yu-judges
Sito ottimizzato per la visualizzazione a 1024x768 - This site is best viewed at 1024x768
Ricerca/Search:
Set > DR1 • Dark Revelation 1 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27
DR1-EN211 • SKILL DRAIN
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Rara / Rare • Cod. 82732705
Paga 1000 Life Points. Fino a quando questa carta resta scoperta sul Terreno, annulla gli effetti di tutti i Mostri con Effetto scoperti sul Terreno.Pay 1000 Life Points. As long as this card remains on the field, the effects of all face-up Effect Monsters on the field are negated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Questa carta nega gli effetti dei mostri che si trovano Scoperti sul Terreno quando il loro effetto si Risolve. Questa carta nega i Costi richiesti per attaccare, come "Elfo Oscuro", "Jirai Gumo" ed i mostri Toon. Questa carta non nega gli effetti che si attivano al di fuori del Terreno, come "Sangan", "Serpente Sinistro", "Pomodoro Mistico", "Signore dei Vampiri", "Kuriboh", "Sopravvissuto D.D." o "Cyber Drago". Questa carta non nega i Costi di Mantenimento degli Arcidemoni e di mostri come "Armatura Exe" e "L'Amazzone Scorbutica", nè impedisce l'evocazione di mostri come "Stregone del Chaos". Questa carta non nega l'effetto di un mostro che lascia il Terreno in Attivazione, come “Drago Imperatore del Chaos - Ambasciatore della Fine”, “Forza Esiliata” oppure "Grande Dezard" e "Soldato-Cannone" che offre in Tributo se stesso. Se attivi questa carta dopo aver Risolto l'effetto di “Mascelle della Trattativa Oscura” o "Hino-Kagu-Tsuchi", l'effetto di questi mostri non verrà negato. Se attivi questa carta dopo aver evocato un mostro tramite "Evocatore di Illusioni", il mostro Fusione verrà ugualmente distrutto in End Phase. I mostri Toon non verranno distrutti se "Mondo toon" venisse distrutta, ma non potranno attaccare direttamente i Life Points. Questa carta nega l'effetto di "Jinzo", se era già attiva prima della sua evocazione. I mostri Spirit non torneranno in Mano al Proprietario alla fine del Turno. "Guerriero di Ardesia" o "Drago Berserk", non aumenteranno i propri valori. I valori di mostri come "Bazoo il Mangia Anima" o "Drago Supremo Chimeratech" non saranno più soggetti alle modifiche dovute ai loro effetti, anche se questa carta venisse attivata in seguito oppure non fosse più attiva successivamente. "Forza d'Attacco Goblin" e "Drago Lanciere" non andranno in Posizione di Difesa dopo aver attaccato. I valori di "Abbandono" tornano 0 ed il mostro assorbito verrà distrutto. I mostri che possono ottenere Segnalini Magia, come "Abile Mago Nero", non ne otterranno altri e quelli che hanno verranno rimossi. Se "Kisetai" viene attaccato, si passa al Calcolo dei Danni come un mostro Normale. "Zombyra l'Oscuro" potrà attaccare direttamente i Life Points e il suo ATK non diminuirà. I valori di "Opzione di Gradius" e "Maju Garzett" diventano 0, anche se in seguito questa carta non fosse più attiva. Un mostro Union equipaggiato può essere cambiato in mostro, ma non viceversa. Puoi controllare 2 "Comandante - Custode di Tombe" se questa carta è attiva, ma se in seguito non fosse più attiva, dovrai sceglierne 1 da distruggere.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008Paying 1000 Life Points is a cost."Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Sinister Serpent", and "Vampire Lord".If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage Knight"'s effects will be negated once it is in play).If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill Drain" is active, its effect is activated.If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned."Skill Drain" will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves."Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie"."Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect that is activated because a monster was attacked while face-down.If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects."Skill Drain" negates Quick Effects such as "Dark Paladin" and "Ryu Senshi".While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser Seahorse".While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo".Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you have other cards on your side of the field.Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but they cannot attack your opponent directly."Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill Drain" because "Jinzo"'s effect prevents you from doing so.When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s ATK will not increase."Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai is unaffected because it is no longer an Effect Monster.The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If "Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0 while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not get its second attack.You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so your opponent does not get to Special Summon.Do not roll dice for Archfiends while "Skill Drain" is active.A Union Monster that attached itself to another monster before "Skill Drain" became active is unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster."Skill Drain" will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions", and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Extra Deck at the end of the turn.When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect activates, then the effect is negated.Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summon "Terrorking Archfiend" if there are no Archfiends on the field.You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.RULING FROM JUDGES FORUM - LAST UPDATE OCTOBER 12, 2008•D.D. Assailant: "D.D. Assailant's" effect activates after damage calculation, during the time the Flip Effects of attacked Flip Effect monsters activate. If "Skill Drain" is active, it will negate "D.D. Assailant's" effect when it resolves.OFFICIAL RULING - CROSS REFERENCE•ALIEN HYPNO: If you take control of your opponent’s monster with “Alien Hypno” and “Skill Drain” is activated, control of the selected monster is returned to the opponent. If “Skill Drain” is later negated or removed from the field, the selected monster is returned to your control.•AMPLIFIER: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".•ANCIENT LAMP: If “Skill Drain” is active on the field, the effects of “Ancient Lamp” will be negated. (Attacks will not be re-directed.)•ANTEATEREATINGANT: If you activate the effect of “Anteatereatingant”, then activate “Skill Drain”, “Anteatereatingant” still can’t attack that turn. (Even if “Skill Drain” was chained to the effect.)•ARMOR EXE: If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.•ATOMIC FIREFLY: Atomic Firefly's effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.•BALLOON LIZARD: While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".•BEHEMOTH THE KING OF ALL ANIMALS: If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.•BERSERK DRAGON: While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.•BIG SHIELD GARDNA: Skill Drain only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.•BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING: If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".•BURNING ALGAE: Burning Algae's effect cannot be negated by "Skill Drain".•CARD TROOPER: If "Skill Drain" is activated after "Card Trooper's" first effect has been activated, the increase in ATK will be negated. Even if "Skill Drain" leaves play, the increase in ATK will not return.•CHAINSAW INSECT: If “Skill Drain” is active, your opponent will not get to draw, unless “Chainsaw Insect” is destroyed in the battle, then its effect will activate in the Graveyard and your opponent will draw 1 card.•CHIRON THE MAGE: The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.•CLOUDIAN - GHOST FOG: If “Skill Drain” is activated while a monster has Fog Counter(s), the Fog Counter(s) remain on the monster.•COMBO FIGHTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)•COMBO MASTER: If a chain occurred, then “Skill Drain” was activated, but then “Skill Drain” was destroyed, this monster can attack twice. (This monster’s perception that a chain occurred is not reset.)•CRYSTAL BEAST MONSTERS: While "Skill Drain" is active on the field, a "Crystal Beast" monster that is destroyed will be sent to the Graveyard and cannot be put in the Spell & Trap Card Zone.•D.D. SURVIVOR: If “Skill Drain” is active when “D. D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.•DARK CATAPULTER: If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.•DARK MAGICIAN OF CHAOS: While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.•DARK PALADIN: Dark Paladin's +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.•DARK HUNTER: While "Skill Drain" is active, all of "Dark Hunter's" effects are negated because the primary effect, "This card's effect changes depending on the number of DARK monsters in your Graveyard", is negated.•DARK WORLD MONSTERS: The effects of these cards activate in the Graveyard, so “Skill Drain” will not negate their effects.•DARKBLAZE DRAGON: If "Skill Drain" is face-up on the field when "Darkblaze Dragon" is Special Summoned from the Graveyard, or if "Skill Drain" is activated after "Darkblaze Dragon" is Special Summoned from the Graveyard, "Skill Drain" will negate "Darkblaze Dragon's" effect that doubles its original ATK and DEF to create a new current ATK and DEF. If "Skill Drain" is later negated or removed from the field, the original ATK and DEF are not doubled again.•DESTINY HERO - CAPTAIN TENACIOUS: If “Skill Drain” is active during the Standby Phase when this effect resolves, this effect will be negated, even if “Skill Drain” was activated after your “Destiny Hero” monster was destroyed.•DOOM SHAMAN: If "Doom Shaman" leaves the field while its effect is negated by "Skill Drain", etc., monsters Special Summoned by its effect will not be destroyed.•ELEMENTAL HERO NEO BUBBLEMAN: If “Skill Drain” is active, this card is no longer treated as “Elemental Hero Bubbleman”.•ELEMENTAL HERO WILDHEART: For “Elemental Hero Wildheart” vs. “Skill Drain”, whichever effect was active on the field first takes precedence. So if “Elemental Hero Wildheart” is on the field and “Skill Drain” is activated, his effect is not negated. But if “Skill Drain” is on the field and “Elemental Hero Wildheart” is Summoned, his effect is negated by “Skill Drain” as long as “Skill Drain” remains on the field.•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.•EXODIA NECROSS: While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.•FELGRAND DRAGON: If "Skill Drain" is face-up on the field when "Felgrand Dragon" is Special Summoned, or if "Skill Drain" is activated after "Felgrand Dragon" is Special Summoned, "Skill Drain" will negate "Felgrand Dragon's" ATK gaining effect. If "Skill Drain" is later negated or removed from the field, the ATK gain is not reapplied.•FOX FIRE: While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.•FUSILIER DRAGON, THE DUAL-MODE BEAST: If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.•GEAR GOLEM THE MOVING FORTRESS: If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.•GIANT KOZAKY: The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.•GLADIATOR BEAST DIMACARI: If “Gladiator Beast Dimacari” is Special Summoned by the effect of a “Gladiator Beast” monster, it can attack twice during the Battle Phase. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Dimacari’” will no longer be able to attack twice with its effect. Even if “Skill Drain” is later negated or removed from the field, “Gladiator Beast Dimacari’s” effect to attack twice during the Battle Phase will not be reapplied.•GLADIATOR BEAST HOPLOMUS: If “Gladiator Beast Hoplomus” is Special Summoned by the effect of a “Gladiator Beast” monster, its original DEF becomes 2400. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Hoplomus’” original DEF will return to 2100. Even if “Skill Drain” is later negated or removed from the field, the original DEF of “Gladiator Beast Hoplomus” will remain at 2100.•GLADIATOR BEAST LAQUARI: If “Gladiator Beast Laquari” is Special Summoned by the effect of a “Gladiator Beast” monster, its original ATK becomes 2100. If “Skill Drain” is later activated, this effect is negated and “Gladiator Beast Laquari’s” original ATK will return to 1800. Even if “Skill Drain” is later negated or removed from the field, the original ATK of “Gladiator Beast Laquari” will remain at 1800.•GORA TURTLE OF ILLUSION: If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.•HARPIE QUEEN: If "Skill Drain" is active on the field, while "Harpie Queen" is on the field its name will not be treated as "Harpie Lady".•LEGENDARY FIEND: While "Skill Drain" is active, the ATK gain disappears. When "Skill Drain" is negated or removed from the field, the ATK gain is not reapplied.•LIGHT AND DARKNESS DRAGON: If “Light and Darkness Dragon” is Summoned or flipped face-up while “Skill Drain” is active, “Light and Darkness Dragon’s” first effect will be negated. Its second effect will still activate whenever a Spell, Trap, or effect of an Effect Monster is activated, but the effect of “Light and Darkness Dragon” will be negated so the activation of the Spell, Trap, or effect of Effect Monster will not be negated and “Light and Darkness Dragon” will not lose ATK or DEF. Its third effect that activates when it is destroyed and sent to the Graveyard will not be negated because this effect activates and resolves while “Light and Darkness Dragon” is not on the field.•MAGICAL SCIENTIST: If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.•MAJESTIC MECH - GORYU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.•MAJESTIC MECH - OHKA: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.•MAJESTIC MECH - SENKU: If “Skill Drain” is active during the End Phase, it will negate the effects of a “Majestic Mech” so the “Majestic Mech” will not send itself to the Graveyard.•MAJU GARZETT: If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.•MAN BEAST OF ARES: If “Man Beast of Ares” gains ATK, but then “Skill Drain” is activated, the ATK increase is wiped out. Even if “Skill Drain” is later destroyed, the ATK increase is not restored. (Although new ATK can be gained.)•MATAZA THE ZAPPER: While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.•MEGAROCK DRAGON: If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.•MIRAGE KNIGHT: Mirage Knight can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".•MONTAGE DRAGON: If "Skill Drain" is active while "Montage Dragon" is face-up on the field, its ATK becomes 0. If "Skill Drain" is later negated or removed from the field, its ATK remains 0.•NEO-SPACIAN DARK PANTHER: If “Skill Drain” is activated after “Neo-Spacian Dark Panther’s” effect has resolved, the effects that the “Dark Panther” copied will be negated, but it will still keep the copied card name until the end of the turn.•NEO-SPACIAN GLOW MOSS: If “Neo-Spacian Glow Moss” attacks directly with its effect and “Skill Drain” is activated in response, “Neo-Spacian Glow Moss” can no longer attack directly and (another) replay will occur.•POWER BOND: If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.•POWER CAPSULE: You can activate and resolve “Power Capsule” even if “Skill Drain” is on the field.•PROTO-CYBER DRAGON: If “Skill Drain” is active, this card is no longer treated as “Cyber Dragon”. You could not use it for “Attack Reflector Unit”, etc.•RAVIEL, LORD OF PHANTASMS: If “Skill Drain” is activated, any “Phantasm Tokens” on the field still cannot attack. (Also, while “Skill Drain” is active, “Raviel, Lord of Phantasms” will not generate any more “Phantasm Tokens”.)•SACRED PHOENIX OF NEPHTHYS: If "Skill Drain" is active on the field, the effect of "Sacred Phoenix of Nephthys" that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so "Skill Drain" and other Spell and Trap Cards on the field are not destroyed in this case).•SAND MOTH: Even if “Skill Drain” is active when “Sand Moth” is Special Summoned by its own effect, its ATK and DEF will remained switched. (2000 ATK / 1000 DEF).•SILENT INSECT: If “Silent Insect” is face-up on the field, you can activate “Skill Drain” by paying 1000 Life Points, but its effect will be negated. If “Skill Drain” is active on the field when you Normal or Flip Summon “Silent Insect”, its effects are negated and it will remain in Attack Position.•SKILLED DARK MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.•SKILLED WHITE MAGICIAN: When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.•SONIC JAMMER: If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.•SPIRIT REAPER: If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.•SPIRIT REAPER: Spirit Reaper can be destroyed as a result of battle while "Skill Drain" is active.•SUPER DOUBLE SUMMON: You can activate “Super Double Summon” and select a Gemini Monster that is having its effect negated by “Skill Drain”. The Gemini Monster will be treated as having been Normal Summoned while face-up on the field, but the effects it gains will be negated by “Skill Drain”. If “Skill Drain” is negated or removed from the field later in the turn, the selected Gemini Monster’s effects will be active and can be used.•TERRORKING ARCHFIEND: While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".•THE AGENT OF WISDOM - MERCURY: When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.•THE CREATOR: If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").•THE SIX SAMURAI - KAMON: If “Kamon’s” effect is used, then “Skill Drain” is activated later, “Kamon” still cannot declare an attack that turn.•THE SIX SAMURAI - NISASHI: If “Yaichi’s” effect is used, then “Skill Drain” is activated later, “Yaichi” still cannot declare an attack that turn.•THE UNHAPPY GIRL: If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is re-applied and the monster that battled with her before "Skill Drain" was activated cannot attack or change battle position once again.•UFOROID FIGHTER: If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.•VENNOMINAGA THE DEITY OF POISONOUS SNAKES: If "Skill Drain" is already active on the field when Vennominaga is Special Summoned, the effect of Vennominaga is negated.•WINGED KURIBOH: Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.•WINGED KURIBOH LV10: You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.•ZOMA THE SPIRIT: "Zoma the Spirit's" effect cannot be negated by "Skill Drain".
DR1-EN212 • REALLY ETERNAL REST
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 28121403
Distruggi tutti i Mostri equipaggiati con Carte Equipaggiamento.Destroy all monsters equipped with Equip Cards.
DR1-EN213 • KAISER GLIDER
DRAGO • EFFETTO / DRAGON • EFFECT
LUCE / LIGHT • ATK 2400 • DEF 2200 • Lv. 6 • Ultra • Cod. 52824910
Questa carta non viene distrutta in seguito ad una battaglia quando questa carta combatte con un mostro con lo stesso ATK. Quando questa carta viene distrutta e mandata al Cimitero, fa ritornare 1 Mostro sul Terreno in mano al proprietario.This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è Continuo. Si considera l'ATK Attuale di questo mostro. Questo effetto si applica anche se questo mostro si trova in Posizione di Difesa. Il secondo effetto è Innescato e designa un Bersaglio. Questo effetto si attiva a prescindere da dove si trovava questo mostro quando viene distrutto e anche se era considerato Magia Equipaggiamento. Se questa carta va al Cimitero senza essere Distrutta, questo effetto non si attiverà.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The "same ATK" as "Kaiser Glider" means the same as the current ATK, not the original ATK.When "Kaiser Glider" is in Attack Position and battles a monster with the same ATK, only the other monster is destroyed."Kaiser Glider"'s second effect activates when destroyed and sent to the Graveyard from the field, hand, or Deck.If "Kaiser Glider" is equipped to "Relinquished" or "Thousand-Eyes Restrict", and is destroyed and sent to the Graveyard, "Kaiser Glider"'s effect activates.
DR1-EN214 • INTERDIMENSIONAL MATTER TRANSPORTER
SPELL SPEED 2 • Ultra • Cod. 36261276
Scegli 1 mostro scoperto sul tuo Terreno e rimuovilo dal gioco fino alla End Phase di questo turno.Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio. Se il mostro scelto viene Coperto in catena, questo effetto scompare. Se in End Phase non hai Zone mostro libere, il mostro Rimosso verrà distrutto. Un Segna-Mostro non tornerà sul Terreno in End Phase. Se Rimuovi un mostro Spirit, in End Phase tornerà prima sul Terreno, poi in Mano al Proprietario. Se Rimuovi un mostro avversario evocato con "Unità di Azione Autonoma" o di cui hai il controllo con "Strappa Possesso", rientrerà sul Terreno avversario. Se Rimuovi un mostro avversario di cui hai il Controllo con "Controllo della Mente", rientrerà sul tuo Terreno ma subito passerà su quello avversario. Se Rimuovi un mostro avversario di cui hai il Controllo, e lo evochi con "Fusione Dimensionale" verrà evocato sul tuo Terreno. Se Rimuovi un mostro soggetto a "Rimozione di Limite", al suo rientro l'ATK tornerà normale e non verrà distrutto. Se Rimuovi "Zombyra l'Oscuro", il suo ATK tornerà 2100 a prescindere dai mostri distrutti. Se Rimuovi "Embodiment of Apophis", in End Phase tornerà come Carta Trappola e verrà Distrutta. Questo effetto si applica normalmente su "Spirito Mietitore".OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008A monster removed with "Interdimensional Matter Transporter" doesn't occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.A monster returned to the field because of "Interdimensional Matter Transporter" returns in the same Battle Position that it was in when it was removed from the field.If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist", the Fusion Monster is not destroyed or returned to the Fusion Deck.When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.RULING FROM JUDGE FORUM - LAST UPDATE APRIL 3, 2008•Sky Scourge Invicil: When "Sky Scourge Invicil" is returned to the field by "Dimensionhole", its effect is reapplied. It "remembers" that it was Tribute Summoned by Tributing a Fiend-Type monster. Removing it from play temporarily with "Dimensionhole" or "Interdimensional Matter Transporter" does not make it forget this. Since it "remembers" that it was Tribute Summoned, "Blast Held by a Tribute" could be used.OFFICIAL RULING - CROSS REFERENCE•ALLURE QUEEN LV5: If “Allure Queen LV5” is Special Summoned by the effect of “Allure Queen LV3”, and is then temporarily removed from play with “Dimensionhole” or “Interdimensional Matter Transporter”, after it returns to the field it can still use its first effect. The fact that it was Special Summoned by “Allure Queen LV3” is not reset.•ARCHFIEND'S ROAR: When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.•AUSSA THE EARTH CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•BLAST HELD BY A TRIBUTE: In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.•BURST STREAM OF DESTRUCTION: If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.•D.D. SURVIVOR: If “D. D. Survivor” or “D. D. Scout Plane” is removed from play with “Interdimensional Matter Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to the field (with “Interdimensional Matter Transporter”).•DARK LUCIUS LV6: If “Dark Lucius LV6” negates an opponent’s monster effect, but is then flipped face-down, you cannot Special Summon “Dark Lucius LV8”. However, if “Dark Lucius LV6” negates a monster effect, and is then temporarily removed from play with “Interdimensional Matter Transporter”, when it returns to play you can Special Summon “Dark Lucius LV8”.•DARK MAGIC ATTACK: If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.•DARK MAGICIAN OF CHAOS: When "Dark Magician of Chaos" is removed from play by "Interdimensional Matter Transporter", it is not returned to the field in the End Phase.•DIMENSIONAL INVERSION: You can activate “Dimensional Inversion” even when a monster is removed from play temporarily. For example, if your monster is controlled by your opponent, and your opponent uses “Interdimensional Matter Transporter” on it, you can activate “Dimensional Inversion”.•EMBODIMENT OF APOPHIS: If you use “Dimensionhole” or “Interdimensional Matter Transporter” against “Embodiment of Apophis”, it returns to the field as a Trap Card and is destroyed immediately. If “Dimensionhole” was used, you cannot use the Monster Card Zone while “Embodiment of Apophis” is removed from play, but you can use the Spell & Trap Card Zone it was occupying.•ENEMY CONTROLLER: If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.•ERIA THE WATER CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•EXODIUS THE ULTIMATE FORBIDDEN LORD: If "Exodius the Ultimate Forbidden Lord" is removed from play with "Interdimensional Matter Transporter," "Exodius the Ultimate Forbidden Lord" is not returned to the field in the End Phase.•GLADIATOR BEAST ALEXANDER: If a “Gladiator Beast Alexander” is Special Summoned and later it is removed from play using “Interdimensional Matter Transporter”, when it is returned to the field its “unaffected by the effects of Spell Cards” effect will still be applied.•GRADIUS' OPTION: If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed.•GRADIUS' OPTION: If "Gradius’ Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed.•HERO BARRIER: If you activate “Hero Barrier” when your opponent attacks 1 of your monsters (and its not your only “Elemental Hero”), and the opponent chains “Ring of Destruction” or “Interdimensional Matter Transporter” to remove the attack-target monster from the field, a replay does not occur, because the attack is still negated by “Hero Barrier”.•HIITA THE FIRE CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.•HORUS THE BLACK FLAME DRAGON LV4: If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect.•LIGHT OF REDEMPTION: If your opponent removes your LIGHT monster from play with "Interdimensional Matter Transporter", you can select it with "Light of Redemption".•MAGICAL HATS: If one of the Non-Monster Cards is removed from play with "Interdimensional Matter Transporter", it is destroyed when it is returned to the field during the End Phase.•MAGICAL SCIENTIST: If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.•MILLENNIUM SCORPION: If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with “Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK returns to normal.•MIRAGE KNIGHT: When a "Mirage Knight" that was involved in battle is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play during the End Phase by its own effect.•QUILLBOLT HEDGEHOG: If you Special Summon "Quillbolt Hedgehog" with its effect and afterwards remove it from play with "Interdimensional Matter Transporter," "Quillbolt Hedgehog" is not returned to the field in the End Phase.•PLAGUESPREADER ZOMBIE: If you Special Summon "Plaguespreader Zombie" from the Graveyard with its effect, and afterwards it is removed from play with "Interdimensional Matter Transporter", it is not returned to the field during the End Phase and remains removed from play.•RETURN FROM THE DIFFERENT DIMENSION: You can attack with a monster, remove it from play with a card effect like “Interdimensional Matter Transporter”, then Special Summon that monster with “Return from the Different Dimension” and attack again during the same Battle Phase.•SPECIAL HURRICANE: If a monster is Special Summoned, then removed from the field with "Interdimensional Matter Transporter", and returns to the field, "Special Hurricane" WILL destroy it if activated after it returns to the field.•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with "Monster Reborn", or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.•SWING OF MEMORIES: If the Normal Monster Special Summoned by “Swing of Memories” is removed from play with “Interdimensional Matter Transporter”, it will not be destroyed during the End Phase even after it is returned to the field.•TWIN-HEADED BEHEMOTH: If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.•TYRANNO INFINITY: Remember that monsters removed from play go to the “removed zone” of the owner, even if controlled by the opponent, and even if they will return to the opponent’s side of the field later because of “Interdimensional Matter Transporter” or “Dimensionhole”.•ULTIMATE INSECT LV5: If this monster is Special Summoned by the effect of “Ultimate Insect LV 3”, but is then flipped face-down, or removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent’s monsters.•WYNN THE WIND CHARMER: If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
DR1-EN215 • COST DOWN
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Ultra • Cod. 23265313
Scarta una carta dalla tua Mano. Diminuisci di 2 il livello di tutti i mostri nella tua Mano fino alla End Phase di questo turno.Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Scartare una carta è il Costo di Attivazione. Un mostro che evochi dalla Mano dopo aver Risolto questo effetto, avrà il Livello diminuito fino alla fine del Turno. Questo effetto ti permette di evocare senza Tributo un mostro di Livello 5 o 6. Questo effetto è cumulabile con altre copie di questa carta e con l'effetto di "Un Oceano Leggendario". Per effetto di "Capitano Saccheggiatore" puoi evocare un mostro appropriato di Livello 5 o 6. I mostri pescati successivamente per effetto di “Ricarica” saranno ugualmente soggetti a questo effetto. Questo effetto non modifica il livello necessario per evocare un mostro Rituale. Questo effetto non si applica ai mostri evocati con effetti come "Cyber Giara".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not changed, even if you are using "Contract with the Abyss" or "Earth Chant".You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost Downs" lowers the level by 6 Stars.While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are reduced by 3 Stars.OFFICIAL RULING - CROSS REFERENCE•A RIVAL APPEARS!: For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)•BEHEMOTH THE KING OF ALL ANIMALS: It is possible to "properly" Tribute Summon "Behemoth the King of All Animals" with just 1 Tribute. For example, you can Tribute Summon it with "Trojan Horse", or use "Cost Down" and then Tribute 1 monster because "Behemoth the King of All Animals" is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.•CONTRACT WITH THE ABYSS: Cost Down will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with "Contract with the Abyss".•DOUBLE ATTACK: If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.•LEVEL CONVERSION LAB: If “Cost Down” resolves and lowers the Levels of monsters in your hand, then you use “Level Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”. But if you resolve “Level Conversion Lab” first, and then activate and resolve “Cost Down”, “Cost Down” will lower whatever the result was from ”Level Conversion Lab”.•MAGICAL THORN: The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".•MAGICAL THORN: If the opponent discards from their hand as a cost to activate a card like "Cost Down" and you chain "Magical Thorn" they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as "Card Destruction", and you chain "Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active before the discarding effect resolves.•MAJESTIC MECH - GORYU: If you activate “Cost Down” and Normal Summon “Majestic Mech - Ohka” without Tributes (because it is Level 4) or “Majestic Mech - Goryu” with 1 Tribute (because it is Level 6), their effects will still activate during the End Phase and they will be sent to the Graveyard.•MAJESTIC MECH - OHKA: If you activate “Cost Down” and Normal Summon “Majestic Mech - Ohka” without Tributes (because it is Level 4) or “Majestic Mech - Goryu” with 1 Tribute (because it is Level 6), their effects will still activate during the End Phase and they will be sent to the Graveyard.•MAJU GARZETT: Maju Garzett's ATK will be 0 if you Special Summon it, or Tribute Summon it with a monster with "?" ATK (such as "Gradius' Option" or another "Maju Garzett"), or Tribute Summon it with only 1 Tribute using "Cost Down", or equip it with "Megamorph", or if it's flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens, or if you remove it from play with "Dimensionhole" and it returns to the field.•PRECIOUS CARDS FROM BEYOND: If you Tribute Summon "Blue-Eyes White Dragon" for 1 Tribute using "Cost Down", you can't activate "Precious Cards from Beyond"'s effect.•SPIRIT OF THE PHARAOH: If a Zombie-Type monster had its Level reduced by "Cost Down", that reduction no longer applies when it is in the Graveyard.•THOUSAND ENERGY: If you use "Cost Down" to make a Level 4 monster into a Level 2 monster, Summon it, and use "Thousand Energy", during the End Phase you can choose which effect happens first, so you can restore it to Level 4 first by ending "Cost Down"'s effect, and then it will not be destroyed by the effect of "Thousand Energy".
DR1-EN216 • GAGAGIGO
RETTILE / REPTILE
ACQUA / WATER • ATK 1850 • DEF 1000 • Lv. 4 • Comune / Common • Cod. 49003308
Questo giovane mascalzone possedeva un cuore malvagio, ma con l'incontro di una persona speciale, ha scoperta la giustizia.This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
DR1-EN217 • D.D. TRAINER
DEMONE / FIEND
OSCURITA' / DARK • ATK 100 • DEF 2000 • Lv. 1 • Comune / Common • Cod. 86498013
Un povero goblin che è stato risucchiato in un'altra dimensione. Comunque, sta dando il meglio di se con il suo nuovo destino.A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
DR1-EN218 • OJAMA GREEN
BESTIA / BEAST
LUCE / LIGHT • ATK 0 • DEF 1000 • Lv. 2 • Comune / Common • Cod. 12482652
Egli è uno del Trio Ojama. Si dice che voglia sempre esserci ad ogni costo. Si dice anche che quando i tre sono insieme accada qualcosa.He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
OFFICIAL RULING - CROSS REFERENCE•INFERNO TEMPEST: If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster, you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to the Graveyard after "Inferno Tempest" resolves.•OJAMAGIC: When you activate this card’s effect, and you find out that you do not have all 3 of “Ojama Green”, “Ojama Yellow”, and “Ojama Black” in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify.
DR1-EN219 • ARCHFIEND SOLDIER
OSCURITA' / DARK • ATK 1900 • DEF 1500 • Lv. 4 • Comune / Common • Cod. 49881766
Un esperto in battaglia che appartiene ad una unità diabolica di prim'ordine. E' famoso per portare sempre a termine il suo lavoro.An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
OFFICIAL RULING - CROSS REFERENCE•BATTLE-SCARRED: You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").•THE LEAGUE OF UNIFORM NOMENCLATURE: A Normal Monster on the field that has its level lowered to 2 or less by an effect (like “A Legendary Ocean” or “Demotion”) is a proper target for “The League of Uniform Nomenclature”. So you can target “Archfiend Soldier” equipped with “Demotion” and Special Summon 2 copies of “Archfiend Soldier” from your Deck.
DR1-EN220 • PANDEMONIUM WATCHBEAR
BESTIA • EFFETTO / BEAST • EFFECT
OSCURITA' / DARK • ATK 1300 • DEF 1800 • Lv. 4 • Comune / Common • Cod. 75375465
Fino a quando questa carta resta scoperta sul tuo Terreno, "Pandemonio" sul tuo Terreno non può essere distrutto dagli effetti di una carta controllata dal tuo avversario.As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se viene attivata un'altra carta Magia Terreno, "Pandemonio" verrà distrutto anche se controlli questo mostro. Se il tuo avversario attiva "Rivoluzione di Massa", "Pandemonio" non verrà distrutto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.OFFICIAL RULING - CROSS REFERENCE•HUGE REVOLUTION: If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.
1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - 27
Yu-Gi-Oh! TCG ©1996 KAZUKI TAKAHASHI. Manufactured by KONAMI CORPORATION. All Rights Reserved.