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Deck > SD8 • Signore della Tempesta
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SD8-IT031 DISTURBO MAGICO

CONTRO-TRAPPOLA / COUNTER TRAP

SPELL SPEED 3 • Comune / Common • Cod. 77414722


Scarta 1 carta dalla tua mano al Cimitero per annullare l'attivazione di 1 Carta Magia e distruggerla.
NUOVO TESTO
Scarta 1 carta. Annulla l'attivazione di 1 Carta Magia e distruggila.


Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Scartare una carta è il Costo di Attivazione. Puoi attivare questa carta nel Damage Step per negare una Magia Rapida appropriata. Eventuali Costi di Attivazione andranno pagati anche se neghi la carta che li richiede. Non puoi negare una carta attivata per effetto di "Duplica Magia". Puoi attivare questa carta in catena all'attivazione di carte Continue come "Cannone a Onde Soniche", ma non in catena ai loro effetti. Se questa carta è Bersaglio di "Bambola Esca" potrai attivarla in catena, ma se decidi di non farlo verrà Scoperta e distrutta senza pagare il Costo di Attivazione e "Bambola Esca" tornerà nel Deck.
RULING FROM JUDGES FORUM - LAST UPDATE APRIL 2, 2008
•Wave-Motion Cannon: Sending "Wave-Motion Cannon" to the Graveyard to activate its effect starts a Chain. "Solemn Judgment" and "Magic Jammer" cannot be activated at this time because you are "activating the effect of" "Wave-Motion Cannon". This is not the same as "activating" it.
OFFICIAL RULING - CROSS REFERENCE
•BAIT DOLL: If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
•BLACK PENDANT: If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
•BLAST MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•BOUNTIFUL ARTEMIS: If “Seven Tools of the Bandit” is used to negate the activation of another Trap Card, such as “Magic Jammer”, you will not draw a card for “Magic Jammer” since its activation was negated.
•BURST STREAM OF DESTRUCTION: If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
•CLOCK TOWER PRISON: Putting a Clock Counter on “Clock Tower Prison” can be chained to. The effect to Special Summon “Destiny Hero - Dreadmaster” can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as “Magic Jammer” or “Horus the Black Flame Dragon LV8” because the “Clock Tower Prison” card has already resolved.
•CURSE OF DARKNESS: Curse of Darkness inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
•CURSE OF ROYAL: You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
•DARK ERADICATOR WARLOCK: If a Normal Spell Card’s activation is negated (by “Magic Jammer” etc.), then no damage is dealt by “Dark Eradicator Warlock”.
•DESTINY BOARD: The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.
•DESTINY HERO - DIAMOND DUDE: Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.
•FAIRY GUARDIAN: Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
•FUSION SWORD MURASAME BLADE: When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.
•GRAVEKEEPER'S WATCHER: You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".
•GREAT SHOGUN SHIEN: If “Great Shogun Shien” is face-up, and the activation of your opponent’s Spell/Trap Card is negated (by “Magic Jammer”, etc.), they can still activate 1 more Spell/Trap Card after that.
•INFERNO FIRE BLAST: If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
•LEGENDARY FLAME LORD: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MAGICAL MARIONETTE: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•MYTHICAL BEAST CERBERUS: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•NIGHT ASSAILANT: Night Assailant doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.
•OFFERINGS TO THE DOOMED: Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
•OJAMAGIC: The effect of “Ojamagic” activates in the Graveyard, and it can be chained to. It cannot be negated by “Magic Jammer” or “Dark Balter the Terrible”.
•ROYAL MAGICAL LIBRARY: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SCAPEGOAT: If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
•SKILLED DARK MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SKILLED WHITE MAGICIAN: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•SMOKE GRENADE OF THE THIEF: If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.
•SPELL ABSORPTION: If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.
•SPIRIT REAPER: Spirit Reaper is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
•SPIRIT REAPER: If “Spirit Reaper” is targeted by an Equip Spell Card, and an effect like “Dust Tornado” is chained to destroy the Equip Spell Card before it resolves, “Spirit Reaper” is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If “Magic Jammer” or “Riryoku Field” was used instead, then “Spirit Reaper” would not be destroyed because both of those Trap Cards would negate the Equip Spell Card’s activation.)
•TOWER OF BABEL: You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
•VAN'DALGYON THE DARK DRAGON LORD: When you activate multiple Counter Trap Cards in the same Chain, the last one to resolve and negate an effect will be applied to "Van'Dalgyon the Dark Dragon Lord's" effect. Example: Your opponent activates "Pot of Greed". You chain "Magic Jammer". Your opponent chains "Seven Tools of the Bandit". You chain "Curse of Royal". When the Chain resolves, "Magic Jammer" is your last Counter Trap Card that resolves and negates your opponent's "Pot of Greed", so you will be able to Special Summon "Van'Dalgyon the Dark Dragon Lord" and activate its "inflict 1500 damage" effect.
•VAN'DALGYON THE DARK DRAGON LORD: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and "Van'Dalgyon the Dark Dragon Lord" will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and "Van'Dalgyon the Dark Dragon Lord's" will be Chain Link 2.
•VOLTANIS THE ADJUDICATOR: If you activate "Magic Jammer," etc. and discard "Night Assailant" for its activation cost, the effects of "Night Assailant" and “Voltanis the Adjudicator” will start a new Chain after the Chain that included your "Magic Jammer" resolves. "Night Assailant's" effect will be Chain Link 1 and “Voltanis the Adjudicator's” will be Chain Link 2.
•WAVE-MOTION CANNON: Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).


SD8-IT032 BARA OSCURA

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 01804528


Quando questa carta coperta viene distrutta e mandata al Cimitero, il tuo avversario deve scegliere ed effettuare 1 dei seguenti effetti:
•Scartare 1 carta a caso dalla sua Mano.
•Scegliere 1 mostro sul suo Terreno e distruggerlo.


When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
•Discard 1 random card in their hand.
•Select 1 monster on their side of the field and destroy it.


RULING - ULTIMO AGGIORNAMENTO 18 SETTEMBRE 2008
Non puoi attivare questa carta Scoprendola. Questo effetto si attiva anche se questa carta viene distrutta lo stesso Turno in cui è stata Posizionata e a prescindere dal giocatore che la distrugge. La scelta dell'effetto dovrà essere fatta in Risoluzione. Nessuno degli effetti designa un bersaglio . Questo effetto si attiverà se questa carta viene Distrutta per effetto di "Cappelli Magici", ma non se viene distrutta in Battaglia mentre è considerata mostro per effetto di "Cappelli Magici". Se c'è "Macro Cosmo", questo effetto non si attiverà. Il tuo avversario non può scegliere un effetto che non possa essere Risolto. Se il tuo avversario controlla solo 1 mostro con "Strappa Possesso", ed attivi "Tempesta Potente" il mostro tornerà prima sul tuo Terreno, quindi il tuo avversario non potrà scegliere il secondo effetto.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.
The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".
"Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.
If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when destroyed, because it is not sent to the Graveyard.
You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for "Dark Coffin".
"Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".
RULING FROM JUDGE FORUM - LAST UPDATE SEPTEMBER 18, 2008
•: The opponent chooses which effect they will apply when "Dark Coffin" resolves. Neither of "Dark Coffin's" effects target.
•Magical Hats: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.
OFFICIAL RULING - CROSS REFERENCE
•GEMINI IMPS: When your opponent activates the effect of “Dark Coffin” or “Helpoemer”, you can Chain “Gemini Imps” to negate the effect. However, because the “Dark Coffin” or “Helpoemer” is in the Graveyard, it cannot be destroyed so you will not draw a card for “Gemini Imps”.
•MAGICAL HATS: If "Statue of the Wicked" or "Dark Coffin" are selected and they are destroyed while face-down, their effects activate. If they are flipped by an attack and destroyed, their effects do not activate.
•OJAMAGIC: Since a Spell Speed 1 effect cannot be chained to a Spell Speed 2 effect, and “Ojamagic” is a Normal Spell Cards, if “Ojamagic” is sent to the Graveyard simultaneously with a Spell Speed 2 card that activates in the Graveyard, like “Statue of the Wicked” or “Dark Coffin”, then “Ojamagic” is the first chain link, and the Trap Cards will be the second and third chain links.


SD8-IT033 CUPIDIGIA INSAZIABILE

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 37576645


Pesca 2 carte dal tuo Deck e salta le tue prossime 2 Draw Phases.


Draw 2 cards, and after that skip your next 2 Draw Phases.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Anche attivando più copie di questa carta prima della tua prossima Draw Phase, salterai solamente le prossime 2 Draw Phase. Se questo efeftto viene negato, non dovrai saltare le prossime 2 Draw Phase.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.
Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.
OFFICIAL RULING - CROSS REFERENCE
•NULL AND VOID: You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
•PROTECTOR OF THE SANCTUARY: If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
•PROTECTOR OF THE SANCTUARY: If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.


SD8-IT034 ARMATURA SAKURETSU

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 56120475


Puoi attivare questa carta solo quando il tuo avversario dichiara un attacco. Distruggi il mostro attaccante.


You can only activate this card when your opponent declares an attack. Destroy the attacking monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa un Bersaglio. Il mostro avversario è distrutto nel Battle Step. Se il mostro avversario viene Coperto o Rimosso dal Terreno in catena, non verrà distrutto. Il mostro attaccante non verrà distrutto se viene spostato in Posizione di Difesa in catena, oppure se il suo attacco viene negato in catena da carte come "Cilindro Magico".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Sakuretsu Armor" targets 1 monster.
If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
RULING FROM JUDGE FORUM - LAST UPDATE DECEMBER 16, 2007
•: If the monster targeted by "Sakuretsu Armor" has it's attack negated or is changed to face-up Defense Position before "Sakuretsu Armor" resolves, it will not be destroyed by "Sakuretsu Armor".
OFFICIAL RULING - CROSS REFERENCE
•BUTTERFLY DAGGER - ELMA: If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
•LIGHT AND DARKNESS DRAGON: During the turn "Reverse Trap" is activated, "Light and Darkness Dragon's" second effect will only activate 1 time after "Reverse Trap" resolves. When it does, it will gain 500 ATK and DEF instead of losing 500 ATK and DEF. "Light and Darkness Dragon's" second effect will activate normally during following turns, and if it gained 500 ATK and DEF the gained ATK and DEF becomes a loss of 500 ATK and DEF. Example: Player A activates "Reverse Trap" in his Main Phase 1. Afterwards, he Tribute Summons "Light and Darkness Dragon". Player B activates "Bottomless Trap Hole". "Light and Darkness Dragon's" effect activates, negating "Bottomless Trap Hole" and gaining 500 ATK and DEF. During the Battle Phase, Player A attacks with "Light and Darkness Dragon". Player B activates "Sakuretsu Armor". "Light and Darkness Dragon's" second effect does not activate and it is destroyed by "Sakuretsu Armor".
•NITRO WARRIOR: If "Nitro Warrior's" second effect is used to attack again, cards like "Sakuretsu Armor" can be activated when the additional attack is declared.


SD8-IT035 ARTE DELLA TRASFORMAZIONE NINJITSU

TRAPPOLA CONTINUA / CONTINUOUS TRAP

SPELL SPEED 2 • Comune / Common • Cod. 70861343


Offri 1 mostro scoperto sul tuo Terreno che contenga "Ninja" nel nome della carta come Tributo per attivare questa carta. Evoca tramite Evocazione Speciale 1 mostro di Tipo Bestia, Bestia Alata o Insetto con un Livello pari o inferiore al Livello della carta scelta + 3 dalla tua mano o dal tuo Deck sul tuo Terreno. Quando questa carta viene rimossa dal tuo Terreno, distruggi il mostro.


Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Offrire un Tributo è il Costo di Attivazione. Il mostro da evocare va scelto in Risoluzione. Si considerano i Livelli attuali dei mostri con Attributo Acqua in Mano, per effetto di "Un Oceano Leggendario".
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Ninjitsu Art of Transformation" does not target; you select the monster to Special Summon when you resolve its effect.
If "The Legendary Ocean" is active, your WATER monsters in your hand are lowered by 1 level so if you Special Summon from your hand using "Ninjitsu Art of Transformation", you can Summon at 1 level lower (effectively making it Level +4 if looking at the original Level).
"The selected card" means the Tributed card.


SD8-IT036 ATTACCO ICARO

TRAPPOLA / NORMAL TRAP

SPELL SPEED 2 • Comune / Common • Cod. 53567095


Offri come Tributo 1 mostro di Tipo Bestia-Alata sul tuo Terreno per distruggere 2 carte sul Terreno.


By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.


RULING - ULTIMO AGGIORNAMENTO 27 GIUGNO 2007
Questo effetto designa 2 Bersagli. Puoi scegliere qualunque tipo di carta (Coperta o Scoperta). E' possibile attivare le carte scelte in catena, se appropriate, ma verranno ugualmente distrutte. Non puoi distruggere questa stessa carta.
OFFICIAL RULING - LAST UPDATE JUNE 27, 2007
"Icarus Attack" targets 2 cards. Even if 1 of the target cards is a Spell or Trap and it is activated in a chain, both cards will still be destroyed.
You cannot choose "Icarus Attack" itself for 1 of its 2 targets.
OFFICIAL RULING - CROSS REFERENCE
•REMOTE REVENGE: "Remote Revenge" cannot be chained to an effect that targets 2 or more monsters. If the effect targets only 1 monster while also targeting 1 or more non-Monster Cards, like "Icarus Attack", "Remote Revenge" can be chained.


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