yu-judges

 

 

Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768

       Ricerca/Search:

 
 
   
CATALOGO CARTE

Deck
Espansioni
Busta Torneo
Busta dei Campioni
Promo
Premium Pack
Tin Box
Hobby League
Serie Oro
Segna-Mostro


Deck
Set
    LOB • Blue Eyes White Dragon
    MRD • Metal Raiders
    MRL • Magic Ruler
    PSV • Pharaoh’s Servant
    LON • Labyrinth of Nightmare
    LOD • Legacy of Darkness
    PGD • Pharaonic Guardian
    MFC • Magician Force
    DCR • Dark Crisis
    IOC • Invasion of Chaos
    AST • Ancient Sanctuary
    SOD • Soul of the Duelist
    RDS • Rise of Destiny
    DB1 • Dark Beginning 1
    FET • Flaming Eternity
    DR1 • Dark Revelation 1
    TLM • The Lost Millennium
    DB2 • Dark Beginning 2
    CRV • Cybernetic Revolution
    DR2 • Dark Revelation 2
    EEN • Elemental Energy
    DP1 • Jaden Yuki
    DP2 • Chazz Princeton
    SOI • Shadow of Infinity
    EOJ • Enemy of Justice
    POTD • Power of the Duelist
    CDIP • Cyberdark Impact
    DR3 • Dark Revelation 3
    DP03 • Jaden Yuki Vol. 2
    DP05 • Aster Phoenix
    STON • Strike of Neos
    DP04 • Zane Truesdale
    FOTB • Force of the Breaker
    TAEV • Tactical Evolution
    GLAS • Gladiator's Assault
    DR04 • Dark Revelation 4
    PTDN • Phantom Darkness
    DP06 • Jaden Yuki Vol. 3
    DP07 • Jesse Anderson
    LODT • Light of Destruction
    RP01 • Retro Pack
    TDGS • The Duelist Genesis
    CSOC • Crossroads of Chaos
    DLG1 • Dark Legends
    CRMS • Crimson Crisis
    DP08 • Yusei Fudo
Tournament Pack
Champion Pack
Promos
Tin Box
Shonen Jump Magazine
Duelist League
Hobby League
Premium Pack
Mc Donald's
Mattel Action Figure
Gold Series
Anniversary Pack
Token

 

Set > DB2 • Dark Beginning 2
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25


DB2-EN201 BOTTOMLESS TRAP HOLE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 29401950


Quando il tuo avversario effettua una Evocazione Normale, Speciale o per Scoperta di uno o più Mostri con ATK di 1500 o superiore, distruggi e rimuovi dal gioco il mostro o i mostri.


When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, destroy and remove from play the monster(s).


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto non designa alcun Bersaglio. Più mostri evocati contemporaneamente verranno distrutti, se appropriati. Si considera l'ATK Attuale dei mostri evocati. Un mostro immune alle carte Trappola, non verrà distrutto. Non puoi attivare questa carta quando avviene una evocazione nel Damage Step, per effetti come "Pomodoro Mistico". Non puoi attivare questa carta quando viene evocato "Jinzo" o un mostro come "Esperto di Spionaggio Tattico". Non puoi attivare questa carta quando viene attivata la seconda parte dell'effetto di un mostro "Mondo Oscuro". Puoi attivare questa carta quando il tuo avversario evoca "Golem di Lava" sul tuo Terreno. Se uno dei mostri evocati viene Coperto, Rimosso dal Terreno o il suo ATK diminuisce sotto i 1500 in catena, non verrà distrutto. Se evochi un mostro e il tuo avversario attiva questa carta, ma tu attivi "Ultima Offerta" o "Dimensione Magica" in catena, offrendo in Tributo il mostro appena evocato per evocarne un altro, il mostro che evocherai non verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.
If the opponent has "Lord of D. on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D. does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.
If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.
If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap Hole" because it cannot be activated during the Damage Step.
If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed from play by the effect of "Bottomless Trap Hole".
Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand, you can activate "Bottomless Trap Hole" (since its ATK is 1600).
You cannot activate this card after "Jinzo" is Summoned.
You can activate this card after a monster was Special Summoned by the effect of another card, such as "Monster Reborn".
If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.
Only the monster(s) that triggered "Bottomless Trap Hole" by being Normal / Flip / Special Summoned can be destroyed & removed from play by "Bottomless Trap Hole’s" effect. Example: Player A Normal Summons "Dark Blade", and Player B activates "Bottomless Trap Hole" in response (Chain Link 1), then Player A chains the effect of his face-up "Ultimate Offering" to Tribute "Dark Blade" for "Summoned Skull" (Chain Link 2). "Ultimate Offering’s" effect resolves first, and "Dark Blade" is Tributed for "Summoned Skull". Then the effect of "Bottomless Trap Hole" disappears because the monster it would have applied to is no longer on the field.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•: "Bottomless Trap Hole's" effect will fail if the monster "Trap Hole" intends to destroy has its ATK dropped below 1500 before "Bottomless Trap Hole" can resolve.
•Caius the Shadow Monarch: Destroying "Caius the Shadow Monarch" and removing it from play does not negate its effect, nor does activating "Bottomless Trap Hole" make it become an illegal target.
•Gladiator Beast: You can activate "Torrential Tribute" or "Bottomless Trap Hole" (if the ATK is high enough) when a Gladiator Beast is Special Summoned at the end of the Battle Phase.
OFFICIAL RULING - CROSS REFERENCE
•AMAZONESS TIGER: You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least 1500 when Summoned.
•ARSENAL BUG: When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.
•BOOK OF MOON: If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at the same time will still be destroyed.
•COMMAND KNIGHT: If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
•CRYSTAL BEAST AMBER MAMMOTH: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST AMETHYST CAT: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST COBALT EAGLE: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST EMERALD TORTOISE: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST RUBY CARBUNCLE: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST SAPPHIRE PEGASUS: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•CRYSTAL BEAST TOPAZ TIGER: If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.
•D.D. SURVIVOR: If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.
•DIMENSION FUSION: You can activate "Bottomless Trap Hole" after monsters are Summoned with "Dimension Fusion"; "Bottomless Trap Hole" destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed.
•DRAMATIC RESCUE: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
•ELEMENTAL HERO DARKBRIGHT: If this card is destroyed and removed from play (by "Bottomless Trap Hole", etc.) its effect to destroy 1 monster your opponent controls activates.
•FIEND SKULL DRAGON: Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
•FUSHIOH RICHIE: Fushioh Richie cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not target.
•GLADIATOR BEAST: You can activate "Torrential Tribute", "Bottomless Trap Hole", etc. when a "Gladiator Beast" monster is Special Summoned at the end of the Battle Phase.
•GLADIATOR BEAST DARIUS: If "Bottomless Trap Hole" is chained when "Gladiator Beast Darius" is Special Summoned and activates its effect, the selected "Gladiator Beast" monster is still Special Summoned and its effects are negated.
•GOLDD, WU-LORD OF DARK WORLD: If “Goldd, Wu-Lord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
•IMPERIAL IRON WALL: While "Imperial Iron Wall" is active, optional effects that would remove card(s) from play cannot be activated, so the effect of "D.D. Crow", "Dark Core", "Bottomless Trap Hole", "Nobleman of Crossout", cannot be activated.
•IMPERIAL IRON WALL: Cards like "Bottomless Trap Hole" and "Nobleman of Crossout" cannot be activated while "Imperial Iron Wall" is active. If you activate "Bottomless Trap Hole" and "Imperial Iron Wall" is chained, the destroyed monster is sent to the Graveyard instead of being removed from play. If you activate "Nobleman of Crossout" and "Imperial Iron Wall" is chained, the face-down monster is destroyed and is sent to the Graveyard instead of being removed from play, but the effect that removes Flip Effect monsters in the Deck from play is not applied.
•LAVA GOLEM: If you Special Summon "Lava Golem" onto your opponent’s side of the field they can activate "Bottomless Trap Hole" since you performed the Summon. You could not activate "Bottomless Trap Hole" even though the "Lava Golem" will be on their side of the field.
•LIGHT AND DARKNESS DRAGON: During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF. Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
•MAGICAL DIMENSION: If your opponent activates “Magical Dimension” and chooses not to destroy a monster on the field, then you can activate “Torrential Tribute” or “Bottomless Trap Hole” to destroy the Special Summoned Spellcaster. If your opponent does decide to destroy a monster, then you cannot activate these cards because the last thing to happen was not a monster being Summoned. So you have missed the timing.
•MAGICAL DIMENSION: If you Summon a monster like “Skilled Dark Magician” and the opponent activates “Bottomless Trap Hole”, you can chain “Magical Dimension” to Tribute “Skilled Dark Magician” and Special Summon another Spellcaster from your hand. This new monster will NOT be destroyed by “Bottomless Trap Hole”.
•MAJU GARZETT: When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.
•MY BODY AS A SHIELD: My Body as a Shield will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
•ROYAL KEEPER: When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".
•SACRED PHOENIX OF NEPHTHYS: If "Sacred Phoenix of Nephthys" is destroyed and removed from play, such as with "Bottomless Trap Hole", it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard.
•SHRINK: If "Bottomless Trap Hole" is activated in response to a Summon and "Shrink" is chained so that the monster's ATK is less than 1500 when "Bottomless Trap Hole" resolves, that monster will not be destroyed and removed from play by "Bottomless Trap Hole".
•SILLVA, WARLORD OF DARK WORLD: If “Sillva, Warlord of Dark World” is discarded by your opponent’s card effect, when his effect resolves, he is Special Summoned first, and then the second part of his effect resolves. So the opponent cannot activate “Bottomless Trap Hole” or “Torrential Tribute”; the timing is no longer correct. Also, you could not draw a card for the effect of “Card of Safe Return”.
•SNAKE WHISTLE: You can activate this card when a Reptile-Type monster you control is destroyed and removed from by (by "Bottomless Trap Hole", etc.)
•THE DRAGON'S BEAD: You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.
•TWIN-HEADED BEHEMOTH: The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.
•TYRANT DRAGON: When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)
•URIA, LORD OF SEARING FLAMES: When a player Special Summons “Uria, Lord of Searing Flames” and activates its effect to destroy a Set Spell or Trap Card, no Spell or Trap card can be chained, including “Bottomless Trap Hole”, “Torrential Tribute”, or “Divine Wrath”.
•VALKYRION THE MAGNA WARRIOR: The opponent can activate "Bottomless Trap Hole" and "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" will be destroyed.


DB2-EN202 BAD REACTION TO SIMOCHI

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 40633297


Gli effetti che aumentano i Life Points del tuo avversario diventano effetti che infliggono danno ai Life Points del tuo avversario.


As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto non va in catena. Se controlli "Strappa Possesso", il tuo avversario perderà 1000 Life Points in ogni Standby Phase. Se attivi "Pioggia Misericordiosa" guadagnerai 1000 Life Points e il tuo avversario ne perderà 1000. Questo effetto non è cumulabile.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and the opponent takes 1000 points of damage.
If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi" was already active on the field, its effect would apply to "Nutrient Z".
Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.
RULING FROM JUDGE FORUM - LAST UPDATE JANUARY 28, 2008
•Gift Card: If you have 2 "Bad Reaction to Simochi"s (or 1 "Nurse Reficule the Fallen One" and 1 "Bad Reaction to Simochi" ) face up on the field, the opponent would receive 3000 damage.
OFFICIAL RULING - CROSS REFERENCE
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•BARREL BEHIND THE DOOR: If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.
•ENERGY-ABSORBING MONOLITH: If you activate “Energy-Absorbing Monolith” while your opponent has “Bad Reaction to Simoichi” face-up on their side of the field, instead of gaining Life Points you will receive damage due to the effect of “Bad Reaction to Simochi”.
•RAINBOW LIFE: If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead.


DB2-EN203 OMINOUS FORTUNETELLING

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56995655


Durante la tua Standby Phase, scegli 1 carta dalla Mano del tuo avversario e nomina un Tipo di carta (Mostro, Magia o Trappola). Se indovini, infliggi 700 punti di danno ai Life Points del tuo avversario. Puoi utilizzare questo effetto solamente una volta per turno.


During your Standby Phase, select 1 random card from your opponent's hand and call the Type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto va in catena. Il tuo avversario deve mostrare la carta scelta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The opponent must reveal the randomly selected card to you after you call a type to confirm if you were right or wrong.
If the opponent’s hand is revealed by the effect of "Mind on Air", etc., turn his/her hand face-down and then randomly select a card.
If you have two copies of "Ominous Fortunetelling" on the field, you select a card and call a type for the first copy, and then select a new card and call a type again for the second copy.


DB2-EN204 SPIRIT'S INVITATION

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 92394653


Ogni volta che un tuo mostro Spirit ritorna nella tua mano, scegli 1 mostro sul Terreno del tuo avversario e fallo ritornare nella mano del suo proprietario. Paga 500 Life Points durante ogni tua Standby Phase. Se non lo fai, distruggi questa carta.


Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il Costo di Mantenimento è Facoltativo e non va in catena; se non paghi questa carta viene distrutta. Se l'effetto di questa carta è Negato, devi comunque scegliere se mantenerla sul Terreno. Questo effetto si applica quando un mostro Spirit torna in Mano a causa del proprio effetto o di altri.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can choose not to pay 500 Life Points during your Standby Phase, and destroy this card instead.
The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".


DB2-EN205 DROP OFF

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 55773067


Questa carta può essere attivata solamente durante la Draw Phase del tuo avversario. Il tuo avversario scarta immediatamente nel Cimitero la carta che pesca.


This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they draw.


RULING - ULTIMO AGGIORNAMENTO 11 LUGLIO 2007
Puoi attivare questa carta solo in risposta alla normale pescata. Non puoi attivare questa carta quando avviene una pescata (anche se in Draw Phase) a causa di un effetto, come "Cuore del Perdente". La carta si considera scartata dalla Mano. Se un effetto permette di guardare la Mano avversaria, potrai guardare la carta pescata prima di attivare questa carta. La carta pescata può essere attivata in catena, se è è una Magia Rapida appropriata, oppure può essere usata come Costo di Attivazione per carte come "Frattura Raigeki". Se il tuo avversario pesca l'ultimo pezzo di Exodia, sarà dichiarato vincitore prima di poter attivare questa carta. Se il tuo avversario attiva "Ricarica" in catena, questo effetto scompare. Se il tuo avversario pesca un mostro ed attiva l'effetto di "Dasher - Eroe del Destino" potrai mandare quel mostro al Cimitero attivando questa carta in catena.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The card discarded by the effect of "Drop Off" is considered to be discarded from your hand, not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If "Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its effect will activate.
This card is activated during the opponent’s Draw Phase in response to the opponent drawing a card. It is not chained to the draw.
If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to "Drop Off" and the effect of "Drop Off" will disappear since the drawn card is no longer in the opponent’s hand.
If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of "Drop Off" is resolved.
RULING FROM JUDGE FORUM - LAST UPDATE JULY 21, 2008
•: When the Turn Player draws a card to begin their turn, the Turn Player can use priority to activate any Spell Speed 2 or higher effects they control. If the card they added to their hand is a Quick-Play Spell Card (Spell Speed 2), they can use priority to activate it.
OFFICIAL RULING - CROSS REFERENCE
•HEART OF THE UNDERDOG: When you show a Normal Monster Card to your opponent to activate “Heart of the Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal Monster Card, but “Heart of the Underdog” still resolves its effect.
•PHARAOH'S TREASURE: If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is discarded and its effect disappears.


DB2-EN206 LAST TURN

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 28566710


Questa carta può essere attivata solamente durante il turno del tuo avversario quando i tuoi Life Points sono 1000 o meno. Scegli 1 Mostro sul tuo Terreno e manda tutte le altre carte sul Terreno e in mani ad entrambi i giocatori nei rispettivi Cimiteri. Quindi il tuo avversario sceglie 1 mostro dal suo Deck, lo Evoca tramite Evocazione Speciale scoperto in Posizione di Attacco e attacca il mostro da te scelto (il danno da combattimento ai giocatori viene considerato 0). Nell'End Phase, il giocatore il cui Mostro resta sul Terreno vince il Duello. In ogni altro caso il risultato è un PAREGGIO.


This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that your opponent select and Special Summon 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questa carta non designa alcun Bersaglio. Puoi scegliere un qualunque mostro sul tuo Terreno, a prescindere dall posizione. Quando questo effetto si Risolve, devi scegliere un tuo mostro e tutte le altre carte vanno mandate al Cimitero e non si considerano Distrutte o Scartate (se tra queste c'è "Assalitore Notturno", il suo effetto si Risolverà in questo momento); poi il tuo avversario dovrà evocare un mostro (anche di alto Livello, che non richieda una Evocazione Specifica o una Evocazione Unica); verrà quindi effettuata la Speciale Battle Phase (che avviene allo stesso modo di una normale Battle Phase, ma solo i danni ai Life Points saranno ridotti a 0); infine si prosegue il Turno fino alla End Phase, in cui si applicherà l'ultimo effetto che determina un vincitore (nessuno di questi effetti va in catena). La Speciale Battle Phase avviene nella fase in cui attivi questa carta e solo il mostro scelto e quello evocato possono combattere (nessun altro). Se un giocatore ha 0 Life Points prima della fine del Turno, avrà perso. Se controlli "Jowgen lo Spiritualista" o "L'Ultimo Guerrire da un Altro Pianeta", il tuo avversario non potrà effettuare l' Evocazione Speciale. Se non controlli più alcun mostro in catena oppure il tuo avversario aveva attivato "Scambio di Anime", non verrà effettuata la Speciale Battle Phase, ma in End Phase verrà ugualmente determinerà un vincitore. Se controlli "Limite dei 1000 Occhi", il tuo avversario non potrà attaccare col suo mostro. Se il tuo avversario evoca "Jinzo", nessuno di questi effetti verrà negato. Se hai attivato questa carta prima della Battle Phase, il mostro evocato dal tuo avversario potrà attaccare nuovamente nella normale Battle Phase. Se in End Phase controlli 2 mostri e il tuo avversario 0, tu sarai il vincitore; se invece controlli 2 mostri e il tuo avevrsario 1, il Duello terminerà in Parità.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Last Turn" is a very special Trap Card with very special and unusual rules. The most important thing to understand about "Last Turn" is that not all of its effects are applied when the Trap Card resolves. When "Last Turn" (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when "Last Turn" resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of "Last Turn" is applied. "Last Turn" sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like "Last Will" and "Change of Heart".
Suppose that "Ceasefire" is activated (Chain Link 1), and "Last Turn" is chained to it (Chain Link 2). In this case, "Last Turn" resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of "Ceasefire" (Chain Link 1). After "Ceasefire" resolves, the turn player Special Summons a monster for "Last Turn", then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of "Last Turn" works: the only thing that happens when "Last Turn" resolves is to select 1 monster and send all other cards to the Graveyard.
"Last Turn" is not a card that Special Summons a monster when it resolves. Therefore you can activate "Last Turn" even while "Jowgen the Spiritualist" is face-up on the field. If the player activating "Last Turn" controls "Jowgen the Spiritualist" and selects it as the monster to keep, the opponent cannot Special Summon for "Last Turn", and there will be no special Battle Phase. However the victory check is still applied in the End Phase.
The special Battle Phase for "Last Turn" happens right after the monster is Special Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal order of the turn. For example, if "Last Turn" is activated during the Draw Phase, resolves the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw Phase. The turn player can have a normal Battle Phase later in the turn.
The special Battle Phase is treated like a standard Battle Phase in every other way, with a Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the Special Summoned monster can battle.
If you activate "Last Turn" and select your "The Rock Spirit" or "Soul of Purity and Light" their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of "Injection Fairy Lily" and other monster effects during the special Battle Phase.
The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates "Last Turn" and selects their Defense Position "Spirit Reaper". The turn player Special Summons "Enraged Battle Ox" and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of "Enraged Battle Ox", so the opponent’s Life Points will be zero and the turn player will win.
If the Battle Phase is skipped because of "Thunder of Ruler" or "Soul Exchange", resolve the effects of "Last Turn" as much as possible (including victory check, quite possibly resulting in a DRAW).
You can chain to the activation of "Last Turn" with cards like "Ring of Destruction", "Offerings to the Doomed", or "Compulsory Evacuation Device" to eliminate the opponent’s monsters. If the player who activated "Last Turn" has no monsters on the field when it resolves, the effects of "Last Turn" are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.
The victory check for "Last Turn" is an effect that must be resolved by the player who activated it. The turn player still has priority to activate and resolve any other effects first. You cannot chain to the victory check of "Last Turn".
If your opponent activates "Last Turn" and you Special Summon "Dark Magician of Chaos" from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your hand.
After "Last Turn" sends all cards to the Graveyard, before the Special Summon for "Last Turn" is performed, monster effects like "Despair from the Dark", "Elephant Statue of Disaster", and "Regenerating Mummy" will activate.
If "Night Assailant" is sent from the hand to the Graveyard by the effect of "Last Turn", resolve the effect of "Night Assailant" before Special Summoning for "Last Turn".
If your opponent activates "Last Turn" and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like "Big Core").
"Last Turn" as a chain to "Change of Heart": Suppose the turn player activates "Change of Heart" and the opponent chains "Last Turn", then the opponent selects the monster targeted by "Change of Heart" for "Last Turn" (since it’s still on his side of the field, as "Change of Heart" hasn’t resolved yet). Then "Change of Heart" resolves and the turn player gains control of the monster, then Special Summons for "Last Turn". There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves "Change of Heart", then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of "Last Turn" before "Change of Heart", and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of "Change of Heart" would expire and both players would have 1 monster each, resulting in a DRAW.
You cannot Special Summon a monster for "Last Turn" that is a "Special Summon-only" monster like "Chaos Emperor Dragon – Envoy of the End", "Dark Necrofear", or "Ocean Dragon Lord – Neo-Daedalus". Nor can you select a Spirit Monster because they cannot be Special Summoned.
You CAN Special Summon a high-level monster that has no Special Summoning restrictions for "Last Turn", such as "Blue-Eyes White Dragon" or "Dark Magician of Chaos".
If you activate "Last Turn" and select your face-up "Thousand-Eyes Restrict", the turn player cannot attack so unless they can destroy your "Thousand-Eyes Restrict" with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW.
While your Life Points are 1000 or less, you can activate "Last Turn" in any part of your opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
If "Last Turn" is activated and the turn player has no monsters to Summon, there is no battle however the victory check is still applied.
If you activate "Last Turn" during the Draw Phase or Standby Phase, and select your face-up "Jowgen the Spiritualist", your opponent can still retrieve their "Sinister Serpent", Summon it normally in Main Phase 1, and attack and destroy "Jowgen the Spiritualist" in the normal Battle Phase, then win the Duel in the End Phase because of the victory check of "Last Turn".
If "Jinzo" is Special Summoned by the effect of "Last Turn", "Jinzo" does not negate the special Battle Phase or victory check because "Last Turn" has already resolved and been sent to the Graveyard, so it is no longer on the field for "Jinzo" to negate.
If a player’s Life Points are reduced to zero during the special Battle Phase of "Last Turn", or afterwards during the normal course of the turn, then that player loses. Example: "Giant Germ" is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating "Last Turn".
If you activate "Last Turn" and then your Life Points increase above 1000 later, the effects of "Last Turn" are still applied.
If the turn player Special Summons "Mystic Tomato" for "Last Turn", and attacks, and "Mystic Tomato" is destroyed, its effect activates and a monster is Special Summoned, but that new monster cannot attack during the special Battle Phase. (But it can attack during the standard Battle Phase.)
If the turn player Special Summons "Sangan" for "Last Turn", and "Sangan" is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with "Sangan" during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.
If you activate "Last Turn" and select your "Dark Necrofear", and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: "Dark Necrofear" or "Last Turn". So you can choose to resolve "Dark Necrofear" first, equip it to your opponent’s monster and take control of it, then resolve "Last Turn" and win because only you control a monster.
Vs. "Sanga of the Thunder", "Kazejin", "Suijin": If the turn player Special Summons any of these monsters for "Last Turn", he cannot activate the effect. However, if the player who activates "Last Turn" selects one of these monsters, he can activate the effect during the special Battle Phase.
The monster selected by the player activating "Last Turn" can be face-up or face-down, in Attack or Defense Position.
If the turn player Special Summons "Twin-Headed Behemoth" and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of "Twin-Headed Behemoth" and Special Summon it to the field before the victory check of "Last Turn".
If the effect of "Non Aggression Area" is being applied and you activate "Last Turn", your opponent does not Special Summon from the Deck for "Last Turn".
"Last Turn" does not target so you can select monsters like "Tyrant Dragon" and "Fiend Skull Dragon" for its effect, or a Dragon-Type monster while "King Dragun" or "Lord of D. is on the field. You can select "Spirit Reaper" and it will not be destroyed by its effect.
You can activate "Last Turn" and select your opponent’s monster that you control with "Snatch Steal". However, after selecting it, "Snatch Steal" is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for "Last Turn" but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
If you activate "Last Turn" and select a monster that was Special Summoned by "Call of the Haunted", when "Call of the Haunted" is sent to the Graveyard by "Last Turn", your selected monster is destroyed. But if you selected a monster Special Summoned by "Premature Burial", the selected monster is not destroyed when "Premature Burial" is sent to the Graveyard by "Last Turn".
If both monsters that battle for "Last Turn" are removed from play (such as with "D.D. Warrior Lady") then the result is a DRAW.
If "Obnoxious Celtic Guard" battles a monster for "Last Turn", its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.
"Waboku" can be activated before "Last Turn", or be chained to the activation of "Last Turn", and in either case the effect of "Waboku" will prevent the activator’s monster from being destroyed. This can lead to a DRAW.
If the turn player activated "Last Will" before "Last Turn" was activated, a monster can be Special Summoned by the effect of "Last Will" during the special Battle Phase (but it cannot attack during the special Battle Phase).
You can activate "Wall of Revealing Light" (paying its cost) and chain "Last Turn".
If "Pyramid of Light", "Andro Sphinx", and "Sphinx Teleia" are all sent to the Graveyard by "Last Turn", "Theinen the Great Sphinx" is not Special Summoned because the effect of "Pyramid of Light" activates its effect, but then looks for "Andro Sphinx" and "Sphinx Teleia" and does not find them on the field, so it cannot destroy them with its effect.
If the battle for "Last Turn" is conducted and the defending monster was "Wall of Illusion", but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).
OFFICIAL RULING - CROSS REFERENCE
•ANTE: If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
•DARK MAGICIAN OF CHAOS: When you Special Summon "Dark Magician of Chaos" with "Last Turn", you can activate "Dark Magician of Chaos"' effect.
•DARK WORLD MONSTERS: These effects only activate if the cards are discarded by a card effect. They will not activate if discarded for the cost of a card like “Lightning Vortex”, “Raigeki Break”, “Tribe-Infecting Virus”, or “Infernal Incinerator”. They will not activate if sent to the graveyard by a card effect like “Last Turn” or “Chaos Emperor Dragon - Envoy of the End”.
•DESPAIR FROM THE DARK: If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
•ELEMENTAL HERO BUBBLEMAN: If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last Turn”, you can draw the 2 cards.
•ELEPHANT STATUE OF BLESSING: Elephant Statue of Blessing's effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
•ELEPHANT STATUE OF DISASTER: Elephant Statue of Disaster's effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
•EMBODIMENT OF APOPHIS: If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the Graveyard even though “Last Turn” sends all other cards to the Graveyard.
•FEAR FROM THE DARK: If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
•FIEND SKULL DRAGON: Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
•FROZEN SOUL: While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because "Last Turn" includes conducting a Battle Phase.
•GYROID: If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).
•LIFE ABSORBING MACHINE: In your last turn is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included.
•LIFE ABSORBING MACHINE: The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last turn, "Fire Princess" will deal 1000 points of damage to the opponent.
•MAGICAL SCIENTIST: If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).
•METAL REFLECT SLIME: You can select "Metal Reflect Slime" with "Last Turn" and it will not be sent to the Graveyard.
•NIGHT ASSAILANT: When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a monster by the effect of "Last Turn".
•OBNOXIOUS CELTIC GUARD: Obnoxious Celtic Guard’s effect works for a battle caused by "Last Turn", so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
•TYRANT DRAGON: You may activate "Last Turn" and select your "Tyrant Dragon" as the monster to keep, because "Last Turn" does not target.
•WALL OF REVEALING LIGHT: You can chain "Last Turn" to your activation of "Wall of Revealing Light" as long as "Last Turn"'s conditions are then correct (1000 or less Life Points).


DB2-EN207 KING TIGER WANGHU

BESTIA • EFFETTO / BEAST • EFFECT

TERRA / EARTH • ATK 1700 • DEF 1000 • Lv. 4 • Comune / Common • Cod. 83986578


Fino a quando questa carta resta scoperta sul Terreno, tutti i Mostri con ATK di 1400 o inferiore che vengono Evocati tramite Evocazione Normale o Speciale (esclusa l'Evocazione per Scoperta) sono distrutti.


As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato. Sono inclusi i Segna-Mostri e più mostri appropriati, evocati contemporaneamente. Sono esclusi i mostri evocati prima che questa carta si trovasse Scoperta sul Terreno ed i mostri evocati Coperti con Evocazione Speciale. Il giocatore che evoca un mostro appropriato (come "Forza Esiliata"), perde la priorità per attivarne l'eventuale effetto ad Ignizione ed il mostro evocato verrà distrutto. Se un effetto Continuo riduce l'ATK di questo mostro quando viene evocato, questo stesso mostro verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Monsters with ATK 1400 or less that are already on the field when "King Tiger Wanghu" is Summoned are not destroyed. "King Tiger Wanghu"’s effect only applies to monsters Summoned while it is face-up on the field.
When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of "King Tiger Wanghu".
"King Tiger Wanghu"’s effect applies to both sides of the field.
When "King Tiger Wanghu" is Special Summoned by the effect of "Cyber Jar", other monsters with ATK 1400 or less that are Special Summoned by the same "Cyber Jar" are destroyed if they are Special Summoned in face-up Attack Position.
If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s effect (so apply all existing modifiers before determining if the monster is destroyed). If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.
If "King Tiger Wanghu" is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: "King Tiger Wanghu" and "Bladefly" are Special Summoned simultaneously by "Cyber Jar". "King Tiger Wanghu"’s ATK is 1300, and it is destroyed by its own effect (and "Bladefly" is also destroyed by "King Tiger Wanghu"’s effect).
Monsters that are Summoned face-down (like with "The Shallow Grave") are not destroyed by King Tiger Wanghu.
"King Tiger Wanghu"’s effect includes Monster Tokens with ATK 1400 or less.
If "King Tiger Wanghu" is on the field and "Marauding Captain" is Summoned, "Marauding Captain" can still activate its effect and Special Summon a monster even though "Marauding Captain" is destroyed.
If "King Tiger Wanghu" is on the field along with Trigger Effect monsters such as "Mysterious Puppeteer", "Ryu-Kishin Clown", "Sonic Bird", and "Dragon Seeker", then they form a chain.
If "King Tiger Wanghu" is on the field, and "Exiled Force" is Summoned, "King Tiger Wanghu"’s effect immediately activates. Since "Exiled Force" cannot be chained, "King Tiger Wanghu" will destroy "Exiled Force" before the turn player can Tribute "Exiled Force" using its effect.
RULING FROM JUDGE FORUM - LAST UPDATE NOVEMBER 7, 2008
•: If an effect is chained that increases the ATK of the Normal or Special Summoned monster so that its ATK is greater than 1400, the Normal or Special Summoned monster is not destroyed when "King Tiger Wanghu's" effect resolves.
RULING FROM JUDGE FORUM - LAST UPDATE NOVEMBER 7, 2008
•Black Garden: "King Tiger Wanghu" checks the monster's ATK at the time it is successfully Normal or Special Summoned. This will not include the halving from "Black Garden", because "Black Garden's" effect has not resolved at this time.
•Stardust Dragon: "King Tiger Wanghu's" effect is a Trigger Effect. "Stardust Dragon's" effect can be chained to negate "King Tiger Wanghu's" effect and destroy it.
OFFICIAL RULING - CROSS REFERENCE
•BY ORDER OF THE EMPEROR: The effect of "By Order of the Emperor" can be chained to negate "King Tiger Wanghu's" effect.
•COMMAND KNIGHT: If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
•D.D. SCOUT PLANE: D. D. Scout Plane's effect can only activate once during the same End Phase, so if a combo of "Banisher of the Light" and "King Tiger Wanghu" is set up, "D. D. Scout Plane" will only be Special Summoned once.
•DESTINY HERO - DEPARTED: "Destiny Hero - Departed's" effect is not activated while "King Tiger Wanghu" is face-up on the field because an infinite loop would result. If "Destiny Hero - Departed's" ATK would become greater than 1400 when Special Summoned, because of another card's effect, it is Special Summoned.
•EBON MAGICIAN CURRAN: If “Ebon Magician Curran” is Special Summoned during the Standby Phase while “King Tiger Wanghu” is on the field, both Trigger Effects activate immediately and form a chain.
•GRINDER GOLEMIf you Special Summon "Grinder Golem" while "King Tiger Wanghu" is face-up on the field, its effect activates to destroy the "Grinder Tokens" after "Grinder Golem" is Special Summoned.
•TREEBORN FROG: If “King Tiger Wanghu” is on the field when “Treeborn Frog” is Special Summoned, “Treeborn Frog” will be destroyed, but can be Special Summoned again with its effect during the same Standby Phase. Doing so without purpose is considered stalling and is a violation of Tournament Policy.


DB2-EN208 BIRDFACE

BESTIA ALATA • EFFETTO / WINGED BEAST • EFFECT

VENTO / WIND • ATK 1600 • DEF 1600 • Lv. 4 • Comune / Common • Cod. 45547649


Quando questa carta viene mandata al Cimitero in seguito ad una battaglia, puoi aggiungere alla tua mano 1 "Lady Arpia" dal tuo Deck. Dopo di che, mischia il tuo Deck.


When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato Facoltativo. Il mostro va scelto dal Deck e mostrato in Risoluzione. Se sul Terreno c'è "Epuratore della Luce", questo effetto non si attiverà. Questo effetto viene negato da "La Fine di Anubis". "Necrovalle" e "Risucchia Abilità" non negano questo effetto.


DB2-EN209 KRYUEL

DEMONE • EFFETTO / FIEND • EFFECT

OSCURITA' / DARK • ATK 1000 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 82642648


Quando questa carta viene mandata al Cimitero in seguito ad una battaglia, lancia una moneta e scegli Testa o Croce. Se indovini, distruggi 1 mostro sul Terreno del tuo avversario.


When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent’s side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Innescato. Il mostro da distruggere va determinato in Risoluzione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If "Second Coin Toss" is active, and "Kryuel" is sent to the Graveyard as a result of battle, you can re-do the coin toss.


DB2-EN210 ARSENAL BUG

INSETTO • EFFETTO / INSECT • EFFECT

TERRA / EARTH • ATK 2000 • DEF 2000 • Lv. 3 • Comune / Common • Cod. 42364374


Se non ci sono mostri di Tipo Insetto scoperti sul tuo Terreno (eccetto questo mostro), ATK e di DEF di questo mostro diventano 1000 punti.


If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è Continuo. L'ATK va ricalcolato quando necessario. Sono esclusi mostri Coperti.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.
If the only other Insect-Type monster on your side of the field is face-down, the ATK of "Arsenal Bug" is 1000.
If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.


1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25

 

                    Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.