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Set > DR2 • Dark Revelation 2 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23
DR2-EN171 • KOZAKY
DEMONE / FIEND
OSCURITA' / DARK • ATK 400 • DEF 400 • Lv. 1 • Comune / Common • Cod. 99171160
Un demone instancabile che ha sacrificato tutto alla sua ricerca per le lingue del Mondo Oscuro. La sua mente si è smarrita a causa di tutto questo lavoro.A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
DR2-EN172 • FIEND SCORPION
INSETTO / INSECT
TERRA / EARTH • ATK 900 • DEF 200 • Lv. 2 • Comune / Common • Cod. 26566878
Un gigantesco scorpione posseduto dall'anima di un demone. Di solito se ne sta in disparte ma ha delle potenzialità nascoste.A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
DR2-EN173 • PHARAOH'S SERVANT
ZOMBIE
OSCURITA' / DARK • ATK 900 • DEF 0 • Lv. 2 • Comune / Common • Cod. 52550973
L'apparizione di colui che per lungo tempo ha servito il Faraone. Ha una fedeltà estrema che non l'abbandona mai.An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
DR2-EN174 • PHARAONIC PROTECTOR
TERRA / EARTH • ATK 900 • DEF 0 • Lv. 2 • Comune / Common • Cod. 89959682
La mummia di un soldato che ha vegliato sulla famiglia reale per migliaia di anni. Anche adesso, il suo spirito non permette a nessuno di oltrepassarlo.The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
DR2-EN175 • SPIRIT OF THE PHARAOH
ZOMBIE • EFFETTO / ZOMBIE • EFFECT
LUCE / LIGHT • ATK 2500 • DEF 2000 • Lv. 6 • Ultra • Cod. 25343280
Questa carta non può essere Evocata tramite Evocazione Normale o Posizionata. Questa carta non può essere Evocata tramite Evocazione Speciale se non per effetto di "Il Primo Sarcofago". Quando questa carta viene Evocata con successo tramite Evocazione Speciale, puoi Evocare tramite Evocazione Speciale fino a 4 Mostri Normali di Tipo Zombi di Livello 2 o inferiore dal tuo Cimitero.This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo è un mostro ad Evocazione Unica, non può essere Evocato Specialmente dal Cimitero o dalla Zona Carte Rimosse anche se in precedenza è Stato Evocato rispettando le condizioni di Evocazione scritte nel suo testo.
DR2-EN176 • THEBAN NIGHTMARE
DEMONE • EFFETTO / FIEND • EFFECT
LUCE / LIGHT • ATK 1500 • DEF 500 • Lv. 4 • Rara / Rare • Cod. 51838385
Finché non ci sono carte in mano e nella Zona Carte Magia & Trappola del controllore di questa carta, aumenta l'ATK di questa carta di 1500 punti.While there are no cards in hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta viene ugualmente distrutta in Battaglia da un mostro con ATK superiore a 1500 anche se usi l'effetto di "Kuriboh" e non controlli nessun'altra carta. Questo effetto non si applica quando controlli "Embodiment of Apophis" che è considerato anche carta Trappola.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you have only "Kuriboh" in your hand, and no Spell or Trap Cards on the field, and your "Theban Nightmare" battles with a card that has higher ATK/DEF, and you discard "Kuriboh", the ATK of "Theban Nightmare" is increased by 1500 AFTER damage calculation (but "Theban Nightmare" is still destroyed by damage calculation unless an effect like "Waboku" had been activated previously during the turn).OFFICIAL RULING - CROSS REFERENCE•EMBODIMENT OF APOPHIS: If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so the effect of “Theban Nightmare” cannot be applied.
DR2-EN177 • ASWAN APPARITION
OSCURITA' / DARK • ATK 500 • DEF 500 • Lv. 3 • Comune / Common • Cod. 88236094
Quando questa carta infligge danno da combattimento ai Life Points del tuo avversario, puoi rimettere 1 Carta Trappola dal tuo Cimitero in cima al tuo Deck.When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato, designa un Bersaglio e si attiva dopo il Calcolo dei Danni. Questo effetto si attiva anche se l'ATK del mostro attaccante è inferiore ai valori di questo mostro. Se il tuo avversario riduce a 0 i danni, questo effetto non si attiverà. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Aswan Apparition"'s effect is resolved after damage calculation."Aswan Apparition"'s effect does target a card in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.OFFICIAL RULING - CROSS REFERENCE•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".
DR2-EN178 • PROTECTOR OF THE SANCTUARY
TERRA / EARTH • ATK 1100 • DEF 1900 • Lv. 4 • Rara / Rare • Cod. 24221739
Fino a quando questa carta resta scoperta sul Terreno, il tuo avversario non può pescare carte al di fuori della Draw Phase.While this card is face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Questa carta non impedisce l'attivazione degli effetti di mostri che permettono pescate, come “Parshath Cavaliere Volante” o "Giara Trasformante", nè di carte che non causano pescate in Risoluzione, come "Miraggio dell'Incubo", "Trappola Appropriata" o "Azzardo" ma questi effetti si Risolveranno ugualmente, impedendo soltanto al tuo avversario di pescare. Questa carta impedisce ad entrambi i giocatori l'attivazione di carte che obbligherebbero il tuo avversario a Pescare in Risoluzione, come "Strategia di Disturbo", “Trascinato nella Tomba”, "Distruggi Carte", o "Corruzione Oscura". Il tuo avversario può attivare carte come "Recupera Mostri", “Ricarica” o "Giara della Cupidigia" in Draw Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Your opponent cannot draw with "Airknight Parshath" while you control "Protector of the Sanctuary".Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy"."Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your opponent, your opponent doesn't draw.You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.RULING FROM JUDGES FORUM - LAST UPDATE NOVEMBER 20, 2008•Book of Eclipse: You can activate "Book of Eclipse" while you control a face-up "Protector of the Sanctuary". The act of drawing cards is not a certainty and does not occur when "Book of Eclipse" resolves.•Cup of Ace: "Cup of Ace" can be activated while "Protector of the Sanctuary" is face-up on the field, because determining who draws cards is random. The player affected by "Protector of the Sanctuary" will be unable to draw. If I have "Protector of the Sanctuary" face-up on my side of the field and I activate "Cup of Ace", when the coin toss result is "tails" my opponent will not be able to draw 2 cards.•Dark Bribe: If you control "Protector of the Sanctuary", you would only be able to activate "Dark Bribe" during your opponent's Draw Phase because that is the only time they could draw a card with "Dark Bribe's" effect.OFFICIAL RULING - CROSS REFERENCE•CARD TRADER: If your opponent controls “Protector of the Sanctuary”, you cannot activate this effect.•DEFENSE DRAW: You cannot activate "Defense Draw" while your opponent controls a face-up "Protector of the Sanctuary".•GEMINI IMPS: You cannot activate the effect of “Gemini Imps” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field. If you activate the effect of “Gemini Imps” and your opponent chains “Call of the Haunted”, selecting “Protector of the Sanctuary”, “Gemini Imps” will negate the discard effect but you will not draw a card.•HAND DESTRUCTION"Hand Destruction" cannot be activated while "Protector of the Sanctuary" is face-up on the field.•LEVEL MODULATION: You cannot activate “Level Modulation” if the opponent has 1 or less card in their Deck, or if you have “Protector of the Sanctuary” on the field.•LUCKY CLOUD: You cannot activate “Lucky Cloud” while “Protector of the Sanctuary” is face-up on your opponent’s side of the field.
DR2-EN179 • NUBIAN GUARD
GUERRIERO • EFFETTO / WARRIOR • EFFECT
FUOCO / FIRE • ATK 500 • DEF 500 • Lv. 2 • Comune / Common • Cod. 51616747
Quando questa carta infligge danno da combattimento ai Life Points del tuo avversario, puoi rimettere 1 Carta Magia Continua dal tuo Cimitero in cima al tuo Deck.If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio e si attiva dopo il Calcolo dei Danni. Questo effetto si attiva anche se l'ATK del mostro attaccante è inferiore ai valori di questo mostro. Se il tuo avversario riduce a 0 i danni, questo effetto non si attiverà. Questo effetto viene negato da "Necrovalle" e "La Fine di Anubis".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Nubian Guard"'s effect is resolved after damage calculation."Nubian Guard"'s effect does target a monster in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.OFFICIAL RULING - CROSS REFERENCE•THE END OF ANUBIS: The End of Anubis WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".
DR2-EN180 • LEGACY HUNTER
TERRA / EARTH • ATK 1000 • DEF 1500 • Lv. 4 • Super • Cod. 87010442
Quando questa carta attacca un mostro coperto in Posizione di Difesa, lo distrugge in seguito ad una battaglia e lo manda al Cimitero, il tuo avversario rimette 1 carta a caso dalla sua mano nel suo Deck. Dopo di che, mischia il Deck.When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from their hand to his/her Deck. Their Deck is then shuffled.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e si attiva quando il mostro distrutto raggiunge il Cimitero. Se anche questo mostro viene Distrutto o Coperto nel Damage Step come risultato di Battaglia o da effetti come "Assalitore Notturno" o "Tapiro del Deserto", questo effetto non si attiverà.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If your "Legacy Hunter" attacks your monster (controlled by your opponent) on your opponent's side of the field, "Legacy Hunter'"s effect still activates and your opponent returns a card to the Deck.If "Legacy Hunter" attacks a face-down "Man-Eater Bug" or "Cyber Jar", "Legacy Hunter"'s effect is not applied because "Legacy Hunter"'s effect activates when the monster he destroyed is sent to the Graveyard, and "Legacy Hunter" will no longer be on the field in these instances. The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.OFFICIAL RULING - CROSS REFERENCE•ANCIENT LAMP: If you use the effect of “Ancient Lamp” to have the opponent’s “Legacy Hunter” attack an opponent’s face-down Defense Position monster, and destroy it, “Legacy Hunter’s” effect will activate and you (the controller of “Ancient Lamp”) will shuffle a card from your hand into your Deck.
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