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CATALOGO CARTE

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Espansioni > DR2 • Rivelazione Oscura 2
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DR2-IT201 INVERTI ANIMA

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 78864369


Rimetti 1 Mostro con Effetto Scoperta dal tuo Cimitero in cima al tuo Deck.


Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Soul Reversal"'s effect targets.


DR2-IT202 ECONOMIA DELLA MAGIA

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 04259068


Non devi pagare alcun Life Points per attivare una Carta Magia.


You do not have to pay any Life Points to activate a Spell Card.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto include solo i Costi di Attivazione. Dovrai pagare normalmente per attivare effetti come “Giuramento degli Arcidemoni”, "Catena di Energia", "Nuzzler Malevolo" o "Mausoleo dell'Imperatore".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Spell Economics" is active, you don't have to pay Life Points to activate a Spell Card (place it face-up on the field), but to activate an effect of a Spell Card, like "Archfiend's Oath", you still have to pay.
Only the controller of "Spell Economics" gets its effect.
You have to pay for "Chain Energy" even if you control "Spell Economics".
You pay the 500 Life Points to restore "Horn of Light" to your Deck even if "Spell Economics" is on the field.
OFFICIAL RULING - CROSS REFERENCE
•DARK MAGIC CURTAIN: You do not have to pay any Life Points to activate “Dark Magic Curtain” while you have “Spell Economics” face-up on your side of the field.


DR2-IT203 BENEDIZIONI DEL NILO

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 30653113


Ogni volta che delle carte vengono mandate dalla tua mano al Cimitero per effetto di una carta controllata dal tuo avversario, aumenta i tuoi Life Points di 1000 punti.


Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.



DR2-IT204 7

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 67048711


Quando ci sono 3 carte "7" scoperte sul tuo Terreno, pesca 3 carte dal tuo Deck. Distruggi quindi tutte le carte "7". Quando questa carta viene mandata dal Terreno al Cimitero, aumenta i tuoi Life Points di 700 punti.


When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to the Graveyard, increase your Life Points by 700 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il primo effetto effetto è Obbligatorio e viene attivato quando giochi la terza copia di questa carta.
Attivando questo effetto andranno distrutte anche le eventuali copie di questa carta sul Terreno avversario.
L'ultimo effetto si attiva dal Cimitero anche se questa carta viene distrutta coperta o in catena.
Se l'attivazione di questa carta viene negata (anche se era coperta sul Terreno), l'ultimo effetto non si attiverà.
L'ultimo effetto viene negato da "La Fine di Anubis" mentre "Necrovalle" non lo può negare.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
If your opponent also has "7's", they are also destroyed.
If you have 3 "7's" and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7's" are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.


DR2-IT205 LIVELLO LIMITE - AREA B

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 03136426


Tutti i mostri scoperti di Livello 4 o superiore sul Terreno vengono messi in Posizione di Difesa.


All face-up Level 4 or higher monsters on the field are in Defense Position while this card is active.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto si applica immediatamente ai mostri su tutto il Terreno, senza andare in catena. I mostri come "Mobius il Monarca Glaciale" o "Fenice Sacra di Nephtys" cambieranno posizione prima di attivare qualunque effetto. Se cambi Manualmente o tramite effetti non Continui, la Posizione dei mostri soggetti a questo effetto, subito torneranno in Posizione di Difesa. Se sono attive questa carta e “Ordini di Attacco Finale”, si applicherà l'ultimo effetto Risolto. Se evochi "Annullatore di Magia" resterà in Posizione di Attacco.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The effect of "Level Limit - Area B" does not use the chain, it is a continuous effect.
All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of "Level Limit - Area B"'s effect.
If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
If you Summon "Spell Canceller" while "Level Limit - Area B" is on the field, "Spell Canceller" negates its effect and is not changed to Defense Position.
OFFICIAL RULING - CROSS REFERENCE
•EVIL HERO MALICIOUS FIENDIf "Level Limit - Area B" is face-up on the field, when your opponent starts their Battle Phase their Defense Position monsters are still shifted into Attack Position and must attack "Evil Hero Malicious Fiend". If "Level Limit - Area B" is being negated and then during the Battle Phase its effect is reapplied, the opponent's Level 4 or higher monsters are shifted into Defense Position and are unable to attack.
•MOBIUS THE FROST MONARCH: If "Level Limit - Area B" is active and "Mobius the Frost Monarch" is successfully Tribute Summoned, "Level Limit - Area B" is a Continuous Spell Card so its effect is applied and the battle position of "Mobius the Frost Monarch" is changed to Defense Position. Then you can activate the effect of "Mobius the Frost Monarch".
•MORPHTRONIC CORD: If "Morphtronic Cord" is equipped to a Level 4 or higher "Morphtronic" monster while "Level Limit - Area-B" is active, when the equipped "Morphtronic" monster's Battle Position to changed to Attack Position, it is immediately shifted back into Defense Position. When this occurs, the Trigger Effect of "Morphtronic Cord" only activates once.
•POLE POSITION: If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not perform damage calculation.


DR2-IT206 STANZA PROVA INCANTESIMO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 30531525


Paga 800 Life Points. Prendi 4 carte dalla cima del tuo Deck ed Evoca tramite Evocazione Speciale i Mostri Normali di Livello 3 o inferiore, tra le carte prese, sul tuo Terreno. Rimetti tutte le altre carte nel tuo Deck e dopo di che, mischia il Deck.


Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field the Level 3 or Lower Normal Monsters among the picked-up cards. Return all the other cards to your Deck and the Deck is then shuffled.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se non hai sufficienti Zone mostro libere, i mostri appropriati verranno mandati al Cimitero.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you have no vacant monster zones, you cannot Special Summon with "Enchanting Fitting Room". So the Level 3 or lower Normal Monsters that would be Special Summoned are sent to the Graveyard instead. All other cards are still returned to the Deck and it is shuffled.
If you have some vacant Monster Card Zones, but not enough, select the monsters you wish to Summon with "Enchanting Fitting Room" and Special Summon them.


DR2-IT207 LA LEGGE DELLA NORMALITA'

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 66926224


Puoi attivare questa carta solo quando ci sono 5 Mostri Normali di Livello 2 o inferiore scoperti sul tuo Terreno. Entrambi i giocatori scartano tutte le carte in mano, e distruggono tutte le carte sul Terreno eccetto i Mostri Normali di Livello 2 o inferiore.


You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri. Se 1 o più mostri Normali vengono Coperti o Distrutti in catena, questo effetto si Risolve ugualmente. E' possibile attivare carte Magia Rapida e Trappola in catena, se appropriate.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The "Law of the Normal" includes Tokens.
The "Law of the Normal" also destroys all Spell & Trap Cards.
The requirement to have 5 face-up Level 2 or lower Normal Monsters only has to be met when "Law of the Normal" is activated, not when it resolves.


DR2-IT208 ATTACCO MAGO NERO

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Ultra • Cod. 02314238


Puoi attivare questa carta solo quando hai un "Mago Nero" scoperto sul tuo Terreno. Distruggi tutte le Carte Magia e Trappola sul Terreno del tuo avversario.


You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se "Mago Nero" viene Coperto, Rimosso o Distrutto in catena, questo effetto si Risolverà ugualmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.


DR2-IT209 ATTACCANTE DELTA

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 39719977


Puoi attivare questa carta solo quando ci sono 3 Mostri Normali con lo stesso nome (eccetto i Segna-Mostro) scoperti sul tuo Terreno. I 3 Mostri Normali con lo stesso nome possono attaccare direttamente i Life Points del tuo avversario durante questo turno.


You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se 1 o più mostri Normali vengono Coperti o Distrutti in catena, questo effetto si Risolve ugualmente. Se in seguito attivi "Zona Anti-Magia", i mostri Normali non saranno più soggetti a questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
After activating "Delta Attacker", you have 3 different monsters with the same name, "Delta Attacker" still only applies to the 3 monsters of the same name you had when you activated "Delta Attacker".
If 1 of the 3 monsters is removed from the field, "Delta Attacker"'s effect still applies to the other 2.
If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is negated.
OFFICIAL RULING - CROSS REFERENCE
•EMBODIMENT OF APOPHIS: “Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.


DR2-IT210 ENERGIA PIU' MILLE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 05703682


Aumenta ATK e DEF originali di tutti i Mostri Normali di Livello 2 (eccetto i Segna-Mostri) scoperti sul tuo Terreno di 1000 punti. Distruggi tutti i Mostri Normali di Livello 2 scoperti sul tuo Terreno durante l'End Phase.


Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
I mostri evocati successivamente non otterranno l'aumento di ATK, ma verranno ugualmente distrutti in End Phase. Se un mostro soggetto a questo effetto cambia Livello, Controllore, viene Coperto o Rimosso dal Terreno, non verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If you Summon a monster after the resolution of "Thousand Energy", it does not gain the +1000 ATK, but it is still destroyed during the End Phase because that effect is applied to all Level 2 Normal Monsters at that time.
If you have "A Legendary Ocean" reducing Level 3's to Level 2, and the effect of "Thousand Energy" is applied, and then "A Legendary Ocean" is destroyed, the levels are returned to Level 3, the ATK/DEF bonus from "Thousand Energy" is lost, and those monsters are not destroyed during the End Phase.
A monster affected by "Thousand Energy" is not destroyed if it is face-down during the End Phase.
If a monster affected by "Thousand Energy" switches control to your opponent, it is not destroyed during the End Phase.
If a monster affected by "Thousand Energy" has its Level changed so that it is not Level 2 during the End Phase, it is not destroyed.
If you use "Cost Down" to make a Level 4 monster into a Level 2 monster, Summon it, and use "Thousand Energy", during the End Phase you can choose which effect happens first, so you can restore it to Level 4 first by ending "Cost Down"'s effect, and then it will not be destroyed by the effect of "Thousand Energy".


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