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Set > DR2 • Dark Revelation 2 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23
DR2-EN151 • MONSTER GATE
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 43040603
Offri 1 mostro sul tuo Terreno come Tributo. Prendi delle carte dal tuo Deck fino a quando non prendi un mostro che può essere Evocato tramite Evocazione Normale ed Evocalo tramite Evocazione Speciale. Manda tutte le altre carte prese al Cimitero.Tribute 1 monster on your side of the field. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Offrire un Tributo è il Costo di Attivazione. Puoi evocare un mostro di alto Livello. Se il mostro preso richiede una Evocazione Specifica o una Evocazione Unica, dovrai continuare a prendere carte. Se il mostro preso non può essere Evocato Specialmente, sarà mandato al Cimitero insieme a tutte le altre carte, questo effetto sfumerà e le carte saranno considerate mandate direttamente dal Deck al Cimitero. Se il Deck non contiene un mostro appropriato e si esaurisce, questo effetto scompare e le carte prese andranno nuovamente mischiate e posizionate nella Zona Deck. Se il mostro appropriato è "Epuratore della Luce", le altre carte prese andranno ugualmente al Cimitero. Se evochi “Mago Nero del Chaos”, potrai scegliere questa stessa carta o una mandata al Cimitero al termine di questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the Graveyard.If you pick up a Guardian and don't have the corresponding Equip Spell Card on the field, you cannot Special Summon the Guardian and it is sent to the Graveyard. If you have the corresponding Equip Spell Card, the Guardian is Special Summoned.If you go through your whole Deck without finding a card to pick up, "Monster Gate"'s effect is negated and the cards you picked up are shuffled back into the Deck.Your opponent can chain "Royal Oppression"'s effect to negate "Monster Gate"'s effect.Cards picked up that cannot be Normal Summoned are considered "sent to the Graveyard", not "discarded".If you Special Summon "Dark Magician of Chaos" with "Monster Gate", the effect of "Dark Magician of Chaos" activates, but it activates after "Monster Gate" has fully resolved and sent other picked up cards to the Graveyard, so you can use "Dark Magician of Chaos"' effect to retrieve a Spell Card that was picked up and sent to the Graveyard by "Monster Gate" in the process of searching for the "Dark Magician of Chaos".RULING FROM JUDGE FORUM - LAST UPDATE APRIL 10, 2008•: If you pick up "The Wicked Avatar", "The Wicked Eraser", or "The Wicked Dreadroot", you cannot Special Summon it and it is sent to the Graveyard. The effect stops. No monster is Special Summoned.•Dimensional Fissure: If you activated "Reasoning" or "Monster Gate" while "Dimensional Fissure" is face-up on the field, any Monster Card "Reasoning" or "Monster Gate" would have sent to the Graveyard would be removed from play instead. The Spell and Trap Cards would be placed into the Graveyard.•Macro Cosmos: If you activated "Reasoning" or "Monster Gate" while "Macro Cosmos" is face-up on the field, any card "Reasoning"/"Monster Gate" would have sent to the Graveyard would be removed from play instead.OFFICIAL RULING - CROSS REFERENCE•INFERNAL INCINERATOR: This card can be Special Summoned (even from your Deck, with a card like “Monster Gate”). You do not have to discard your hand when you Special Summon this card.•ROYAL OPPRESSION: You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).•SERIAL SPELL: If you chain "Serial Spell" to "Monster Gate" resolve the effect of "Monster Gate" twice (once for "Serial Spell" and once for "Monster Gate") even though you only pay the cost once (for "Monster Gate").•SOUL EXCHANGE: You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of “Cannon Soldier”, a Ritual Summon, or for the cost of “Monster Gate”.
DR2-EN152 • AMPLIFIER
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Rara / Rare • Cod. 00303660
Questa carta può equipaggiare solo "Jinzo". Fino a quando questa carta rimane equipaggiata, gli effetti delle Carte Trappola controllati dal controllore del mostro equipaggiato non sono annullati dall'effetto del mostro equipaggiato. Quando questa carta viene rimossa dal Terreno, distruggi il mostro equipaggiato. L'attivazione e l'effetto di questa carta non possono essere annullati da alcuna carta. You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il Controllore di "Jinzo" equipaggiato può attivare le carte Trappola, non il Controllore di questa carta. Se sul Terreno ci sono 2 "Jinzo", di cui 1 equipaggiato, nessun giocatore può attivare le carte Trappola. Se questa carta viene spostata su un altro "Jinzo", il primo "Jinzo" non verrà distrutto. Se con "Strappa Possesso" prendi il controllo di "Jinzo" equipaggiato, non puoi attivare "Ordine Imperiale". Se controlli “Risucchia Abilità” e "Jinzo" equipaggiato, il tuo avversario non può attivare "Decreto Reale".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn". If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
DR2-EN153 • WEAPON CHANGE
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 10035717
Una volta durante ogni tua Standby Phase, puoi pagare 700 Life Points per attivare l'effetto di questa carta. Scambia ATK e DEF di 1 mostro di Tipo Guerriero o Macchina sul tuo Terreno, fino alla fine del prossimo turno del tuo avversario. Quando questa carta viene distrutta, l'effetto è annullato.Only once during each of your Standby Phase, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.NEW TEXTOnce during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Si considerano i valori attuali del mostro. Se scegli "Freed il Generale senza Avversari", questa carta è distrutta. Il mostro scelto rimane soggetto a questo effetto anche se cambia di Tipo. Se modifichi i valori invertiti, al termine dell'effetto dovrai riapplicare le modifiche ai valori originali del mostro. Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Weapon Change" applies to the current ATK & DEF."Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is destroyed.Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the effect of "Weapon Change".If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier, apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.
DR2-EN154 • THE SANCTUARY IN THE SKY
MAGIA TERRENO / FIELD SPELL
SPELL SPEED 1 • Comune / Common • Cod. 56433456
Il danno da combattimento al controllore di un mostro di Tipo Fata da una battaglia che coinvolga quel mostro di Tipo Fata diventa 0.Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto riduce a 0 i danni da Battaglia ai tuoi Life Points ma non impedisce la distruzione dei tuoi mostri.OFFICIAL RULING - CROSS REFERENCE•ARCHLORD ZERATO: If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").•ARCHLORD ZERATO: You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the field, but the effect will not resolve.•LIGHT OF JUDGMENT: If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied. •THE AGENT OF JUDGMENT - SATURN: If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.•THE AGENT OF JUDGMENT - SATURN: If "The Sanctuary in the Sky" is not on the field, you can Tribute "The Agent of Judgment - Saturn" and activate the effect, but the effect is not applied and disappears.
DR2-EN155 • EARTHQUAKE
SPELL SPEED 1 • Comune / Common • Cod. 82828051
Tutti i mostri scoperti sul Terreno vengono messi in Posizione di Difesa.All face-up monsters on the field are changed to Defense Position.
DR2-EN156 • TALISMAN OF TRAP SEALING
SPELL SPEED 1 • Comune / Common • Cod. 19312169
Puoi attivare questa carta solo quando hai un "Maisei Maestro dei Sigilli" scoperto sul tuo Terreno. Fino a quando questa carta resta scoperta sul Terreno, le Carte Trappola non possono essere attivate e l'effetto delle Carte Trappola scoperte sul Terreno viene annullato. Quando "Maisei Maestro dei Sigilli" viene rimosso dal Terreno, distruggi questa carta.You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se c'è "Ordine Imperiale", questa carta non verrà Distrutta quando "Maisei Maestro dei Sigilli" lascia il Terreno, fin quando "Ordine Imperiale" è attivo. Se "Maisei Maestro dei Sigilli" viene Coperto, Distrutto o Rimosso in catena, questa carta è distrutta. Se "Maisei Maestro dei Sigilli" è distrutto in Battaglia ed ottieni danni ai Life Points pari o superiori a 2000, non potrai attivare "Nutrient Z".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed."Talisman of Trap Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Trap Sealing" to destroy "Sealmaster Meisei", "Talisman of Trap Sealing" is immediately destroyed when "Ring of Destruction" resolves.If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.If you have "Talisman of Trap Sealing" and "Sealmaster Meisei" is destroyed in a battle that causes you to take 2000 or more damage, you cannot activate "Nutrient Z".OFFICIAL RULING - CROSS REFERENCE•TALISMAN OF SPELL SEALING: If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
DR2-EN157 • GOBLIN THIEF
SPELL SPEED 1 • Comune / Common • Cod. 45311864
Infliggi 500 punti di danno ai Life Points del tuo avversario ed aumenta i tuoi Life Points di 500 punti.Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi attivare "Pistola Dietro la Porta" in catena a questo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can chain "Barrel Behind the Door" to "Goblin Thief".
DR2-EN158 • BACKFIRE
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 82705573
Quando un mostro FUOCO sul tuo Terreno viene distrutto e mandato al Cimitero, infliggi 500 punti di danno ai Life Points del tuo avversario.When a FIRE monster(s) on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si attiva anche se il mostro Distrutto era Coperto o dell'avversario. Non puoi attivare questo effetto se l'Attributo originale del mostro Distrutto non è Fuoco. Se più mostri appropriati vanno al Cimitero contemporaneamente, il danno è solo di 500.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.
DR2-EN159 • MICRO RAY
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 18190572
Il DEF di 1 mostro scoperto sul Terreno diventa 0 fino alla fine di questo turno.The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.NEW TEXTThe DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Puoi attivare questa carta nel Damage Step. Il valore di DEF 0 può essere successivamente aumentato con carte appropriate.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You select the monster when you activate "Micro Ray".If you apply "Micro Ray"'s effect and then a new card increases the DEF, add the new DEF to the zero.You can activate "Micro Ray" during the Damage Step.OFFICIAL RULING - CROSS REFERENCE•DISC FIGHTER: When "Disc Fighter" attacks a face-down monster, after it is flipped face-up you can use "Micro Ray" to cause the DEF to go below 2000, and the monster will not be destroyed by "Disc Fighter"'s effect. Or, you can use "The Reliable Guardian" to increase the DEF of a monster above 2000 so that it will be destroyed with "Disc Fighter"'s effect.
DR2-EN160 • LIGHT OF JUDGMENT
SPELL SPEED 2 • Comune / Common • Cod. 44595286
Finchè "Il Santuario nel Cielo" è scoperto sul Terreno, scarta 1 Carta Mostro LUCE dalla tua mano al Cimitero per attivare questa carta. Scegli 1 carta sul Terreno controllata dal tuo avversario o 1 carta in mano al tuo avversario (puoi guardare la mano del tuo avversario) e mandala al Cimitero.Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand (you can look at your opponent's hand), and send it to the Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. La carta dell'avversario va scelta in Risoluzione. Se "Il Santuario nel Cielo" è Distrutto in catena, questo effetto si Risolve ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect resolves.You can look at your opponent's hand when you resolve "Light of Judgment"'s effect.If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
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