yu-judges
Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768
Ricerca/Search:
Set > DR1 • Dark Revelation 1 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27
DR1-EN091 • RAREGOLD ARMOR
MAGIA EQUIPAGGIAMENTO / EQUIP SPELL
SPELL SPEED 1 • Comune / Common • Cod. 07625614
Fino a quando controlli il mostro equipaggiato con questa carta, il tuo avversario non può attaccare altri mostri che non siano il mostro equipaggiato.As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto non si applica se questa carta e il mostro equipaggiato non si trovano sullo stesso Terreno. Se controlli 2 mostri equipaggiati con 2 copie di questa carta, oppure 2 copie di "Cavaliere Comandante" (o "Capitano Saccheggiatore"), di cui uno equipaggiato con questa carta, l'avversario non può dichiarare un attacco se non con un mostro che possa attaccare direttamente i Life Points. Se controlli "Capitano Saccheggiatore" e un mostro di Tipo Guerriero equipaggiato, l'avversario non può dichiarare un attacco. Se controlli anche un mostro equipaggiato con "Anello del Magnetismo" o uno bersaglio di "Schernire", il tuo avversario potrà comunque attaccare solo quello equipaggiato con "Anello del Magnetismo". Se controlli "Folletto dei Sogni" equipaggiato, e il tuo avversario lo attacca, potrai ugualmente deviare l'attacco per effetto del mostro. Per effetto di "Patrizio dell'Oscurità", devi scegliere il mostro equipaggiato, come bersaglio dell'attacco.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Raregold Armor" & "Metalsilver Armor" only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.If you have 2 monsters equipped with "Raregold Armor", then your opponent cannot attack.If you have a Warrior-Type monster equipped with "Raregold Armor", and "Marauding Captain", your opponent cannot attack.You have an Amazoness equipped with "Raregold Armor", and "Amazoness Tiger", your opponent cannot attack."Ring of Magnetism" 'trumps' "Raregold Armor", "Amazoness Tiger", and "Marauding Captain". So if you have a monster equipped with "Ring of Magnetism", and a monster equipped with "Raregold Armor", the monster equipped with "Ring of Magnetism" is the target of attacks.If you control "Patrician of Darkness" and have a monster equipped with "Raregold Armor", you can only re-direct attacks to the monster equipped with "Raregold Armor" as it is the only legal target.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS TIGER: When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor", your opponent cannot attack.•COMMAND KNIGHT: If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".•DIFFUSION WAVE-MOTION: You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).•EMISSARY OF THE OASIS: If you have "Emissary of the Oasis" with "Raregold Armor", and a Level 3 or lower Normal Monster, your opponent cannot attack.•GOBLIN KING: If you have 2 "Goblin Kings", or a "Goblin King" equipped with "Raregold Armor" and another Fiend-Type monster, your opponent cannot attack.•MARSHMALLON GLASSES: While you have a face-up “Marshmallon”, “Marshmallon Glasses”, and another monster equipped with “Raregold Armor”, your opponent cannot attack with any of their monsters.•SOLAR FLARE DRAGON: If you have 2 "Solar Flare Dragons", or a "Solar Flare Dragon" equipped with "Raregold Armor" and another Pyro-Type monster, your opponent cannot attack.•SOUL-ABSORBING BONE TOWER: If you have a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor" and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, "Gemini Elf", and a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor", your opponent cannot attack.
DR1-EN092 • METALSILVER ARMOR
SPELL SPEED 1 • Comune / Common • Cod. 33114323
Fino a quando controlli il mostro equipaggiato con questa carta, il tuo avversario non può usare l'effetto di una Carta Magia, Trappola o Mostro che designa come bersaglio 1 mostro che non sia il mostro equipaggiato.As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto non si applica se questa carta e il mostro equipaggiato non si trovano sullo stesso Terreno. Questo effetto impedisce al tuo avversario l'attivazione di qualunque carta che designerebbe come Bersaglio un mostro diverso da quello equipaggiato, incluse Carte Equipaggiamento, "Richiamo del Posseduto", "Armatura Sakuretsu" o "Assalitore Notturno". Questo effetto non impedisce l'attivazione di carte come "Buco Nero" o "Forza Riflessa". Effetti che già designavano un Bersaglio prima della Risoluzione di questa carta, non verranno negati.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Your opponent cannot activate "Monster Reborn" and other cards that target while you have a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror Force", and other cards that do not target.If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).If you have "Metalsilver Armor" active, your opponent cannot target his/her monsters either (with Equip Spell Cards, etc.), including with "Premature Burial".If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate any effects that target 1 monster.When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "Nimble Momonga" or "Giant Germ" because their effects do not target 1 card.When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate "Reinforcement of the Army".When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "The Thing in the Crater" because it Special Summons a monster from your HAND.OFFICIAL RULING - CROSS REFERENCE•RAREGOLD ARMOR: Raregold Armor & "Metalsilver Armor" only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.•THE THING IN THE CRATER: When you have a monster equipped with "Metalsilver Armor", your opponent can activate "The Thing in the Crater"'s effect because it doesn't target.
DR1-EN093 • KISHIDO SPIRIT
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 60519422
I mostri sul tuo Terreno non sono distrutti in battaglia se combattono con mostri con lo stesso ATK.Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica ugualmente se un tuo mostro viene attaccato mentre è in Posizione di Difesa, ma il Calcolo dei Danni si effettua normalmente, anche se ad attaccare è un mostro come "Drago Lanciere".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If your monster in Defense Position is attacked by a monster with equal ATK to your monster's ATK, your Defense Position monster will not be destroyed even if its DEF was lower than the attacking monster's ATK.When "Spear Dragon" attacks a Defense Position monster with equal ATK to "Spear Dragon", perform damage calculation normally even though the Defense Position monster is not destroyed.
DR1-EN094 • TRIBUTE DOLL
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 02903036
Offri un mostro sul tuo Terreno come Tributo per attivare questa carta. Evoca tramite Evocazione Speciale 1 mostro di livello 7 dalla tua mano. Quel mostro non può attaccare questo turno.Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Offrire un Tributo è il Costo di Attivazione. Puoi offrire in Tributo un Segna-Mostro. Il mostro da evocare va determinato in Risoluzione. Non puoi evocare un mostro ad Evocazione Specifica o ad Evocazione Unica. Il mostro evocato non può essere Bersaglio di "Esplosione a Onde Soniche". Se il mostro evocato viene Coperto o Rimosso da effetti temporanei, potrà attaccare nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You cannot use "Tribute Doll" to Special Summon a "Special Summon-only" monster like "Dark Necrofear".You can use Monster Tokens as a cost for "Tribute Doll".If you Special Summon a monster with "Tribute Doll", you cannot activate "Diffusion Wave-Motion" on that monster because it cannot attack that turn due to "Tribute Doll"'s effect. However, you can use "Diffusion Wave-Motion" on the monster during your next turn.You can combine "Soul Exchange" with "Tribute Doll" to Tribute your opponent's monster as the cost of "Tribute Doll".OFFICIAL RULING - CROSS REFERENCE•DIFFUSION WAVE-MOTION: You cannot use "Diffusion Wave-Motion" and select a Level 7 Spellcaster-Type monster that was Summoned this turn with "Tribute Doll" because it cannot attack that turn due to "Tribute Doll"'s effect.
DR1-EN095 • WAVE-MOTION CANNON
SPELL SPEED 1 • Comune / Common • Cod. 38992735
Manda questa carta sul Terreno al Cimitero durante la tua Main Phase. Infliggi danno ai Life Points del tuo avversario pari al numero delle tue Standby Phase trascorse dopo l'attivazione di questa carta x 1000 punti.Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card's activation x 1000 points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Mandare questa carta dal Terreno al Cimitero è il Costo di Attivazione e dà origine ad una catena. Carte come "Disturbo Magico" possono distruggere questa carta quando viene Scoperta, ma non possono negare l'attivazione di questo effetto. Il conteggio delle Standby Phase avviene normalmente anche se questa carta è negata oppure vengono saltate la Standby Phase o il Turno, per effetti come "Libro di Salomone" o "Azzardo". Questo effetto si attiva sul Terreno e viene negato da "Ordine Imperiale" o "Annullatore di Magia". Puoi attivare questa carta e mandarla al Cimitero nello stesso Turno, ma non causerai danno. Non puoi attivare questo effetto se c'è "Macro Cosmo". "Pyro Clock of Destiny" non ha effetto su questa carta. Questa carta non utilizza Segnalini-Magia. "La Fine di Anubis" e "Necrovalle" non negano questo effetto. Non è possibile attivare "Pistola Dietro la Porta" in catena, perchè questa è una carta Continua.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008•: "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.•: Some Continuous Spell Cards have "Ignition-Like" effects. When you want to use these effects, you "activate the effect of" the Continuous Spell Card. "Wave-Motion Cannon" and "Mass Driver" have these "Ignition-Like" effects.•Magic Jammer: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.•Rainbow Life: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Rainbow Life" can be chained.•Solemn Judgment: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.OFFICIAL RULING - CROSS REFERENCE•BARREL BEHIND THE DOOR: You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".•SKILLED DARK MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.•SKILLED WHITE MAGICIAN: When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
DR1-EN096 • HUGE REVOLUTION
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 65396880
Questa carta può essere attivata solo durante la tua Main Phase quando "Folla Agitata", "Gente Oppressa" e "Resistenza Unita" sono scoperte sul tuo Terreno. Manda tutte le carte nella mano del tuo avversario al Cimitero e distruggi tutte le carte che il tuo avversario controlla sul Terreno.This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Vengono distrutte carte Coperte e Scoperte. E' possibile attivare carte Magia Rapida o Trappola in catena, se appropriate. Se distruggi una carta Continua, l'effetto verrà Fermato. Se 1 o più dei mostri descritti vengono Coperti o Distrutti in catena, questo effetto si risolve ugualmente. "Il Pescatore Leggendario" sul Terreno avversario non verrà distrutto se c'è "Umi". Se il tuo avversario controlla "Pandemonio" e "Orso da Guardia del Pandemonio", "Pandemonio" non verrà distrutto. Un mostro equipaggiato con "Parassita Metallico - Lunatite" non verrà distrutto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When your opponent chains "Book of Moon" to your "Huge Revolution" and flips 1 of the 3 monsters face-down, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1 of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves."Huge Revolution" destroys both face-up and face-down cards.If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.OFFICIAL RULING - CROSS REFERENCE•PANDEMONIUM WATCHBEAR: When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.
DR1-EN097 • THUNDER OF RULER
SPELL SPEED 2 • Comune / Common • Cod. 91781589
Puoi attivare questa carta solo durante la Standby Phase del tuo avversario. Durante il turno in cui questa carta viene attivata, il tuo avversario non può effettuare la sua Battle Phase.You can only activate this card during your opponent's Standby Phase. Your opponent cannot conduct his/her Battle Phase this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto fa passare il Turno avversario dalla Main Phase 1 alla End Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When you activate "Thunder of Ruler", since your opponent cannot enter the Battle Phase, your opponent proceeds from Main Phase 1 to the End Phase.OFFICIAL RULING - CROSS REFERENCE•LAST TURN: If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in a DRAW).
DR1-EN098 • SPELL SHIELD TYPE-8
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Super • Cod. 38275183
Scegli e attiva 1 dei seguenti effetti:•Annulla l'attivazione e l'effetto di una Carta Magia che designa 1 mostro sul Terreno come bersaglio e distruggila.•Manda 1 carta Magia dalla tua Mano al Cimitero per annullare l'attivazione e l'effetto di una Carta Magia e distruggerla.Select and activate 1 of the following effects:•Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.•Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una Carta Magia è il Costo di Attivazione del secondo effetto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Discarding a Spell Card for "Spell Shield Type-8" is a cost.
DR1-EN099 • METEORAIN
SPELL SPEED 2 • Comune / Common • Cod. 64274292
Durante questo turno, quando i tuoi mostri attaccano con un ATK superiore al DEF del mostro in Posizione di Difesa, infliggi la differenza ai Life Points del tuo avversario come danno da combattimento.During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Non puoi attivare questa carta nel Damage Step, Main Phase 2, End Phase o nel Turno avversario. Questo effetto si applica a tutti i tuoi mostri, inclusi quelli evocati dopo aver Risolto questo effetto. Se attacchi "Spadaccina Amazoness", il suo effetto si applicherà normalmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate "Meteorain" during your turn at any point from the Draw Phase to the end of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End Phase, or your opponent's turn."Meteorain"'s effect applies to all your monsters. Monsters that you Summon, Flip Summon, Special Summon, etc. after activating "Meteorain" still get its effect.When you attack with a monster that has "Meteorain"'s bonus, and you attack a Defense Position "Amazoness Swordswoman", then you will take the Battle Damage to your Life Points.OFFICIAL RULING - CROSS REFERENCE•AMAZONESS SWORDS WOMAN: When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").•ANCIENT LAMP: If the attacking monster can do piercing Battle Damage (such as “Mad Sword Beast”, “Saber Beetle”, or if “Meteorain” was activated or “Dragon’s Rage” is applicable) and you use the effect of “Ancient Lamp” to have it attack your opponent’s Defense Position monster who’s DEF is lower than the attacker’s ATK, the Battle Damage will be dealt to the controller of “Ancient Lamp”. This is because the text of the attacking monster says “inflict the difference as Battle Damage to the opponent’s Life Points.
DR1-EN100 • PINEAPPLE BLAST
SPELL SPEED 2 • Comune / Common • Cod. 90669991
Puoi attivare questa carta solo quando Evochi tramite Evocazione Normale un mostro con successo. Se ci sono più mostri sul Terreno dell'avversario, distruggi i mostri del tuo avversario in modo che egli controlli il tuo stesso numero di mostri. Il tuo avversario sceglie quali mostri vengono distrutti.You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side of the field than your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il numero di mostri va contato in Risoluzione. Se non hai più mostri in catena, andranno distrutti tutti i mostri avversari.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters are destroyed too.If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.RULING FROM JUDGES FORUM - LAST UPDATE JUNE 23, 2008•:Winged Rhynos When you activate "Pinapple Blast", your opponent has a chance to respond before you can activate "Winged Rhynos'" effect. If your opponent activates a Spell Card, Counter Trap Card, or the effect of a Monster Card, you will not be able to activate "Winged Rhynos'" effect. If your opponent decides that they do not want to respond, or they activate a Trap Card, you can activate "Winged Rhynos'" effect.OFFICIAL RULING - CROSS REFERENCE•CREEPING DOOM MANTA: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).•EAGLE EYE: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).•INVASION OF FLAMES: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).•TACTICAL ESPIONAGE EXPERT: The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27
Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.