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Deck > SD6 • Spellcaster's Judgement 1 - 2 - 3 - 4
SD6-EN031 • NIGHTMARE'S STEELCAGE
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 58775978
Questa carta resta scoperta sul Terreno per 2 turni del tuo avversario. Nessun mostro può attaccare. Distruggi questa carta durante la seconda End Phase del tuo avversario successiva all'attivazione di questa carta.This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se questa carta viene negata da "Balter Oscuro il Terribile" resterà sul Terreno inattiva, ma verrà ugualmente distrutta nella seconda End Phase del tuo. Questa carta verrà ugualmente distrutta per il suo effetto, anche se dispone del Segnalino di "Riflettore Magico".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Nightmare’s Steelcage" can be negated by "Dark Balter the Terrible". It will remain on the field without effect until the opponent’s 2nd End Phase after it was activated.If you use "Magic Reflector" to put a counter on "Nightmare’s Steelcage", it is still destroyed during the opponent’s 2nd End Phase after it was activated. You cannot remove the counter instead."Nightmare’s Steelcage" prevents both players from attacking.
SD6-EN032 • CALL OF THE HAUNTED
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 97077563
Scegli 1 Mostro dal tuo Cimitero. Evocalo tramite Evocazione Speciale sul Terreno, scoperto in Posizione d'Attacco. Quando questa carta viene rimossa dal Terreno, distruggi il mostro. Quando il mostro viene distrutto, distruggi questa carta.Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 7 LUGLIO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta se hai tutte le Zone mostro occupate. Se il mostro scelto lascia il Cimitero in catena, questo effetto scompare e questa carta rimarrà sul Terreno inattiva. Non puoi evocare mostri Fusione, Rituale e quelli che richiedono una Evocazione Specifica, se prima non sono stati evocati in modo appropriato. Non puoi evocare i mostri ad Evocazione Unica e Spirit. E' possibile distruggere il mostro evocato con carte come "Tributo Torrenziale". Se il mostro evocato viene Coperto o lascia la Zona Carte Mostro senza essere Distrutto, questa carta resterà sul Terreno inattiva. Se questa carta viene Distrutta o Negata in catena, il mostro scelto non verrà evocato. Se evochi un mostro come "Jinzo" o "Cyber Fenice", questa carta sarà distrutta in seguito alla distruzione del mostro, ma se questa carta sarà Distrutta o Rimossa, il mostro resterà sul Terreno. Se attivi questa carta durante un Battle Step avversario, si avrà un Replay. Se attivi questa carta nella tua Battle Phase, potrai attaccare col mostro evocato. Se evochi "Jinzo" mentre "Risucchia Abilità" è attivo e venisse attivata "Tempesta Potente", "Jinzo" verrà distrutto insieme a questa carta. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE JUNE 23, 2008"Call of the Haunted" targets the Special Summoned monster, when it is selected in the Graveyard and while it is face-up on the field.If the monster Special Summoned with "Call of the Haunted" is returned to its owner's hand by an effect, "Call of the Haunted" remains on the field meaninglessly.If an effect is chained that removes "Call of the Haunted" from the field, the selected monster is not Special Summoned.If "Royal Decree" is activated after "Call of the Haunted" has resolved, and later "Royal Decree" is destroyed, "Call of the Haunted" continues to target the Special Summoned monster.RULING FROM JUDGES FORUM - LAST UPDATE JUNE 27, 2007•Jinzo: When "Jinzo" is destroyed and removed from the field, "Call of the Haunted" is itself also destroyed and removed from the field.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS ARCHERS: If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.•ASURA PRIEST: "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.•BELIAL - MARQUIS OF DARKNESS: If you chain "Call of the Haunted" to a Spell or Trap Card that targets 1 monster you control and you Special Summon "Belial - Marquis of Darkness", the effect is still resolved as normal.•BAZOO THE SOUL-EATER: Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.•BIG-TUSKED MAMMOTH: The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.•BLACK GARDEN: If "Black Garden's" second effect is activated and "Call of the Haunted" is chained, Special Summoning "Fossil Dyna Pachycephalo", "Black Garden's" effect cannot Special Summon a monster, but it and all face-up Plant-Type monsters on the field are still destroyed.•BLAST ASMODIAN: If you activate “Call of the Haunted” targeting “Blast Asmodian”, then another card is chained to “Call of the Haunted”, the effect of “Blast Asmodian” does not activate and inflict damage after the chain resolves.•BOOK OF LIFE: If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).•BOTTOMLESS TRAP HOLE: If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.•BUBBLE CRASH: If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.•CARD OF SAFE RETURN: Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.•CREATURE SWAP: A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.•DARK MAGIC CURTAIN: When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.•DESTRUCTION JAMMER: "Destruction Jammer" cannot be chained when "Premature Burial" or "Call of the Haunted" is activated because they do not destroy a monster card at that time, nor can it be chained when the Special Summoned monster is destroyed.•DIFFUSION WAVE-MOTION: If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.•ELEMENTAL HERO AQUA NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO DARK NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO FLARE NEOS: If this card was Special Summoned properly by its own effect, then you can Special Summon it from the Graveyard with “Call of the Haunted”, etc.•ELEMENTAL HERO WILDHEART: You can Special Summon “Elemental Hero Wildheart” with “Call of the Haunted”. He will not be destroyed if “Call of the Haunted” is later removed from the field.•EXCHANGE OF THE SPIRIT: If the opponent activates “Premature Burial” or “Call of the Haunted” you can chain “Exchange of the Spirit” (if you meet the requirements) to swap the cards in the Deck and the Graveyard. Since the targeted monster is no longer in their Graveyard, “Premature Burial” would be destroyed and “Call of the Haunted” would remain on the field meaninglessly.•FIEND SKULL DRAGON: You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.•FIEND SKULL DRAGON: You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.•FUSHIOH RICHIE: You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.•FUSION GATE: Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.•GOBLIN OF GREED: If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid.•GRAVEKEEPER'S CHIEF: If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.•HEART OF CLEAR WATER: If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed.•HORN OF HEAVEN: "Horn of Heaven" cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use "Horn of Heaven" to negate a Special Summon from "Monster Reborn", "Polymerization", "Premature Burial", "Call of the Haunted", "Elegant Egotist", "Fusion Gate", a RItual Spell Card, "Giant Rat", "Mystic Tomato", "Marauding Captain", "Spear Cretin", "Cyber Jar", "Van'Dalgyon the Dark Dragon Lord", "Tualatin", etc.•HORUS' SERVANT: Horus’ Servant has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.•INVADER OF DARKNESS: Invader of Darkness prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.•JOWGEN THE SPIRITUALIST: While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.•LAST TURN: If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.•LEGENDARY FLAME LORD: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•LORD OF D.: If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.•MAGICAL MARIONETTE: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•MY BODY AS A SHIELD: My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".•NECROVALLEY: Necrovalley negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".•NON AGGRESSION AREA: If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.•PINEAPPLE BLAST: When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.•PITCH-BLACK POWER STONE: You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.•POT OF AVARICE: If any of the 5 monsters targeted by “Pot of Avarice” are removed from the Graveyard before its effect resolves, for example by “Disappear” or “Call of the Haunted”, then the entire effect of “Pot of Avarice” disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards.•PROTECTOR OF THE SANCTUARY: You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.•REVIVAL JAM: If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".•ROYAL OPPRESSION: There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").•ROYAL OPPRESSION: Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is Special Summoned with "Call of the Haunted" or "Premature Burial", and that card is destroyed and destroys "Sacred Phoenix of Nephthys" with its effect, you Special Summon "Sacred Phoenix of Nephthys" during your next Standby Phase because it was destroyed by a card effect.•SKILLED DARK MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SKILLED WHITE MAGICIAN: If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.•SOUL-ABSORBING BONE TOWER: When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).•SPELL CANCELLER: You can chain "Call of the Haunted" to a Spell Card, and Special Summon "Spell Canceller", to negate the effect of the Spell Card.•SPIRIT REAPER: If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.•SWIFT SAMURAI STORM!: Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a “Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai” monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six Samurai - Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will gain 300 ATK.)•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".•THE END OF ANUBIS: You can chain "Call of the Haunted" to your opponent's effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.•THE END OF ANUBIS: The End of Anubis negates the Special Summon effect of "Premature Burial" & "Call of the Haunted", but does not negate the effect that destroys the monster when "Premature Burial"/"Call of the Haunted" is destroyed.•THE SIX SAMURAI: You can use the effect of “Six Samurai” monsters to prevent them from being destroyed by the effects of “Call of the Haunted” or “Premature Burial”. So if a “Six Samurai” (or “Great Shogun Shien”) is targeted by “Call of the Haunted”, and “Call of the Haunted” is destroyed, you can destroy a different “Six Samurai” monster instead of the one that was targeted by “Call of the Haunted”.•THUNDER NYAN NYAN: Thunder Nyan Nyan can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.•TORRENTIAL TRIBUTE: Torrential Tribute can be activated after a monster is Summoned through another card’s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted".•TYRANT DRAGON: You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of "Tyrant Dragon".•VAMPIRE LORD: When you have your Vampire Lord in play, Special Summoned by your Premature Burial or Call of the Haunted, and your opponent destroys Premature Burial or Call of the Haunted with Mystical Space Typhoon, the Vampire Lord won’t be Special Summoned because it was destroyed by your card effect, not by your opponent’s.•VWXYZ-DRAGON CATAPULT CANNON: Once properly Summoned by the method written in the text this card can be Special Summoned from the Graveyard with effects like “Call of the Haunted” or “Re-Fusion”.
SD6-EN033 • SPELL SHIELD TYPE-8
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 38275183
Scegli e attiva 1 dei seguenti effetti:•Annulla l'attivazione e l'effetto di una Carta Magia che designa 1 mostro sul Terreno come bersaglio e distruggila.•Manda 1 carta Magia dalla tua Mano al Cimitero per annullare l'attivazione e l'effetto di una Carta Magia e distruggerla.Select and activate 1 of the following effects:•Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.•Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una Carta Magia è il Costo di Attivazione del secondo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Discarding a Spell Card for "Spell Shield Type-8" is a cost.
SD6-EN034 • PITCH-BLACK POWER STONE
SPELL SPEED 2 • Comune / Common • Cod. 34029630
Dopo l'attivazione, metti 3 Segnalini Magia su questa carta. Durante ogni tuo turno puoi spostare 1 dei Segnalini Magia di questa carta su un'altra carta scoperta sul Terreno su cui puoi mettere un Segnalino Magia. Quando non ci sono Segnalini Magia su questa carta, distruggila.After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta ottiene i Segnalini Magia anche se viene negata da "Decreto Reale" o dall'evocazione di "Jinzo", in catena. L'effetto di trasferimento designa un Bersaglio e può essere attivato in catena ad effetti che distruggerebbero questa carta. Puoi scoprire questa carta e trasferire un Segnalino Magia nella stessa catena. Questa carta può ricevere ulteriori Segnalini Magia da effetti come "Mago Apprendista". "Torre di Babele" verrà distrutta se riceve il quarto Segnalino con questo effetto, ma non infliggerà danno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it."Pitch-Black Power Stone"'s transfer effect targets."Pitch-Black Power Stone" may itself receive additional Spell Counters from effects such as "Apprentice Magician".You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per turn.If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.OFFICIAL RULING - CROSS REFERENCE•BREAKER THE MAGICAL WARRIOR: You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).•DARK VALKYRIA: While "Dark Valkyria" is an Effect Monster, you can place Spell Counters onto it with other card effects, like "Pitch-Black Power Stone" and "Apprentice Magician."
SD6-EN035 • DIVINE WRATH
SPELL SPEED 3 • Comune / Common • Cod. 49010598
Scarta 1 carta dalla tua mano. Annulla l'attivazione e l'effetto di un Mostro con Effetto e distruggi il mostro.Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step. Questo effetto non designa alcun bersaglio. Devi attivare questa carta immediatamente in catena all'effetto da negare. Questa carta nega qualunque tipo di effetto, tranne quelli Continui come "Jinzo", "Cyber Drago", "Forza d'Attacco Goblin", "Bestia della Spada Folle" o "Cavaliere Hayabusa". Puoi attivare questa carta quando più effetti vanno in catena, ad esempio quando "Signora Guerriera D.D." attacca un mostro con effetto da Scoperta, in questo caso potrai negare solo l'effetto che è in catena come Anello 2. Puoi negare l'effetto di un mostro da qualunque Area venga attivato, come "Kuriboh", “Forza Esiliata”, "Serpente Sinistro", "Sopravvissuto D.D." o "Peten il Clown Oscuro" (questi ultimi due resteranno Rimossi). Se neghi gli effetti di "Signore dei Vampiri", "Paura Oscura" o "Fenice Sacra di Nephtys" questi mostri resteranno nel Cimitero e il loro effetto non si attiverà nuovamente. Se attivi questa carta nel Damage Step, prima del Calcolo dei Danni per distruggere "Samurai Sasuke" o "Drillroid", il mostro attaccante verrà distrutto, non ci sarà un Replay e non si passerà al Calcolo dei Danni. Se attivi questa carta nel Damage Step per negare un effetto da Scoperta o effetti come "Don Zaloog" o "Parshath Cavaliere Volante", il Calcolo dei Danni sarà già stato effettuato. Puoi negare l'effetto di un mostro Spirit che lo manda in Mano al proprietario o quando un mostro Union viene cambiato in Magia Equipaggiamento, ma non quando torna da equipaggiamento a mostro.OFFICIAL RULING - LAST UPDATE AUGUST 5, 2008If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh" and when a "Night Assailant" is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect.You can activate "Divine Wrath" when "Dark Necrofear" activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard, and the effect of "Helpoemer" will not activate again.You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of "Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was removed from play remains out of play).You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), "Patrician of Darkness", or monsters like "Element Saurus" that gain ATK continuously.You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.You can activate "Divine Wrath" when "Lava Golem" does damage to your Life Points, but you cannot activate it when "Lava Golem" is Special Summoned.You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.After you negate the effect of "Sinister Serpent" with "Divine Wrath", your opponent can activate the effect of "Sinister Serpent" again to return it to his hand, even during the same Standby Phase. RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 1, 2008•: The Flip Effect is still activated even if you don't choose to use it, so "Divine Wrath" can be chained.•Breaker the Magical Warrior: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Breaker the Magical Warrior"'s effect before "Divine Wrath" can be activated.•Dark Magician of Chaos: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Dark Magician of Chaos"'s effect before "Divine Wrath" can be activated.•Marauding Captain: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Marauding Captain"'s effect before "Divine Wrath" can be activated. In this case, the monster that would have been Special Summoned remains in the opponent's hand.•Stardust Dragon: If "Stardust Dragon's" first effect is negated by "Divine Wrath" or "Gladiator Beast War Chariot", it will not negate the effect it was chained to. (Its effect IS negated, after all...) "Stardust Dragon" will not be Special Summoned by its effect in the End Phase.OFFICIAL RULING - CROSS REFERENCE•ANCIENT GEAR BEAST: The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.•ANCIENT GEAR GOLEM: The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.•ANCIENT LAMP: The opponent can chain “Divine Wrath” to “Ancient Lamp’s” effect and destroy it.•CRIOSPHINX: The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.•D.D. SURVIVOR: You can activate “Divine Wrath” against the effect of “D. D. Survivor” when it activates during the End Phase. In this case, “D. D. Survivor” is not actually Special Summoned. “D. D. Survivor” remains removed from play (its effect doesn’t activate again).•DARK WORLD MONSTERS: If these cards are discarded by your opponent’s card effect, both parts of their effects resolve in a single chain link. If “Divine Wrath” is chained to these effects, it will negate both parts.•DESTINY HERO - CAPTAIN TENACIOUS: “Divine Wrath” can be chained to “Destiny Hero - Captain Tenacious’s” effect when it activates during your Standby Phase.•DESTINY HERO - DIAMOND DUDE: “Divine Wrath” can be chained to “Destiny Hero - Diamond Dude’s” Ignition Effect when it is activated. You cannot chain “Divine Wrath” to the activation of the Normal Spell Card’s effect during the next Main Phase (because “Destiny Hero - Diamond Dude’s” effect is not activating at that time.)•FIREBIRD: You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.•GEARFRIED THE SWORDMASTER: The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect.•GLADIATOR BEAST: “Divine Wrath” can be chained to the effect that returns the “Gladiator Beast” to the Deck. The effect will be negated, but the “Gladiator Beast” monster will not be destroyed because it is in the Deck.•GYROID: The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”).•KING DRAGUN: “Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.•KING DRAGUN: You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.•MAJI-GIRE PANDA: You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.•MARSHMALLON: “Divine Wrath” can be chained to “Marshmallon’s” damage inflicting effect.•MID SHIELD GARDNA: The first effect of “Mid-Shield Gardna” is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate “Divine Wrath” against these effects.•MILLENNIUM SCORPION: The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on your opponent’s side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate “Divine Wrath” against it.•SACRED PHOENIX OF NEPHTHYS: You can activate "Divine Wrath" when "Sacred Phoenix of Nephthys" is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while "Sacred Phoenix of Nepthys" is in the Graveyard, "Sacred Phoenix of Nepthys" is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.•SUPER VEHICROID - STEALTH UNION: When “Super Vehicroid - Stealth Union” is Fusion Summoned by “Vehicroid Connection Zone” and afterwards the “Super Vehicroid - Stealth Union” activates its effect to equip with a monster, “Divine Wrath” can be chained to negate the effect but the “Super Vehicroid - Stealth Union” will not be destroyed.•SUPER-ELECTROMAGNETIC VOLTECH DRAGON: You can activate “Divine Wrath” when this card is Tribute Summoned if a “Batteryman” monster was Tributed.•URIA, LORD OF SEARING FLAMES: When a player Special Summons “Uria, Lord of Searing Flames” and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including “Bottomless Trap Hole”, “Torrential Tribute”, or “Divine Wrath”.•ZOMA THE SPIRIT: "Divine Wrath" cannot be chained to "Zoma the Spirit's" effect because it is a Trap Card in the Graveyard.
SD6-EN036 • MAGIC CYLINDER
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 62279055
Annulla l'attacco di 1 mostro del tuo avversario ed infliggi danno pari all'ATK del mostro attaccante ai Life Points del tuo avversario. Negate the attack of 1 of your opponent's monsters and inflict Direct Damage equal to the attacking monster's ATK to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta designa un Bersaglio. L'attacco non procede al Damage Step. Puoi attivare questa carta solo nella prima catena successiva alla dichiarazione di attacco. Si considera l'ATK Attuale del mostro. Se il Bersaglio viene Coperto, Rimosso o cambia Controllore in catena, questo effetto scompare. Anche se l'attacco del mostro viene Negato o Fermato da altri effetti, questo effetto si Risolve normalmente. Un mostro come "Cavaliere Hayabusa" può attaccare nuovamente, se il primo attacco è negato. Se "Prova del Viaggiatore" viene attivata in catena e si Risolve correttamente, questo effetto scompare.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.Monsters that may attack twice during the Battle Phase, such as "Hayabusa Knight", that have their first attack negated by the effect of "Magic Cylinder" may still make a second attack.If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.The Damage caused by this card’s effect is equal to the current ATK of the attacking monster.If an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes the attacking monster from the turn player’s side of the field (including switching it to your control, or sending it to the owner’s hand), no damage is dealt by the effect of "Magic Cylinder".OFFICIAL RULING - CROSS REFERENCE•AMAZONESS ARCHERS: If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.•ASURA PRIEST: If “Asura Priest” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Asura Priest” can attack that same monster again.•BARREL BEHIND THE DOOR: You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.•BOOK OF MOON: If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)•CHAOS SORCERER: If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos Sorcerer" cannot activate its effect in Main Phase 2.•DIFFUSION WAVE-MOTION: If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.•ELEMENTAL HERO WILDHEART: If you attack with “Elemental Hero Wildheart” and the opponent activates “Widespread Ruin”, if “Elemental Hero Wildheart” is your monster with the highest ATK, no monster will be destroyed by the effect of “Widespread Ruin”. If the opponent activates “Mirror Force”, “Elemental Hero Wildheart” will not be destroyed, but all your other Attack Position monsters will be destroyed. If the opponent activates “Negate Attack”, his attack will not be negated, and the Battle Phase will not end. If the opponent activates “Magic Cylinder”, his attack will not be negated and no Effect Damage will be dealt.•GETSU FUHMA: If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not activate.•GRASSCHOPPER: While “Grasschopper’s” effect is active, if “Grasschopper” attacks a monster and your opponent activates “Magic Cylinder” to negate the attack, “Grasschopper” can attack that same monster again.•GRAVEKEEPER'S ASSAILANT: You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc.•HAYABUSA KNIGHT: If "Hayabusa Knight's" first attack is negated with "Magic Cylinder", it may still attack one more time.•INFERNAL DRAGON: Even if "Infernal Dragon's" attack is negated by "Magic Cylinder", etc., it will still be destroyed during the End Phase.•METALSILVER ARMOR: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).•ORDEAL OF A TRAVELER: When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.•RED DRAGON ARCHFIEND: If the attack of one of your monsters is negated, with "Magic Cylinder", etc., the monster is destroyed by "Red Dragon Archfiend's" effect in your End Phase.•RING OF DESTRUCTION: If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).•SPIRIT REAPER: When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.•THE UNHAPPY GIRL: If your opponent attacks your "The Unhappy Girl" and you use "Magic Cylinder" to negate the attack, then "The Unhappy Girl"'s effect is not applied.•TWIN SWORDS OF FLASHING LIGHT - TRYCE: If the first attack of a monster equipped with "Twin Swords of Flashing Light - Tryce" is negated by "Magic Cylinder", the monster can still perform the second attack.
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