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Espansioni > DB2 • Inizio Oscuro 2 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25
DB2-IT211 • VERGINE DELL'ACQUA
ACQUA • EFFETTO / AQUA • EFFECT
ACQUA / WATER • ATK 700 • DEF 2000 • Lv. 4 • Comune / Common • Cod. 17214465
Fino a quando questa carta resta scoperta sul Terreno, il Terreno è considerato come "Umi" (tuttavia non vi sono aumenti o diminuzioni di ATK/DEF per effetto di "Umi"). Se c'è una Carta Magia Terreno sul Terreno, questo effetto non viene applicato.As long as this card remains face-up on the field, the field is treated as "Umi". (However, there is no increasing or decreasing of ATK/DEF due to "Umi’s" effect.) If there is an active field card on the field, this effect is not applied.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo mostro non è considerato "Umi". Questo effetto è attivo solamente se non vi sono Magie Terreno Scoperte (sia attive, sia con effetto Negato). Se l'effetto di questo mostro è attivo, l'effetto de "Il Pescatore Leggendario" si applica e, in questo caso, se un giocatore attiva una Magia che distruggerebbe entrambi i mostri (come "Buco Nero"), solamente questo mostro verrà distrutto. Se l'effetto di questo mostro è attivo, può essere attivato "Muro Tornado", ma se questo mostro viene Coperto o Rimosso dal Terreno, "Muro Tornado" verrà distrutto se non c'è "Umi". Se controlli questo mostro e "Muro Tornado" e questo mostro viene attaccato e distrutto, i tuoi Life Points verranno protetti per quell'attacco. Non puoi usare questo mostro per effetti come "Levia-Dragone - Dedalo".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after "Maiden of the Aqua" is Summoned, the effect of "Maiden of the Aqua" is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of "Maiden of the Aqua" is active. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.If a Field Spell Card is already active, and "Maiden of the Aqua" is Summoned, the existing Field Spell Card continues to function and "Maiden of the Aqua"’s effect is not applied until there is no face-up Field Spell Card.While "Maiden of the Aqua" is making the field "Umi", you can activate "Tornado Wall" but if "Maiden of the Aqua" is destroyed, "Tornado Wall" is also destroyed.If "Maiden of the Aqua", "Umi", and "Tornado Wall" are all on your side of the field, and "Umi" is destroyed, "Tornado Wall" is not destroyed because "Maiden of the Aqua" treats the field as "Umi" as soon as "Umi" leaves play.If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or "Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary Fisherman" and "Deepsea Warrior" will not be destroyed.If you have "Maiden of the Aqua" and "Tornado Wall" on the field, and "Maiden of the Aqua" is attacked by "Dark Driceratops" and Battle Damage would be inflicted, "Tornado Wall" still prevents the damage during damage calculation, as "Maiden of the Aqua" will remain on the field until the end of the Damage Step.OFFICIAL RULING - CROSS REFERENCE•LEVIA-DRAGON - DAEDALUS: You can send "A Legendary Ocean" to the Graveyard to activate "Levia-Dragon Daedalus"' effect, but you can't send "Maiden of the Aqua".•MERMAID KNIGHT: Mermaid Knight can attack twice if "Maiden of the Aqua" is making the field treated as "Umi".•MERMAID KNIGHT: If there is no "Umi" on the field and "Mermaid Knight" attacks, then you Special Summon "Maiden of the Aqua" to treat the field as "Umi", you can attack a second time.•TORNADO WALL: Tornado Wall may be activated when "Maiden of the Aqua" or "A Legendary Ocean" is face-up on the field.
DB2-IT212 • MASCELLE DELLA TRATTATIVA OSCURA
DEMONE • EFFETTO / FIEND • EFFECT
ACQUA / WATER • ATK 200 • DEF 100 • Lv. 2 • Comune / Common • Cod. 05257687
SCOPRI: Prendi il controllo di 1 mostro sul Terreno del tuo avversario fino alla fine di questo turno. Quando il Mostro controllato in questo modo attacca, può attaccare direttamente i Life Points del tuo avversario.FLIP: Take control of 1 monster on your opponent’s side of the field until the end of the turn that this card’s effect is activated. When the controlled monster attacks, it may attack your opponent’s Life Points directly.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto designa un Bersaglio (anche Coperto). Se prendi il controllo di "Zombyra l'Oscuro", non potrà comunque attaccare direttamente. Se prendi il Controllo di un mostro Union e lo Equipaggi ad un tuo mostro appropriato, non tornerà sul Terreno avversario in End Phase. Non puoi scegliere un mostro Scoperto che non può cambiare Controllore, come "Mataza l'Assassino Fulmineo". Se questo effetto viene attivato ma non hai Zone Mostro libere, il mostro scelto andrà Distrutto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007When "Jowls of Dark Demise" is flipped and its effect activates during your opponent's turn, it ends at the end of your opponent's turn. You take control of a monster, but can’t attack with it because it isn’t your turn.You can take control of a face-down monster with "Jowls of Dark Demise".You can Tribute a monster you took control of with "Jowls of Dark Demise"..If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.OFFICIAL RULING - CROSS REFERENCE•GHOST KNIGHT OF JACKAL: If your "Ghost Knight of Jackal" attacks a face-down "Jowls of Dark Demise", your opponent takes control of "Ghost Knight of Jackal" at the time that "Jowls of Dark Demise" is sent to the Graveyard, and "Ghost Knight of Jackal"'s effect disappears.•SKILL DRAIN: When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.
DB2-IT213 • MUCUS YOLK
OSCURITA' / DARK • ATK 0 • DEF 100 • Lv. 3 • Comune / Common • Cod. 70307656
Questa carta può attaccare direttamente i Life Points del tuo avversario. Ogni volta che questa carta infligge danno da combattimento ai Life Points del tuo avversario, aumenta l'ATK di questa carta di 1000 punti durante la tua prossima Standby Phase.This card may attack your opponent’s Life Points directly. Each time this card inflicts battle damage to your opponent’s Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Entrambi gli effetti sono Continui. L'aumento di ATK è cumulabile e rimane applicato fin quando questo mostro è Scoperto sul Terreno. Questo effetto si applica dopo il Calcolo dei Danni, ma prima che si Risolvano gli effetti da Scoperta. Se l'ATK di questo mostro è 0, anche attaccando direttamente, questo effetto non si applicherà. Se questo mostro è Bersaglio di "Mago Cibernetico", alla fine del Turno l'ATK tornerà com'era in precedenza.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007Zero damage is not damage, so "Mucus Yolk" must have its ATK increased somehow in order to inflict damage to the opponent and activate its effect."Mucus Yolk" can continue to activate its effect over and over again, as long as it keeps inflicting Battle Damage to the opponent.If "Mucus Yolk" inflicts damage multiple times in the same turn, such as with "Twin Swords of Flashing Light – Tryce", it only increases by 1000 points during your next Standby Phase.
DB2-IT214 • CREATURA UMIDA
FATA • EFFETTO / FAIRY • EFFECT
LUCE / LIGHT • ATK 2800 • DEF 2900 • Lv. 9 • Comune / Common • Cod. 75285069
Se Evochi questo mostro con una Evocazione tramite Tributo offrendo 3 mostri sul Terreno come Tributo, distruggi tutte le Carte Magia e Trappola sul Terreno del tuo avversario.If you Tribute Summon this monster by Tributing 3 monsters on the field as a Tribute, destroy all Spell and Trap Cards on your opponent’s side of the field.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato. Il tuo avversario può attivare carte Magia Rapida e Trappola in catena, se appropriate, ma andranno ugualmente distrutte. Puoi evocare questo mostro con 2 Tributi ma questo effetto non si attiverà. Non puoi evocare questo mostro offrendo 3 Tributi, se non c'è almeno 1 carta Magia o Trappola sul Terreno avversario.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can Summon "Moisture Creature" by Tributing 2 monsters, but the effect will not be activated.You cannot Summon "Moisture Creature" by Tributing 3 monsters if there are no Spell or Trap Cards on your opponent’s side of the field.If you activate the effect of "Moisture Creature" and your opponent chains "Book of Moon" to the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the field are destroyed.RULING FROM JUDGE FORUM - LAST UPDATE APRIL 3, 2008•Kaiser Sea Horse: If you tribute Kaiser Sea Horse and another monster to summon "Gilford the Lightning" or "Moisture Creature", the effects of "Gilford the Lightning" and "Moisture Creature" would activate.
DB2-IT215 • TARTARUGA GORA
ACQUA / WATER • ATK 1100 • DEF 1100 • Lv. 3 • Comune / Common • Cod. 80233946
Fino a quando questa carta resta scoperta sul Terreno, i mostri con ATK 1900 o superiore non possono attaccare.As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot attack.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Continuo. Se l'ATK di un mostro diventa 1900 o superiore dopo la dichiarazione di attacco, l'attacco proseguirà normalmente. Se questo mostro viene Scoperto dall'attacco di un mostro con ATK 1900 o superiore, si passerà normalmente al Calcolo dei Danni. Se l'ATK di questo mostro diventa 1900 o superiore, non potrà attaccare.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If a face-down "Gora Turtle" is attacked by a monster with ATK higher than 1899, the attack continues and damage calculation is applied normally.If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally.If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either.
DB2-IT216 • SAMURAI SASUKE
GUERRIERO • EFFETTO / WARRIOR • EFFECT
VENTO / WIND • ATK 500 • DEF 800 • Lv. 2 • Rara / Rare • Cod. 16222645
Quando questo mostro attacca un mostro coperto in Posizione di Difesa, distruggi il mostro coperto per effetto di questa carta senza scoprirlo o calcolare i danni.If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e si attiva all'inizio del Damage Step. Eventuali effetti dovuti alla Scoperta del mostro attaccato non si attiveranno. Il mostro attaccato non si considera distrutto in Battaglia, quindi effetti come "Pomodoro Mistico" o "Helpoemer", non si attiveranno. Se il mostro Coperto viene Scoperto in Battle Step tramite effetti come "Cessate il Fuoco", si passerà normalmente al Calcolo dei Danni. Se l'attacco di questo mostro viene Fermato o Negato, in Battle Step, questo effetto non si attiverà. "Waboku" non impedisce la distruzione del mostro attaccato. Se questo effetto viene negato con "Ira Divina", il mostro avversario resterà Coperto sul Terreno. L'effetto di "Sangan" si attiverà ugualmente.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If "Sasuke Samurai" attacks a face-down monster, apply its effect after entering the Damage Step, but before flipping up the face-down monster. The monster is not flipped. Flip Effects are not activated. Monsters like "Kisetai" and "Giant Axe Mummy" do not activate their effects.If "Sasuke Samurai" attacks a face-down monster, there is no damage calculation. "Sasuke Samurai" destroys the monster before damage calculation is reached.If "Sasuke Samurai" destroys a face-down monster using its effect, the face-down monster is NOT "destroyed as a result of battle", it is destroyed by "Sasuke Samurai"’s effect. So "Mystic Tomato", "Helpoemer", etc. will not activate their effects. However, monsters like "Sangan" will still activate their effects.If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for "Sasuke Samurai" to activate its effect.OFFICIAL RULING - CROSS REFERENCE•ANCIENT LAMP: If a face-down Defense Position “Ancient Lamp” is attacked by “Sasuke Samurai” or “Mystic Swordsman LV2”, it will be destroyed before it is flipped face-up and its effect will not activate.•DIVINE WRATH: You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.•MARSHMALLON: If a face-down “Marshmallon” is attacked by “Sasuke Samurai” or “Mystic Swordsman LV2”, the “Marshmallon” will be destroyed without being flipped face-up. “Marshmallon” will not inflict any damage with its effect in this case.•SAND MOTH: If a face-down “Sand Moth” is attacked by “Mystic Swordsman LV2” or “Sasuke Samurai” its effect will activate. But if it is attacked by “Drillroid” it will not activate since it will be face-up when it is destroyed by the effect of “Drillroid”.•VAMPIRE LORD: If Vampire Lord is destroyed while face-down by Sasuke Samurai, Vampire Lord will be Special Summoned by his effect.
DB2-IT217 • SPIRITO POLVERE OSCURA
ZOMBIE • SPIRIT • EFFETTO / ZOMBIE • SPIRIT • EFFECT
TERRA / EARTH • ATK 2200 • DEF 1800 • Lv. 6 • Comune / Common • Cod. 89111398
Questa carta non può essere evocata tramite Evocazione Speciale. Questa carta ritorna in mano al Proprietario durante l'End Phase del turno in cui è stata Evocata tramite Evocazione Normale o scoperta. Se questa carta viene evocata tramite Evocazione Normale, Evocazione per Scoperta o scoperta, distruggi tutti i Mostri scoperti sul Terreno eccetto questo.This card cannot be Special Summoned. This card returns to the owner’s hand during the end phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Non puoi scegliere questo mostro per effetti come "Sepoltura Prematura" o "Ritorno dall'Altra Dimensione". Entrambi gli effetti sono Innescati. Se questo mostro non si trova Scoperto sul Terreno in End Phase, non tornerà in Mano al Proprietario. Il secondo effetto distrugge i mostri Scoperti sul Terreno di entrambi i giocatori e si attiva a prescindere dal modo in cui questa carta viene Scoperta. Questo effetto non viene negato da "Cessate il Fuoco" o "La Magia Assorbi Vita".OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The following rules apply to all Spirit Monsters:Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".Spirit Monsters are still Effect Monsters.A Spirit Monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)OFFICIAL RULING - CROSS REFERENCE•DIVINE WRATH: You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
DB2-IT218 • CUSTODE REALE
ZOMBIE • EFFETTO / ZOMBIE • EFFECT
TERRA / EARTH • ATK 1600 • DEF 1700 • Lv. 4 • Comune / Common • Cod. 16509093
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Quando questa carta viene scoperta, aumenta l'ATK e il DEF di questa carta di 300 punti fino alla fine di questo turno.You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è ad Ignizione. Il secondo effetto è Innescato. Se questo mostro viene Scoperto in Battaglia, questo effetto si attiva dopo il Calcolo dei Danni. Se viene attivato "Ring of Destruction" in catena, l'aumento di ATK non verrà calcolato.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007The effect of "Royal Keeper" is not a Flip Effect.When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".
DB2-IT219 • MUMMIA ERRANTE
TERRA / EARTH • ATK 1500 • DEF 1500 • Lv. 4 • Rara / Rare • Cod. 42994702
Puoi mettere questa carta coperta in Posizione di Difesa una volta per turno durante la tua Main Phase. Dopo aver usato questo effetto, mischia tutti i mostri coperti in Posizione di Difesa sul tuo Terreno e rimettili coperti in Posizione di Difesa sul tuo Terreno.You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field then return them in face-down Defense Position.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il primo effetto è ad Ignizione. Il secondo effetto è Innescato.OFFICIAL RULING - CROSS REFERENCE•NIGHTMARE WHEEL: If a face-down monster targeted by the effect of “Nightmare Wheel” is rearranged by the effect of “Wandering Mummy” or “Shifting Shadows”, the monster’s controller must honestly announce which monster is the target of “Nightmare Wheel”.
DB2-IT220 • GRANDE DEZARD
INCANTATORE • EFFETTO / SPELLCASTER • EFFECT
OSCURITA' / DARK • ATK 1900 • DEF 2300 • Lv. 6 • Super • Cod. 88989706
Quando questo mostro distrugge il seguente numero di Mostri in seguito ad una battaglia, vengono attivati in ordine i seguenti effetti:•UNO: Fino a quando questa carta resta scoperta sul Terreno, annulla l'attivazione e gli effetti di tutte le Carte Magia e Trappola che designano questa carta come bersaglio e distruggile.•DUE: Puoi Evocare tramite Evocazione Speciale 1 "Fushioh-Richie" dalla tua mano o dal tuo Deck offrendo questa carta come Tributo durante la tua Main Phase.When this monster destroys the following number of monster in battle, the following effects are activated in order:•One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Traps that specifically designate this card as a target and destroy them.•Two: You can Special Summon 1 "Fushion Richie" from your hand or your Deck by Tribute this card during your Main Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto è Innescato e determina il tipo di effetto da applicare. Questo effetto viene attivato anche distruggendo i Segna-Mostri. Se questo mostro viene Coperto o Rimosso dal Terreno, il conteggio viene azzerato. Il primo effetto è Continuo. "Spada-Fusione Lama Murasame" viene distrutta da questo effetto. Il secondo effetto è ad Ignizione. Offrire questo mostro in Tributo è il Costo di AttivazioneOFFICIAL RULING - LAST UPDATE JUNE 27, 2007After destroying a second monster, "Great Dezard" still retains his first effect.If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has achieved his first effect, "Double Snare" is negated and destroyed.If "Great Dezard" is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s).You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard"."Great Dezard" can achieve his effects by destroying Monster Tokens.OFFICIAL RULING - CROSS REFERENCE•FUSHIOH RICHIE: You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.•GRAVE PROTECTOR: If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.•SKILL DRAIN: Skill Drain does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".
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