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Set > EOJ • Enemy of Justice
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EOJ-EN041 O - OVERSOUL

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 63703130


Scegli 1 Mostro Normale che include "Eroe Elementale" nel nome della carta dal tuo Cimitero, ed Evocalo tramite Evocazione Speciale sul tuo Terreno.


Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio.


EOJ-EN042 HERO FLASH!!

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Rara / Rare • Cod. 00191749


Rimuovi dal gioco queste carte nel tuo Cimitero per attivare questa carta: "H - Ho il Cuore in Fiamme", "E - Emergenza", "R - Retta Giustizia" e "O - Oltre l'Anima". Evoca tramite Evocazione Speciale 1 mostro che include "Eroe Elementale" nel nome della carta dal tuo Deck. Questo turno, i Mostri Normali sul tuo Terreno che includono "Eroe Elementale" nel nome della carta possono attaccare direttamente i Life Points del tuo avversario.


Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Rimuovere le carte descritte è il Costo di Attivazione. Il mostro da evocare va scelto in Risoluzione. L'ultima parte dell'effetto non si applica solo al mostro evocato con questo effetto, ma a tutti i mostri "Eroi Elementali" Normali che controlli in Risoluzione. I mostri appropriati che controlli potranno attaccare direttamente anche se non hai un mostro appropriato da evocare dal Deck.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"HERO Flash!!" only affects "Elemental Hero" Normal Monsters that are on the field when it resolves.
Even if you are unable to Special Summon an "Elemental Hero" Normal Monster from your Deck, your "Elemental Hero" Normal Monsters can still attack directly.


EOJ-EN043 POWER CAPSULE

MAGIA / NORMAL SPELL

SPELL SPEED 1 • Comune / Common • Cod. 54289683


Scegli 1 "Victory Viper XX03" scoperto sul tuo Terreno per attivare questa carta. Scegli 1 effetto di "Victory Viper XX03" ed applicalo come effetto di questa carta.


Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03", and apply the effect as this card's effect.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. L'effetto da applicare va determinato in Risoluzione. Se il mostro scelto viene Coperto o Rimosso in catena, questo effetto scompare. Questo effetto si Risolve normalmente anche se c'è "Risucchia Abilità".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You select 1 "Victory Viper XX03" at activation of "Power Capsule", but you select which of its effects to apply at resolution of "Power Capsule".
If an effect is chained to destroy the selected "Victory Viper XX03", then "Power Capsule’s" effect is not applied.
You can activate and resolve "Power Capsule" even if "Skill Drain" is on the field.


EOJ-EN044 CELESTIAL TRANSFORMATION

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 28890974


Evoca tramite Evocazione Speciale 1 mostro di Tipo Fata dalla tua mano. Dimezza l'ATK di quel mostro e distruggilo durante la End Phase.


Special Summon 1 Fairy-Type monster from your hand. Halve the ATK of that monster and destroy it during the End Phase.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se il mostro evocato con questo effetto viene Coperto, non verrà distrutto in End Phase. Se con questo effetto evochi "L'Agente della Forza - Marte", avrà ugualmente l'ATK dimezzato e sarà distrutto in End Phase. Puoi attivare "Inferno Evocazione Folle" se evochi un mostro appropriato con questo effetto (dopo averne dimezzato l'ATK).
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If the monster Special Summoned with "Celestial Transformation" is flipped face-down, then it is not destroyed during the End Phase.
You can activate "Torrential Tribute" after a monster is Special Summoned with the effect of "Celestial Transformation".
You can activate "Inferno Reckless Summon" if the Fairy Special Summoned by the effect of "Celestial Transformation" has 1500 ATK or less after it is halved.
If you Special Summon "The Agent of Force - Mars", its ATK will still be halved and it will be destroyed during the End Phase. It is affected because it was not yet on the field when "Celestial Transformation" resolved.
OFFICIAL RULING - CROSS REFERENCE
•QUEEN OF THORNS: If "Celestial Transformation", etc., is activated by a player with less than 1000 Life Points and an effect is chained that Special Summons "Queen of Thorns", "Celestial Transformation's" effect disappears because the player does not have enough Life Points to pay for the Special Summon.


EOJ-EN045 GUARD PENALTY

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Rara / Rare • Cod. 48653261


Scegli 1 mostro sul Terreno. Se il mostro scelto viene messo in Posizione di Difesa durante questo turno, pesca 1 carta dal tuo Deck.


Select 1 monster on the field. If the selected monster is changed to Defense Position this turn, draw 1 card from your Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Puoi pescare solo 1 carta con questo effetto. Questo effetto si applica immediatamente, senza andare in catena. Questo effetto si risolve anche se il mostro scelto, oltre a passare in Posizione di Difesa, viene anche Coperto (da effetti come "Libro della Luna" o "Sfinge Guardiana"). Se il mostro scelto cambia posizione in catena, questo effetto non si applicherà per quel cambio di posizione.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
You can only draw 1 card from "Guard Penalty’s" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.
"Guard Penalty’s" effect must resolve before the selected monster is changed to Defense Position. If the opponent chains "Enemy Controller" to change the selected monster’s position, you will not draw a card.
You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select "Guardian Sphinx" you could use its effect to flip itself face-down and draw 1 card.
If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve.


EOJ-EN046 GRAND CONVERGENCE

MAGIA RAPIDA / QUICK-PLAY SPELL

SPELL SPEED 2 • Comune / Common • Cod. 38430673


Puoi attivare questa carta solo fino a quando c'è "Macro Cosmo" sul tuo Terreno. Infliggi 300 punti di danno ai Life Points del tuo avversario e distruggi tutti i mostri sul Terreno.


You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all monsters on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Puoi attivare questa carta anche se "Macro Cosmo" è Scoperto, ma negato da carte come "Decreto Reale" o "Jinzo". Questo effetto si Risolve normalmente anche se il tuo avversario non subisce i 300 punti di danno con effetti come "Wombato Des", oppure se "Macro Cosmo" viene distrutto in catena. E' possibile attivare "Il mio Corpo come Scudo" in catena se c'è almeno 1 mostro sul Terreno.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Inflicting 300 damage and destroying all monsters on the field are both resolved at the same time.
If the 300 damage would be reduced to 0 by the effect of "Des Wombat" or "Pikeru’s Circle of Enchantment", "Grand Convergence" can still be activated and all monsters on the field will still be destroyed.
If an effect that destroys "Macro Cosmos" or removes it from the field is chained to "Grand Convergence", the effects of "Grand Convergence" will still resolve because the activation conditions were correct when it was activated.
"Barrel Behind the Door" can be chained to this card.
If there is a monster on the field, you can chain "My Body as a Shield" to this card.


EOJ-EN047 DIMENSIONAL FISSURE

MAGIA CONTINUA / CONTINUOUS SPELL

SPELL SPEED 1 • Comune / Common • Cod. 81674782


Ogni mostro mandato al Cimitero viene invece rimosso dal gioco.


Any monster sent to the Graveyard is removed from play instead.


RULING - ULTIMO AGGIORNAMENTO 9 SETTEMBRE 2007
Questo effetto cambia la destinazione delle carte Mostro che in condizioni normali raggiungerebbero il Cimitero. Questa carta impedisce l'uso di effetti che richiedono di mandare Mostri al Cimitero come Costo di Attivazione, come i mostri LV (inclusi quelli immuni alle carte Magia) e "Truppa della Carta". Questa carta impedisce l'attivazione di effetti che si innescano nel Cimitero come "Immortale del Tuono" e "Sangan". Gli effetti che richiedono Tributi o Scartare carte, si Risolveranno normalmente se non è specificato il Cimitero come destinazione, come "Kuriboh", "Drago del Tuono", "Kozaky Gigante" e le evocazioni per Fusione, Rituale e da Tributo. Se controlli anche "Servo del Custode di Tombe", il tuo avversario non potrà dichiarare un attacco. Se un mostro viene distrutto mentre è Coperto, verrà Rimosso dal Gioco Coperto.
OFFICIAL RULING - LAST UPDATE SEPTEMBER 27, 2007
While “Dimensional Fissure” is active, a monster that is destroyed while face-down will still be removed from play face-up.
Since Monster Cards are removed from play instead of going to the Graveyard, you cannot send “Horus the Black Flame Dragon LV6” to the Graveyard to activate its effect to level up.
If you also have "Gravekeeper's Servant" active on the field, your opponent cannot declare an attack.
RULING FROM JUDGE FORUM - LAST UPDATE OCTOBER 24, 2008
•Burial From a Different Dimension: You can activate "Burial From a Different Dimension" while "Macro Cosmos" and/or "Dimensional Fissure" is active. "Burial From a Different Dimension" does not "send" cards to the Graveyard. The selected Monster Cards will be returned to their owner's Graveyard.
•Cyber Ouroboros: When "Dimensional Fissure" is active on the field, if your "Cyber Ouroboros" is destroyed you can send one Card to the Graveyard to pay the cost, because it is not removed from play at this time.
•Cyber Ouroboros: When "Dimensional Fissure" is active on the field, if your "Cyber Ouroboros" is destroyed by battle you can send one Card to the Graveyard to pay the cost, because "Cyber Ouroboros" would be removed from play at the end of the Damage Step. You would be able to activate its effect at this time.
•Honest: You cannot activate "Honest's" second effect while "Macro Cosmos" and/or "Dimensional Fissure" is face-up on the field, because its cost cannot be paid.
•Prime Material Dragon: You can use a Spell or Trap Card while "Dimensional Fissure" is active, but you cannot use a Monster Card because it would not be possible to send it to the Graveyard.
•Sangan: "Sangan" won't reach the Graveyard. "Dimensional Fissure" will cause it to be removed from play instead. "Sangan's" effect would not activate.
OFFICIAL RULING - CROSS REFERENCE
•BLAZE ACCELERATOR: "Blaze Accelerator's" effect can be activated while "Dimensional Fissure" is face-up on the field. The Pyro-Type Monster sent to the Graveyard is removed from play instead.
•BLUE THUNDER T-45: If the monster destroyed in battle by "Blue Thunder T-45" is removed from play by "Dimensional Fissure", etc., "Blue Thunder T-45's" effect still activates.
•CARD TROOPER: You cannot activate "Card Trooper's" first effect if "Dimensional Fissure" or "Macro Cosmos" is face-up on the field.
•CRYSTAL ABUNDANCE: You can activate this card while "Dimensional Fissure" is active. The "Crystal Beast" Monster Cards sent to pay the cost are sent to the Graveyard, not removed from play.
•CRYSTAL BEAST AMBER MAMMOTH: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST AMETHYST CAT: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST COBALT EAGLE: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST EMERALD TORTOISE: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST SAPPHIRE PEGASUS: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•CRYSTAL BEAST TOPAZ TIGER: If "Dimensional Fissure" is active on the field when a "Crystal Beast" that was being treated as a Continuous Spell Card card is sent to the Graveyard, it will not be removed from play, because it was treated as a Spell and not a monster.
•D.D. SURVIVOR: If "D.D. Survivor's" effect is activated in the End Phase, and it is removed from play again (by "Bottomless Trap Hole", or "Torrential Tribute" while "Dimensional Fissure" is in play, etc.), its effect will activate during the next turn's End Phase.
•D.D.R. - DIFFERENT DIMENSION REINCARNATION: You cannot activate "D.D.R. - Different Dimension Reincarnation" if you do not have any monsters in your Removed Zone that can be Special Summoned, even if you would discard a monster while "Macro Cosmos" or "Dimensional Fissure" is face-up on the field.
•IMPERIAL IRON WALL: If "Macro Cosmos" or "Dimensional Fissure" is active while "Imperial Iron Wall" is active, cards that would be removed from play when sent to the Graveyard are sent to the Graveyard instead.
•MIRACLE JURASSIC EGG: If “Macro Cosmos” or “Dimensional Fissure” is face-up on the field when “Miracle Jurassic Egg” is destroyed, it will still be removed from play instead of going to the Graveyard.
•MONTAGE DRAGON: You cannot Special Summon "Montage Dragon" while "Macro Cosmos" or "Dimensional Fissure", etc. is face-up on the field because you cannot send Monster Cards from your hand to the Graveyard.
•STORM CALLER: If a Psychic-Type monster destroys your opponent's monster by battle while "Macro Cosmos" or "Dimensional Fissure" is active, you can return the destroyed monster to the top of your opponent's Deck. If you do not, the monster is removed from play.
•VEIL OF DARKNESS: You can activate the effect of "Veil of Darkness" while "Macro Cosmos" or "Dimensional Fissure" is active, but because the DARK Monster is removed from play you will not draw a card.


EOJ-EN048 CLOCK TOWER PRISON

MAGIA TERRENO / FIELD SPELL

SPELL SPEED 1 • Super • Cod. 75041269


Metti 1 Segnalino Orologio su questa carta durante ogni Standby Phase del tuo avversario. Fino a quando ci sono 4 o più Segnalini Orologio su questa carta, il controllore di questa carta non riceve danno da battaglia. Quando questa carta con 4 o più Segnalini Orologio viene distrutta e mandata al Cimitero, evoca tramite Evocazione Speciale 1 "Maestro del Terrore - Eroe del Destino" dalla tua mano o dal tuo Deck.


Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
E' possibile attivare carte in catena al primo e all'ultimo effetto. Il secondo effetto è Continuo. Se questa carta con 4 Segnalini Magia è distrutta a causa dell'attivazione di un'altra Magia Terreno, questo effetto si attiverà ugualmente. Per effetti come "Annullatore di Magia" o "Ordine Imperiale", tutti i Segnalini Magia verranno rimossi. Non è possibile negare l'evocazione avvenuta tramite questo effetto con "Giudizio Solenne" o "Corno del Paradiso".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
Putting a Clock Counter on "Clock Tower Prison" can be chained to. The effect to Special Summon "Destiny Hero - Dreadmaster" can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as "Magic Jammer" or "Horus the Black Flame Dragon LV8" because the "Clock Tower Prison" card has already resolved.
The effect that stops Battle Damage is a Continuous Effect that cannot be chained to.
If "Clock Tower Prison" with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, "Clock Tower Prison’s" effect will activate.
If "Spell Canceller" is Summoned or "Imperial Order" is activated, all the Clock Counters will be removed from "Clock Tower Prison".
OFFICIAL RULING - CROSS REFERENCE
•DESTINY HERO - DREADMASTER: “Destiny Hero - Dreadmaster’s” second sentence is applied if he is Special Summoned by any method, not just by the effect of “Clock Tower Prison”.
•DESTINY HERO - DREADMASTER: If “Royal Oppression” is face-up on the field you can activate its effect to negate the Special Summon of “Destiny Hero - Dreadmaster” when he is Special Summoned by the effect of “Clock Tower Prison”. If your “Royal Oppression” is face-down when “Clock Tower Prison” is destroyed, you can chain its activation (flipping it face-up) to the effect of “Clock Tower Prison”. “Royal Oppression” will resolve first, and be face-up when “Destiny Hero - Dreadmaster” is Special Summoned, and then you can activate its the effect of “Royal Oppression” when “Destiny Hero - Dreadmaster” is Special Summoned in order to negate the Special Summon.


EOJ-EN049 LIFE EQUALIZER

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Rara / Rare • Cod. 17178486


Puoi attivare questa carta solo quando la differenza tra i Life Points dei due giocatori è 8000 o più. I Life Points di entrambi i giocatori diventano 3000.


You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Se un effetto riduce la differenza tra i Life Points in catena, questo effetto si Risolve ugualmente.


EOJ-EN050 ELEMENTAL RECHARGE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 36586443


Aumenta i tuoi Life Points di 1000 punti per ogni mostro scoperto sul tuo Terreno che include "Eroe Elementale" nel nome della carta.


Increase your Life Points by 1000 points for each face-up monster on your side of the field that includes "Elemental Hero" in its card name.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Il numero di mostri appropriati va contato in Risoluzione.


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