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Deck > SD7 • Fortezza Invincibile 1 - 2 - 3 - 4
SD7-IT021 • MAGLIO MAGICO
MAGIA / NORMAL SPELL
SPELL SPEED 1 • Comune / Common • Cod. 85852291
Aggiungi un qualunque numero di carte dalla tua mano al Deck e mischialo. Quindi pesca lo stesso numero di carte aggiunte al Deck.Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Le carte da aggiungere al Deck vanno determinate in Risoluzione.
SD7-IT022 • LANCIO DEL MARTELLO
SPELL SPEED 1 • Comune / Common • Cod. 26412047
Distruggi 1 mostro scoperto in Posizione di Attacco con ATK maggiore sul Terreno (in caso di parità, scegli tu quale mostro distruggere).Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it's a tie, you get to choose.)
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il mostro da distruggere va determinato in Risoluzione. Puoi attivare questa carta anche se c'è solo 1 mostro Scoperto sul Terreno di entrambi i giocatori. Se ci sono più mostri sul Terreno con ATK maggiore uguale, il giocatore che ha attivato questa carta sceglie quale distruggere. Puoi attivare questa carta anche se il mostro con ATK maggiore è immune alle carte Magia e nessun mostro verrà distrutto.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Hammer Shot" determines which monster to destroy using current ATK, not original ATK."Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves.OFFICIAL RULING - CROSS REFERENCE•LORD OF D.: Lord of D. will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.•READY FOR INTERCEPTING: If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".
SD7-IT023 • ECTOPLASMER
MAGIA CONTINUA / CONTINUOUS SPELL
SPELL SPEED 1 • Comune / Common • Cod. 97342942
Una sola volta durante l'End Phase del turno di ogni giocatore, quel giocatore offre 1 mostro scoperto sul suo Terreno come Tributo e infligge ai Life Points dell'avversario un danno pari a metà dell'ATK originale del mostro offerto come Tributo. Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
RULING - ULTIMO AGGIORNAMENTO 26 LUGLIO 2007Questo effetto è Obbligatorio e non designa bersagli. Il mostro da offrire in Tributo va scelto in Risoluzione. Si considera l'ATK Originale del mostro offerto in Tributo. Se il giocatore di Turno non ha un mostro Scoperto in End Phase, questo effetto non si attiverà. Se scegli un mostro immune alle carte Magia oppure il mostro scelto viene Coperto o Rimosso in catena, questo effetto scomparirà. Non è possibile attivare "Pistola Dietro la Porta" in catena, perchè questa è una carta Continua.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Ectoplasmer" causes the turn player to Tribute during his/her End Phase, but the opponent does not Tribute. So while "Ectoplasmer" is out, I Tribute in my End Phase, and you Tribute in your End Phase. But I don't Tribute in yours and you don't Tribute in mine.So 1 Tribute is performed during the End Phase of each player's turn. The Tribute is performed by the turn player. (Both players have to do this during their respective End Phases, not just the controller of "Ectoplasmer".)Tributing a monster for "Ectoplasmer" is not a cost, it’s an effect, so you can't Tribute monsters unaffected by Spell Cards.If you have a face-up monster on your side of the field during the End Phase, you have to Tribute for "Ectoplasmer"’s effect.You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent’s monster for "Ectoplasmer" during the End Phase.If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.OFFICIAL RULING - CROSS REFERENCE•DIABOLOS, KING OF THE ABYSS: You cannot select this card as a card to be Tributed for a card's effect, like "Ectoplasmer".•HORUS THE BLACK FLAME DRAGON LV6: You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"’s effect because it is not a cost, it is a Tribute when you resolve "Ectoplasmer"’s effect, and "Horus the Black Flame Dragon LV6" is not affected by Spell Cards’ effects.•MALICE DOLL OF DEMISE: Examples of Continuous Spell Cards that would send "Malice Doll of Demise" from the field to the Graveyard by their effect include "Ectoplasmer" and "Continuous Destruction Punch".•VENNOMINAGA THE DEITY OF POISONOUS SNAKES: This card can be Tributed normally for a Tribute Summon, or for the cost of another card. It cannot be Tributed as part of the resolution of a card's effect, like "Ectoplasmer".
SD7-IT024 • CONTROLLO DELLA MENTE
SPELL SPEED 1 • Comune / Common • Cod. 87910978
Paga 800 Life Points. Scegli 1 mostro scoperto sul Terreno del tuo avversario. Prendi il controllo della carta scelta fino alla End Phase del turno in cui questa carta viene attivata.NUOVO TESTOPaga 800 Life Points. Scegli 1 mostro scoperto sul Terreno del tuo avversario. Prendine il controllo fino alla End Phase.Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Pagare Life Points è il Costo di Attivazione. Questo effetto designa un Bersaglio. Se il mostro scelto viene Coperto o Rimosso dal Terreno in catena, questo effetto scompare. Non puoi attivare questa carta se non hai 1 Zona mostro libera. Non puoi scegliere un mostro Scoperto che non può cambiare Controllore, come "Horus LV4". Se il mostro che Controlli con questo effetto viene Coperto, tornerà ugualmente sul Terreno avversario in End Phase.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If the monster targeted by "Brain Control" is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.You cannot activate "Brain Control" if you already have 5 monsters on your side of the field.RULING FROM JUDGES FORUM - LAST UPDATE MAY 14, 2008•Brain Control: If both players control a face-up "Grandmaster of the Six Samurai" and you use "Brain Control" on your opponent's "Grandmaster of the Six Samurai", then that "Grandmaster of the Six Samurai" is destroyed after coming to your side of the field.OFFICIAL RULING - CROSS REFERENCE•BLINDLY LOYAL GOBLIN: Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".•GROUND COLLAPSE: If your opponent takes control of your monster with "Brain Control" and then activates "Ground Collapse", if there are no open Monster Card Zones for the monster to return to in the End Phase, it is destroyed.•OBSIDIAN DRAGON: If you use "Brain Control" to take control of your opponent's DARK monster while you control "Obsidian Dragon", the effect of "Brain Control" is not negated.•DIMENSIONHOLE: If you control your opponent's monster with "Brain Control" or "Snatch Steal" and you remove it from play with "Dimensionhole", during your following Standby Phase when the monster is returned to your side of the field it is immediately moved to your opponent's side of the field.•SNAKE WHISTLE: You can activate this card when your opponent's Reptile-Type monster you control (with "Brain Control", etc.) is destroyed and sent to their Graveyard.•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", the monster is returned to you during the End Phase.•SNATCH STEAL: If you control your opponent's monster with "Snatch Steal" and your opponent takes control of it with "Brain Control", if "Snatch Steal" is removed from the field your opponent keeps the monster. It does not return to you during the End Phase.
SD7-IT025 • OMBRE DANZANTI
SPELL SPEED 1 • Comune / Common • Cod. 59237154
Paga 300 Life Points per risistemare i mostri coperti in Posizione di Difesa sul tuo Terreno, quindi rimettili coperti in Posizione di Difesa. Puoi usare questo effetto solo una volta per turno.Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Se controlli solo 1 mostro Coperto, non puoi attivare questo effetto. Non puoi attivare questa carta ed usarne l'effetto nella stessa catena. Se uno dei mostri Coperti che controlli è bersaglio di "Ruota Incubo", puoi attivare questo effetto, ma dopo dovrai dichiarare qual'era il mostro soggetto all'effetto di "Ruota Incubo". Se questa carta lascia il Terreno (con effetti come "Ritorno Totale"), potrai riattivare questo effetto nello stesso Turno.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you have only 1 face-down Defense Position monster you cannot activate the effect of "Shifting Shadows".If you control a monster that is targeted by your opponent's "Nightmare Wheel", and you flip it face-down with "Book of Moon", and control at least 1 other face-down Defense Position monster, you can activate the effect of "Shifting Shadows". However, afterwards you must tell your opponent which monster is targeted by "Nightmare Wheel".OFFICIAL RULING - CROSS REFERENCE•NIGHTMARE WHEEL: If a face-down monster targeted by the effect of “Nightmare Wheel” is rearranged by the effect of “Wandering Mummy” or “Shifting Shadows”, the monster’s controller must honestly announce which monster is the target of “Nightmare Wheel”.
SD7-IT026 • WABOKU
TRAPPOLA / NORMAL TRAP
SPELL SPEED 2 • Comune / Common • Cod. 12607053
non ricevi danno da combattimento in questo turno. I tuoi mostri non possono essere distrutti in seguito ad una battaglia in questo turno.You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questa carta riduce a 0 i danni inflitti dai mostri avversari ai tuoi mostri e ai tuoi Life Points. Si applica a tutti i mostri sul tuo Terreno per quel Turno. Se due mostri con lo stesso ATK sono coinvolti in Battaglia, il mostro controllato dal giocatore che ha attivato questa carta, prima o dopo la dichiarazione di attacco, non verrà distrutto. Questo effetto si applica solo ai Danni da Battaglia, non ai Danni da effetto. Se il tuo avversario attacca un tuo mostro Coperto, quel mostro verrà ugualmente Scoperto attivando eventuali effetti.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007"Waboku" makes Battle Damage dealt by your opponent's monsters to your monsters and to your Life Points become zero."Waboku" applies to ALL of the monsters on that player's side of the field for the entire turn.To illustrate how "Waboku" works, here are some scenarios and their results:SCENARIO 1: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball", and Player B activates "Waboku". RESULT: Player A's (attacking) "Mega Thunderball" is destroyed. Player B's "Mega Thunderball" (with equal ATK) is NOT destroyed.SCENARIO 2: Player A activates "Waboku". Player A's "Mega Thunderball" then attacks Player B's "Mega Thunderball". RESULT: Player B's "Mega Thunderball" is destroyed. Player A's (attacking) "Mega Thunderball" is NOT destroyed. So you can use "Waboku" "offensively" when attacking an equal ATK monster.SCENARIO 3: Player A activates "Waboku". Player A's "Blue-Eyes White Dragon" then attacks Player B's "Sanga of the Thunder". Player B uses "Sanga of the Thunder"'s effect (during the Damage Step). RESULT: Player A's "Blue-Eyes White Dragon" (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's "Waboku".SCENARIO 4: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball". Player B activates "Fairy Box" or "Mirror Wall". Player A activates "Waboku". RESULT: Player A's "Mega Thunderball" (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A's "Waboku". But because Player A's "Mega Thunderball" had reduced ATK, Player B's "Mega Thunderball" is not destroyed either.OFFICIAL RULING - CROSS REFERENCE•AFTER GENOCIDE: Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.•AIRKNIGHT PARSHATH: If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.•CHAOS EMPEROR DRAGON - ENVOY OF THE END: If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku" will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied, so it will still count for 300 points of damage to the opponent.•DARK SCORPION COMBINATION: Waboku will prevent your Dark Scorpions from inflicting Battle Damage, even if you use "Dark Scorpion Combination".•DECAYED COMMANDER: Decayed Commander's card-discarding effect only activates when "Decayed Commander" attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses "Kuriboh" or "Waboku" then "Decayed Commander"'s effect does not activate.•DIMENSION WALL: If your opponent already activated “Waboku” this turn, then they cannot take battle damage, so you cannot activate “Dimension Wall”. However, you can chain “Dimension Wall” to “Waboku” if the timing is appropriate.•ELEMENTAL HERO WILDHEART: If “Waboku” is activated, its effect is still applied to any damage calculation involving “Elemental Hero Wildheart”. This is because “Waboku” is affecting the damage and is not affecting “Elemental Hero Wildheart”.•FAIRY METEOR CRUSH: Kuriboh or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage.•GEARFRIED THE SWORDMASTER: The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which monster to destroy.•GRAVEKEEPER'S VASSAL: The damage that is inflicted to your opponent’s Life Points as a result of battle with "Gravekeeper’s Vassal" attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use "Kuriboh" or "Waboku" to prevent the damage, for example.•JINZO: If your opponent activates "Waboku" during your Standby Phase and you Summon "Jinzo" in your Main Phase, the effect of "Waboku" is still applied because it resolved before "Jinzo" was Summoned.•LAST TURN: “Waboku” can be activated before “Last Turn”, or be chained to the activation of “Last Turn”, and in either case the effect of “Waboku” will prevent the activator’s monster from being destroyed. This can lead to a DRAW.•REFLECT BOUNDER: The damage inflicted by "Reflect Bounder"'s effect is not Battle Damage, so it cannot be reduced to 0 with "Waboku".•ROD OF THE MIND'S EYE: The damage caused by "Rod of the Mind's Eye" is Battle Damage, so it can be reduced to zero with "Waboku" or "Kuriboh".•SPEAR DRAGON: If "Spear Dragon" attacks, even if the damage is reduced to 0 by the effect of "Waboku" or "Kuriboh", it is still changed to Defense Position.•SPIRIT REAPER: Spirit Reaper only forces your opponent to discard when "Spirit Reaper" attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent’s Life Points. So if your opponent uses "Kuriboh", "Waboku", or "Tornado Wall" to prevent the damage, "Spirit Reaper" does not force the opponent to discard.•THE DRAGON'S BEAD: You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.•THE UNHAPPY GIRL: If "The Unhappy Girl" is in attack position and her controller uses "Waboku" or "Kuriboh" to take no damage from the attack, the attacking monster still cannot change battle position.•THEBAN NIGHTMARE: If you have only "Kuriboh" in your hand, and no Spell or Trap Cards on the field, and your "Theban Nightmare" battles with a card that has higher ATK/DEF, and you discard "Kuriboh", the ATK of "Theban Nightmare" is increased by 1500 AFTER damage calculation (but "Theban Nightmare" is still destroyed by damage calculation unless an effect like "Waboku" had been activated previously during the turn).•TRIANGLE ECSTASY SPARK: If a Trap Card such as "Waboku" is chained to the activation of "Triangle Ecstasy Spark", the effect of "Waboku" resolves first, and will apply for the rest of the turn regardless of "Triangle Ecstasy Spark". (Just like if "Jinzo" is Summoned after "Waboku" is activated and resolves.)•YATA-GARASU: If the Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh", "Waboku", etc.) its effect is not activated.
SD7-IT027 • ULTIMA OFFERTA
TRAPPOLA CONTINUA / CONTINUOUS TRAP
SPELL SPEED 2 • Comune / Common • Cod. 80604091
Al costo di 500 Life Points per mostro, effettua 1 Evocazione Normale o 1 Piazzamento addizionale. Puoi attivare questo effetto solo durante la tua Main Phase o durante la Battle Phase dell'avversario.By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Puoi scoprire questa carta ed attivarne l'effetto nella stessa catena. Questo effetto va in catena. Se questa carta viene distrutta in catena all'attivazione di questo effetto, questo effetto scompare. Pagare Life Points è il Costo di Attivazione. Non puoi attivare questo effetto se non hai un mostro appropriato da Evocare o Posizionare. Se attivi questo effetto per Evocare o Posizionare un mostro di alto livello, il Tributo verrà offerto in Risoluzione. Puoi attivare questo effetto più volte nella stessa catena, ma non puoi scegliere di evocare un mostro di alto livello se non ne hai già uno sul Terreno da offrire in Tributo. Puoi attivare questo effetto più volte nella stessa catena anche se hai solo 1 mostro in mano.OFFICIAL RULING - LAST UPDATE AUGUST 18, 2008If Ultimate Offering is face-up, you can activate its effect multiple times in the same chain.When you activate Ultimate Offering’s effect, you pay the 500 Life Points as a cost at activation, and then the Summon occurs at resolution of Ultimate Offering’s effect in that chain. This means that it is possible to Summon a monster in the middle of a chain with Ultimate Offering’s effect.If you are using Ultimate Offering's effect to perform a Tribute Summon, you Tribute the monster when Ultimate Offering's effect RESOLVES and you perform the Tribute Summon, NOT when you activate Ultimate Offering's effect and pay the 500 Life Points.If your opponent activates a Trap Card, you can chain the effect of your face-up Ultimate Offering to the Trap Card to Tribute Summon Jinzo (if you had a monster on the field to Tribute) and negate the Trap Card’s effect.If you activate Ultimate Offering’s effect to Summon, and your opponent chains Mystical Space Typhoon to destroy Ultimate Offering, the Summon does not resolve because Ultimate Offering is a Continuous Trap Card and is no longer on the field.You can activate the effect of a face-up "Ultimate Offering" during your Main Phase even if you have not done a Normal Summon yet this turn.RULING FROM JUDGE FORUM - LAST UPDATE JUNE 6, 2008•: You can activate the effect of "Ultimate Offering" multiple times in the same Chain, even when you have only 1 Monster Card in your hand that you can Summon with its effect.•: You can activate the effect of "Ultimate Offering" multiple times in the same Chain, as long as you have a monster (or monsters) in your hand that you can Normal Summon and have enough Life Points to pay the cost.•Cold Wave: After "Cold Wave" resolves, the "Ignition-Like" effects of Continuous Trap Cards like "Ultimate Offering" cannot be activated.•Solemn Judgment: "Ultimate Offering" Normal Summons the monster when its effect is resolved. It is not possible to negate this Normal Summon using "Solemn Judgment" or "Horn of Heaven". "Solemn Judgment" can be Chained when "Ultimate Offering" is first activated (flipped face-up), but when its controller activates it effect later in the Duel, it is too late to use "Solemn Judgment".OFFICIAL RULING - CROSS REFERENCE•ANCIENT GEAR BEAST: If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.•ANCIENT GEAR GOLEM: If “Ancient Gear Golem” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.•BOTTOMLESS TRAP HOLE: Only the monster(s) that triggered “Bottomless Trap Hole” by being Normal / Flip / Special Summoned can be destroyed & removed from play by “Bottomless Trap Hole’s” effect. Example: Player A Normal Summons “Dark Blade”, and Player B activates “Bottomless Trap Hole” in response (Chain Link 1), then Player A chains the effect of his face-up “Ultimate Offering” to Tribute “Dark Blade” for “Summoned Skull” (Chain Link 2). “Ultimate Offering’s” effect resolves first, and “Dark Blade” is Tributed for “Summoned Skull”. Then the effect of “Bottomless Trap Hole” disappears because the monster it would have applied to is no longer on the field.•CHAIN SUMMONING: Normal Summoning or Setting a monster with "Ultimate Offering" does not use one of the three Normal Summons or Sets allowed by "Chain Summoning".•DARK MAGIC CURTAIN: When you activate “Dark Magic Curtain”, you cannot chain cards like “Call of the Haunted” or “Ultimate Offering” because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like “Premature Burial” or “Monster Reborn” after activating “Dark Magic Curtain”.•DORA OF FATE: If you Summon multiple times with "Ultimate Offering", "Dora of Fate" only applies to the first Summon.•DOUBLE SUMMON: You can activate multiple copies of this card in the same turn, but you can only gain 1 extra Summon per turn from this card. You can gain additional Normal Summons from other cards like "Ultimate Offering", etc.•ELEMENTAL HERO NECROSHADE: You can combine the effects of “Elemental Hero Necroshade” and “Ultimate Offering” to Normal Summon an “Elemental Hero” without Tribute using the effect of “Ultimate Offering”.•LIGHT AND DARKNESS DRAGON: “Light and Darkness Dragon” cannot negate the activation of the Ignition-like effect of Continuous Spell or Trap Cards (“Ultimate Offering”, etc.) or Field Spell Cards (“Ancient City - Rainbow Ruins”, etc.). “Light and Darkness Dragon’s” second effect activates when a Spell or Trap Card is first activated (placed face-up onto the field or flipped face-up).•MAUSOLEUM OF THE EMPEROR: You cannot use its effect in conjunction with “Ultimate Offering”, because you cannot activate “Mausoleum of the Emperor’s” effect during the resolution of “Ultimate Offering’s” effect.•MIRAGE DRAGON: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".•MOBIUS THE FROST MONARCH: If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.•PITCH-BLACK WARWOLF: The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".•RAVIEL, LORD OF PHANTASMS: If your opponent Normal Summons a monster in a chain using “Ultimate Offering”, resolve all effects in that chain, then activate the effect of “Raviel, Lord of Phantasms” to start a new chain. If the Normal Summon for “Ultimate Offering” was Chain Link 2 or higher, you still activate the effect of “Raviel”. It does not miss the timing.•ROYAL WRIT OF TAXATION: “Activated” in the text of “Royal Writ of Taxation” means to activate a Spell or Trap Card, or to activate the effect of a Spell, Trap, or Effect Monster. So a face-down “Ojamagic” being destroyed, the effect of an already face-up “Ultimate Offering” being activated, or the Flip Effect of a “Magician of Faith” activating would all cause “Royal Writ of Taxation’s” effect to be applied.•SASUKE SAMURAI #2: You cannot activate the effects of Continuous cards like "Skull Lair", "Ultimate Offering", or "Mass Driver" while "Sasuke Samurai #2"'s effect is active.•SWIFT GAIA THE FIERCE KNIGHT: You can use "Swift Gaia the Fierce Knight"’s effect to Summon it (without Tribute) using "Ultimate Offering".•WHIRLWIND WEASEL: After “Whirlwind Weasel’s” Flip Effect has resolved, the effects of already face-up Spell and Trap Cards, like “Ultimate Offering”, can still be activated. The effects of Spell and Trap Cards that activate when the card is destroyed, such as “Blast with Chain” or “Ojamagic” will also still be activated. (In other words, you cannot activate a card, but you can activate an effect.)•WINGED RHYNOS: This effect cannot be chained to the activation of the effect of an already face-up Continuous Trap Card, like "Ultimate Offering". It can only be chained when a Trap Card itself is activated (ie., flipped face-up).
SD7-IT028 • RISUCCHIO MAGICO
CONTRO-TRAPPOLA / COUNTER TRAP
SPELL SPEED 3 • Comune / Common • Cod. 59344077
Puoi attivare questa carta quando il tuo avversario attiva una carta Magia. Se il tuo avversario non può immediatamente scartare 1 carta Magia dalla sua mano, annulla l'attivazione della carta Magia e la distrugge.NUOVO TESTOPuoi attivare questa carta quando il tuo avversario attiva una Carta Magia. Il tuo avversario può scartare 1 Carta Magia dalla sua mano per negare l'effetto di questa carta, se non lo fa annulla l'attivazione della Carta Magia e distruggila.You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Il tuo avversario non è obbligato a Scartare. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi attivare questa carta in catena al bersaglio di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione (Scoperta) di carte come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta e "Bambola Esca" tornerà nel Deck.OFFICIAL RULING - CROSS REFERENCE•BAIT DOLL: If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.•DESTINY BOARD: The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.•SMOKE GRENADE OF THE THIEF: If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.•VAN'DALGYON THE DARK DRAGON LORD: If you activate "Magic Drain" and your opponent discards 1 Spell Card, you cannot activate "Van'Dalgyon the Dark Dragon Lord's" effect.•VOLTANIS THE ADJUDICATOR: If you activate "Magic Drain" and your opponent discards 1 Spell Card, you cannot activate "Voltanis the Adjudicator's" effect.
SD7-IT029 • GOBLIN LADRO
SPELL SPEED 2 • Comune / Common • Cod. 88279736
Ogni volta che 1 dei tuoi Mostri infligge danno da combattimento al tuo avversario, 1 carta viene scelta a caso dalla sua mano e viene scartata nel Cimitero.Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007Questo effetto si applica nel Damage Step. Non puoi attivare questa carta nel Damage Step. Se controlli questa carta e causi danni con "Kycoo il Distruttore di Spettri" o "Il Macellaio da Bistrot", sceglierai quale effetto risolvere prima. Questo effetto si attiva anche se l'ATK del mostro avversario è inferiore ai valori del mostro attaccato.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007If you have "Robbin’ Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. When attacking with "The Bistro Butcher" you can choose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin’ Goblin". When attacking with "Kycoo the Ghost Destroyer", since its effect is optional, the effect of "Robbin' Goblin" will Step 1 of the chain, and the effect of "Kycoo the Ghost Destroyer" will be Step 2.RULING FROM JUDGE FORUM - LAST UPDATE JUNE 27, 2007•Magical Thorn: The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin' Goblin", "Morphing Jar" and "Mefist the Infernal General".•Mind on Air: If "Mind on Air" is causing your opponent's hand to be revealed, and an effect that randomly selects a card is activated (like "Robbin' Goblin"), your opponent shuffles their hand and you must choose randomly without seeing the fronts of the cards.•Pole Position: The opponent has "Blade Knight" (1600 ATK) equipped with "Butterfly Dagger - Elma" (+300 ATK; 1900 ATK total) and 2 cards in hand, along with "Marauding Captain" (1200 ATK). The turn player has "Robbin' Goblin", "Pole Position", and "Giant Orc" (2200 ATK). The turn player attacks "Marauding Captain" with "Giant Orc", inflicting 1000 points of damage. The opponent has to discard a card because of "Robbin' Goblin" and an infinite loop is created because "Blade Knight" now fluctuates between 2300 and 2000 ATK (either above or below "Giant Orc", making it the strongest monster on the field... or not). Therefore, "Pole Position" is destroyed.•The Eye of Truth: When "The Eye of Truth" is active and a card such as "Robbin' Goblin" requires that the opponent discard a card from their hand randomly, the opponent should hide and shuffle his hand, discard a random card, and then reveal their hand again.OFFICIAL RULING - CROSS REFERENCE•AMPLIFIER: If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.•BURNING BEAST: If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and "Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin' Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.
SD7-IT030 • PROVA DEL VIAGGIATORE
SPELL SPEED 2 • Comune / Common • Cod. 39537362
Puoi attivare l'effetto di questa carta solo quando il tuo avversario attacca. Il tuo avversario sceglie 1 carta a caso dalla tua Mano e nomina un tipo di carta (Mostro, Magia o Trappola). Se il tuo avversario sbaglia, il Mostro attaccante ritorna in mano al proprietario.You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007La carta va scelta in Risoluzione. Questo effetto va in catena. La carta scelta va mostrata. Non puoi attivare questa carta se non hai almeno 1 carta in Mano. Se il tuo avevrsario dichiara un attacco mentre non hai carte in Mano, questo effetto non si attiverà. Se controlli questa carta e "Scatola Fatata", l'effetto di "Scatola Fatata" è Anello 1 e questo è Anello 2.OFFICIAL RULING - LAST UPDATE JUNE 27, 2007You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.You must show the card your opponent selects to your opponent.If your opponent calls it right, the attack resolves normally.You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1 of the chain, and "Ordeal of a Traveler" (optional) is step 2.When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.
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