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Set > DR2 • Dark Revelation 2
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23


DR2-EN111 • TRAP JAMMER

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Rara / Rare • Cod. 19252988


Puoi attivare questa carta solo quando il tuo avversario attiva una Carta Trappola durante la Battle Phase. Annulla l'attivazione della Carta Trappola e distruggila.


You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta nel Damage Step per negare una Trappola appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "Trap Jammer" during the Damage Step.


DR2-EN112 • INVADER OF DARKNESS

DEMONE • EFFETTO / FIEND • EFFECT

OSCURITA' / DARK • ATK 2900 • DEF 2500 • Lv. 8 • Ultra • Cod. 56647086


Fino a quando questa carta resta scoperta sul Terreno, il tuo avversario non puς attivare Carte Magia Rapida.


While this card remains face-up on the field, your opponent cannot activate Quick-Play Spell Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto θ Continuo. Questa carta non nega alcun effetto, ma impedisce l'attivazione di carte Magia Rapida.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Invader of Darkness" prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.


DR2-EN113 • GOGIGA GAGAGIGO

RETTILE / REPTILE

ACQUA / WATER • ATK 2950 • DEF 2800 • Lv. 8 • Comune / Common • Cod. 39674652


La sua anima θ stata inghiottita da tempo, il suo corpo continua ad avanzare instancabilmente, guidato dal desiderio di un potere sempre maggiore. Non riconosce piω neppure se stesso…


His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....


OFFICIAL RULING - CROSS REFERENCE
•BIG WAVE SMALL WAVE: You can Special Summon high-level WATER monsters with "Big Wave Small Wave", like "Levia-Dragon - Daedalus", "Suijin", or "Gogiga Gagagigo".


DR2-EN114 • WARRIOR OF ZERA

GUERRIERO / WARRIOR

TERRA / EARTH • ATK 1600 • DEF 1600 • Lv. 4 • Comune / Common • Cod. 66073051


Un guerriero errante alla ricerca del santuario per guadagnare il potere degli Archlords. Per sfuggire alla tentazione dei demoni malefici, combatte da solo giorno dopo giorno.


A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.



DR2-EN115 • SEALMASTER MEISEI

INCANTATORE / SPELLCASTER

OSCURITA' / DARK • ATK 1100 • DEF 900 • Lv. 3 • Comune / Common • Cod. 02468169


Una delle poche persone che ha dimestichezza con i Talismani. La sua storia θ un mistero.


One of the few people who has a good command of Talismans. His history is a mystery.


OFFICIAL RULING - CROSS REFERENCE
•TALISMAN OF SPELL SEALING: While "Royal Decree" and "Talisman of Spell Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Spell Sealing" stays on the field, but if "Royal Decree"'s effect is no longer being applied, "Talisman of Spell Sealing" is destroyed.
•TALISMAN OF SPELL SEALING: Talisman of Spell Sealing is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Spell Sealing" to destroy "Sealmaster Meisei", "Talisman of Spell Sealing" is immediately destroyed when "Ring of Destruction" resolves.
•TALISMAN OF TRAP SEALING: While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
•TALISMAN OF TRAP SEALING: Talisman of Trap Sealing is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Trap Sealing" to destroy "Sealmaster Meisei", "Talisman of Trap Sealing" is immediately destroyed when "Ring of Destruction" resolves.
•TALISMAN OF TRAP SEALING: If you have "Talisman of Trap Sealing" and "Sealmaster Meisei" is destroyed in a battle that causes you to take 2000 or more damage, you cannot activate "Nutrient Z".


DR2-EN116 • MYSTICAL SHINE BALL

FATA / FAIRY

LUCE / LIGHT • ATK 500 • DEF 500 • Lv. 2 • Comune / Common • Cod. 39552864


Un'anima di luce ricoperta da uno scintillio mistico. Chi ha la fortuna di ammirarla vedrΰ esauditi i propri desideri.


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


OFFICIAL RULING - CROSS REFERENCE
•THE AGENT OF CREATION - VENUS: You get the "Mystical Shine Ball" when "The Agent of Creation - Venus"' effect resolves.
•THE AGENT OF CREATION - VENUS: You have to shuffle your Deck after searching for the "Mystical Shine Ball".
•THE AGENT OF CREATION - VENUS: You cannot activate "The Agent of Creation - Venus"' effect if there are no "Mystical Shine Balls" in your hand or Deck.


DR2-EN117 • METAL ARMORED BUG

INSETTO / INSECT

TERRA / EARTH • ATK 2800 • DEF 1500 • Lv. 8 • Comune / Common • Cod. 65957473


Un gigantesco insetto ricoperto da una spessa corazza. Qualunque cosa sulla sua strada viene distrutta.


A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.



DR2-EN118 • THE AGENT OF JUDGMENT - SATURN

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 2400 • DEF 0 • Lv. 6 • Super • Cod. 91345518


Se i tuoi Life Points sono superiori a quelli del tuo avversario, offri questo mostro sul tuo Terreno come Tributo per attivare questo effetto. Infliggi ai Life Points del tuo avversario un danno pari alla differenza fra i tuoi Life Points e quelli del tuo avversario. Se "Il Santuario nel Cielo" non θ scoperto sul tuo Terreno, questo effetto non viene applicato. Quando attivi questo effetto, non puoi effettuare la tua Battle Phase in questo turno.


If your Life Points are higher than your opponent's Life Points, activate this card's effect by Tributing this card from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto θ ad Ignizione. Offrire questo mostro in Tributo θ il Costo di Attivazione. Puoi attivare questo effetto solo in Main Phase 1. Se attivi questo effetto mentre non c'θ "Il Santuario nel Cielo", se "Il Santuario nel Cielo" viene Distrutto o Rimosso in catena, oppure i tuoi Life Points non sono piω superiori a quelli del tuo avversario in catena, questo effetto scompare. Il danno va calcolato in Risoluzione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Tributing "The Agent of Judgment - Saturn" is a cost.
You cannot activate "The Agent of Judgment - Saturn"'s effect during Main Phase 2. You CAN activate "The Agent of Judgment - Saturn"'s effect during Main Phase 1 even if you have to skip your Battle Phase because of a card effect.
You can activate multiple "The Agent of Judgment - Saturns"' effects in the same turn.
You can chain "Barrel Behind the Door" to "The Agent of Judgment - Saturn"'s effect.
If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.
If "The Sanctuary in the Sky" is not on the field, you can Tribute "The Agent of Judgment - Saturn" and activate the effect, but the effect is not applied and disappears.
If an effect is chained to "The Agent of Judgment - Saturn"'s effect that would increase your opponent's Life Points, so that your opponent's Life Points are higher than yours when its effect resolves, then "The Agent of Judgment - Saturn"'s effect disappears because your Life Points need to be higher than your opponent's when the effect resolves.
Damage is calculated and inflicted when the effect resolves, so calculate the exact damage when resolving the effect, including any chained effects that altered the Life Points since activation; if the Life Points have changed since activation, the damage inflicted changes accordingly.
OFFICIAL RULING - CROSS REFERENCE
•ARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
•BARREL BEHIND THE DOOR: You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".
•MAZERA DEVILLE: If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").


DR2-EN119 • THE AGENT OF WISDOM - MERCURY

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 0 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 38730226


Quando non hai piω carte nella tua mano alla fine della End Phase del tuo avversario, pesca 1 carta dal tuo Deck durante la tua prossima Standby Phase.


If you have no cards in your hand at the end of your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto θ cumulabile. Se in End Phase, attivando "Tornado di Polvere" Posizioni l'ultima carta che avevi in mano, questo effetto si attiverΰ. Se in End Phase, le carte nella tua Mano aumentano per effetti come "Giara della Cupidigia", questo effetto non si attiverΰ. Se salti la tua Standby Phase oppure prima della Standby Phase questo mostro viene distrutto, questo effetto scompare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
When it is the END of your opponent's End Phase and you have no hand, then "The Agent of Wisdom - Mercury"'s effect activates. So if you activate "Dust Tornado" during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, "The Agent of Wisdom - Mercury"'s effect activates.
If your hand was increased during the End Phase by activating "Jar of Greed", and you have a card in your hand at the end of the End Phase, then "The Agent of Wisdom - Mercury"'s effect does not activate.
If your Standby Phase is skipped then "The Agent of Wisdom - Mercury"'s effect disappears.
If you have multiple "The Agent of Wisdom - Mercury" you can draw multiple times.
When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
When you have "The Agent of Wisdom - Mercury" on your side of the field and you have no cards in your hand at the end of your opponent's End Phase, but it is destroyed before your Standby Phase (such as with "Ring of Destruction" during your Draw Phase), then you do NOT draw during your Standby Phase because "The Agent of Wisdom - Mercury" is no longer on the field.


DR2-EN120 • THE AGENT OF CREATION - VENUS

FATA • EFFETTO / FAIRY • EFFECT

LUCE / LIGHT • ATK 1600 • DEF 0 • Lv. 3 • Comune / Common • Cod. 64734921


Paga 500 Life Points per scegliere 1 "Sfera Mistica Lucente" dalla tua Mano o dal tuo Deck ed Evocarla tramite Evocazione Speciale sul tuo Terreno.


By paying 500 Life Points, select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Pagare Life Points θ il Costo di Attivazione. Puoi attivare questo effetto piω volte nello stesso Turno. Non puoi attivare questo effetto se non hai alcuna "Sfera Mistica Lucente" in Mano o nel Deck.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can activate "The Agent of Creation - Venus"' effect multiple times in the same turn.
You get the "Mystical Shine Ball" when "The Agent of Creation - Venus"' effect resolves.
You have to shuffle your Deck after searching for the "Mystical Shine Ball".
After Summoning "The Agent of Creation - Venus", you can activate its effect before your opponent can activate "Trap Hole".
You cannot activate "The Agent of Creation - Venus"' effect if there are no "Mystical Shine Balls" in your hand or Deck.


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