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Espansioni > DR1 • Rivelazione Oscura 1
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DR1-IT201 BACCHETTA DELL'OCCHIO DELLA MENTE

MAGIA EQUIPAGGIAMENTO / EQUIP SPELL

SPELL SPEED 1 • Comune / Common • Cod. 94793422


Se un mostro equipaggiato con questa carta infligge danno da combattimento al tuo avversario, quel danno diventa 1000 punti.


If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto modifica il danno da Battaglia inflitto dal mostro equipaggiato e può essere ridotto a 0 da effetti come "Kuriboh" o "Waboku". Se il mostro equipaggiato è “Soldato Susa” o "Arcidemone Cavaliere Ombra", questo effetto si applica normalmente. Se il mostro equipaggiato è "Vassalo - Custode di Tombe", questo effetto non si applica, perchè il danno inflitto non è da Battaglia.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
The damage caused by "Rod of the Mind's Eye" is Battle Damage, so it can be reduced to zero with "Waboku" or "Kuriboh".
When you equip "Rod of the Mind's Eye" to "Susa Soldier" or "Shadowknight Archfiend", the Battle Damage is 1000 points.
When "Gravekeeper's Vassal" is equipped with "Rod of the Mind's Eye", the effect is not activated because the damage caused by "Gravekeeper's Vassal" is effect damage.
OFFICIAL RULING - CROSS REFERENCE
•DARK SCORPION COMBINATION: When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).
•GYAKU-GIRE PANDA: When "Gyaku-Gire Panda" is equipped with "Rod of the Mind's Eye" and attacks, the Battle Damage is 1000 points.
•STONE STATUE OF THE AZTECS: If "Rod of the Mind's Eye" is equipped to "Stone Statue of the Aztecs", the Battle Damage will be 1000.


DR1-IT202 FATA DELLA SORGENTE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 20188127


Aggiungi alla tua mano 1 Carta Magia Equipaggiamento dal tuo Cimitero. Non puoi attivare quella Carta Magia Equipaggiamento questo turno.


Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
La carta scelta può comunque essere Posizionata. E' possibile attivare la carta scelta nello stesso Turno se torna al Deck e poi in Mano con effetti come "Giara di Fibra".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can Set the Equip Spell Card the same turn you play "Fairy of the Spring".
When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn.


DR1-IT203 GRAZIE DEI TOKEN

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 57182235


Distruggi tutti i Segna-Mostri sul Terreno. Aumenta i tuoi Life Points del numero di Segna-Mostri distrutti x 800 punti.


Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri considerati equipaggiamento per effetti come "Abbandono".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".


DR1-IT204 SU IL MORALE

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 93671934


Ogni volta che un giocatore equipaggia una Carta Magia Equipaggiamento, i Life Points di quel giocatore aumentano di 1000 punti. Ogni volta che una Magia Equipaggiamento viene distrutta o rimossa dal Terreno, infliggi 1000 punti di danno ai Life Points del controllore di quella Carta Magia Equipaggiamento.


Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto è cumulabile e si applica al Controllore della Magia Equipaggiamento (inclusi mostri cambiati in Equipaggiamento), non al Proprietario. Se 1 o più carte appropriate vanno distrutte contemporaneamente a questa, questo effetto non si applica. Questo effetto si applica normalmente quando un mostro Union viene equipaggiato o separato. Questo effetto si applica normalmente per carte come "Guardiano Elma" o "Il Sarto Incostante".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that you had because of "Exchange", when that Equip Spell Card is removed from the field it is you that takes the damage.
"Morale Boost"'s effect includes when monsters are equipped to "Relinquished" or "Sword Hunter", and when such equipped monsters are removed from the field.
"Morale Boost"'s effect includes "Kisetai", and Union Monsters equipped to another monster by their own effect, and when such equipped monsters are removed from the field, and when Union Monsters "detach" and become monsters again.
"Morale Boost"'s effect includes when you equip an Equip Spell Card to your opponent's monsters, and when such cards are removed from the field.
"Morale Boost"'s effect includes when you Summon "Guardian Elma" and resolve her effect.
"Morale Boost"'s effect includes when "Tailor of the Fickle" is used.
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
•GUARDIAN ELMA: Morale Boost's effect is applied when you equip "Guardian Elma" with a Spell Card using her effect.


DR1-IT205 ZONA ANTI-MAGIA

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 20065549


Tutti i Mostri scoperti sul Terreno, eccetto i Mostri con Effetto, sono immuni dagli effetti di tutte le Carte Magia (esclusa questa carta).


All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri ed i mostri Fusione o Rituale privi di effetto. Anche se c'è “Risucchia Abilità” i mostri ad effetto sono esclusi. I mostri normali Scoperti sul Terreno non possono essere utilizzati per evocazioni Rituale o Fusione; non sono soggetti ad effetti come "Spada Rivelatrice", "Pedaggio" o "La Porta Oscura"; quelli evocati con "Sepoltura Prematura" o "Unità d'Azione Autonoma" non verranno distrutti a causa della distruzione di queste carte; quelli soggetti a "Schiacciare", "Scambio-Creature" o "Ectoplasmer" resteranno sul Terreno e questi effetti scompariranno. Se controlli un mostro normale Coperto con "Cambiare Idea", quando viene Scoperto tornerà immediatamente sul Terreno avversario. Se controlli un mostro normale Coperto con "Scambio-Creature", quando viene Scoperto resterà sul tuo Terreno. Con "Strappa Possesso", non otterrai il Controllo di un mostro normale, ma il secondo effetto di "Strappa Possesso" si Risolverà ugualmente. L'effetto di "Parassita Metallico - Lunatite" equipaggiato ad un mostro normale si applica normalmente.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Non-Spellcasting Area" is active, you cannot use face-up monsters on the field, except Effect Monsters, for "Polymerization" or Ritual Spell Cards.
While "Non-Spellcasting Area" is active, no Spell Card, including "Raigeki" or Equip Spell Cards, can affect a monster, unless it is an Effect Monster.
While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate "Creature Swap" but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
The effect of "Non-Spellcasting Area" includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.
OFFICIAL RULING - CROSS REFERENCE
•BURST STREAM OF DESTRUCTION: It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
•DELTA ATTACKER: If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is negated.
•DOITSU: While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that allows it to unequip and be Special Summoned is applied normally.
•EMBODIMENT OF APOPHIS: If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
•INFERNO FIRE BLAST: If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.
•INFERNO FIRE BLAST: If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears.
•INSTANT FUSION: Even if “Non-Spellcasting Area” is active, a Fusion Monster that is not an Effect Monster (such as “Flame Swordsman”) will still be affected by the restrictions on “Instant Fusion”. So it still cannot attack and it is still destroyed at the end of this turn.
•MAGICAL DIMENSION: You cannot Tribute a monster for “Magical Dimension” that is “unaffected by Spell Cards” since Tributing is part of the effect of “Magical Dimension” (not a cost). If the only monster on your side of the field is “Gemini Elf” while “Non-Spellcasting Area” is active, then you could not activate “Magical Dimension”.
•POWER BOND: If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).
•RITUAL FOREGONE: Even if “Non-Spellcasting Area” is active, a Ritual Monster that is not an Effect Monster (such as “Hungry Burger”) will still be affected by the restrictions on “Ritual Foregone”. So it still cannot attack and it is still destroyed at the end of this turn.


DR1-IT206 CANCELLO DELL'ALTRA DIMENSIONE

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 56460688


Scegli 1 Mostro sia sul tuo Terreno che sul Terreno dell'avversario e rimuovili dal gioco. Quando questa carta viene distrutta e mandata al Cimitero, fa ritornare quei mostri sul Terreno nella stessa posizione in cui erano quando sono stati rimossi dal gioco.


Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa 2 Bersagli. Non puoi attivare questa carta se ogni giocatore non controlla almeno 1 mostro. Se uno dei mostri scelti è immune alle carte Magia o viene distrutto in catena, questo effetto si Risolve ugualmente. Puoi scegliere un Segna-Mostro per questo effetto, ma lascerà il Terreno (non si considera Distrutto). Se un mostro scelto era Coperto, verrà Rimosso dal Gioco Coperto. Se questa carta lascia il Terreno senza essere distrutta, i mostri scelti resteranno Rimossi dal Gioco. Se un mostro soggetto a questo effetto torna sul Terreno o nel Cimitero tramite altri effetti (come "Navicella Spia D.D.", "Sopravvissuto D.D." o "Scavo Miracoloso"), questo effetto continuerà ad applicarsi sull'altro mostro. Un mostro Spirit non andrà in Mano al Proprietario se torna sul Terreno in un Turno successivo rispetto a quando è stato Scoperto. Se scegli un mostro avversario di cui avevi il Controllo, rientrerà sul tuo Terreno e subito passerà su quello avversario. Un mostro Fusione, evocato con "Scienziato Magico" o "Evocatore di Illusioni" e poi Rimosso dal Gioco, al suo rientro non sarà più soggetto agli effetti secondari di quei mostri. Quando questa carta viene distrutta e un giocatore non ha Zone mostro libere, il suo mostro verrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You select the monsters when you activate "Different Dimension Gate".
If one player has no monsters on the field, you cannot activate "Different Dimension Gate".
The controller of "Different Dimension Gate" selects both monsters.
A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.
If a face-down monster is selected for this effect, it will remain face-down while removed from play. So if a face-down "D.D. Scout Plane" is removed from play with this card, its effect will not activate.
When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field.
When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.
When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
You can select a Monster Token when you activate "Different Dimension Gate", but the token is taken off the field.
If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the surviving monster is removed from play and returns when "Different Dimension Gate" is destroyed.
When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or "Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed or returned to the Extra Deck when it returns to the field, and it no longer has "Magical Scientist’s" restriction that prevents it from attacking your opponent's Life Points directly.
When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different Dimension" gate, only the other monster is removed and returns to the field when "Different Dimension Gate" is destroyed.
You can only use "Different Dimension Gate’s" effect when it is activated, even though it is a Continuous Spell Card.
OFFICIAL RULING - CROSS REFERENCE
•D. D. SCOUT PLANE: If "D. D. Scout Plane" is removed from play with "Different Dimension Gate", "D. D. Scout Plane"'s effect activates and "D. D. Scout Plane" is Special Summoned. If "Different Dimension Gate" is later destroyed, the other removed monster is returned to the field at that time.
•DIMENSION FUSION: You can use "Dimension Fusion" to Special Summon a monster removed from play with "Different Dimension Gate".
•GUARDIAN KAY'EST: If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.
•LOST GUARDIAN: Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
•MAGICAL SCIENTIST: If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.
•SILENT SWORDSMAN LV3: Silent Swordsman LV3 will negate the effects of your opponent’s Spell Cards that target it, whether that Spell Card targets just "Silent Swordsman LV3" (such as "Soul Exchange") or multiple monsters ("Different Dimension Gate").
•SPIRIT REAPER: Spirit Reaper is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.


DR1-IT207 ORDINI DI ATTACCO FINALE

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 52503575


Fino a quando questa carta resta scoperta sul Terreno, cambia la posizione di tutti i mostri scoperti sul Terreno in posizione di Attacco e la loro posizione non può essere cambiata.


As long as this card remains on the field, all face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Sono inclusi i Segna-Mostri. Questo effetto si applica immediatamente ai mostri su tutto il Terreno, senza andare in catena. Questo effetto impedisce il cambio di posizione Manuale dei mostri Scoperti. Se cambi tramite effetti non Continui, la Posizione dei mostri soggetti a questo effetto, subito torneranno in Posizione di Attacco. I mostri in Posizione di Difesa, Scoperti da un attacco, passeranno in Posizione di Attacco prima del Calcolo dei Danni. Se sono attive questa carta e “Livello Limite - Area B", si applicherà l'ultimo effetto Risolto. Mostri come "Forza d'Attacco Goblin" o "Zebra Oscura" passeranno in Posizione di Difesa ma subito torneranno in Posizione di Attacco. Se un mostro oltre a cambiare posizione viene anche coperto, per effetti come "Libro della Luna" o "Sfinge Guardiana", non sarà più soggetto a questo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
While "Final Attack Orders" is active, if you attack a face-down Defense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster in Attack Position.
While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them.
While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".
While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.
While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
The effect of "Final Attack Orders" cannot be chained to.
OFFICIAL RULING - CROSS REFERENCE
•8-CLAWS SCORPION: The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
•AMPLIFIER: If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
•BERSERK GORILLA: If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
•BERSERK GORILLA: If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
•DISC FIGHTER: If "Final Attack Orders" is active, a monster attacked by "Disc Fighter" and flipped face-up will shift to Attack Position, so it will not be destroyed by "Disc Fighter"'s effect.
•DRILLROID: If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position.
•EHREN, LIGHTSWORN MONK: If “Ehren, Lightsworn Monk” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not returned to its owner's Deck because it flips face-up and immediately shifts to Attack Position.
•ENRAGED BATTLE OX: For "Enraged Battle Ox"'s effect to activate, the attacked monster must be in Defense Position during damage calculation. So if "Final Attack Orders" is active, "Enraged Battle Ox"'s effect will not be applied.
•GHOST KNIGHT OF JACKAL: If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately.
•KANGAROO CHAMP: If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is destroyed by its own effect before it can be changed to Attack Position again.
•LEVEL LIMIT - AREA B: If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
•LYLA, LIGHTSWORN SORCERESS: If you activate "Lyla, Lightsworn Sorceress'" effect while "Final Attack Orders" is active, "Lyla, Lightsworn Sorceress" will be changed to Attack Position after resolving its effect and its effect can be activated again.
•RED DRAGON ARCHFIEND: If the Defense Position monster attacked by "Red Dragon Archfiend" is changed to Attack Position before damage calculation with "Final Attack Orders", etc., "Red Dragon Archfiend's" effect does not activate.
•STUMBLING: When "Stumbling" and "Final Attack Orders" are both active, a Summoned monster is changed to Defense Position, then changed to Attack Position.
•ZOMA THE SPIRIT: If "Zoma the Spirit" inflicts damage to your opponent's Life Points while "Begone, Knave!" is active, it will return to your hand. If "Makyura the Destructor's" effect was activated during the same turn, it can be activated from the hand and Special Summoned. If "Final Attack Orders" is also active, it will be shifted into Attack Position and can then attack again during the same Battle Phase.


DR1-IT208 DIFENSORE INCROLLABILE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 92854392


Puoi attivare questa carta solo quando il tuo avversario dichiara un attacco. Scegli 1 Mostro scoperto sul tuo Terreno. Durante questo turno, il tuo avversario può attaccare solo il mostro che hai scelto. Il tuo avversario deve attaccare il Mostro scelto con tutti i mostri scoperti sul suo Terreno.


You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Questa carta non innesca un Replay, l'attacco del mostro avversario prosegue cambiando il bersaglio con quello che hai scelto. I mostri avversari in Posizione di Difesa non attaccheranno. Non puoi scegliere un mostro che non può essere attaccato, come "Guardiano Kay'est" o "Il Pescatore Leggendario" se c'è "Umi". Questo effetto termina quando il mostro scelto viene distrutto. Se scegli "Spirito Mietitore", verrà distrutto dal proprio effetto e l'avversario non potrà più attaccare. Se il mostro scelto viene Distrutto durante un attacco, gli altri mostri avversari non potranno più attaccare, neanche se evocati successivamente. Un mostro che aveva attaccato prima dell'attivazione di questa carta, non potrà attaccare nuovamente se non ha l'abilità di farlo. L'avversario deve comunque pagare Costi per attaccare con mostri come "Jirai Gumo". Un mostro soggetto ad "Esplosione a Onde Soniche" sarà l'unico a poter attaccare con questo effetto e attaccherà solo 1 volta. Se il mostro scelto viene distrutto in Catena a questa carta, questo effetto scompare e l'avversario potrà attaccare liberamente. Se sono attive questa carta e "Fine Definitiva" si applicherà l'ultimo effetto Risolto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card only affects face-up Attack Position monsters on your opponent's side of the field that can attack.
Activating the card causes a replay.
Monsters Special Summoned during the Battle Phase after activation of "Staunch Defender" must also attack the monster selected by "Staunch Defender".
If your monster selected with "Staunch Defender" is destroyed, your opponent's remaining monsters cannot attack.
When your opponent chains "Ring of Destruction" to your "Staunch Defender" to destroy the selected monster, the effect of "Staunch Defender" is negated and battle is conducted normally.
While "Staunch Defender" is active, your opponent must still pay costs to attack with "Dark Elf", etc., if he/she attacks with that monster.
You cannot select "Guardian Kay'est" or "The Legendary Fisherman" for "Staunch Defender" if they cannot be attacked.
You can activate "Staunch Defender" when a monster affected by "Diffusion Wave Motion" declares an attack. The monster affected by "Diffusion Wave Motion" will then attack your selected monster once (and only once).
When you select "Spirit Reaper" or "The Reaper on the Nightmare" as the target of "Staunch Defender", resolve the chain, and after the effect of "Staunch Defender" resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone.
If two "Staunch Defenders" are activated during the same turn, the last one to resolve will be the one that applies.
If "Absolute End" and "Staunch Defender" are both activated during the same turn, the last one to resolve will be the one that applies.
OFFICIAL RULING - CROSS REFERENCE
•DIFFUSION WAVE-MOTION: If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender", only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of "Staunch Defender", and it cannot attack any other monsters.
•GUARDIAN KAY'EST: As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either.
•MARSHMALLON GLASSES: While you have “Marshmallon” and “Marshmallon Glasses” face-up on your side of the field, if you activate “Staunch Defender” and select a monster other than “Marshmallon”, your opponent’s monsters must attack the monster you selected with “Staunch Defender”.


DR1-IT209 TRIO OJAMA

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 29843091


Evoca tramite Evocazione Speciale 3 "Segna-Ojama" (Tipo Bestia/LUCE/Livello 2/ATK 0/DEF 1000) sul Terreno del tuo avversario in posizione di Difesa. I Segna-Mostro non possono essere usati come Tributo per una Evocazione tramite Tributo. Quando un "Segna-Ojama" viene distrutto, infliggi 300 punti di danno ai Life Points del controllore.


Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller takes 300 points of damage.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Non puoi attivare questa carta se il tuo avversario non ha 3 Zone mostro libere. Se il tuo avversario non ha meno di 3 Zone mostro libere in catena, questo effetto scompare. Il danno va inflitto quando un Segna-Ojama è distrutto; il danno non è causato dal Segna-Ojama. Se attivi questa carta in Catena all'effetto di "Richiamo della Mummia", l'effetto di "Richiamo della Mummia" scompare. Se viene attivato "Cura del Lavaggio del Cervello", i Segna-Ojama passeranno sul tuo Terreno, ma se non hai Zone mostro libere a sufficienza, quelli in più andranno distrutti e il tuo avversario otterrà i danni. Non puoi attivare questa carta se non ti sono permesse evocazioni, a causa di carte come "Capro Espiatorio" o "L'Ultimo Guerriero da un Altro Pianeta". Se attivi questa carta in catena a "Strappa Possesso", occupando tutte le zone mostro dell'avversario, il mostro scelto con "Strappa Possesso" andrà distrutto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You cannot activate "Ojama Trio" if there are not 3 vacant Monster Zones on your opponent's side of the field.
You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is preventing you from Summoning.
If there are Ojama Tokens on your opponent's side of the field, and "Remove Brainwashing" is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent.
When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call of the Mummy" is negated.
When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007
•: The burn damage is not an effect of the tokens. It is like a condition that results from the "Ojama Trio" Trap Card.
•SENET SWITCH: If “Ojama Trio” is chained to the effect of “Senet Switch” so that the designated Monster Card Zone is now occupied, the effect of “Senet Switch” is not applied and the monster does not move.


DR1-IT210 LADRO DELL'ARSENALE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 55348096


Il tuo avversario sceglie 1 carta Magia Equipaggiamento dal suo Deck e la manda al Cimitero.


Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se non c'è una carta appropriata, questo effetto scompare e il tuo avversario dovrà mostrare il Deck.


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