, however, then his effect will activate. (See rulings for "Dark Magician of Chaos").You can Tribute a monster that was targeted by "Soul Exchange" for "Magical Dimension".You cannot chain "My Body as a Shield" to "Magical Dimension", since destroying a monster on the field is optional.If you Summon a monster like "Skilled Dark Magician" and the opponent activates "Bottomless Trap Hole", you can chain "Magical Dimension" to Tribute "Skilled Dark Magician" and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by "Bottomless Trap Hole".RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008•Stardust Dragon: "Stardust Dragon's" first effect cannot be chained to an effect that may or may not destroy card(s) on the field, like "Magical Dimension". The player doesn't decide if it will destroy any cards with its effect until the effect resolves. Destroying 1 monster is optional.OFFICIAL RULING - CROSS REFERENCE•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained to effects that may or may not destroy a monster, like "Acid Trap Hole", "Blowback Dragon", "Magical Dimension", "Reign-Beaux, Overlord of Dark World", "Snipe Hunter", etc.•PRIME MATERIAL DRAGON: You cannot chain “Prime Material Dragon's” effect to “Magical Dimension”, since destroying a monster on the field is optional.
SD6-EN030 • MYSTIC BOX
SPELL SPEED 1 • Comune / Common • Cod. 25774450
Scegli 1 mostro su ogni Terreno. Distruggi il mostro scelto del tuo avversario e passa il controllo del tuo mostro scelto al tuo avversarioSelect 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa 2 Bersagli.OFFICIAL RULING - CROSS REFERENCE•CYBER PHOENIX: “Cyber Phoenix’s” Continuous Effect will not negate cards that have 2 targets, such as “Penguin Soldier” or “Mystic Box”.
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